Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sat, 7th Dec 2013 21:17    Post subject:
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Sun, 8th Dec 2013 00:23    Post subject:
Hey no9999 next chance for ya graveyard Very Happy
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sun, 8th Dec 2013 06:22    Post subject:
Awesome Very Happy
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Mafste




Posts: 256

PostPosted: Mon, 9th Dec 2013 10:53    Post subject:
Voted Tevarin Ghost World but graveyard is winning Smile
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Mon, 9th Dec 2013 11:01    Post subject:
This is most likely what we will end up with

Stellar Graveyard
Fully Aquatic Planet
Unexplored Natural Wonder
Lost Human Colony
Tevarin Ghost World


(dont like the Ghost World thing though ..rather like it to be more scientific)
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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 9th Dec 2013 11:12    Post subject:
I'd expect a ghost world to be like a ghost town... an abandoned world full of remains of a lost civilization. that's pretty scientific!

I can't imagine ghosts or other supernatural elements in star citizen. that would make no sense Razz


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Mon, 9th Dec 2013 11:48    Post subject:
Nebulae and Binary star!!!! They can make all those structures in any system, so vote for different systems!


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no9999




Posts: 3437
Location: Behind you...
PostPosted: Mon, 9th Dec 2013 11:48    Post subject:
Surray wrote:
I'd expect a ghost world to be like a ghost town... an abandoned world full of remains of a lost civilization. that's pretty scientific!

I can't imagine ghosts or other supernatural elements in star citizen. that would make no sense Razz


Lets hope so. Very Happy
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 9th Dec 2013 11:54    Post subject:
Star Graveyard and Ghost World for me Very Happy
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frogster




Posts: 2860

PostPosted: Mon, 9th Dec 2013 11:58    Post subject:
my binary system Sad
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 9th Dec 2013 12:01    Post subject:
frogster wrote:
my binary system Sad


You'll get it, I've noticed that with the "polls"; it's just stuff the team intend to concentrate on first, the rest all comes along anyhow. Well.. apparently, it's not "out" yet Razz
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Casus




Posts: 4429

PostPosted: Mon, 9th Dec 2013 12:04    Post subject:
I finally pledged and got myself an Avenger Wink
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bani789




Posts: 1436

PostPosted: Fri, 13th Dec 2013 03:35    Post subject:
New Hangar patch is out.

https://robertsspaceindustries.com/comm-link//13426-Hangar-Patch-9-Released

"Another public-facing Hangar patch is coming before the end of the year, and it promises to include more for Citizens to play with."

Hopefully something that allows flight at least, if not dogfighting.
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Tungsten




Posts: 2020

PostPosted: Fri, 13th Dec 2013 09:03    Post subject:
no dogfight module as promised then ?

with ED being on schedule, i thought this would happen for sure
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Fri, 13th Dec 2013 09:12    Post subject:
Very Happy 2 gigs of "under the hood" improvements^^ cmon what´s in the pipe?
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proddan




Posts: 1066
Location: Gulf of Aden
PostPosted: Fri, 13th Dec 2013 09:18    Post subject:
Tungsten wrote:
no dogfight module as promised then ?

with ED being on schedule, i thought this would happen for sure


With the huge amount of moneys they got It's fucking icredible they haven't released a playable module.

ED ftw!!
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Tungsten




Posts: 2020

PostPosted: Fri, 13th Dec 2013 09:20    Post subject:
indeed.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Fri, 13th Dec 2013 09:20    Post subject:
Tungsten wrote:
no dogfight module as promised then ?

with ED being on schedule, i thought this would happen for sure


I never expect anyone to hold promises from months away. Good thing my cynical nature doesn't leave me disappointed too often anymore.
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Tungsten




Posts: 2020

PostPosted: Fri, 13th Dec 2013 09:23    Post subject:
the guys at frontier did it with their (comparatively) small funding, don't see why roberts and co. can't
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Fri, 13th Dec 2013 09:25    Post subject:
Problem with perfectionists. They are never finished, always something to fix. I guess that's why a publisher often need to kick them in the butt.
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Tungsten




Posts: 2020

PostPosted: Fri, 13th Dec 2013 09:26    Post subject:
After witnessing the perfection of ED, I am seriously worried about the SC money train and what we as pledgers will end up with in the end
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babioraz




Posts: 317

PostPosted: Fri, 13th Dec 2013 09:31    Post subject:
Tungsten wrote:
no dogfight module as promised then ?

