DayZ (Standalone, "1.0") [Early Access Forever]
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Rasmus




Posts: 462
Location: Pik Kozlova snipin' with voldY
PostPosted: Tue, 17th Dec 2013 21:14    Post subject:
This is my review after 2 hours of lonewolf gameplay.

I spawned just east of kamenka, searched through the little town just to find a broken stick and a can of tuna, then thought of my old loot route north through the 3 deerstands.
Just south of zeleno i found a new barracks by this the server was going night, i had to get out my flashlight to see anything.
i found a m4a1 with no mags or ammo, headed on to zeleno and encountered my first zombies they were roaming the gardens behind the houses, alot like walking dead zombies 'imo!' scary as fuck when you are searching through the houses alone!!

I continued north all the way to the nwaf went to the se barracks, the act and the firestation it was at this point i got a weapon with bullets some pistol ! This is what i ended up looking like Smile) I am yet to fire my first bullet!

[img][/img]http://cloud-4.steampowered.com/ugc/666828702397213842/0712E0C04684E3BFD848F2506BB2F35DA63FB6A6/

About the comments on loot, i doubt you are gonna see an increase on this! if you are expecting more you have gotten use to overwatch!

My biggest worry about the game is that by the time the other stuff will be implemented the hc gamers have gotten used to all the other stuff and will reach "end-game" to fast, which will result in kos once again Sad

But so far, and as a alpha this is a 10/10 game for me !
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Tue, 17th Dec 2013 21:22    Post subject:
lol,

Some dude was teleporting around and head-shotting pretty much everyone on the server (my group all died within 5 seconds, all headshots with a mosin nagant). Everyone kill on sight everywhere, people are speaking in their own language so everyone on server hears it, glitches are unbearable. It's like it's 2012 again and all the public hive shit that went on then.

Fortunately Tansien & Co. already found a way to run a private hive to avoid all that shit. Rocket being a douche on reddit, go figure.


Yes, yes I'm back.
Somewhat.
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Rasmus




Posts: 462
Location: Pik Kozlova snipin' with voldY
PostPosted: Tue, 17th Dec 2013 21:36    Post subject:
Do you remember 2012? rocks killed for walking past em? so did trees?

how do you know the entire server was headshotted ?
overdramatic fisk ? Very Happy

http://www.reddit.com/user/rocket2guns

being a douche ?


the funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.
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A-A




Posts: 3156
Location: New york
PostPosted: Tue, 17th Dec 2013 22:02    Post subject:
Just got cheated aswell, everyone died at the same time
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 17th Dec 2013 22:47    Post subject:
Funny thing is that the broken zombie spawns are the Alpha's worst problem at the moment and have a snowball effect.

Most zombies are spawning underground and therefore every building can be looted in peace. Most buildings are cleared out just because of that. Most of the useful loot I've found with my group was from random corpses more in the center of the map (even they propably died from starvation/dehydration etc).

Ontop of this and all the other problems... serverhopping is a thing again too. And the hackers ofc, they're having a field day once again. Laughing


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jarlian




Posts: 195

PostPosted: Wed, 18th Dec 2013 00:16    Post subject:
Update is already coming:

http://forums.dayzgame.com/index.php?/topic/154520-pending-update-rev-113772/

Posted Today, 07:22 PM

*
POPULAR

Current Changelog



Current Status:

Closed Test IN PROGRESS
Experimental Branch Test
Released on Stable

Fixed:

Drinking directly from wells now works
headwear descriptions updated
pants descriptions updated
increased battery drain by flashlight
bandaging cannot fix broken leg now
server browser shows internet tab as selected out of the box
fixed modifier messages, one message type per stage
Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
Reduced level at which player becomes permanently unconscious
Increased rate players recover from shock damage
Internet set to default tab for multiplayer server browsing
improved responsiveness when side-stepping from left to right/right to left
disabled head movement for unconscious states
adjusted head bob for select animations
Various security related measures
Tweaked the tenement buildings (small and big) for spawns on the roof
improved transitions for restrained player
Removed old proxies and replaced them with memory points and new loot spawn in sheds
enabled step blending with raised rifle for better responsiveness
Roadway LOD issue fixed that caused floating loot for some buildings

New:

Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
force feed other players
Rain updated - it should better correspond with the rest of scene by adding the refraction effect
New variations for main menu (Unarmed) added
Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
Magnum hand IK
Opening cans with sharp tools
Dot crosshair
Damaging knife, screwdriver and bayonet used for opening cans
Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)

