Battlefield 4
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Wed, 18th Dec 2013 13:16    Post subject:
is it just me or does it seem like there is a new 800MB patch every other day now, I can't keep up with these anymore.

More big fixes, or just fixing what the last patch messed up. Something about SLI scaling I last heard?


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StarSpeak




Posts: 423
Location: Fascism's Paradise
PostPosted: Wed, 18th Dec 2013 15:00    Post subject:
Update 4 Changelog:

Code:


    Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
    Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly,
they were never designed for “roadkilling” opponents.
    Fixed one of the issues related to the so-called “Netcode” (see below for details).
    Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
    Fix for player tags not always showing when needed to, resulting in players shooting team members.
    Fix for graphical flickering appearing on terrain.
    Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
    Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
    Fix for players getting stuck in the revive screen after being killed.
    Fix for players getting stuck in the kill camera after being revived.
    Fix for the game mode speci- Fic ribbons being counted twice in the multiplayer progression.
    Made NVidia 331.82 or later driver versions mandatory for all players.
    Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
    Fixed driver version not being properly detected on NVidia Optimus systems.
    Fixed a minor crash that could occur when bringing up the scoreboard.



piracy isn't a hobby, it's a way of life
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Areius




Posts: 14860

PostPosted: Wed, 18th Dec 2013 16:56    Post subject:
Welcome to 2 days ago Laughing


PC: Yes. Console: No.
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ace2kx




Posts: 1992

PostPosted: Wed, 18th Dec 2013 20:54    Post subject:
Yep thanks men anyways.
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escalibur




Posts: 12148

PostPosted: Wed, 18th Dec 2013 22:36    Post subject:


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4treyu




Posts: 23134

PostPosted: Wed, 18th Dec 2013 22:38    Post subject:
Talk about huge repost Laughing
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Krest




Posts: 1961

PostPosted: Thu, 19th Dec 2013 00:59    Post subject:
So their "release patches much quicker this time" moto was bullshit? According to their tweets (why the fuck do we have to follow their tweets; how hard is it to post it on battlelog) sli/xfire fix will come with the next update. At least sli guys have a temp solution, while no such thing for xfire. And like i said, i'm getting memory leaks with a single card.


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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4treyu




Posts: 23134

PostPosted: Thu, 19th Dec 2013 02:43    Post subject:
They really are releasing patches much quicker (compared to BF3). Of course, it might still be not quick enough.
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Axeleration




Posts: 814

PostPosted: Thu, 19th Dec 2013 04:28    Post subject:
I decided to finish a campaign, but seems like the new patch brought more bugs. Crashes on level 6 every time. So then I decided ok, lets play mp then..
Well, everything was going well for 10 min and then suddenly, I was unable to write in the chat. Opening a chat window and a number 1 is already entered, cant delete, cant press enter, cant write.
But that wasn't all, suddenly the volume dropped in the game, barely could hear anything.

Patching which introduces even more bugs, genius. Its like DICE is trying to send a message "FREE US FROM THE OPPRESSORS";

And is it just me, or does the hit markers seem actually worse now ? Couldn't hit very well with the sniper, even if the bullet trail was going directly to the person.
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Krest




Posts: 1961

PostPosted: Thu, 19th Dec 2013 07:49    Post subject:
4treyu wrote:
They really are releasing patches much quicker (compared to BF3). Of course, it might still be not quick enough.


It is, but when your patch effectively breaks the game, you should not wait until the next scheduled patch to release a hotfix, especially after teasing us that they have a working solution. Like I said, for me, it's completely broken. Either flashing textures or memory leak after 20 minutes or so.
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Rifleman




Posts: 1397

PostPosted: Thu, 19th Dec 2013 07:54    Post subject:
Axeleration wrote:

Well, everything was going well for 10 min and then suddenly, I was unable to write in the chat. Opening a chat window and a number 1 is already entered, cant delete, cant press enter, cant write.
But that wasn't all, suddenly the volume dropped in the game, barely could hear anything.

Well... both bugs were in game much earlier, even after DEC 3 update. So they are not new Very Happy

For me hit markers are much better for all weapons, although I had problem with shooting fast running enemies with sniper rifle, that's true. But I just suck with SRs in 4 and sucked in 3 ;D


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.


Last edited by Rifleman on Thu, 19th Dec 2013 08:58; edited 1 time in total
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tonizito
VIP Member



Posts: 51413
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 19th Dec 2013 08:26    Post subject:
oooooooook... am I missing something here?

Just fired the test mode in order to test my weapons at various distances and positions, thinking that I would be able to access *all* of them in the map without re-deploying for the sake of convenience and useless deaths and... it appears that only the special weapons are available (usas, m82 sniper, GL)? Scratch Head


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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4treyu




Posts: 23134

PostPosted: Thu, 19th Dec 2013 08:45    Post subject:
Krest wrote:
4treyu wrote:
They really are releasing patches much quicker (compared to BF3). Of course, it might still be not quick enough.


It is, but when your patch effectively breaks the game, you should not wait until the next scheduled patch to release a hotfix, especially after teasing us that they have a working solution. Like I said, for me, it's completely broken. Either flashing textures or memory leak after 20 minutes or so.


Yeah, I'm afraid "Hotfix" is not in DICE's dictionary yet :\
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 19th Dec 2013 08:57    Post subject:
By the way, what workaround is there for SLI users?
I've read some crap about lowering texture filtering but that one doesn't work.
Also something about going into inspector and changing SLI compability but that's only supposed to work for multi monitor users.


