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Posted: Tue, 28th Jan 2014 11:30 Post subject: |
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Don't misunderstand me, its a very useful skill, and I intend to max it on my bladedancer. But for every other toon, I think its not worth it. You can get it on every toon to expert, so that 7 points, so 2 and 1/3 levelups. For that 2 levelups you get 17 evasion, which is not bad in the beginning, but later on it means nothing. Monsters have such a high attack rating, that you will only evade once a year.
A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
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Posted: Tue, 28th Jan 2014 11:43 Post subject: |
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Just to throw some numbers around:
Evade counterbalances the enemy attack rating, but it's rather bad for it. For equal values, so for example 50 evade against 50 attack that mean around 17% miss chance. To get 50 evade, you need to pump points into dodge AND destiny. And what does 50 attack mean? The first mobs, the spiders. Those are the ones with 50 attack. Militia have 75. And so on, the strongest mobs have around 200.
To top it all, there is a diminishing return, so 75-75 is only around 14% miss chance.
Pretty worthless if you ask me, maybe not so with GM and destiny build (so only bladedancer).
There is no offical formula ofc, but this was tested with a sample of 100 strikes. Not a big sample I know, but it's good enough for a rough estimate.
ps: Oh, and defend gives 15 evade. You can see it's equally worthless, maybe useful in the first few hours of the game, but later on it's only for passing the turn. They should change it to a percentage bonus (or a flat number+percentage bonus, so toons without evade can profit a bit) or a damage reduction.
A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
Last edited by Atyesz on Tue, 28th Jan 2014 11:47; edited 1 time in total
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Posted: Tue, 28th Jan 2014 11:46 Post subject: |
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Sheesh, put that way it really does seem fairly worthless doesn't it? Has anyone else proced a Blade Dancer with dodge, can you chime in?
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Posted: Tue, 28th Jan 2014 13:24 Post subject: |
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Drag and drop it, it comes back.
A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
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Posted: Tue, 28th Jan 2014 13:48 Post subject: |
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sabin1981 wrote: | Sheesh, put that way it really does seem fairly worthless doesn't it? Has anyone else proced a Blade Dancer with dodge, can you chime in? |
Yea, my Bladedancer was GM in dodge and had over 120 evade rating or so i think.
Still she got hit nearly equally often like for example my Paladin with nearly no evade rating.
Especially big enemies like Dragons or Minotaurs didn't care for evade rating at all lol.
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Posted: Tue, 28th Jan 2014 14:13 Post subject: |
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Yeah the Gameplay part is great, from the technical side its a disaster unfortunately and i dont think the engine is at fault here, Blackguards which just came out and also uses unity engine looks and runs 10 times better, same with Rust.
Btw did anyone see the resume from the guys who made this game: http://www.limbic-entertainment.de/de/spiele-de/archiv
its really a whonder this game even came out as good as it is.
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Posted: Tue, 28th Jan 2014 15:41 Post subject: |
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So i see that many people here a nearly finished the game. Can you confirm that the reloaded release is fully playable?
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Posted: Tue, 28th Jan 2014 15:55 Post subject: |
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It is if you edit the file as mentioned and use the quicktravel avaible in the first city since ithe road to to act 2 areas doesnt open like it should.
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Posted: Tue, 28th Jan 2014 16:05 Post subject: |
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tet666 wrote: | Yeah the Gameplay part is great, from the technical side its a disaster unfortunately and i dont think the engine is at fault here, Blackguards which just came out and also uses unity engine looks and runs 10 times better, same with Rust.
Btw did anyone see the resume from the guys who made this game: http://www.limbic-entertainment.de/de/spiele-de/archiv
its really a whonder this game even came out as good as it is. |
As long as it runs better than the horrible alpha, I'll be happy! But yeah, nothing about it seemed as strenuous as it turned out to be.
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Posted: Tue, 28th Jan 2014 17:15 Post subject: |
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tet666 wrote: | It is if you edit the file as mentioned and use the quicktravel avaible in the first city since ithe road to to act 2 areas doesnt open like it should. |
Is this a problem with the reloaded release only or the same for the retail version?
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JBeckman
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Posts: 34983
Location: Sweden
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Posted: Tue, 28th Jan 2014 18:17 Post subject: |
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Posted: Tue, 28th Jan 2014 18:26 Post subject: |
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So no way for us "uplay avoiders: to access the uplay only content yet? The dungeon etc.
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Posted: Tue, 28th Jan 2014 20:45 Post subject: |
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Make sure you have plenty of potions before you enter.
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Posted: Tue, 28th Jan 2014 20:46 Post subject: |
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Making a proper party makes a world of difference, I actually enjoy the combat now that I'm not getting my ass kicked.
Should I explore first or is finishing Thieves Den and/or Lighthouse smarter in the beginning?
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JBeckman
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Posts: 34983
Location: Sweden
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Posted: Tue, 28th Jan 2014 21:12 Post subject: |
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Sorpigal had plenty of spells for both novice and expert level. Grab the fire/earth spells first. Those will help you the most in the area (damage and ward for fire, healing and ward for earth ).
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Posted: Tue, 28th Jan 2014 21:23 Post subject: |
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Thanks for the help. Is there any logic behind the barrels or is it just random? The bonusses are permanent right?
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JBeckman
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Posts: 34983
Location: Sweden
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Posted: Tue, 28th Jan 2014 21:28 Post subject: |
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Mister_s wrote: | Thanks for the help. Is there any logic behind the barrels or is it just random? The bonusses are permanent right? |
I always save before i use a barrel and reload if i get the wrong stat for a class. It's always the same.
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Posted: Tue, 28th Jan 2014 21:42 Post subject: |
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Thanks. I wasted a couple of barrels (useless bonuses for class). I'll save/reload in the future.
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