Central Server:

fixed performance issues on character creation and saving
fixed character creation record override
increased server response time and performance
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Interinactive
VIP Member



Posts: 29477

PostPosted: Wed, 18th Dec 2013 00:17    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:42; edited 1 time in total
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 18th Dec 2013 00:38    Post subject:
jarlian wrote:
Update is already coming:

http://forums.dayzgame.com/index.php?/topic/154520-pending-update-rev-113772/

Posted Today, 07:22 PM

*
POPULAR

Current Changelog



Current Status:

Closed Test IN PROGRESS
Experimental Branch Test
Released on Stable

Fixed:

Drinking directly from wells now works
headwear descriptions updated
pants descriptions updated
increased battery drain by flashlight
bandaging cannot fix broken leg now
server browser shows internet tab as selected out of the box
fixed modifier messages, one message type per stage
Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
Reduced level at which player becomes permanently unconscious
Increased rate players recover from shock damage
Internet set to default tab for multiplayer server browsing
improved responsiveness when side-stepping from left to right/right to left
disabled head movement for unconscious states
adjusted head bob for select animations
Various security related measures
Tweaked the tenement buildings (small and big) for spawns on the roof
improved transitions for restrained player
Removed old proxies and replaced them with memory points and new loot spawn in sheds
enabled step blending with raised rifle for better responsiveness
Roadway LOD issue fixed that caused floating loot for some buildings

New:

Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
force feed other players
Rain updated - it should better correspond with the rest of scene by adding the refraction effect
New variations for main menu (Unarmed) added
Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
Magnum hand IK
Opening cans with sharp tools
Dot crosshair
Damaging knife, screwdriver and bayonet used for opening cans
Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)

Central Server:

fixed performance issues on character creation and saving
fixed character creation record override
increased server response time and performance


That's cool and all but no word about the Underground Zombies?


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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Wed, 18th Dec 2013 03:12    Post subject:
150k sales in first 24 hours apparently Shocked


RTX ON
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 18th Dec 2013 07:07    Post subject:
Rasmus wrote:
Do you remember 2012? rocks killed for walking past em? so did trees?


Still happens, just not as frequently. Died last night from crossing one of those rock formation fences.

Quote:

how do you know the entire server was headshotted ?
overdramatic fisk ? Very Happy


Because all of my group (6 people) all died within 3 seconds or so. And when we respawned there were several other people just at the spawn.

I am not being overdramatic, you on the other hand are being overly defensive and almost behaving like a fanboi.

Quote:

http://www.reddit.com/user/rocket2guns

being a douche ?


http://www.reddit.com/r/dayz/comments/1stsr5/xpost_from_vg_someone_leaks_a_pdf_file_claiming/ce1h810

Yeah, kinda. He's pretty much ignoring how DayZ is played these days, ignoring past mistakes, instead of learning from them.

and of course this (that someone wrote there):

Quote:

Almost the same but even worse.
These giant gaming communties (BMRF, Awkack, Zombies.nu etc...) are most likely going to be closing their doors because they can't host DayZ on their hardware. It's depressing to see this happen as all of these guys have made tremendous contributions to both the mod and the community as a whole.
Zombies.nu brought dayz to dreamhack, made the dayzero mod to give buildings interiors, developed antihack systems and admin tools that the community have used
BMRF were the first to provide a safe haven from hackers through their custom made whitelisting software in a time when hackers would nuke every server multiple times a day. They also were at one point the official hosting partner for DayZ mod and 5% of all dayz players has registered with BMRF.
Awkack was quick to follow suit to provide a safe, whitelisted environment in a time when the mod had all but died due to hackers swarming, and although not the biggest have always provided top notch support to their players.
tl;dr: all of these guys have played a major role into making DayZ what it is today, and now they're pretty much told to eat shit and pack up


Also:

Quote:

Yes, private hives would be nice - but mod support has not even been brought up. Have you seen the restrictions?
These public servers that the game server companies are putting up will be financed through us, the dayz community renting servers from those companies.

What do we, the dayz community get for renting these servers?
We can stop, start, restart the server - and have "Hosted by <name>" at the end.
That is it. If you get a hacker on your server, the best thing you can do is shut it off. You can pull the plug on your server and hope he does not wait around for it to come back online.


