Assassin's Creed IV: Black Flag
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totallymichael




Posts: 181

PostPosted: Sun, 1st Dec 2013 02:24    Post subject:
sabin1981 wrote:
It sounds like this game is massively broken for some people Sad The open seas should be the LEAST strenuous sections since it's just pre-made water (not even tessellated) with very few models and sources of light/shadow. Then Paul has that horrible performance despite having a pretty friggin' epic machine :\ It's a shame too as I really do think this is an incredible game and it sucks having typically-Ubisoft technical stuff ruining it for people Sad


Is the ocean really not tessellated? Where did you hear that? They definitely fooled me. During whale hunting it's dynamically rippling where the whale is. And those ripples right before he jumps out. I know you don't need tessellation to pull that off, but with that amount of detail it just seems crazy that they wouldn't. With an ocean, and no way of swapping LoD models, how are they making sure they're not rendering thousands of wasteful polys on the ocean far off in the distance?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 1st Dec 2013 02:26    Post subject:
There's no tessellation at all in ACIV, so the ocean isn't either. The wakes may be dynamic, but that's not hard to pull off.. they did it in pretty much every other water-based game Very Happy Though it's not a very pretty implementation - you can see the water clipping into itself when the whaling boat is being dragged along. The ocean itself looks incredible and I love the motion and swell of the waves but the wakes during harpooning? They're not as impressive Sad
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totallymichael




Posts: 181

PostPosted: Sun, 1st Dec 2013 02:35    Post subject:
sabin1981 wrote:
There's no tessellation at all in ACIV, so the ocean isn't either. The wakes may be dynamic, but that's not hard to pull off.. they did it in pretty much every other water-based game Very Happy Though it's not a very pretty implementation - you can see the water clipping into itself when the whaling boat is being dragged along.


Interesting. I actually found an interview where they said they initially were working with tessellation on the ocean, but ended up not using it. Oddly enough, they ARE using tessellation for the improved God Rays, which just seems weird. Maybe that's why it completely kills my performance when I switch it to "High", as Low isn't using DX11.

http://www.dsogaming.com/interviews/ubisoft-talks-ac4-tech-anvilnext-engine-features-global-illumination-dx11-2-amds-mantle/
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sabin1981
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Posts: 87805

PostPosted: Sun, 1st Dec 2013 02:36    Post subject:
I'm running God Rays on High and it doesn't hit performance much at all, nothing like Environment Detail or Soft Shadows. Where did you read that God Rays are using tessellation though?

~edit~

It's a very strange thing to use it on, a light effect. Oh well, thanks! Sorry about that, I thought there wasn't any being used in the game at all.

~edit~

http://www.geforce.com/whats-new/guides/assassins-creed-iv-black-flag-graphics-and-performance-guide#assassins-creed-iv-black-flag-nvidia-directx-11-god-rays

I guess that's why I don't get much of any performance hit Very Happy
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totallymichael




Posts: 181

PostPosted: Sun, 1st Dec 2013 02:45    Post subject:
sabin1981 wrote:
I'm running God Rays on High and it doesn't hit performance much at all, nothing like Environment Detail or Soft Shadows. Where did you read that God Rays are using tessellation though?

~edit~

Ah. Strange as that's the only place that mentions tessellation being used .. and it's a VERY strange thing to use it on, a light effect. Oh well, thanks.


In the interview on DSO I posted. And, for me, it depends on which city I'm in, but the last one I just did my last benchmarks in I went from 36fps with God Rays on Low to 24fps with them on High. But I did just test it out on the open sea and it didn't really drop it at all. But, like I said earlier, it's extremely hard to even tell a difference between the two. A few more light streaks isn't worth dipping below 30fps for me.

Edit: God Rays - High: 23fps, God Rays - Low: 35fps (The difference in lighting between the screenshots was just a cloud rolling over.)

 Spoiler:
 
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sun, 1st Dec 2013 03:16    Post subject:
Yeah, god rays to high is a massive performance killer, even tho they don't look anything better IMO.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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sabin1981
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Posts: 87805

PostPosted: Sun, 1st Dec 2013 03:30    Post subject:
I just checked again during daylight and in the middle of a jungle, God Rays "High" does drop performance quite a bit, from a clear 60 down to 51-52 fluctuating, depending on how much light is filtering through the trees. That's nuts Neutral I guess it hits more than I thought.
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Pey




Posts: 5597
Location: Argentina
PostPosted: Sun, 1st Dec 2013 07:26    Post subject:
This game has a lot of clipping issues. Once I couldnt kill a jaguar cause it got stuck inside a rock, and now... ac4 patch 1.02... soon.

