Battlefield 4
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Rifleman




Posts: 1374

PostPosted: Sun, 15th Dec 2013 10:31    Post subject:
fable2 wrote:
Rifleman wrote:
MDarkbladeM wrote:
At least the SP campaign wasn't as bad as in MoH: Warfighter.

...Still, bad enough.

. I almost had tears in my eyes after Rabbit. And really was pissed of after Mother.


I am not trying to make fun of you.........but seriously! Are You Serious

you actually felt sad for one of those disposable characters in modern pew pew campaigns

Well... at least they are not going to come back in 10 episodes every single year like in CoD.
Dunno, I just liked enough MoH SP to finish it and it means for me that game was good.
I tried BF3 campaing twice and still didn't manage to finish....


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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monk3ybusin3ss




Posts: 11155

PostPosted: Sun, 15th Dec 2013 14:52    Post subject:
Sin317 wrote:
trust me guys, don't play on 64 player servers and basically all problems are gone (imho best is 32 players). No crashes, no stutter etc. no netcode issues etc etc.


Never had any issues on 64 player servers, besides being shot in the ass to frequently. Mad
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blackeyedboy




Posts: 9922
Location: Transylvania
PostPosted: Sun, 15th Dec 2013 16:12    Post subject:
Sin317 wrote:
trust me guys, don't play on 64 player servers and basically all problems are gone (imho best is 32 players). No crashes, no stutter etc. no netcode issues etc etc.


^ This.

Noticed a massive improvement in almost every department: no/less FPS drops, no/less hit reg problems, less crashes (if any).

It's still not almost perfect as BF3 IMO (also my friend still complains about lag on some servers), but it's much, MUCH better.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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remyleblau
Banned



Posts: 2039
Location: Poland
PostPosted: Sun, 15th Dec 2013 16:17    Post subject:
when the 1st dlc will be avaliable for non-premium users?
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JBeckman
VIP Member



Posts: 34863
Location: Sweden
PostPosted: Sun, 15th Dec 2013 16:26    Post subject:
Wasn't it December 17th?
(Should show a release date if you click the info box on the DLC in the Origin client.)
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Janz




Posts: 13998

PostPosted: Sun, 15th Dec 2013 16:35    Post subject:
yep 17th for non premium users
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remyleblau
Banned



Posts: 2039
Location: Poland
PostPosted: Sun, 15th Dec 2013 17:37    Post subject:
thx
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Sun, 15th Dec 2013 21:14    Post subject:
blackeyedboy wrote:
Sin317 wrote:
trust me guys, don't play on 64 player servers and basically all problems are gone (imho best is 32 players). No crashes, no stutter etc. no netcode issues etc etc.


^ This.

Noticed a massive improvement in almost every department: no/less FPS drops, no/less hit reg problems, less crashes (if any).

It's still not almost perfect as BF3 IMO (also my friend still complains about lag on some servers), but it's much, MUCH better.


Can confirm.




R7 2700x @4GHz / MSI B450 Tomahawk / beQuiet! Dark Rock 4 / 32GB @3000 MHz / MSI RTX 2060 Gaming Z / Samsung 850 EVO 250GB / Western Digital 1TB / Fractal Design Meshify C Dark / SuperFlower Leadex Gold 650W / DELL whatever 27 inch IPS

I usually stream stuff: http://www.twitch.tv/claudeftw
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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Sun, 15th Dec 2013 21:21    Post subject:
I just wish this game had proper team-balance, if you run 15-0 the first 10-20 minutes it suddenly stacks the teams against you. Suddenly my team was 2 people short, the enemy had has received the other top 4 players and I end up in a losing team for the remaining 20 minutes of the game.

This really makes me want to stop playing domination or any of that shit, teams are always so incredibly unbalanced for one team or the other. Last round we were losing until team balance gave us 3 more players, we ended up spawn trapping the enemy in a corner for half the game. Really DICE, was it that hard to just switch teams based on player-skill and previous gameplay?
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sun, 15th Dec 2013 21:28    Post subject:
it's not team balance, it's people joining other friends inside the server and switching around people... but i agree on this system, it's plain stupid.


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Rifleman




Posts: 1374

PostPosted: Sun, 15th Dec 2013 21:33    Post subject:
Sin317 wrote:
trust me guys, don't play on 64 player servers and basically all problems are gone (imho best is 32 players). No crashes, no stutter etc. no netcode issues etc etc.

But BF and small maps? Sad


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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harry_theone




Posts: 11179
Location: The Land of Thread Reports
PostPosted: Sun, 15th Dec 2013 21:59    Post subject:
Sin317 wrote:
trust me guys, don't play on 64 player servers and basically all problems are gone (imho best is 32 players). No crashes, no stutter etc. no netcode issues etc etc.


haha I always played on 32 on below since BF3, no wonder I was one of the few reporting the majority of games I played were just fine.

I just get lost with more than 48 people on the server. So 16-24 is just perfect balance of skill and gameplay for me. No, not a MP console player either Mr. Green
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cyclonefr




Posts: 6999

PostPosted: Sun, 15th Dec 2013 22:02    Post subject:
Bullshit, I don't believe you, the game runs at 60fps constantly in MP on the PC master race.

I know it does, because Mortibus and the usual PC guys told me it did on the console section, and that only the PS4 versions drops FPS sometimes.