Yes, yes I'm back.
Somewhat.
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hairball




Posts: 50

PostPosted: Wed, 18th Dec 2013 11:31    Post subject:
And its still kill on sight mentality Sad
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jarlian




Posts: 195

PostPosted: Wed, 18th Dec 2013 11:36    Post subject:
I totally understand his cautiousness to give the SA code away to private hosts and modders. SA is a new project. You don't want to splinter your playerbase into subgroups if you have no idea how big that playerbase will be. You also don't want to risk hacked servers if you still need to make a profit from an investment that costed money for over a year. Especially when your game isn't even done yet. Arma2 was done. Bohemia was already focussing on Arma 3 when the mod was released. The extra sales generated by the mod was a nice bonus.

Standalone is different. It's a new start. Hall wants to make it right and I think he has a valid point not wanting to see new players getting lost in the different mods, servers, versions and the risk of hackers once 1.0 is out.

So anyone wanna team up later tonight or tomorrow? I took a day off from the office tomorrow so that I can play during daylight Wink


Never argue with a fool, he will only drag you down and beat you on experience...


Last edited by jarlian on Wed, 18th Dec 2013 11:41; edited 1 time in total
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nforules




Posts: 582

PostPosted: Wed, 18th Dec 2013 11:38    Post subject:
fisk wrote:
lol,

Some dude was teleporting around and head-shotting pretty much everyone on the server (my group all died within 5 seconds, all headshots with a mosin nagant). Everyone kill on sight everywhere, people are speaking in their own language so everyone on server hears it, glitches are unbearable. It's like it's 2012 again and all the public hive shit that went on then.

Fortunately Tansien & Co. already found a way to run a private hive to avoid all that shit. Rocket being a douche on reddit, go figure.


I salute Tansien and his team for making one impressive mod. Too bad his mod is 99% about PVP. Dayz is suppose to be about survival and with human elements mixed in. Dayzero bored me to death after awhile, podagorsk took me a few days to loose interest. Just because their server is filled with camping KOS clans.

Dayzero great server stability, but a gigantic step backwards in terms of what dayz is suppose to be.

Fisk, how on earth is ignoring other modders being arrogant? Dean created this mod, he hates KOS, campers, I don't think he's gonna support popular mods that are basically wasteland with zombies.
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Wed, 18th Dec 2013 13:17    Post subject:
Although I really do want this at some point, I'm going to hold off on a purchase for now. Seems they already have plenty of support from the community.

Good things will happen Smile


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Tungsten




Posts: 2020

PostPosted: Wed, 18th Dec 2013 13:19    Post subject:
Its better than I thought it would b, but it is a mess
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Wed, 18th Dec 2013 13:52    Post subject:
Found some handcuff and the key


This should be fun for trolling Smile
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warriormax
Banned



Posts: 3644

PostPosted: Wed, 18th Dec 2013 13:59    Post subject:
You can get loose if you lie on the ground like you are going to hump it, and press A and D, you will break the handcuffs.
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DimasL




Posts: 1766
Location: Spain
PostPosted: Wed, 18th Dec 2013 14:18    Post subject:
warriormax wrote:
You can get loose if you lie on the ground like you are going to hump it, and press A and D, you will break the handcuffs.


If they are a pristine item, it takes a while until you break it, also lot of people dont know that, you start scream like a crazy motherfucker and some people actually surrender.


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moosenoodles




Posts: 18411

PostPosted: Wed, 18th Dec 2013 14:52    Post subject:
DimasL wrote:
warriormax wrote:
You can get loose if you lie on the ground like you are going to hump it, and press A and D, you will break the handcuffs.


If they are a pristine item, it takes a while until you break it, also lot of people dont know that, you start scream like a crazy motherfucker and some people actually surrender.


because they are kids and think it matters if u dont, you have to be totally fucking dumb to surrender in a online game that gives you no real reason to. There are rpg servers for that type of shit I guess.
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Rasmus




Posts: 462
Location: Pik Kozlova snipin' with voldY
PostPosted: Wed, 18th Dec 2013 16:18    Post subject:
fisk wrote:

Still happens, just not as frequently. Died last night from crossing one of those rock formation fences.

I am not being overdramatic, you on the other hand are being overly defensive and almost behaving like a fanboi.


I did not know you still were able to die from rocks, this bring back memories Very Happy

Well i am a huge fanboy for the Dayz game no doubt about that, and so are you, you have been playing the broken mod for 18 months Wink

what did you expect of this alpha, a full game ?
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 18th Dec 2013 16:33    Post subject:
Rasmus wrote:
fisk wrote:

Still happens, just not as frequently. Died last night from crossing one of those rock formation fences.

