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Peef
Posts: 388
Location: Belgium
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Peef
Posts: 388
Location: Belgium
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Posted: Thu, 21st Nov 2013 11:21 Post subject: |
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Peef
Posts: 388
Location: Belgium
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Posted: Thu, 21st Nov 2013 13:09 Post subject: |
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frogster wrote: | unbalanced op faction, nowhere near the gameplay complexity and choices of ac, heavy war tech mostly. ac wins by a large margin.
but still is a nice game to spend time in. will buy it when it will cost 5-10$. |
Indeed. This is nowhere near complexity of AC. The more I play the more Warlock-ish game becomes
Casus wrote: | In CtP - you could build roads between cities by hand - instead of that awfully crappy worker system  |
And not just roads, whole infrastructure - farms, mines. etc. Great system, much better than dedicated workers.
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Posted: Thu, 21st Nov 2013 17:18 Post subject: |
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strange but I cant find it nowhere.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 21st Nov 2013 17:38 Post subject: |
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kelpo wrote: | that smallgame crap is probably a repack of Pandora.First.Contact-RADiANCE, do yourself a favor and grab it from blackcats. |
dont have invite for blackcats but that repack is good enough
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Posted: Fri, 22nd Nov 2013 08:05 Post subject: |
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can you provide name on Yarr site?
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Posted: Sat, 23rd Nov 2013 22:04 Post subject: |
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Just tried this little gem.
Well made for an indie game (total of 2 developers, 3 artists, 2 writers and one producer shown in credits).
Can't really be compared to Civ5. Not even Warlock. But those are better budgeted titles.
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Posted: Sun, 24th Nov 2013 08:47 Post subject: |
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Try searching as:
pandora first contact v1.02
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A-A
Posts: 3156
Location: New york
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Posted: Sun, 24th Nov 2013 15:22 Post subject: |
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WhiteBarbarian wrote: | Played a little bit, RADiANCE release. Game seems to be simplistic 4x wargame more akin to Warlock: Master of the Arcane than Civilization series. So, ICS, ICS and again ICS But ICS is heavily limited by global resources, you can spam cities but they won't produce anything, for that you need buildings. But buildings cost money, so you need cities with high population. |
Note that city growth is limited by global population of faction, so ISCing will lead to more cities with smaller population. Of course, there is migration system in the game, so population can fluctuate between cities.
On the other hand, more cities mean more buildings that give static bonus to some resources (would benefit from ICS), but then those are maintained by credits. And credits are gained by taxation, which depends from global population...
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Posted: Sun, 24th Nov 2013 15:56 Post subject: |
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peter980 wrote: | WhiteBarbarian wrote: | Played a little bit, RADiANCE release. Game seems to be simplistic 4x wargame more akin to Warlock: Master of the Arcane than Civilization series. So, ICS, ICS and again ICS But ICS is heavily limited by global resources, you can spam cities but they won't produce anything, for that you need buildings. But buildings cost money, so you need cities with high population. |
Note that city growth is limited by global population of faction, so ISCing will lead to more cities with smaller population. Of course, there is migration system in the game, so population can fluctuate between cities.
On the other hand, more cities mean more buildings that give static bonus to some resources (would benefit from ICS), but then those are maintained by credits. And credits are gained by taxation, which depends from global population... |
Yep and eventually you run out of money. But currently producing Wealth is very overpowered. Set couple of cities to produce wealth and keep ISCing.
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Posted: Sun, 24th Nov 2013 16:01 Post subject: |
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Spiritual sucessor to Alpha Centauri and it has all that gay fantasy creatures shit ? I don't remember alien dragons in that game.
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A-A
Posts: 3156
Location: New york
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Posted: Thu, 5th Dec 2013 22:27 Post subject: |
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New patch out!
Quote: | Version 1.1.2 Released
NOTE: Saved games from previous versions are not compatible with this version.
This update adds a new planetary market advancement towards the end of the colonization era which unlocks the ability to trade resources. Once unlocked, food and minerals may be bought and sold through the economy panel, providing new strategies on the way to economic superiority. Prices fluctuate with time and are affected by ongoing market trading so you'll have to time your purchases well to get the most out of it.
It also adds city-specific tax rates to allow more control over growth migration, new music, and several fixes, balance changes and usability improvements.
Added:
* Added market (resource trading) system accessible through the economy panel.
* Added city tax rate.
* Added growth produceable.