So please don't blame the PC version kthx, you are probably playing this on DerpStation 4 !

ClaudeFTW wrote:
blackeyedboy wrote:
Sin317 wrote:
trust me guys, don't play on 64 player servers and basically all problems are gone (imho best is 32 players). No crashes, no stutter etc. no netcode issues etc etc.


^ This.

Noticed a massive improvement in almost every department: no/less FPS drops, no/less hit reg problems, less crashes (if any).

It's still not almost perfect as BF3 IMO (also my friend still complains about lag on some servers), but it's much, MUCH better.


Can confirm.
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remyleblau
Banned



Posts: 2039
Location: Poland
PostPosted: Sun, 15th Dec 2013 22:04    Post subject:
lol, youre trying too hard kid, go back where you came from.
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cyclonefr




Posts: 6999

PostPosted: Sun, 15th Dec 2013 22:08    Post subject:
Nah, the PC section needs its own share of trolls too. But I guess my impersonation of Mortibus isn't that good after all ?


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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Sun, 15th Dec 2013 22:10    Post subject:
I think I need a break from this for a bit, pretty frustrating at times. You have good days and you have bad days, I find I have much more fun with bf4 after I take a stop for a bit.

Time to enjoy some other games meanwhile Very Happy


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tonizito
VIP Member



Posts: 51324
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 15th Dec 2013 22:18    Post subject:
cyclonefr wrote:
Nah, the PC section needs its own share of trolls too. But I guess my impersonation of Mortibus isn't that good after all ?
It would be, if you didn't quote the same way that derplonefr does Cool Face


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 16th Dec 2013 00:01    Post subject:
How the fuck can the performance of a game change so many fucking times? Seriously..
Last few days not a single crash or performance problems.
Since yesterday often stuttering for a few seconds. Sometimes game even crashes after that, wtf.
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Breezer_




Posts: 10769
Location: Finland
PostPosted: Mon, 16th Dec 2013 00:02    Post subject:
Moon position affects to BF4 performance and netcode.
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Areius




Posts: 14817

PostPosted: Mon, 16th Dec 2013 10:24    Post subject:
Another update is out:


PC: Yes. Console: No.
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tonizito
VIP Member



Posts: 51324
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 16th Dec 2013 10:26    Post subject:
Bob Barnsen wrote:
How the fuck can the performance of a game change so many fucking times? Seriously..
Last few days not a single crash or performance problems.
Since yesterday often stuttering for a few seconds. Sometimes game even crashes after that, wtf.



boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Areius




Posts: 14817

PostPosted: Mon, 16th Dec 2013 10:28    Post subject:
Also:

R16 Server Update Notes

-Various server side crash fixes, including the top seen crashes on R15
-Performance enhancements
-Client patch compatibility to make servers compatible with the Dec 16 client update
- UCAV ammo replish time changed


PC: Yes. Console: No.
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russ80




Posts: 4679
Location: Romania
PostPosted: Mon, 16th Dec 2013 10:38    Post subject:
Damn dice cunts.. i didn't get to have fun with the UCAV Sad


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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 16th Dec 2013 11:08    Post subject:
I have to say that I am hapoy to be proven wrong by DICE and that they're quite frequently releasing patches (no matter how small). grinhurt grinhurt


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madness




Posts: 13309

PostPosted: Mon, 16th Dec 2013 11:17    Post subject:
Why can't they write proper changenotes
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Areius




Posts: 14817

PostPosted: Mon, 16th Dec 2013 11:23    Post subject:
They are working on it, release notes take a lot of time (and I mean this, it's not easy to write something and pretty hard to back track everything). Give it time, it'll come.


PC: Yes. Console: No.
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thyttel




Posts: 488
Location: Denmark
PostPosted: Mon, 16th Dec 2013 11:24    Post subject:
Areius wrote:
They are working on it, release notes take a lot of time (and I mean this, it's not easy to write something and pretty hard to back track everything). Give it time, it'll come.



Oh.... so you MEAN this........

Now that's a different story!! Wink
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Areius




Posts: 14817

PostPosted: Mon, 16th Dec 2013 11:26    Post subject:
thyttel wrote:
Areius wrote:
They are working on it, release notes take a lot of time (and I mean this, it's not easy to write something and pretty hard to back track everything). Give it time, it'll come.



Oh.... so you MEAN this........

Now that's a different story!! Wink



PC: Yes. Console: No.
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Mon, 16th Dec 2013 11:26    Post subject:
Yeah so...game runs like shit now. Can't shoot anyone because of the stutters.

FUCK FUCK FUCK FUCKITY FUCK YOUUUUUUUUU




R7 2700x @4GHz / MSI B450 Tomahawk / beQuiet! Dark Rock 4 / 32GB @3000 MHz / MSI RTX 2060 Gaming Z / Samsung 850 EVO 250GB / Western Digital 1TB / Fractal Design Meshify C Dark / SuperFlower Leadex Gold 650W / DELL whatever 27 inch IPS

I usually stream stuff: http://www.twitch.tv/claudeftw
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Mon, 16th Dec 2013 11:49    Post subject:
What is it with bf4?
I bought it the other day, the multiplayer browser won't load in crome i have to use firefox, there forums are all messed up no data shows up, no stats load, have they been hacked or something and lost all there data?


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