I am not being overdramatic, you on the other hand are being overly defensive and almost behaving like a fanboi.


I did not know you still were able to die from rocks, this bring back memories Very Happy

Well i am a huge fanboy for the Dayz game no doubt about that, and so are you, you have been playing the broken mod for 18 months Wink

what did you expect of this alpha, a full game ?


I expected Dean Hall to learn from his mistakes about a central hive instead of huge mod:ability and private hives.


Yes, yes I'm back.
Somewhat.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 18th Dec 2013 16:42    Post subject:
nforules wrote:

I salute Tansien and his team for making one impressive mod. Too bad his mod is 99% about PVP. Dayz is suppose to be about survival and with human elements mixed in.


That's the thing. Most people from zombies.nu still don't quite understand that. Even Tansien. And that comes from a zombies.nu backer. I don't want another DayZero/ModXY, I want the game DayZ was supposed to be from the getgo and not what it was formed into by the majority of it's playerbase. And they clearly are going the survival route this time and are enforcing it. You can already tell from systems that are in the game.

Still, I'm extremely worried about hackers/exploiters etc. and private Hives (especially the zombies.nu guy) did a splendid job, trying to keep it in line or reduce it. Something I can't say about Dean.

At the current situation I'd prefer private hives though. Combatlogging, serverhopping and the hackers are all back.. and I don't see Bohemia doing something about it in the near future. Maybe when it's getting completely out of hand (which is inevitable)...

Central hive could work if there was something like with MMORPGs. Gamemasters etc, people who keep watch, clean it, get rid of scum. But that won't happen.

But we'll see where this is going. It will be interesting to keep an eye on it.


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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 18th Dec 2013 16:46    Post subject:
nforules wrote:

I salute Tansien and his team for making one impressive mod. Too bad his mod is 99% about PVP. Dayz is suppose to be about survival and with human elements mixed in.


DayZ is a sandbox with a persistent world, you make it into what you want. DayZero has all the stuff vanilla has without the unstable and broken code. Zombies.nu-community are PvP-focused and groups of very skilled players tend to hang there, but that is the strength of having different communities and private hives instead of a central hive run by a dictator.

Quote:

Dayzero bored me to death after awhile, podagorsk took me a few days to loose interest. Just because their server is filled with camping KOS clans.


Did you even attempt playing the laggy mess that was Vanilla? It was so, so much worse. If you got bored, guess what... you'll get bored with anything if you play it too often, DayZ standalone much the same..

Quote:

Dayzero great server stability, but a gigantic step backwards in terms of what dayz is suppose to be.


That is, like, just your opinion man.

Quote:

Fisk, how on earth is ignoring other modders being arrogant? Dean created this mod, he hates KOS, campers, I don't think he's gonna support popular mods that are basically wasteland with zombies.


Either you are ignoring the obvious fact here, or you are just as arrogant and ignorant as rocket is. Vanilla DayZ died, the player base moved on to branches of it, and different communities was what made the mod live. Having the ability to do what you want with YOUR server hardware is what made DayZ diverse, people could play THEIR version of DayZ, and servers could take pride in having active admins that banned cheaters, and more rigorous security like whitelists and custom anti-hacks.

Right now, there are PEOPLE out there that pay for servers. They rent them from vilayer, THEY are the ones that invest the actual backbone of the game. Rocket isn't paying a dime for the servers out there, but he demands the people who are paying for the servers to not have any control, and that everything is kept central. How rocket wants to play the game is just fine, but if he wants the game to be something other than what DayZ vanilla turned into (a complete hackfest where kill on sight, cheats, and ghosting ruled) then he needs to stop ignoring the obvious and actually play the game he is making, on the very single hive he has created. The fact that rocket plays the game on a private test hive himself, and can do with the sandbox what he likes in a controlled environment is exactly what MOST of the player base wants, which is why mods like DayZero and Epoch thrives, and DayZ Vanilla and the public hive died a long time ago with the dwindling heap of hackers with it.


Yes, yes I'm back.
Somewhat.
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Rasmus




Posts: 462
Location: Pik Kozlova snipin' with voldY
PostPosted: Wed, 18th Dec 2013 17:53    Post subject:
fisk wrote:

Either you are ignoring the obvious fact here, or you are just as arrogant and ignorant as rocket is. Vanilla DayZ died, the player base moved on to branches of it, and different communities was what made the mod live. Having the ability to do what you want with YOUR server hardware is what made DayZ diverse, people could play THEIR version of DayZ, and servers could take pride in having active admins that banned cheaters, and more rigorous security like whitelists and custom anti-hacks.

