Yeah the game is fairly slow paced, it's a bit better in Black Flag though you still won't have access to all gameplay mechanics until roughly halfway through the game.
(And every time one is introduced it's somewhat like a short tutorial.)
Yep, I have to agree technically wise it's the worst AC game I played so far. And the game breaking bug in the King Washington DLC was just the drop that spilled the cup.
strange , did not had a single issue with this game , aside a minor issue forcing you to install it on C: Internal HDD , if not then the DLC would not work , game would crash , and this game has the strangest ISSUES WITH USB 3.0 EXTERNAL DRIVES I HAVE EVER SEEN , from not wanting to start at all to suddenly booting with streaming texture errors
played the AC 3 at latest version possible with all DLCs ... all of them even that Benfrankling or whatchamakaling fort mission
but then again ELK MAN HAD TO RETURN WITH DOG TERMITES
The game does have mission structure problems and a slow start, there were glitches and bugs and the game is pretty easy, that is acknowledged.
All this criticism is mostly due to Connor as a character and the game's story. A lot of people give the game flak because of Connor as a character. People claim he is too boring, but he is probably the most misunderstood protagonist in the series.
Ubisoft went out of their way to treat the Native Americans with respect, by making sure every Native American in the game was voiced by a Native American actor. They made sure to use their accurate dialect. They could have done what they did with Ezio, and asked a well known voice actor to act like he was Native American, but they didn't.
When you see interviews and hear how the voice actor Noah Watts was asked to portray him, he explained what he did with the protagonist’s voice. For instance, never using slang throughout the story as English was the character’s second language. This means that a formal dialect was always present – making Connor seem one-dimensional.
They wanted to portray him as uncertain if he was doing the right thing. If you look at the Ezio trilogy, almost everyone Ezio assassinated was cartoonishly evil. However in AC3 all the templars seem very reasonable.
Also, if you think that Connor is an angry teenager who sulks and shouts, play through the Homestead missions. He is a very gentle character in those sequences.
Ultimately the greatest injustice to Connor as a character is Ubisoft cutting this epilogue scene from the game, it's very akin to Ezio's end speech at the end of Revelations:
It shows how much Connor had grown throughout the game. The fact you know from the beginning Connor is going to lose is his tragedy, because he believed that he would be able to make things right.
It sucks that Ubisoft is going to abandon Connor because he wasn't well received. I hope in some way or form, he gets the closure he deserves as a character. He is the only character in the main games who doesn't have a definitive end.
Yes, that's why I can't even say I like or hate Ezio in general. He's kind of made out of two characters for me, one which I really dislike, the young Ezio, and one that I really like, the old Ezio.
Just listened to this and it seems Noah Watts, the voice of Connor, kind of dislikes Ezio, while his favourite protagonist from the previous ACs was Altair. He didn't want Connor to be like that, nor did the writers, if anything he wanted him to be a bit more like Altair, but of course, with his own characteristics, problems and what not.
Anyway, both AC3 and Connor are my favourite game and protagonist in the whole series pretty much. The hand-holding is the thing they did really wrong in AC3 (well... and the performance of course, but Ubisoft seems to be really bad at DX11 stuff in general from the looks of it), but apart from that I will never understand what makes it as bad as everyone says it is. I don't think AC4 is better. It's a game of the same level of quality at most. It's just that its strenghts are in specific places, while AC3's are consistent throught the game as a whole. AC4's AC part was butchered and simplified even more, yet they refused to completely remove or rework it to fit the other part, the pirate part and because of that I think it's being held back. It's not as good as it could have been, as an AC game or as a pirate game.
I thought Edward was a really cool character, I loved how he went through so much shit, everyone around him that he knew dying, one by one and him remaining pretty much alone, only to rise back up when he found out about his daughter. A very cool character, but I still like Connor more.
if you ask me this AC3 was the first AC that was good , or even perfect , but when chapter 7 came this game became boring as fuck , when you need to sit though American history ... and this was the main game problem
many `merican hate this game for this and thats why its got so many low scores , for they derpo mind playing a Indian Killing americans is a BIG NO NO
Ok, i've been playing the game for the past few days, up to 3rd chapter.
Loving the game, but one flaw is killing it for me.
The game is designed to be played with the hud, there's no doubt about it.
I play with no hud. However, the map is always zoomed out, so entering the menu and zooming the map is tedious, since the game world is big, and there no compass.
While most missions can be played without the hud, i always have to turn it back on for in between stuff. Otherwise i spend more time on the map then in the game
Th first chapter was a huge mood setter, loved the voyage to America, was better then most movies.
And the chapters in america play like a 18th century hitman/thief, not like an older AC game, but the interface fucks it up:
its either super easy full hud mode, or dealing with menus the devs never used extensively since they would notice the tedium of knowing where you are going,
when having no hud and menu customizations that are essential.
Minor mistakes in design and they have a huge impact on the game.
if you ask me this AC3 was the first AC that was good , or even perfect , but when chapter 7 came this game became boring as fuck , when you need to sit though American history ... and this was the main game problem
many `merican hate this game for this and thats why its got so many low scores , for they derpo mind playing a Indian Killing americans is a BIG NO NO
So if it had been American/English killing Native American Indians that'd of been ok?
Ok, i've been playing the game for the past few days, up to 3rd chapter.
Loving the game, but one flaw is killing it for me.
The game is designed to be played with the hud, there's no doubt about it.
I play with no hud. However, the map is always zoomed out, so entering the menu and zooming the map is tedious, since the game world is big, and there no compass.
While most missions can be played without the hud, i always have to turn it back on for in between stuff. Otherwise i spend more time on the map then in the game
Th first chapter was a huge mood setter, loved the voyage to America, was better then most movies.
And the chapters in america play like a 18th century hitman/thief, not like an older AC game, but the interface fucks it up:
its either super easy full hud mode, or dealing with menus the devs never used extensively since they would notice the tedium of knowing where you are going,
when having no hud and menu customizations that are essential.
Minor mistakes in design and they have a huge impact on the game.
Yeah, I too tried the no-HUD mode back then but had to eventually go back to the derp followallthethings AC, because it felt kinda weird. It was almost like Absolution on purist, where the game expects you to follow a certain path, and press a certain button, but without indications you're just standing there, clueless, waiting for the script to happen
I had no issues in hitman, but yes thats the exact feeling im having.
Same thing i was talking about the boss fight with deathstroke in batman.
some boss fights even with hints of in that game, give you qte hints, other boss fights don't.
When design is inconsistent, it ruins the game.
Same here. Some interactive stuff has that weird animus twinkle, other doesn't. so unless you turn on button prompts, you have to run around the map clicking use all the time
you don't design the game around a hud, its the other way around ubisoft
true spoiler incoming:
Spoiler:
I loved the twist with haytham being a templar. (Hope i get to play him more . And would would be nice to have a templar DLC, kinda like xwing vs tie fighter thingie.) it was masterfully done to show how both sides can appear the same until you look at the big picture.
I finally got around to finish Tyranny of King Washington DLC. And I have to say it has to be one of the best DLCs. I loved the whole Pyramid structure as Washington's palace, pretty bad ass if you ask me. The animal powers were pretty cool too
Just completed the main game, and damn, this is my favorite AC game so far.
It had the regular flaws of the series, sure, but everything story wise, from the intro with Haytham, up to the last drink with Charles lee and then the harsh irony of "freedom" that was achieved was just marvelous.
Desmond parts were fantastic as well. The series has really matured, and at this point I am hooked again.
As soon as all ac 4 content is out, ill be delving into that as I need moar
27 hours according to the in game counter so far, and now will go play the dlc's.
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