with ED being on schedule, i thought this would happen for sure


i bet they are even not quite sure how to do it. one thing was to do with 8 colors and another thing is to do in nowadays. As for me, Elite: Dangerous is like gazillions times ahead of this hangarish game Smile At least Elite showed the feel of controls and afaik it is one of major points in space sim game. SC devs are polishing hangar and cockpit for quite some time now, i wonder how many years will it take to polish controls Smile)))))
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Fri, 13th Dec 2013 09:33    Post subject:
babioraz wrote:
Tungsten wrote:
no dogfight module as promised then ?

with ED being on schedule, i thought this would happen for sure


i bet they are even not quite sure how to do it. one thing was to do with 8 colors and another thing is to do in nowadays. As for me, Elite: Dangerous is like gazillions times ahead of this hangarish game Smile At least Elite showed the feel of controls and afaik it is one of major points in space sim game. SC devs are polishing hangar and cockpit for quite some time now, i wonder how many years will it take to polish controls Smile)))))


Typical childish fanboyish comment. We don't know much of the controls, and why not play both games?
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babioraz




Posts: 317

PostPosted: Fri, 13th Dec 2013 09:40    Post subject:
Stormwolf wrote:
babioraz wrote:
Tungsten wrote:
no dogfight module as promised then ?

with ED being on schedule, i thought this would happen for sure


i bet they are even not quite sure how to do it. one thing was to do with 8 colors and another thing is to do in nowadays. As for me, Elite: Dangerous is like gazillions times ahead of this hangarish game Smile At least Elite showed the feel of controls and afaik it is one of major points in space sim game. SC devs are polishing hangar and cockpit for quite some time now, i wonder how many years will it take to polish controls Smile)))))


Typical childish fanboyish comment. We don't know much of the controls, and why not play both games?


imho it is more childish to show hangar and cockpit for half an year and not to show things which matter most in this type of game. The same thing happened with stillbirth where we could see "amazing" trading menus, big stations and other crap which was shining too before launch of the game Smile... and look what did we get ... don't want to say that this will happen with SC, but so far what we can see here is pure meaningless crap Wink And keeping in mind they've gathered so many gazillions of money... they are "building the hype" from the wrong end Smile
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frogster




Posts: 2860

PostPosted: Fri, 13th Dec 2013 09:40    Post subject:
babioraz wrote:
Tungsten wrote:
no dogfight module as promised then ?

with ED being on schedule, i thought this would happen for sure


i bet they are even not quite sure how to do it. one thing was to do with 8 colors and another thing is to do in nowadays. As for me, Elite: Dangerous is like gazillions times ahead of this hangarish game Smile At least Elite showed the feel of controls and afaik it is one of major points in space sim game. SC devs are polishing hangar and cockpit for quite some time now, i wonder how many years will it take to polish controls Smile)))))



like x:stillbirth has showed us ? until i get my hands on a game, i'm not believing anything. especially scripted and staged videos.
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proddan




Posts: 1066
Location: Gulf of Aden
PostPosted: Fri, 13th Dec 2013 09:54    Post subject:
You know what? Honesty I have been skeptical from day one, all I see is vaporware.. wtf they release a hangare module!!! wtf!!

And now they are planning to release a updated one? fuck this shit.. They funded so much money now and started all kinds of "new" projects that they don't know how to complete them.

It's huge bubble and it will burst... Rob will take your money and move to Mexico Smile
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4treyu




Posts: 23141

PostPosted: Fri, 13th Dec 2013 10:03    Post subject:
Yeah, wtf with these bastards! Already one year passed???? Stop showing and releasing crap and put the f..ing full game out already!
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Tungsten




Posts: 2020

PostPosted: Fri, 13th Dec 2013 10:08    Post subject:
dont want the game yet 4treyu, dont even expect it. but these silly hngr updates only serve to make me more worried than i already am about how this will turn out

ps. i backed both
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4treyu




Posts: 23141

PostPosted: Fri, 13th Dec 2013 10:11    Post subject:
Yeah silly bastards. They shoot shut the fuck up already and resume working on the game.
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frogster




Posts: 2860

PostPosted: Fri, 13th Dec 2013 10:13    Post subject:
heh, he promise dogfight in december. most probably with bots for now.
let's see.

http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule

probably dogfight module will be launched in 31 december at 23:59:59 time Smile.
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