Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Wed, 4th Dec 2013 10:50    Post subject:
I think I'm going to buy the Avenger game pack, that should be enough for now.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Wed, 4th Dec 2013 10:57    Post subject:
Just be sure to read everything properly! Look out if it comes with beta/alpha access and so on. You wouldn't just want to buy a spaceship and not be able to play until 2015 Very Happy


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Kurosaki




Posts: 5673
Location: germany
PostPosted: Wed, 4th Dec 2013 11:00    Post subject:
PumpAction wrote:
Just be sure to read everything properly! Look out if it comes with beta/alpha access and so on. You wouldn't just want to buy a spaceship and not be able to play until 2015 Very Happy


yea, that would suck Very Happy. looke like the avenger pack has alpha & beta access:

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no9999




Posts: 3437
Location: Behind you...
PostPosted: Wed, 4th Dec 2013 11:17    Post subject:
hirschq wrote:
Woot what? You bought the connie? Awww... Very Happy

EDIT: Wait! I thought the connie comes with a business hangar?


It does ..



*edit whats up with postimg.org ? no direct links atm ? Sad
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no9999




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PostPosted: Wed, 4th Dec 2013 13:16    Post subject:
Imagine getting something in the mail Razz

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sausje
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PostPosted: Wed, 4th Dec 2013 13:20    Post subject:
I really hope they nail the in space flying, should be as close as possible to freelancer style IMO.
That alone will make or break this whole game for me.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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babioraz




Posts: 317

PostPosted: Wed, 4th Dec 2013 13:23    Post subject:
what's all this hype about this game i don't get it Smile 65 pages and everything i could see was... detailed hangar and ship models... but but but what about GAME? Smile It looks to me as if it is X Rebirth clone - every detail is shining except ingame features Smile Or maybe i don't get it what this game is about? To sit for hours in hangar and cockpit? Smile))))) ok... /irony off. Haven't seen any or at least too little ingame footage to make impressions about game itself. I don't want to be dark messiah, but if you don't show what is this game about then... well there are couple of reasons, but main one is that - ingame features just sucks for the time being (that allready happened with Stillbirth). And the opposite example is Witcher 2 where dev diaries showed a lot of ingame footage just to make you fap fap fap... And about this game so far i could just think: "wow a lot of money ... but for what? shiny and detailed ships and hangar?" Smile

no offence for SC fans Wink
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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 4th Dec 2013 13:32    Post subject:
x rebirth..clone...?

come on man it's very early in development. we only get to see all this so early because it's crowdfunded.
Normally they just wouldn't show anything until later on, like normal games (witcher 2)

it looks barebones because that's how games are when you create them.
You have some models.. you have some empty space... what is there to show?
give it time.


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dodger2020




Posts: 3537

PostPosted: Wed, 4th Dec 2013 13:38    Post subject:
sausje wrote:
I really hope they nail the in space flying, should be as close as possible to freelancer style IMO.
That alone will make or break this whole game for me.


I don't think it should be like Freelancer. ESPECIALLY the space flying aspect of it. The flying "physics" were fucking terrible in Freelancer.
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sabin1981
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PostPosted: Wed, 4th Dec 2013 13:41    Post subject:
Freelancer was incredible. Period \o/ If you want "Newtonian" physics just install mods Razz
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babioraz




Posts: 317

PostPosted: Wed, 4th Dec 2013 13:46    Post subject:
Surray wrote:
x rebirth..clone...?

come on man it's very early in development. we only get to see all this so early because it's crowdfunded.
Normally they just wouldn't show anything until later on, like normal games (witcher 2)

it looks barebones because that's how games are when you create them.
You have some models.. you have some empty space... what is there to show?
give it time.


i see what u mean... but to make "bones" is the easiest part... and the hype shouldn't be about super detailed models cause to make those ... can almost everyone if u have millions of bucks in ur pocket... and to make an uber game... only couple companies can pull it off... so i guess sceptical way is more convenient now until ingame features shows on the horizont Wink
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DCB




Posts: 5410

PostPosted: Wed, 4th Dec 2013 14:02    Post subject:
The hype is easy enough to understand. Games focused on space flight/combat, sim or otherwise, have been pretty thin on the ground in the last decade or so. Throw a starving man in the desert a cracker and he is going to get pretty excited over it. It remains to be seen if Star Citizen is a Ritz, or just a regular old cracker.
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sabin1981
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Posts: 87805

PostPosted: Wed, 4th Dec 2013 14:05    Post subject:
Then you also have the pedigree of the developers and the fact that that know how to make space combat titles. It's in heavy development right now, not even remotely close to being finished, so everything shown is *literally* a work in progress and barely even considered alpha.
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sausje
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Posts: 17716
Location: Limboland, Netherlands
PostPosted: Wed, 4th Dec 2013 14:15    Post subject:
dodger2020 wrote:
sausje wrote:
I really hope they nail the in space flying, should be as close as possible to freelancer style IMO.
That alone will make or break this whole game for me.


I don't think it should be like Freelancer. ESPECIALLY the space flying aspect of it. The flying "physics" were fucking terrible in Freelancer.


They might be "terrible" in the sense of having "physics", but that made it so appealing to quite a lot of people. Because it was quite easy to fly around and make those manoeuvres, it appealed to me personally. Plus it brought it some fast gameplay (compared to other titles out there) with it.
But what i meant was more the way the system handles your input.. For example, what i liked doing was when getting chased, hit "x" so my engine would turn off and i was "gliding", turn 180 and start firing the enemy while still moving in the same direction i was going before, hitting x back on (or just used tab to boost), go behind the enemy and do the same.