 Spoiler:
 


Had to restart the memory of couse.


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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Sun, 1st Dec 2013 08:56    Post subject:
Pey wrote:
.... and now... ac4 patch 1.02... soon.

Source?

Edit:
Seems so. SteamDB has a note about it
Quote:
242051/encryptedmanifests/patch_2/encrypted_gid: * hidden *
branches/patch_2/buildid: 148910 › 150322


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kryon




Posts: 1345

PostPosted: Sun, 1st Dec 2013 08:57    Post subject:
So if I get all of this right, these are the most resourceful settings?

Environment Quality
AA Quality
Shadow Quality
God Rays

By the way, I never quite managed to reach a constant 60fps with my single 680, and while I wouldn't mind those small dips in most cases, AC4 suffers from a pretty bad stuttering whenever the fps is not locked at 60 (I use vsync on with Dxoverrider Triple Buffering).


Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game


No worries. The Division is just around the corner. Devil Troll
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pontus




Posts: 568

PostPosted: Sun, 1st Dec 2013 09:26    Post subject:
I wonder how Ubisoft manages to fuck up their vsync so badly, it locks to a dreadful 30fps most of the time and without vsync the screen tearing is horrible.

Used RadeonPro's Vsync with triple-buffering, no screen tearing and 40-50fps. Now I'm ready to play Very Happy
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kryon




Posts: 1345

PostPosted: Sun, 1st Dec 2013 09:44    Post subject:
These 3rd party triple buffer utilities are nice, but the game have to stay in 60fps. 2-3 frames beneath that and you'll get stutter.


Interinactive wrote:
Achievement unlocked: More unoptimised than a Ubishit game


No worries. The Division is just around the corner. Devil Troll
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 1st Dec 2013 10:43    Post subject:
Is the new NVidia driver needed? I'm still on the BF4 one. I'm asking because I get strange blacked out skies in some of the cutscenes after boarding etc (fishing/whaling) when it's nighttime and stormy.


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Ic3man_SLO




Posts: 448

PostPosted: Sun, 1st Dec 2013 12:49    Post subject:
totallymichael wrote:
Ic3man_SLO wrote:
Holy shit the FPS drop is massive when you get the Jackdaw and head for the open seas free roam for the first time..until that moment the performance was fantastic, but now it's a slideshow


Really? I've actually noticed the opposite. Whenever I step off the boat into a densely populated jungle I get a massive frame rate drop.


In the first jungle, when you start the game the performance was excellent and everything else until the moment you get the jackdaw..now at open seas and on other small jungle islands the performance is horrible..freaking slidehow..i have to go to 1280x1024 just to play without stuttering at seas..until now i have been playing at 1920x1080 everything to the max, except for the shadows (i set them on very high) and for the anti-aliasing (i set it to SMAA)..and it almost never went bellow 30 FPS..my rig: 660 Ti AMP Edition, Q9450@3.2 GHz, DDR3-4GB@1600MHz
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Werelds
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Posts: 15098
Location: 0100111001001100
PostPosted: Sun, 1st Dec 2013 13:08    Post subject:
totallymichael wrote:
Is the ocean really not tessellated? Where did you hear that? They definitely fooled me. During whale hunting it's dynamically rippling where the whale is. And those ripples right before he jumps out. I know you don't need tessellation to pull that off, but with that amount of detail it just seems crazy that they wouldn't. With an ocean, and no way of swapping LoD models, how are they making sure they're not rendering thousands of wasteful polys on the ocean far off in the distance?

The ripples couldn't be done with tessellation anyway. That's not what tessellation does. Tessellation is turning big, blocky polygons into millions of tiny triangles to make round shapes rounder, not to simulate ripples and such Wink

http://madebyevan.com/webgl-water/

That's WebGL (OpenGL ES based, so not even the full OpenGL set) Wink
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 1st Dec 2013 13:41    Post subject:
pontus wrote:
I wonder how Ubisoft manages to fuck up their vsync so badly, it locks to a dreadful 30fps most of the time and without vsync the screen tearing is horrible.


