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apcarr
Posts: 438
Location: England
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Posted: Tue, 17th Dec 2013 19:34 Post subject: |
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I would suggest 2KHD Textures Lite and SkyRe
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Posted: Tue, 17th Dec 2013 19:39 Post subject: |
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PickupArtist wrote: | is there any all in one package somewhere available, i just want to press install and not be bothered with anything else grrr and steam workshop has to many to search conveniently |
For textures, there isn't, but there is a detailed guide @ Nexus which will point you to the shitload of packages needed and a fairly automated installer that arguably result in the best possible textures for nearly everything in the game.
http://www.nexusmods.com/skyrim/mods/20801/?
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Posted: Tue, 17th Dec 2013 20:24 Post subject: |
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Didn't the maker of that compilation stop updating it some time ago, making it outdated?
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Posted: Tue, 17th Dec 2013 21:15 Post subject: |
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It seems a different user has picked up the gauntlet, he's working on TPC (he even made a sexy GUI!). I'll wait untill it matures.
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Posted: Thu, 19th Dec 2013 16:34 Post subject: |
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Someone is loving cabbage too much
Spoiler: | |
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Posted: Fri, 20th Dec 2013 12:56 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:03; edited 1 time in total
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Posted: Fri, 20th Dec 2013 14:25 Post subject: |
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Some warrior are you! Picking flowers while fighting a dragon...

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Posted: Fri, 20th Dec 2013 18:06 Post subject: |
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PickupArtist wrote: | those 2 dildos you are holding blocking my view bitch ....
and dat combat still so lackluster bad, wtf that dragon died so fast, whats epic about that damn dissapointing, id expect at least a killmove where you mounte the dragon on its head and bash his brains in or something, not dildoslap it like a little girl |
Yeah, despite all the mods available, Skyrim still has that empty feeling melee combat and general movement. There's not much that can be done with dragons, either. People have modified the AI and moveset, but the animations (flying, especially) still look laughably bad.
They had better use an actual new engine with the next Fallout and/or Elder Scrolls.
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Posted: Fri, 20th Dec 2013 19:29 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:03; edited 1 time in total
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Posted: Fri, 20th Dec 2013 19:35 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:03; edited 2 times in total
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Posted: Fri, 20th Dec 2013 19:53 Post subject: |
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u not playing legendary difficulty i assume ? But ye i see no point playing with higher hitpoint pool enemies when combat is this dull.
ill give the game a final try as a mage but man i wouldnt know how they can fix it. they need to look at some console games to find out a good epic cpmbat flow, batman arkham city combined with monster hunter
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Posted: Fri, 20th Dec 2013 20:06 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:03; edited 1 time in total
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Fri, 20th Dec 2013 20:08 Post subject: |
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paxsali wrote: | Legendary difficulty? Wait, what? You can choose the difficulty? Or is it in New Game+? |
u w0t m8? You can change the difficulty on fly.
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Posted: Fri, 20th Dec 2013 20:11 Post subject: |
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Leave the difficulty as is and install the Deadly Combat mod.
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Posted: Fri, 20th Dec 2013 20:15 Post subject: |
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And slow down levelling to, say, 30% of the vanilla values using the uncapper.
You'll be shitting bricks, you'll see... ofc, if you're mid-to-high level already, then no point.
Frant wrote: | Shitass games are ruining piracy. |
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Fri, 20th Dec 2013 23:34 Post subject: |
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There are many ways to make the combat harder besides the 'official' difficulty setting; personally I'm using SkyRe with the Deadly Combat module and Deadly Dragons (+ the Deadly creatures/animals/non-humans ->100% customizable to your liking) and the results is actually pretty good.
The combat itself is still generic, but at least you need to be careful, you need to use potions and a single well placed arrow (not in the knee) can ghost you if you don't wear some proper armor. (I'm still trying to find the best compromise for the magical business, though)
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Fri, 20th Dec 2013 23:54 Post subject: |
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Vikerness wrote: | ixigia wrote: | I'm using Deadly ... and Deadly ... + the Deadly ... | Thats a lot of deadly stuff you're playing with man, be careful  |
Haha, I am now.. very. But the first time that I installed those mods I immediately headed to the menu and changed all the key values to +300%, only to be insta-killed a couple of minutes later by a crab. Had to tone 'em down a little bit 
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 21st Dec 2013 05:22 Post subject: |
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Holy fucking shit, if I was really in the wild and those assholes came to me, I would probably crap my pants first, then fus ro derp myself away. 
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Sat, 21st Dec 2013 06:13 Post subject: |
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That mod coupled with the deadly creatures module is like the ultimate horror experience. Not even Amnesia can be that scary.
Someone should try to create the chav version with the crabs shouting ''Ay check out da fucking goff, trash im! oi I'll spark ya'out cold!" That would be brutal xD
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Posted: Sat, 21st Dec 2013 06:27 Post subject: |
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That mod is hilarious lol! This is why PC will ALWAYS trump consoles!
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Posted: Tue, 24th Dec 2013 10:19 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:41; edited 1 time in total
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