Right now, there are PEOPLE out there that pay for servers. They rent them from vilayer, THEY are the ones that invest the actual backbone of the game. Rocket isn't paying a dime for the servers out there, but he demands the people who are paying for the servers to not have any control, and that everything is kept central. How rocket wants to play the game is just fine, but if he wants the game to be something other than what DayZ vanilla turned into (a complete hackfest where kill on sight, cheats, and ghosting ruled) then he needs to stop ignoring the obvious and actually play the game he is making, on the very single hive he has created. The fact that rocket plays the game on a private test hive himself, and can do with the sandbox what he likes in a controlled environment is exactly what MOST of the player base wants, which is why mods like DayZero and Epoch thrives, and DayZ Vanilla and the public hive died a long time ago with the dwindling heap of hackers with it.


That is so not true, and what obvious fact?

People moved on to lame ass mods because dean started to create the SA.
there were next to no mods of dayz untill fall last year

Backbone of the game ? you gotta be shitting me fisk Very Happy if you are calling me a dayz fanboy, you are downright blowing the "backbone" guys atm. sry but lol
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 18th Dec 2013 18:14    Post subject:
Rasmus wrote:

That is so not true, and what obvious fact?


Wow. Clueless much?
DayZ Vanilla was completely rampant with cheats, duping, people spawning in gear crates, vehicles and hotels, and using ESP, ghosting all the time etc. - it was a complete catastrophy and players went away because of it. rocket's solution kept being "BattlEye" which proved to be completely impotent, and rocket's replies on reddit right now is "well hacks appear, and we fix them" - except his track record proves he didn't. No matter how much vanilla actually continued to get developed it never garnered as much attention as DayZero and Epoch. Maybe you and Voldy duped stuff all the time, and used hacks and that's why you like the idea so much. Personally I prefered when I knew that the people I played against and with weren't cheaters.
And that is without mentioning all the crappy code, devs implementing incomplete features and the performance issues DayZ-Vanilla suffered from.

Quote:

People moved on to lame ass mods because dean started to create the SA.
there were next to no mods of dayz untill fall last year


"Lame ass mods" - around 1000 Epoch servers, your opinion on the mods are irrelevant - the player base is what separates your nonsense from the truth. 1 million people used to play Vanilla DayZ too. But then they left, and what remained and kept it alive was guys like bmrf.me and others (like Epoch devs) who actually implemented what rocket was talking about 2 years ago (like base building). Unfortunately the thing that killed DayZ vanilla is what is popping up already, meaning hacks that supposedly (according to rocket) would be impossible with the new engine.

I really hope rocket manages to implement some kind of anti-hack like infistar's who actually knows something about how hacks work (since he developed them) and that the current escalating trend will be fixed later in the standalone. Rocket isn't dumb though, he released the game at this state where most things are actually decently developed, so I ~think~ he has something planned to combat the teleportation/ESP-crap that is occuring right now.

Quote:

Backbone of the game ? you gotta be shitting me fisk Very Happy if you are calling me a dayz fanboy, you are downright blowing the "backbone" guys atm. sry but lol


Yeah, you're missing the plot completely.
Re-read that paragraph again and try to grasp it before replying. Not my problem if you want to remain out of the loop and clueless though.


Yes, yes I'm back.
Somewhat.


Last edited by fisk on Wed, 18th Dec 2013 18:28; edited 1 time in total
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Rasmus




Posts: 462
Location: Pik Kozlova snipin' with voldY
PostPosted: Wed, 18th Dec 2013 18:26    Post subject:
You could also cheat on the dayzero and epoch servers? only thing changed on that point was the release of the mod.

seems like you are taking this quite personel.. the so called player base moved from mod to mod to mod as they were released ! i also played dayzero, epoch and so on !
and yes they implemented things he was talking about IN THE OLD ENGINE ! he moved on to create a new one! i dont get this.
the dayzero community didnt remove the cheats! they added a whitelist!
He created a new game, he have said that he wont even be done making the game in a year from now !

