Battlefield 4
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garus
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PostPosted: Fri, 31st Jan 2014 14:43    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:51; edited 1 time in total
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Sin317
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PostPosted: Fri, 31st Jan 2014 16:17    Post subject:
something positive for a change :

i've no connection problems anymore. I.e. servers i couldn't connect before are now working perfectly.
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HoLyMaN




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PostPosted: Fri, 31st Jan 2014 17:01    Post subject:
Soooo what's the date for new amd catalyst driver to arrive?
any news?
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JBeckman
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PostPosted: Fri, 31st Jan 2014 17:08    Post subject:
They're delayed a bit due to a few critical issues that was discovered during internal testing but I don't think there's a set date, could be later today or it could be next week.
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MinderMast




Posts: 6172

PostPosted: Fri, 31st Jan 2014 18:11    Post subject:
Well, since the tech sites were apparently promised a 24h exclusivity window with the driver and they haven't received one yet, I think it's safe to assume we won't see one today Sad
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Kaltern




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Location: Lockerbie, Scotland
PostPosted: Fri, 31st Jan 2014 18:43    Post subject:
Werelds wrote:
Kaltern wrote:
just thought, if Mantle offloads to the gpu for processing, wouldn't that free the cpu cycles for netcode processing? Might help with 64 player server issues...maybe.

Offload to the GPU for processing? What? Laughing

I think you've got the wrong idea about Mantle Razz


Mantle being a far 'better' API than DirectX as uses AMD GPU's to handle some of the processing usually done by the CPU - isn't that basically what this is?
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garus
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PostPosted: Fri, 31st Jan 2014 18:55    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:51; edited 1 time in total
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Royalgamer06
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PostPosted: Fri, 31st Jan 2014 18:57    Post subject:


Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:41; edited 1 time in total
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hailey




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PostPosted: Fri, 31st Jan 2014 19:17    Post subject:
If you're stable just wait for 14.1 to come out
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tolanri




Posts: 3589

PostPosted: Fri, 31st Jan 2014 19:23    Post subject:
MinderMast wrote:
Well, since the tech sites were apparently promised a 24h exclusivity window with the driver and they haven't received one yet, I think it's safe to assume we won't see one today Sad


What the fuck...Exclusivity for a fucking DRIVER? I'm speechless.
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Royalgamer06
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PostPosted: Fri, 31st Jan 2014 19:37    Post subject:


Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:41; edited 1 time in total
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Werelds
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PostPosted: Fri, 31st Jan 2014 19:54    Post subject:
Kaltern wrote:
Werelds wrote:
Kaltern wrote:
just thought, if Mantle offloads to the gpu for processing, wouldn't that free the cpu cycles for netcode processing? Might help with 64 player server issues...maybe.

Offload to the GPU for processing? What? Laughing

I think you've got the wrong idea about Mantle Razz


Mantle being a far 'better' API than DirectX as uses AMD GPU's to handle some of the processing usually done by the CPU - isn't that basically what this is?

Nope.

Mantle is a lower level graphics API that has far less software overhead than D3D or OGL do (although OGL has extensions that reduce overhead). All rendering commands go through the API and then the CPU before they hit the GPU. That step between API and CPU is what is so slow in D3D and OGL compared to Mantle. Where they take 25 steps to get from A to B while steps 10-15 are not necessary because you can jump, Mantle lets developers take that jump.

Basically, Mantle will get more shit done than D3D will in the same amount of time.

Or Mantle gets more shit done with 10000 CPU cycles than D3D can.

However you look at it, it has nothing to do with offloading. You just get to throw the work at the GPU quicker.
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MinderMast




Posts: 6172

PostPosted: Fri, 31st Jan 2014 20:08    Post subject:
tolanri wrote:
MinderMast wrote:
Well, since the tech sites were apparently promised a 24h exclusivity window with the driver and they haven't received one yet, I think it's safe to assume we won't see one today Sad


What the fuck...Exclusivity for a fucking DRIVER? I'm speechless.

Not that unusual for drivers that have some notable changes to offer (happened before with frame-pacing, for example). You could look at it as a final beta test, if nothing else.
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monk3ybusin3ss




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PostPosted: Fri, 31st Jan 2014 20:22    Post subject:
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Krest




Posts: 1961

PostPosted: Sat, 1st Feb 2014 04:35    Post subject:
Phew, fixed my stupid no mouse or keyboard response by installing latest drivers. But how inept are they to break the sound in TDM. This is just comical now. I think it has to do with higher ticket count servers. Was playing on 250 ticket TDM and when it reached 100, end of the round music played and most of the sound was gone.

Edit: nope, sound cutoff does not depend on tickets. Joined a server that has just begun and sound was off from the beginning.


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russ80




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Location: Romania
PostPosted: Sat, 1st Feb 2014 09:36    Post subject:
Exclusive drivers for the review sites spells another version for the public. Most likely the one sent to review sites will be souped up somehow to make the results look way better than they really are.

