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Posted: Wed, 12th Oct 2005 22:28 Post subject: Silver_Wings |
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Silver Wings (c) Bambusht
Official Site: Click Here
Publisher: Bampusht
Developer: Bampusht
Review: jucaushii (In Romanian or something, use some online translation service if you care )
Screens: On offical site
Demo: GamersHell
Multiplayer: Dont think so
Cracked By: NOGRP
Description:
Quote: | The story line is perhaps the most distinctive feature of the game.
Unlike other games of the genre, that simply present you with a paragraph of text at the beginning and end of the game, Silver Wings boasts an actual story, or rather a long range of dialogues that convey the story. These dialogues are alert and dynamic, each character having its own personality, background and motivation, and every line of dialogue is spoken, adding up to over a whole hour of speech. This adds greatly to the atmosphere of the game, providing the most immersive experience ever seen in a game of this genre. Also, unlike other games of the genre, where the playing character is virtually inexistent, and is simply referred to as "the player" or "you", Silver Wings has two distinct playable characters, each with it’s own unique personality and style. |
Special Features:
Quote: |
Like the two halves of the yin-yang symbol, the storyline and the game-play in Silver Wings serve to complete and heighten each-other.
Unlike other games of the genre where your objective is to simply kill everything that moves, and by doing so "save the world", in Silver Wings, your primary objective is survival. The two playable characters are caught in the middle of a solar-system-wide crisis and, most of the time, are fighting to stay alive. We chose this approach over the traditional one because it had an increased sense of realism. We wanted Silver Wings to be a "believable" game and everything, including the game-play was designed with this in mind. Enemies collide with, instead of passing through, each other; explosions and impact with enemy ships throws you back; while "money" and other power-ups must be collected from the battlefield, instead of getting added to your reserves automatically, which often means placing yourself at risk. Every level of the game and every wave of enemies has a "safe spot" that ensures survival with only minimum damage, however, the promise of "money" and power-ups will often lure the player away from these safe spots, and players will often find themselves overwhelmed by the enemy if they get greedy. The player must permanently evaluate the risks and opportunities of every level in order to decide their next move, also, the random factor in the drop-rate of power-ups and "money" ensures that no two playing experiences are the same and that there are no "recipes" for level completion. All of this, combined with the differences between each playable character also serves to give the game a high replay factor. |
Last edited by puki700 on Wed, 12th Oct 2005 22:32; edited 1 time in total
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Posted: Wed, 12th Oct 2005 22:32 Post subject: |
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omg! this is the game I have been waiting for all month!!! IT'S FINALLY OUT!!! [/sarcasm]
fear the led zeppelin that was!
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Dunge
Posts: 1201
Location: Québec
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Posted: Wed, 12th Oct 2005 22:36 Post subject: |
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nerrd
Posts: 3607
Location: Poland / USA
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Posted: Wed, 12th Oct 2005 22:38 Post subject: |
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Bambusht?
Is that Bamboo Shit in leet talk ?
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Posted: Wed, 12th Oct 2005 22:52 Post subject: |
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omg another Galaxy remake
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Posted: Wed, 12th Oct 2005 23:02 Post subject: |
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'Silver Wings' - sounds like a sanitary product for women - probably as playable too.
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Posted: Wed, 12th Oct 2005 23:03 Post subject: |
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jojox
Posts: 124
Location: 0x486f6d65
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Dunge
Posts: 1201
Location: Québec
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Posted: Thu, 13th Oct 2005 00:34 Post subject: |
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well I usually love space shooters like that but this one is REALLY poor... ships are too big and they always come the same way and you start with the 5 guns that i'm not even sure you can upgrade or something.... go back playing jets'n'guns or dovez2 instead!
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BoZo_
Posts: 207
Location: Uranus
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Posted: Thu, 13th Oct 2005 01:00 Post subject: |
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This game is ugly as shit, Tyrian is so much more beautiful than this shit.
don't copy that floppy
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Posted: Thu, 13th Oct 2005 11:02 Post subject: |
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694 MB for just a pile of crap? wtf they did ?
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headshot
VIP Member
Posts: 35858
Location: UK
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Posted: Thu, 13th Oct 2005 16:21 Post subject: |
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nerrd wrote: | Bambusht?
Is that Bamboo Shit in leet talk ? |
Its Bampusht lol
May the NFOrce be with you always.
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Posted: Thu, 13th Oct 2005 17:18 Post subject: |
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Dunge wrote: | look cool I'll try demo |
This game was ripped by Divine a week ago for those who still use rips. The demo lasted five minutes on my box, I love space shooters but maybe I had a messed codec or something, even the menu screens looked garbled.
On the other hand, it's an indy developer in Romania so I guess we can't be expecting much, also their first game I guess.
Games industry needs more small developers now that the big companies have driven creativity out the door... they just need to come up with something better than a dated Tyrian clone.
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