I dont need to re-read anything you are mad because your "friends" wont be able to host and mod this game atm.

go back to the arma 2 mod then ?


the funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.
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PostPosted: Wed, 18th Dec 2013 18:38    Post subject:
Rasmus wrote:
You could also cheat on the dayzero and epoch servers? only thing changed on that point was the release of the mod.

You just went full retard.

Whitelist
Private hive
Active admins
Infistar

Reading comprehension?

Quote:

seems like you are taking this quite personel.. the so called player base moved from mod to mod to mod as they were released ! i also played dayzero, epoch and so on !
and yes they implemented things he was talking about IN THE OLD ENGINE ! he moved on to create a new one! i dont get this.


One thing is for sure, the player base did NOT want Vanilla DayZ, the majority played (and still play) Epoch, and Wasteland, and around 50-60000 played DayZero.

Quote:

I dont need to re-read anything you are mad because your "friends" wont be able to host and mod this game atm.


Tansien and bmrf.me can host DayZ:SA, but they won't because they can't do anything about hackers on hardware they've purchased, bandwidth they pay for. The fact you don't see the problem in that says more about you than anything else. Their option of course is to reverse-engineer the database and create private hives anyways (the binaries have already leaked) - but they wouldn't have to if rocket wasn't thinking draconically like EA.

I am "mad" because I don't suffer fools gladly.
I am "mad" because rocket doesn't learn from his mistakes.
And I am "mad" because SA has so many things right (like the Chernarus+ map, the buildings, the weapons, the mods for guns, buildables, the detailed survival aspects (to an extent) and so many things wrong (not repeating myself in that regard).


Yes, yes I'm back.
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Rasmus




Posts: 462
Location: Pik Kozlova snipin' with voldY
PostPosted: Wed, 18th Dec 2013 19:01    Post subject:
I guess we want agree on this!
one thing is for sure i have seen all the hacks in dayzero as in the normal hives!
i dont really care about the rest, and i shouldnt! it just proves that all the things they have done didnt keep the servers safe from hacking!
They kept it down with a ton of admin work banning accounts, i do agree on that!

The player base did enjoy the vanilla dayz experience! the creator of this mod just left it to create it in another engine leaving the mod behind for others to play with !

that the guys from bmrf and dayzero want in on the "fame" is complete and utter bullshit!
on the other hand they also charged money for some services! i could come up with a lot of reasons why BI wouldnt want that !


the funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.
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Posts: 9145
Location: Von Oben
PostPosted: Wed, 18th Dec 2013 19:13    Post subject:
Rasmus wrote:
I guess we want agree on this!


Nope. I never agree with ignorance.

Quote:

one thing is for sure i have seen all the hacks in dayzero as in the normal hives!


If by "normal hives" you mean hives that are well-admined and run infistar, then yeah. The majority of them aren't well-admined or run infistar though. So no.

Quote:

i dont really care about the rest, and i shouldnt! it just proves that all the things they have done didnt keep the servers safe from hacking!


Check this list
https://zombies.nu/community/forums/hackers/
Check the dates.

Most of the "reports" aren't hacks. They're terrible players too fucking stupid to deal with the fact that someone are better than they are.

"SAFE" there is no such thing. A LOT safer than a central hive, and no ability for you to ban hackers, you bet your ass it is. Either you are acting dumb, or you are dumb. The reason why hackers are kept low on ARMA2 these days are because of whitelist, private hives that have active admins.

Quote:

The player base did enjoy the vanilla dayz experience! the creator of this mod just left it to create it in another engine leaving the mod behind for others to play with !

Bullshit

Quote:

that the guys from bmrf and dayzero want in on the "fame" is complete and utter bullshit!
on the other hand they also charged money for some services! i could come up with a lot of reasons why BI wouldnt want that !


The "fame".
"Charged money", you mean accepted donations for server and bandwidth costs? They charged absolutely nothing. The "fame" they garnered was because they developed and fixed shit that didn't work with vanilla. Countless unpaid hours. Yeah. They deserve the good reputation they got.

Seriously man. I don't anger easily these days but your complete and utter dumbshit nonsense makes me about 10 years younger in terms of tolerance. I'll just stop replying to your posts related to this topic. Just, wow.


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Rasmus




Posts: 462
Location: Pik Kozlova snipin' with voldY
PostPosted: Wed, 18th Dec 2013 19:21    Post subject:
You are saying people didnt enjoy the vanilla experience!

and im ignorant ! gl hf


the funniest thing about this particular signature is that by the time you realise it doesn't say anything it's to late to stop reading it.
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