What a fiasco lmao.


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randir14




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PostPosted: Sat, 1st Feb 2014 09:41    Post subject:
This new headshot icon is so fucking pointless. It appears no matter how I die. I saw a Battlelog post with someone conjecturing that it's DICE trying to cover up the 1 shot kill bug.
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MinderMast




Posts: 6172

PostPosted: Sat, 1st Feb 2014 10:04    Post subject:
russ80 wrote:
Exclusive drivers for the review sites spells another version for the public. Most likely the one sent to review sites will be souped up somehow to make the results look way better than they really are.

What a fiasco lmao.

That doesn't make sense on so many levels Very Happy
If they have a better driver, why would they only give it to the review sites. It's not like it's a physical object in limited quantity or made out of some higher-grade materials. It's a piece of software. And it's something anyone can test and verify.

The driver is the same, but the review sites get it first. Partly because it allows more knowledgeable people to evaluate it and catch some missed bugs or other issues before it gets released into the wild.
randir14 wrote:
This new headshot icon is so fucking pointless. It appears no matter how I die. I saw a Battlelog post with someone conjecturing that it's DICE trying to cover up the 1 shot kill bug.

The headshot icon does appear in some unexpected situations. I had it when I crashed my bike into the chopper and once when a chopper fell on me, for example. But it's possible that in those situations I did take damage to the head.
Perhaps if the head hitbox receives any kind of a hit when you die (even if it's from an explosion that hits everything) it will register as a "headshot".
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russ80




Posts: 4679
Location: Romania
PostPosted: Sat, 1st Feb 2014 10:20    Post subject:
MinderMast wrote:
russ80 wrote:
Exclusive drivers for the review sites spells another version for the public. Most likely the one sent to review sites will be souped up somehow to make the results look way better than they really are.

What a fiasco lmao.

That doesn't make sense on so many levels Very Happy
If they have a better driver, why would they only give it to the review sites. It's not like it's a physical object in limited quantity or made out of some higher-grade materials. It's a piece of software. And it's something anyone can test and verify.

The driver is the same, but the review sites get it first. Partly because it allows more knowledgeable people to evaluate it and catch some missed bugs or other issues before it gets released into the wild.
randir14 wrote:
This new headshot icon is so fucking pointless. It appears no matter how I die. I saw a Battlelog post with someone conjecturing that it's DICE trying to cover up the 1 shot kill bug.

The headshot icon does appear in some unexpected situations. I had it when I crashed my bike into the chopper and once when a chopper fell on me, for example. But it's possible that in those situations I did take damage to the head.
Perhaps if the head hitbox receives any kind of a hit when you die (even if it's from an explosion that hits everything) it will register as a "headshot".


Did i say better?

Souped up as in stealth OCs, higher voltages, disabling some not so obvious effects to improve FPS. All done via the driver (software you know).

Seen it done before with both AMD and NVIDIA drivers. Magical driver optimizations and people were noticing worse texture quality or whatnot.

What reason could they possibly have to give the review sites a 24hour exclusivity window?

Puh-lease.


Last edited by russ80 on Sat, 1st Feb 2014 10:30; edited 2 times in total
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 1st Feb 2014 10:21    Post subject:
So, from the press release regarding the exclusive drivers;

Quote:
Mantle performance for the AMD Radeon HD 7000/HD 8000 Series GPUs and AMD Radeon R9 280X and R9 270X GPUs will be optimized for BattleField 4 in future AMD Catalyst releases. These products will see limited gains in BattleField 4 and AMD is currently investigating optimizations for them.


Confused

Soo they're crap and don't really work, is that what they're saying? Laughing


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MinderMast




Posts: 6172

PostPosted: Sat, 1st Feb 2014 10:46    Post subject:
russ80 wrote:
Did i say better?

Souped up as in stealth OCs, higher voltages, disabling some not so obvious effects to improve FPS. All done via the driver (software you know).

Seen it done before with both AMD and NVIDIA drivers. Magical driver optimizations and people were noticing worse texture quality or whatnot.

What reason could they possibly have to give the review sites a 24hour exclusivity window?

Puh-lease.

Even if they risked with surrounding the Mantle release with even more controversy like that, it wouldn't go unnoticed. The fact that have "seen it before" suggests it wasn't at all "stealthy". Review sites would make it known and users will always have their own benchmarks - this achieves nothing. And even if it's true, how would the 24h evaluation period even help in this case? They will screw over their own reputation with the consumers and the tech sites for 24 hours of what exactly? Very Happy

And I already talked about the reasons why. It isn't by far the first time either when beta drivers are sent for evaluation - where do you some of the driver "leaks" come from? It's the norm and the only reason this is even considered an issue (although this is so far the only place where someone sees something fishy in this arrangement) is because of all the hype and attention this whole release is getting.