(man just thinking about this urges me to reinstall Freelancer... But the UI scaling to 1080p and other hassle you have to go trough these days to play online is horrid Sad


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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Wed, 4th Dec 2013 14:16    Post subject:
sabin1981 wrote:
Freelancer was incredible. Period \o/ If you want "Newtonian" physics just install mods Razz


Freelancer till this day, stands as one of my favorite games of all time. Every few years I go back, and try out the new mods, still fun.


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sabin1981
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PostPosted: Wed, 4th Dec 2013 14:17    Post subject:
tw1st wrote:
sabin1981 wrote:
Freelancer was incredible. Period \o/ If you want "Newtonian" physics just install mods Razz


Freelancer till this day, stands as one of my favorite games of all time. Every few years I go back, and try out the new mods, still fun.


Mine also! Absolutely one of my favourite games of all time, whether that makes me a "derp" for liking "arcade controls" or not <3 <3 <3

http://www.nfohump.com/forum/viewtopic.php?p=2368257#2368257
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Wed, 4th Dec 2013 14:42    Post subject:
Woah..... nice dude.

Also, I should probably pre-order Star Citizen finally, I'm guessing a lot of you already have reserves?

Thinking about the $40/$45 package.... too soon perhaps?


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sabin1981
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PostPosted: Wed, 4th Dec 2013 14:50    Post subject:
I've got access to the game/alpha/beta and the standard Aurora package with LTI Very Happy
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sausje
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Posts: 17716
Location: Limboland, Netherlands
PostPosted: Wed, 4th Dec 2013 15:05    Post subject:
Fucking rich people! Sad
I have got NOTHING!


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sabin1981
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Posts: 87805

PostPosted: Wed, 4th Dec 2013 15:07    Post subject:
Pfft, you've got an income which is more than I have Sad A friend bought this for me
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dr-nix




Posts: 996
Location: Sweden
PostPosted: Wed, 4th Dec 2013 15:08    Post subject:
no9999 wrote:
Imagine getting something in the mail Razz



Got mine a few days ago Smile


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sausje
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Posts: 17716
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PostPosted: Wed, 4th Dec 2013 15:13    Post subject:
sabin1981 wrote:
Pfft, you've got an income which is more than I have Sad A friend bought this for me


I wish i had such friends! They *only* helped me get this 770! Bastards!


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sabin1981
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PostPosted: Wed, 4th Dec 2013 15:16    Post subject:
I'll trade you my SC account (meltdown > gift) for your 770 then Smug
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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Wed, 4th Dec 2013 17:04    Post subject:
Rear admiral here, orgasm every time I enter the hanger module.
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Mafste




Posts: 256

PostPosted: Thu, 5th Dec 2013 00:21    Post subject:
Through some trading I got myself the Rear Admiral package.
The Constilation and F7A-M Super Hornet are now sitting in my shiny new Deluxe Hangar!
Guess I didn't quite miss the boat entirely yet Smile
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dodger2020




Posts: 3537

PostPosted: Thu, 5th Dec 2013 06:30    Post subject:
Ever time I see the thread title, my mind says "Star Citizen (Chris Roberts is black!)"
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Thu, 5th Dec 2013 07:39    Post subject:
I think you all are gullible saps, relying on a 10 year old reputation and some fancy looking demos. Chris Roberts indeed is a well known game designer with great credentials but there are so many things that can go wrong with this thing it's not even funny. I mean, of course you can choose to be oblivious about that fact, it's your own dough - controls, balancing, hardware optimization, story, missions, details, etc. etc. - everyone seems to be sold on this because they've seen some detailed models in a confined area.

Do I still -hope- that something becomes of this? You-betcha, but I wouldn't spend money on it at this stage. There's way too many factors involved where just some details wrong would sour the milk very quickly.


Yes, yes I'm back.
Somewhat.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 5th Dec 2013 08:18    Post subject:
fisk wrote:
I think you all are gullible saps, relying on a 10 year old reputation and some fancy looking demos. Chris Roberts indeed is a well known game designer with great credentials but there are so many things that can go wrong with this thing it's not even funny. I mean, of course you can choose to be oblivious about that fact, it's your own dough - controls, balancing, hardware optimization, story, missions, details, etc. etc. - everyone seems to be sold on this because they've seen some detailed models in a confined area.

Do I still -hope- that something becomes of this? You-betcha, but I wouldn't spend money on it at this stage. There's way too many factors involved where just some details wrong would sour the milk very quickly.


That's exactly why I didn't pledge. I still think this could fail as equally hard as it could be a success.

Doesn't mean that I'm not hyped as fuck about this. Oh no, you wouldn't believe Me Gusta


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red_avatar




Posts: 4567

PostPosted: Thu, 5th Dec 2013 08:23    Post subject:
I pledged the minimum amount and not a penny more so I'm taking a regular risk. Of all the games I backed, it seems only about a third seem to be living up to expectations - Broken Sword has been released now and is ace so far, but on the other hand Shadowrun was lukewarm and Double Fine don't seem to be doing what I expected or wanted them to do, either. The colourful and whacky graphics of the 90's is what I expected, not indie-style graphics that seem dull and uninspired.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Thu, 5th Dec 2013 14:32    Post subject:
The Hangar model feels more done than released games these days and it's alpha so I'm not too worried and the other fact that I just backed the minimum back in the days.


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