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DimQa




Posts: 72

PostPosted: Thu, 19th Dec 2013 10:37    Post subject:
Not sure about SLI but for crossfire users:l Use FarCry 3 profile on BF4 in CCC!!! It should help Wink
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 19th Dec 2013 10:38    Post subject:
I'm going to start my day with saying that the game works almost flawlessly for me. Hadn't had a crash in ages, no flickering textures, no memory leaks, no chat issues, hit marker is working fine, so called "netcode" is fine.

Almost done unlocking all the weapons (only a couple DMR's left and then pistols).

I've tons of fun and no problems.

Yeah, take that and rub it in lol.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 19th Dec 2013 11:17    Post subject:
Sin317 wrote:
I'm going to start my day with saying that the game works almost flawlessly for me. Hadn't had a crash in ages, no flickering textures, no memory leaks, no chat issues, hit marker is working fine, so called "netcode" is fine.

Almost done unlocking all the weapons (only a couple DMR's left and then pistols).

I've tons of fun and no problems.

Yeah, take that and rub it in lol.


THAT'S GREAT! !!!!!



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tonizito
VIP Member



Posts: 51413
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 19th Dec 2013 11:44    Post subject:
tonizito wrote:
oooooooook... am I missing something here?

Just fired the test mode in order to test my weapons at various distances and positions, thinking that I would be able to access *all* of them in the map without re-deploying for the sake of convenience and useless deaths and... it appears that only the special weapons are available (usas, m82 sniper, GL)? Scratch Head
Confused Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 19th Dec 2013 13:05    Post subject:
DimQa wrote:
Not sure about SLI but for crossfire users:l Use FarCry 3 profile on BF4 in CCC!!! It should help Wink



Yup, this "fixed" the problem. It's like they're set to low or off but at least there's no flickering anymore. ^_^


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shimec




Posts: 1214
Location: Serbia
PostPosted: Thu, 19th Dec 2013 14:02    Post subject:
I had one strange glitch yesterday. Everytime when I was revived I lost my HUD and had only options to revive or redeploy. In happened a couple of times, but only on one server. Anyone had same issue?
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tonizito
VIP Member



Posts: 51413
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 19th Dec 2013 14:16    Post subject:
Aside from the usual weird bullshit deaths out of nowhere every blue moon I can't really complain that much regarding crashes and performance.

Too bad that the retard epidemy from BF3 only seems to get worse... couldn't these kids and KDR asshole joggers fuck off to the derpsole realm (of course I could stop playing TDM and solve it altogether but Whistle me elmo)?
That and round after round of "not a single spot was heard" makes it not really hard for me ho consistently pull out decent scores out of spotting alone amongst the team.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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MinderMast




Posts: 6172

PostPosted: Thu, 19th Dec 2013 14:33    Post subject:
shimec wrote:
I had one strange glitch yesterday. Everytime when I was revived I lost my HUD and had only options to revive or redeploy. In happened a couple of times, but only on one server. Anyone had same issue?

It's a known issue introduced with the patch. Try no to rush with accepting the revive and wait for the prompt to actually appear before you accept. Could help in the meanwhile.
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Rifleman




Posts: 1397

PostPosted: Thu, 19th Dec 2013 14:51    Post subject:
MinderMast wrote:
shimec wrote:
I had one strange glitch yesterday. Everytime when I was revived I lost my HUD and had only options to revive or redeploy. In happened a couple of times, but only on one server. Anyone had same issue?

It's a known issue introduced with the patch. Try no to rush with accepting the revive and wait for the prompt to actually appear before you accept. Could help in the meanwhile.

True confirmed on issue tracker, they are "investigating".


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Thu, 19th Dec 2013 15:58    Post subject:
hey guys,

how can i find the NFO servers?
Or servers you guys play on, i only see 2 NFO servers, but they are allways empty Sad



..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 19th Dec 2013 16:02    Post subject:
Those NFO servers aren't us, that's a hosting company that happens to use NFO in their name.

Just add some of us on Battlelog (most of us use the same name there as on here). Or get on TS (http://www.nfohump.com/forum/viewtopic.php?t=72133) in the evenings; I usually log on around 9ish (CET) Smile
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Thu, 19th Dec 2013 16:14    Post subject:
I want to play Sad


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3E74




Posts: 2559
Location: feels wrong
PostPosted: Thu, 19th Dec 2013 16:32    Post subject:
Werelds wrote:
Those NFO servers aren't us, that's a hosting company that happens to use NFO in their name.

Just add some of us on Battlelog (most of us use the same name there as on here). Or get on TS (http://www.nfohump.com/forum/viewtopic.php?t=72133) in the evenings; I usually log on around 9ish (CET) Smile


ahh, ok. that explains it..
I added some of you guys here, at least i hope i did..haha

anyway, cya laters then i guess...
PS. im the one with Beta in the name Wink
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tonizito
VIP Member



Posts: 51413
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 19th Dec 2013 16:42    Post subject:
vaifan1986 wrote:
I want to play Sad
Why didn't you bought it when it was 15€ then, you naab?! Mad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Vulgarr




Posts: 1273

PostPosted: Thu, 19th Dec 2013 16:52    Post subject:
I haven't played it in a few days. So you are saying the crashes have mostly been fixed? Damn game keeps locking up on me. Glad I got it for $20. Wonder if they'll have a discount on premium for X-mas? I'm doubting it.
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garus
VIP Member



Posts: 34200

PostPosted: Thu, 19th Dec 2013 16:56    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:53; edited 1 time in total
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