Kaltern wrote:
So, from the press release regarding the exclusive drivers;
Quote:
Mantle performance for the AMD Radeon HD 7000/HD 8000 Series GPUs and AMD Radeon R9 280X and R9 270X GPUs will be optimized for BattleField 4 in future AMD Catalyst releases. These products will see limited gains in BattleField 4 and AMD is currently investigating optimizations for them.


Confused

Soo they're crap and don't really work, is that what they're saying? Laughing

This part is a bit confusing. The actual notes said "Lower than expected performance" on those cards. And yet we have already seen alleged 25% gains coming from the DICE post on a 7970.
Either way, the official stance is that at this moment the drivers are "optimised" for the 260X/290/290X and the rest are still being worked on.
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russ80




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PostPosted: Sat, 1st Feb 2014 10:50    Post subject:
The initial 290x/290s that were sent to the press were way better than the retail ones, or did you already forget?


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MinderMast




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PostPosted: Sat, 1st Feb 2014 11:04    Post subject:
russ80 wrote:
The initial 290x/290s that were sent to the press were way better than the retail ones, or did you already forget?

You are talking about hardware, which can be a lottery (especially now with all the "boosting"). They can pick better samples for better scores and send them to review sites and there will be no guarantee that every end user will get the same. It's not the nicest thing to do, but you can always say it was the luck of the draw - which it can be. And again, this was spotted and reported on.

Now we have software, which no one needs to buy. There are no shortages and no need to pre-order or wait for reviews.
Anyone can download it, install it, see the results and verify them for themselves. Any differences between drivers will have to be deliberate and running comparisons between the two won't even take a few hours for the review sites.
If the drivers were "tampered" with it will come to light within 24 hours and cause another shitstorm.
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russ80




Posts: 4679
Location: Romania
PostPosted: Sat, 1st Feb 2014 11:29    Post subject:
MinderMast wrote:
russ80 wrote:
The initial 290x/290s that were sent to the press were way better than the retail ones, or did you already forget?

You are talking about hardware, which can be a lottery (especially now with all the "boosting"). They can pick better samples for better scores and send them to review sites and there will be no guarantee that every end user will get the same. It's not the nicest thing to do, but you can always say it was the luck of the draw - which it can be. And again, this was spotted and reported on.

Now we have software, which no one needs to buy. There are no shortages and no need to pre-order or wait for reviews.
Anyone can download it, install it, see the results and verify them for themselves. Any differences between drivers will have to be deliberate and running comparisons between the two won't even take a few hours for the review sites.
If the drivers were "tampered" with it will come to light within 24 hours and cause another shitstorm.


Maybe.. we'll see.
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MinderMast




Posts: 6172

PostPosted: Sat, 1st Feb 2014 11:41    Post subject:
To be honest, I don't really care what kind of drivers the review sites will get - I intend to run my own benchmarks, since I am more interested in what I gain from it Smile
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rgb#000
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PostPosted: Sat, 1st Feb 2014 11:41    Post subject:
so, AMD is playing dirty

i hope good review sites will compare results with public drivers when they are out to see if there is any funny business going on.
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MinderMast




Posts: 6172

PostPosted: Sat, 1st Feb 2014 12:50    Post subject:
Some benchmarks are starting to appear.
Still no commonly used CPU tests, but the effect it has on the CPU bottlenecks in general is pretty huge.
http://www.guru3d.com/articles_pages/amd_mantle_preview,1.html

Their graphs, especially for the 290X on Medium are a bit out of whack. A 30 FPS gain looks like a 200% increase Very Happy

A test with 4770K @ 4.5, but it's Single Player...
http://translate.google.com/translate?sl=de&tl=en&js=n&prev=_t&hl=de&ie=UTF-8&u=http://www.computerbase.de/news/2014-02/battlefield-4-mit-mantle-erster-eigener-benchmark/
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russ80




Posts: 4679
Location: Romania
PostPosted: Sat, 1st Feb 2014 13:08    Post subject:
Quote:
What about image quality ?

One question remains. Are there image quality differences. Time was too short to check it out. But DICE definitely is running a separate codepath on BF4. We still have to look into that.


+ only 10% perf gain with a proper CPU. Yeah... zzz


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tolanri




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PostPosted: Sat, 1st Feb 2014 13:35    Post subject:
russ80 wrote:
+ only 10% perf gain with a proper CPU. Yeah... zzz


What's a proper CPU?
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3dcViper




Posts: 384

PostPosted: Sat, 1st Feb 2014 13:37    Post subject:
russ80 wrote:
Quote:
What about image quality ?

One question remains. Are there image quality differences. Time was too short to check it out. But DICE definitely is running a separate codepath on BF4. We still have to look into that.


+ only 10% perf gain with a proper CPU. Yeah... zzz

10-20%.
And > 20% if you use 2 GPUs (then 40-60% are possible..)
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