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garus
VIP Member
Posts: 34197
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Posted: Fri, 31st Jan 2014 14:43 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:51; edited 1 time in total
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Fri, 31st Jan 2014 16:17 Post subject: |
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something positive for a change :
i've no connection problems anymore. I.e. servers i couldn't connect before are now working perfectly.
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HoLyMaN
Posts: 1000
Location: With the survivors of a plane crash
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Posted: Fri, 31st Jan 2014 17:01 Post subject: |
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Soooo what's the date for new amd catalyst driver to arrive?
any news?
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JBeckman
VIP Member
Posts: 35050
Location: Sweden
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Posted: Fri, 31st Jan 2014 17:08 Post subject: |
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They're delayed a bit due to a few critical issues that was discovered during internal testing but I don't think there's a set date, could be later today or it could be next week.
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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garus
VIP Member
Posts: 34197
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Posted: Fri, 31st Jan 2014 18:55 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:51; edited 1 time in total
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Posted: Fri, 31st Jan 2014 18:57 Post subject: |
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Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:41; edited 1 time in total
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Posted: Fri, 31st Jan 2014 19:17 Post subject: |
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If you're stable just wait for 14.1 to come out
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Posted: Fri, 31st Jan 2014 19:37 Post subject: |
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Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:41; edited 1 time in total
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Fri, 31st Jan 2014 19:54 Post subject: |
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Kaltern wrote: | Werelds wrote: | Kaltern wrote: | just thought, if Mantle offloads to the gpu for processing, wouldn't that free the cpu cycles for netcode processing? Might help with 64 player server issues...maybe. |
Offload to the GPU for processing? What?
I think you've got the wrong idea about Mantle  |
Mantle being a far 'better' API than DirectX as uses AMD GPU's to handle some of the processing usually done by the CPU - isn't that basically what this is? |
Nope.
Mantle is a lower level graphics API that has far less software overhead than D3D or OGL do (although OGL has extensions that reduce overhead). All rendering commands go through the API and then the CPU before they hit the GPU. That step between API and CPU is what is so slow in D3D and OGL compared to Mantle. Where they take 25 steps to get from A to B while steps 10-15 are not necessary because you can jump, Mantle lets developers take that jump.
Basically, Mantle will get more shit done than D3D will in the same amount of time.
Or Mantle gets more shit done with 10000 CPU cycles than D3D can.
However you look at it, it has nothing to do with offloading. You just get to throw the work at the GPU quicker.
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Posted: Fri, 31st Jan 2014 20:22 Post subject: |
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Posted: Sat, 1st Feb 2014 04:35 Post subject: |
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Phew, fixed my stupid no mouse or keyboard response by installing latest drivers. But how inept are they to break the sound in TDM. This is just comical now. I think it has to do with higher ticket count servers. Was playing on 250 ticket TDM and when it reached 100, end of the round music played and most of the sound was gone.
Edit: nope, sound cutoff does not depend on tickets. Joined a server that has just begun and sound was off from the beginning.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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russ80
Posts: 4679
Location: Romania
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Posted: Sat, 1st Feb 2014 09:36 Post subject: |
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Exclusive drivers for the review sites spells another version for the public. Most likely the one sent to review sites will be souped up somehow to make the results look way better than they really are.
What a fiasco lmao.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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Posted: Sat, 1st Feb 2014 09:41 Post subject: |
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This new headshot icon is so fucking pointless. It appears no matter how I die. I saw a Battlelog post with someone conjecturing that it's DICE trying to cover up the 1 shot kill bug.
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russ80
Posts: 4679
Location: Romania
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sat, 1st Feb 2014 10:21 Post subject: |
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So, from the press release regarding the exclusive drivers;
Quote: | Mantle performance for the AMD Radeon HD 7000/HD 8000 Series GPUs and AMD Radeon R9 280X and R9 270X GPUs will be optimized for BattleField 4 in future AMD Catalyst releases. These products will see limited gains in BattleField 4 and AMD is currently investigating optimizations for them. |
Soo they're crap and don't really work, is that what they're saying? 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Sat, 1st Feb 2014 10:46 Post subject: |
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russ80
Posts: 4679
Location: Romania
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Posted: Sat, 1st Feb 2014 10:50 Post subject: |
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The initial 290x/290s that were sent to the press were way better than the retail ones, or did you already forget?
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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Posted: Sat, 1st Feb 2014 11:04 Post subject: |
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russ80 wrote: | The initial 290x/290s that were sent to the press were way better than the retail ones, or did you already forget? |
You are talking about hardware, which can be a lottery (especially now with all the "boosting"). They can pick better samples for better scores and send them to review sites and there will be no guarantee that every end user will get the same. It's not the nicest thing to do, but you can always say it was the luck of the draw - which it can be. And again, this was spotted and reported on.
Now we have software, which no one needs to buy. There are no shortages and no need to pre-order or wait for reviews.
Anyone can download it, install it, see the results and verify them for themselves. Any differences between drivers will have to be deliberate and running comparisons between the two won't even take a few hours for the review sites.
If the drivers were "tampered" with it will come to light within 24 hours and cause another shitstorm.
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russ80
Posts: 4679
Location: Romania
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Posted: Sat, 1st Feb 2014 11:29 Post subject: |
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MinderMast wrote: | russ80 wrote: | The initial 290x/290s that were sent to the press were way better than the retail ones, or did you already forget? |
You are talking about hardware, which can be a lottery (especially now with all the "boosting"). They can pick better samples for better scores and send them to review sites and there will be no guarantee that every end user will get the same. It's not the nicest thing to do, but you can always say it was the luck of the draw - which it can be. And again, this was spotted and reported on.
Now we have software, which no one needs to buy. There are no shortages and no need to pre-order or wait for reviews.
Anyone can download it, install it, see the results and verify them for themselves. Any differences between drivers will have to be deliberate and running comparisons between the two won't even take a few hours for the review sites.
If the drivers were "tampered" with it will come to light within 24 hours and cause another shitstorm. |
Maybe.. we'll see.
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russ80
Posts: 4679
Location: Romania
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Posted: Sat, 1st Feb 2014 13:08 Post subject: |
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Quote: | What about image quality ?
One question remains. Are there image quality differences. Time was too short to check it out. But DICE definitely is running a separate codepath on BF4. We still have to look into that. |
+ only 10% perf gain with a proper CPU. Yeah... zzz
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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Posted: Sat, 1st Feb 2014 13:35 Post subject: |
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russ80 wrote: | + only 10% perf gain with a proper CPU. Yeah... zzz |
What's a proper CPU?
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Posted: Sat, 1st Feb 2014 13:37 Post subject: |
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russ80 wrote: | Quote: | What about image quality ?
One question remains. Are there image quality differences. Time was too short to check it out. But DICE definitely is running a separate codepath on BF4. We still have to look into that. |
+ only 10% perf gain with a proper CPU. Yeah... zzz |
10-20%.
And > 20% if you use 2 GPUs (then 40-60% are possible..)
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