No it doesn't Neutral I wish people would stop saying that, it has nothing to do with the game but the cards you're using. I've not seen a single Fermi user complaining of double-buffering "steps" for framerate, only Kepler and a lot of Radeon users. I have vsync enabled (this game suffers from horrendous tearing without it, even framelocked at 60) and if/when my framerate drops below 60, it *doesn't* plummet to 45 and then 30, etc. There are no stages, if the game is running at 52.42222555fps then that's what it runs at Smile

Werelds wrote:
http://madebyevan.com/webgl-water/

That's WebGL (OpenGL ES based, so not even the full OpenGL set) Wink


*drool* Now THAT's how you do water, nVidia! Notice how it doesn't look or feel like jelly? That is how you do it. Now let's get that into games! <3

... the untouched surface ripples are far too fast though, could just be an issue with Chrome as everything else - like the wake and and overall interaction with the ball - is fine.

m3th0d2008 wrote:
Is the new NVidia driver needed? I'm still on the BF4 one. I'm asking because I get strange blacked out skies in some of the cutscenes after boarding etc (fishing/whaling) when it's nighttime and stormy.


A beta yes and it improved SLi performance drastically for me. 331.93 is the latest and quite possibly last of the 331 series.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sun, 1st Dec 2013 13:44    Post subject:
My problem with AC4's VSync is that it's not working correctly or not working at all. I get screen tearing no matter if it's on or off. Gonna have to try NVidia's adaptive I guess.

sabin1981 wrote:


m3th0d2008 wrote:
Is the new NVidia driver needed? I'm still on the BF4 one. I'm asking because I get strange blacked out skies in some of the cutscenes after boarding etc (fishing/whaling) when it's nighttime and stormy.


A beta yes and it improved SLi performance drastically for me. 331.93 is the latest and quite possibly last of the 331 series.


I installed the 331.93 just an hour ago. Didn't try it out with the game yet. Thx though, I hope that these visual bugs are gone now and maybe VSync will work correctly too now.


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madmax17




Posts: 19373
Location: Croatia
PostPosted: Sun, 1st Dec 2013 14:24    Post subject:
Great game, they nailed the caribbean setting.

But why don't I see the secondary objectives, I see them at the end of the mission and I don't get full sync caus I didn't know I had to do them?
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Sun, 1st Dec 2013 14:31    Post subject:
They appear for a brief moment when you have the ability to complete them, you can press escape at any time to see if there are any secondary objectives you can do.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 1st Dec 2013 14:34    Post subject:
@m3th0d2008

From all accounts it doesn't look like they do much for single card users and I don't remember any visual bugs (flickering rain on ship deck but I think that's down to the implementation rather than an actual bug) in the last 331 drivers.

@madmax17

If you don't see the secondary objectives during the mission then it means you already failed them and they were removed from the log. Keep an eye on the bottom right corner of the screen when you start a mission, it pops up with the secondary objectives - which are almost always "don't get involved in combat" (which only applies to open combat or being spotted and chased, sneaky assassinations are fine) - as long as you haven't failed the objective it will always be in the START/ESCAPE menu screen.

~edit~

Ninja'd Very Happy
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Ricky78




Posts: 400
Location: Pizza's country
PostPosted: Sun, 1st Dec 2013 14:53    Post subject:
sabin1981 wrote:
No it doesn't Neutral I wish people would stop saying that, it has nothing to do with the game but the cards you're using. I've not seen a single Fermi user complaining of double-buffering "steps" for framerate, only Kepler and a lot of Radeon users.


Well, SC Black List had the same v-sync issue and they fixed it with the patches, I wonder why didn't they include the same fix with AC4 initial release or 1.01 patch?! Confused

As GTX 670 user sometimes I sigh for my old GTX 460 SLI setup.
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BoneSaw




Posts: 47

PostPosted: Sun, 1st Dec 2013 19:04    Post subject:
For anyone still having problems with having the fps dropping to 30 when not hitting 60 exactly... just hit ctrl+alt+delete then hit cancel and go back to the game and boom you have triple buffering and can still use sweetfx something you can't do using d3doverider.
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totallymichael




Posts: 181

PostPosted: Sun, 1st Dec 2013 21:50    Post subject:
Werelds wrote:
totallymichael wrote:
Is the ocean really not tessellated? Where did you hear that? They definitely fooled me. During whale hunting it's dynamically rippling where the whale is. And those ripples right before he jumps out. I know you don't need tessellation to pull that off, but with that amount of detail it just seems crazy that they wouldn't. With an ocean, and no way of swapping LoD models, how are they making sure they're not rendering thousands of wasteful polys on the ocean far off in the distance?

