Torment: Tides of Numenera (Planescape Torment spir. sequel)
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lolozaur




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PostPosted: Tue, 23rd Jul 2013 00:31    Post subject:

couldnt find high rez Sad
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WhiteBarbarian




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PostPosted: Tue, 23rd Jul 2013 22:38    Post subject:
Updated our Journal (21): Books & Writers

Quote:
TL;DR: Numenera books shipping; writers meet; crafting a screenshot; designing dialogue; programmer joins the team; new concept art by Chang Yuan.






http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/547455


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JackQ
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PostPosted: Tue, 23rd Jul 2013 22:58    Post subject:
 Spoiler:
 

looks like the map from guild Wars You Suspicious Be


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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WhiteBarbarian




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PostPosted: Wed, 6th Nov 2013 17:49    Post subject:
Updated our Journal (24): Roll for Initiative

Quote:
TL;DR: Tides, Q&A with Colin McComb, combat discussion begins!, new Torment forums

Hi Forgotten Ones,

We’re continuing through preproduction on Torment, designing various game systems and continuing to refine the story and character arcs. In a couple weeks, Adam Heine and Colin McComb will be coming out to inXile to meet more of our production team (still hard at work on Wasteland 2) and to discuss various aspects of Torment’s design. I’m looking forward to meeting Adam in person for the first time!


More @ http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/653368


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Daemonz




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PostPosted: Thu, 21st Nov 2013 19:56    Post subject:
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nforules




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PostPosted: Thu, 21st Nov 2013 20:31    Post subject:
Really looking forward to this one. Hope not everyone is blinded by goggles of the past though.
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WhiteBarbarian




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PostPosted: Thu, 21st Nov 2013 21:12    Post subject:
Daemonz wrote:
Combat vote up

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/670167?ref=activity


Voted for Turn-Based Mobster with a Fag

But RTwP is winning, such a decline Mad Where the fuck is RPG Codex army Scratch Head


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Daemonz




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PostPosted: Thu, 21st Nov 2013 21:16    Post subject:
WhiteBarbarian wrote:
Where the fuck is RPG Codex army Scratch Head


They are already trying hard Wink
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Mister_s




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PostPosted: Thu, 21st Nov 2013 21:19    Post subject:
Voted for RT with pause.
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remyleblau
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PostPosted: Thu, 21st Nov 2013 21:26    Post subject:
RT with pause is the only way to go, fuck playing full turn based for every rat in the dungeon, its 2014 ffs.
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Kein
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PostPosted: Thu, 21st Nov 2013 21:48    Post subject:
"Backers-only update"
wait what

UPD: wrong link
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JackQ
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PostPosted: Fri, 22nd Nov 2013 15:07    Post subject:
RT with pause for me,and btw,it's very close votes,Turn Might actually made it...


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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remyleblau
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PostPosted: Fri, 22nd Nov 2013 15:21    Post subject:



holy fuck, with some decent characters animation and widescreen res support this (and hopefully project eternity) will be immortal and age-lesss, and for example fallout 3 looks like shit few years after release (hi sabin Very Happy)
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sabin1981
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PostPosted: Fri, 22nd Nov 2013 15:25    Post subject:
Sprites and hand-drawn backgrounds are always superior ^_^ I'm a sprite-fanboy Smile
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WhiteBarbarian




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PostPosted: Fri, 22nd Nov 2013 15:29    Post subject:
I think devs are leaning towards TB

1) We can adapt Wasteland 2’s combat system, modified to work best for Torment.
2) Some intriguing Numenera concepts, like Effort, are more suited for TB implementation.

And from all available information so far, looks like game is going to be much more interactive novel than original Torment was, meaning much, much less combat.


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HubU
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PostPosted: Fri, 22nd Nov 2013 15:40    Post subject:
sabin1981 wrote:
Sprites and hand-drawn backgrounds are always superior ^_^ I'm a sprite-fanboy Smile


Marry me.


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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vurt




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PostPosted: Fri, 22nd Nov 2013 15:40    Post subject:
Voted TB.. have nothing against TB with pause, but this wont be Fallout1-2 with constant fights anyways.
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remyleblau
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PostPosted: Fri, 22nd Nov 2013 17:17    Post subject:
sabin1981 wrote:
Sprites and hand-drawn backgrounds are always superior ^_^ I'm a sprite-fanboy Smile


sprites? wtf. detailed isometric bcks (not necessarily hand drawn, as seen on the screenshot above) + detailed, well animated 3d models, scaled accordingly to the bcks. sprites are pain in the ass to animate + require shitload of workhours for stuff like displaying items on characters.
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djaoni




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PostPosted: Fri, 22nd Nov 2013 17:40    Post subject:
remyleblau wrote:
RT with pause is the only way to go, fuck playing full turn based for every rat in the dungeon, its 2014 ffs.


How about removing those rats, instead?

It's 2014 indeed, and it's about time we go back to good combat in RPGs.
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remyleblau
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PostPosted: Fri, 22nd Nov 2013 20:08    Post subject:
djaoni wrote:
remyleblau wrote:
RT with pause is the only way to go, fuck playing full turn based for every rat in the dungeon, its 2014 ffs.


How about removing those rats, instead?

