I believe it's safe to say this is just a rehash of Hot Pursuit hidden behind an open world veil. It is EXACTLY what it inspires to me. While Hot Pursuit 2010 was great, this does not even make me consider yarring it.
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The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
looks pretty much like Hot Pursuit 2010 but in openworld.
Doesnt seems to have zero progression as MW2012 had .
Quote:
Progression is achieved by completing assignments as a cop, or speed-lists as a racer and this two-pronged approach is really Rivals’ raison d’etre. It also provides some much needed variety in the game’s early stages because while the whole map of Redview County is unlocked from the start, the majority of the events take place in a relatively small area and so it feels like you’re driving variations of routes along the same roads for the first few hours of play.
The assignments and speed-lists typically consist of three events and are varied by category. For the cops this means Patrol, Undercover and Enforcer with variations on car models available for each and a particular focus depending on the assignment. Some involve getting from A to B as quickly and cleanly as possible, while others require you to take out a racer within a certain amount of time or using a particular tool from the Pursuit Tech arsenal (none seem all together legal but hey, let’s not worry about that bit). Achieving these targets delivers to you a set number of speed points and helps you level-up, which in turn unlocks additional cars, pursuit tech and story chapters.
Playing as a cop, either long term or for a quick blast out on the roads of Redview, is the safe option. There’s going to be very few people out there actively looking to harass you (except for when it forms part of a racer’s speedlist remit) and so it’s a good way to learn the roads, find shortcuts that don’t feature on any map and just take in the scenery.
For the first hour of my play time I pottered about as a cop, driving in excess of 170mph and deliberately smashing into racers with impunity. I unlocked some sexy cars – although being a cop the customisation options are strictly limited to licence plate alterations and pursuit tech loadouts – and hit the open road for the sake of setting off speed cameras and hearing the roar of an engine of a car that looked like a stealth bomber.
After around 90 minutes, though, I began to feel restless and so I switched to the dark side. As a racer things are different. For a start, new cars are harder to come by as they can only be purchased rather than earned. Buying them costs speed points and these are obtained by completing speed-lists and taking on challenges in categories titled Drive, Pursuit and Race. Some of these require you to attract the attention of cops before losing them within a time limit while in others you go head to head against fellow racers for bragging rights and huge paydays.
With the requirement to buy cars comes the added freedom of being able to customise them and so very quickly I was drifting around expansive corners in a lime green Dodge. When you do find a favourite model it can be more rewarding to invest in engine and structural upgrades than continually purchase new models.
However, whatever you do as a racer requires those precious speed points and your accumulation of them is one of the key differences to playing as the good guys. As a racer, the longer you hold off banking your points at a hideout the higher your multiplier climbs and the more points you earn for doing, well, anything. The catch is that if you’re busted by a cop then all of your points are transferred to your rival and there’s no way to take them back. It’s a mechanic that is likely going to result in just as many cheesey grins after nail-biting escapes as it is flung controllers after fatal takedowns.
Hope they fix the framerate prob from MW on PC,because that was unacceptable...even thou i've platinum'd MW on PS3 *Yao Ming*
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Two complete career modes
Bugatti Veyron Cop Car? How is that fair?
Ferrari is back
Impressive graphics
Entertaining soundtrack
Exciting mix of pure driving, aggressive maneuvering, and using technology
Seamless integration of single- and multiplayer brings world to life
Terrifically tempting risk-versus-reward mechanic for racers
Gorgeous visuals
Bad:
Limited cop car customizations
No local split-screen multiplayer option
Conspicuous AI rubber-banding
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
As long as I can get some enjoyable high speed action and vehicle customization I'll be happy, it's not a game I would spend a lot of time on either way so as long as I can get enjoyment in bit sized chunks game works as intended.
Has there ever been an NFS title that didn't have rubber-banding or, as my brother and I used to call it; minimap pushing? I'm sure this was actually defended as a "feature" in the past as well - something to make the AI keep the player on their toes, by forcing the AI to catch up with the player.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Use a VPN connection and start the preload and then disconnect the VPN as it downloads, it will stop for a while and then resume at your original ISP speeds.
Yeah, just did that. Still, why put region restriction for pre-load.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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