The ripples couldn't be done with tessellation anyway. That's not what tessellation does. Tessellation is turning big, blocky polygons into millions of tiny triangles to make round shapes rounder, not to simulate ripples and such Wink

http://madebyevan.com/webgl-water/

That's WebGL (OpenGL ES based, so not even the full OpenGL set) Wink


The ripples could definitely be done with tessellation. In fact, that was my point. I understand that tessellation doesn't have anything to do with simulation (I've been dabbling in Lightwave 3d, Blender, and SoftImage since 2000), but a tessellated mesh can definitely be deformed and be combined with a cloth/water simulation tech (In the interview I posted above they admitted that in the beginning their ocean was tessellated). But, unless using shader/texture effects, to be able to produce ripples so small you'd need a very dense mesh. And without tessellation how would you make sure you're not wastefully rendering ripples way off in the distance that you can't even see? I mean, obviously they're pulling it off somehow. I really just wish I could somehow turn on the wireframe for the ocean. I want to know how they're swapping an LoD ocean model and having the waves match up. That is, if that's what they're doing.
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S.S.S




Posts: 1489

PostPosted: Mon, 2nd Dec 2013 04:49    Post subject:
Does the game gets harder or challenging at some point ? Granted i'm not that far into it but i can mow waves of enemies with ease. AC combat was never that hard but this just seem even easier. I try to go stealth everytime but it's like i have no fear of getting busted since i can then just go on a mass murdering spree and clean the whole place in under a minute.

Edward sort of reminds me of Cervantes from Soul Calibur. Just a dual wielding and overpowered badass pirate Very Happy

Aside from that i like the game. Just wish it was a bit more challenging but then again i have yet to reach the "hard" parts of the map down south so maybe it will change

Oh and smoke bombs are OP quite a bit Razz. Also i have farmed chests quite a bit and bought the officer swords + all health upgrades very early so maybe that's why it seems easy
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HIz




Posts: 2187
Location: Wrong_Timeline
PostPosted: Mon, 2nd Dec 2013 05:11    Post subject:
challenging ? Laughing

it gets easier Laughing

you can say it's ''challenging'' in the beginning of the game when you don't have upgrades and other "tools" Rolling Eyes

i finished the game and i don't think i died from a sword/pistol, ok maybe once or twice. Razz
i think i died more in the ocean by sharks and such or by jumping from great heights.

legendary ships are the toughest opponent you'll find in this game, tried a couple of times to beat some and didn't succeed. ( and i don't know if they offer other things besides money, so maybe not worth it just for the money )

DLC was short, like 45min/1hour, and the game got boring after the ending, i still have some chests to find and the legendary ships to beat, but i don't see why i should do it or care about it. Cool Face
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dsergei




Posts: 4055
Location: Moscow, Russia
PostPosted: Mon, 2nd Dec 2013 05:57    Post subject:
Legendary ships are not that difficult - they just hit hard - you should attack them from behind at very close range. Just ram their ass turn with your side to their stern (?) so that you are in a T hape. They've got no cannons there, they fire barells will land around you. Occasionally you'll be hit with a mortar shot but it's negligible.
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madmax17




Posts: 19373
Location: Croatia
PostPosted: Mon, 2nd Dec 2013 12:38    Post subject:


WTF Is... : Assassin's Creed IV: Black Flag ?
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consolitis
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PostPosted: Mon, 2nd Dec 2013 12:51    Post subject:
Wrong account, log in with your sausje one and post it again.


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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Mon, 2nd Dec 2013 13:12    Post subject:
Aww Yeah
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madmax17




Posts: 19373
Location: Croatia
PostPosted: Mon, 2nd Dec 2013 13:23    Post subject:
Combat is too easy I have to agree.

Stealth is better and improved on the other hand Very Happy
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