It's 2014 indeed, and it's about time we go back to good combat in RPGs.


haha, its actually good idea, but what is oldschool rpg without some obligatory cellar-rat clearing Wink either way, there are always some low-level mobs and with full turn based system killing those mobs is kinda necessary annoyance, thats why imo real time with pause as in BG/ICWD games is the perfect solution rpgs, it can even be switched to full turn-based
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Interinactive
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PostPosted: Sat, 23rd Nov 2013 14:05    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:47; edited 1 time in total
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vurt




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PostPosted: Sat, 23rd Nov 2013 17:49    Post subject:
remyleblau wrote:

haha, its actually good idea, but what is oldschool rpg without some obligatory cellar-rat clearing Wink either way, there are always some low-level mobs


Actually no, there won't be any "trash mobs" in it from what they've said.

TB is also clearly what the devs seems to be partial towards too..

"Early this year, we had no preference, but as other aspects of the game’s design have solidified, a turn-based combat approach has been gaining momentum within the team."

But just by reading on the vote page you can see that they are very partial of TB compared to TBwP, it's like "TB - tons of advantages", "TBwP - uhh why would you even consider this option?" Razz

Kind of odd to let the backers vote about this imo.. It should be up to the devs and not up to clueless (more or less) backers. Not very good PR, because it just says they will bow down to the backers even if they personally think TB is best and is what they have in mind, design wise. I think as a dev you need to have a very clear goal with the combat and not "well whatever..".
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couleur
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PostPosted: Wed, 27th Nov 2013 09:14    Post subject:
TB wins I suppose.


Not my preferred choice, but I'll be ok with TB aswell.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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remyleblau
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PostPosted: Wed, 27th Nov 2013 11:30    Post subject:
vurt wrote:
remyleblau wrote:

haha, its actually good idea, but what is oldschool rpg without some obligatory cellar-rat clearing Wink either way, there are always some low-level mobs


Actually no, there won't be any "trash mobs" in it from what they've said.

TB is also clearly what the devs seems to be partial towards too..

"Early this year, we had no preference, but as other aspects of the game’s design have solidified, a turn-based combat approach has been gaining momentum within the team."

But just by reading on the vote page you can see that they are very partial of TB compared to TBwP, it's like "TB - tons of advantages", "TBwP - uhh why would you even consider this option?" Razz

Kind of odd to let the backers vote about this imo.. It should be up to the devs and not up to clueless (more or less) backers. Not very good PR, because it just says they will bow down to the backers even if they personally think TB is best and is what they have in mind, design wise. I think as a dev you need to have a very clear goal with the combat and not "well whatever..".


if it will be an open rpg game where you can always level up or obtain better stuff in various ways, you just cant avoid something like "trash mobs" cuz player will be simply on too high level or geared to good for particular mobs. Imo only thing to completely avoid it is to make it linear (which suck) or use level scaling (which sucks even harder)

couleur wrote:
TB wins I suppose.


Not my preferred choice, but I'll be ok with TB aswell.


so voting is done? meh, i`d preffer real time with pause, 1st game (and all those great infninity engine based) was using that mode and was completely fine with it, but oh well, whatever.
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vurt




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PostPosted: Wed, 27th Nov 2013 11:52    Post subject:
remyleblau wrote:

if it will be an open rpg game where you can always level up


I dont think that's the game they're going for at all. No trash mobs = no grinding for the sake of leveling up and getting better gear. This won't be a diablo clone, and absolutely not as combat heavy as the BG series. That's why TB is the right choice here (less, but more strategic combat that isn't there just for the sake of grinding). It will rely on story and characters, like PS:T. Combat was a chaotic mess in PS:T, much (i think) because they werent too interested in that aspect.. if they make it TB they can make it more interesting and involving this time around.
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couleur
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PostPosted: Wed, 27th Nov 2013 13:02    Post subject:
remyleblau wrote:


so voting is done? meh, i`d preffer real time with pause, 1st game (and all those great infninity engine based) was using that mode and was completely fine with it, but oh well, whatever.



Its not done, but the trend is pretty clear.


I'll be ok with it.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Rifleman




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PostPosted: Wed, 27th Nov 2013 13:14    Post subject:
They should implement fights like they were in PT. I don't know why to change something that works fine.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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remyleblau
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PostPosted: Wed, 27th Nov 2013 13:24    Post subject:
Rifleman wrote:
They should implement fights like they were in PT. I don't know why to change something that works fine.


yea, pretty much this. afair combat in PT was completely ok, i like that dynamic feel of real time with pause, and at the same time it can be also strategic if you want it to be. anyway, if game will be good i dont mind i can enjoy some oldschool full turn based combat.
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vurt




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PostPosted: Wed, 27th Nov 2013 13:55    Post subject:
Rifleman wrote:
They should implement fights like they were in PT. I don't know why to change something that works fine.


It worked "fine" so god forbid they make it better Laughing Imo it didn't even work "fine", most of the time it was terrible, especially any combat that you did with a caster.. Fucking healing spell animation takes like 3 seconds so most of the time the character you try to heal dies because of how fast paced the combat is.. No such shit to ruin gameplay in true TB.
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remyleblau
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PostPosted: Wed, 27th Nov 2013 14:01    Post subject:
arguably turn based its not "better" than real time by definition, its just different. and again, what was so wrong with combat in PT lol, played it for shitload of hours and it was completely fine, just like in all those rpgs (bg1-2/icwd1-2) but suddenly everyone says it was terrible. If healing spell take 3 sec animation its because it was designed to take that long, you can have the same effect when it would take for example 7 out of 10 action points in turn based combat. Also P:T was a little bit broken as far as condition goes, if you developed your char with that in mind you would regenerate your hp so fucking fast it was ridiculous, so dunno why you complain about healing spell animation now lol Razz
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