* Added 8 new music tracks.
* Added ability to reorder the production queue by holding the left mouse button and dragging the production item up or down, or using the mouse wheel to scroll up or down.
* Added ability to shift-queue technologies to research.
* Added several new feature images.
* Added high-dpi support, fixing retina display issues.
* Added RefreshRate config setting.
* Added FocusedTickrateLimit, UnfocusedTickrateLimit and MinimizedTickrateLimit config settings.
* VerticalSynchronization config setting can now be -1 for adaptive vsync (newer graphics cards only).
Changed:
* Wealth now produces 2 credits per production instead of 4.
* Reduced Golden Age to +8 morale for 12 turns from +16 morale for 10 turns.
* Reduced buyout and sell modifiers from 25% to 12.5%, refitting is unaffected.
* Field Training now deals 10% health damage to units ranked up.
* AI now utilizes Field Training.
* AI now deploys Cloning Centers.
* Increased former work duration from 3 to 4 turns.
* Reduced Great Planetary Survey from -33% to -25% former work duration.
* Changed Terra Salvum modifier from +2 habitat to +25% habitat.
* Changed Noxium Corporation modifier from -2 habitat to -25% habitat.
* Changed Noxium Corporation -25% purchase cost to 25% better prices to include both buying and selling.
* Changed world sizes from 24x24, 32x32, 40x40, 48x48, 56x56 to 24x24, 32x32, 44x44, 60x60, 80x80.
* City names are now limited to 64 characters.
* Clarified global growth tip.
* Minor territory hint tweaks.
* Minimizing now mutes music, ambient and cinematic audio.
* Increased network timeout from 20 seconds to 60 seconds.
* Improved audio playback when under stress.
* Improved error messages.
* Updated some Windows backend libraries.
* Tweaked language.
Fixed:
* Fixed crash when creating gigantic worlds due to running out of city names.
* Fixed potential crash.
* Fixed fullscreen refresh rate defaulting to the highest available refresh rate instead of the desktop refresh rate.
* Fixed turning vertical synchronization on not working before game restart.
* Fixed non-enemies being able to capture cities.
* Fixed being able to drop units in other players' cities by just having open borders.
* Fixed event hint displaying incorrect damage suffered when a unit is killed.
* Fixed build fort order incorrect hint.
* Fixed incorrect show additional orders hint.
* Fixed colony pods not deploying when loading from auto save in the first turn.
* Fixed occasionally incorrect specular color on rocks.
* Fixed praised event player order.
* Fixed credits from morale not showing in the top bar credits hint.
* Fixed credits from production not showing in the top bar credits hint.
* Fixed Mac OS X application icon not showing.
* Do not allow '<' and '>' for unit and city names.
* Minor process control fix. |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 7th Dec 2013 15:37 Post subject: |
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updated version anywhere?
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 12th Dec 2013 16:33 Post subject: |
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prudislav wrote: | updated version anywhere? |
autoupdate works fine but we still need to defeat cd-key check
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Posted: Thu, 12th Dec 2013 21:51 Post subject: |
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Hint:
Spoiler: | If you find original 102 pandora.exe, you can easily make your own crack, for later updates, based on difference between original and cracked exe. |
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Posted: Fri, 13th Dec 2013 00:41 Post subject: |
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peter980 wrote: | Hint:
Spoiler: | If you find original 102 pandora.exe, you can easily make your own crack, for later updates, based on difference between original and cracked exe. |
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xdelta?
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sun, 26th Jan 2014 14:47 Post subject: |
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Pandora_First_Contact-FLT
not sure which version
latest normal update is: v1.1.2
latest beta update is: v1.1.9
I personally wait for some new nonbeta update
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Posted: Sun, 26th Jan 2014 17:57 Post subject: |
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It's 1.1.2 version.
PandoraUpdater.exe, used to auto-update the game, is not included.
And crack is not as simple as what Radiance used (cracked exe is not of same size as original).
Also, just a few days ago Pandora was released in retail in Europe in couple of countries (Germany, Switzerland and Austria), so we can guess where FLT got their release.
Last edited by peter980 on Sun, 26th Jan 2014 18:29; edited 3 times in total
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sun, 26th Jan 2014 18:04 Post subject: |
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ok will will wait a bit longer - those beta updates seems quite nice according to changelogs
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Posted: Sun, 26th Jan 2014 18:30 Post subject: |
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Do not expect scene release of beta patch...
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