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SycoShaman
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Posted: Wed, 5th Oct 2005 10:59 Post subject: The Future of Videoggames |
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I was thinking about this earlier when I was reading up on some of the games being released this month. Its amazing to see how fast we've come along in technology. From NES - to the current systems/pc's to the ones being released this year and next. Everything has gotten better 100x over.
I wonder, in say the next 10 years, where videogames are gunna be.
Personally, i think the videogame industry is gunna have to go in the virtual reality sorta way...not like currrent, shit VR, but more along the lines of Star Trek's Holodecks. They're gunna have to make videogames more immersive and open-ended. Right now, from what i read from various sites and what ive watched on various shows, is that the gaming community is losing interest in games nowadays. Don't get me wrong, plenty of good games have come out in recent years and will continue to be developed and released, but nothing innovative and new, ya know? There's basically a videogame for anything u can think of nowadays.
Hopefully, in the much nearer future, we will see completely open-ended game play.
Let me give u an example of what i mean.
Say u have a game like splinter cell. It follows a very linear, event based script. What they need to do is have a game where (using SC) say ur an ex-whatever type of spy so u go through training which is basically tutorial mode, to learn to play the game. But then it drops u into, say America (the whole country). Now, u can go about ur life in the a Sims type fashion - get a regular job, try to better ur life, gain possessions etc and that would be the goal of the game. Of course u could say quit ur job, become a serial killer, run a gang for living, run for presidential office etc etc anything and everything u can do. Or (still assuming were talkin about a spy based game here)u get a normal job while still having ur spy skills, do freelance merceny work gta style (but not as scripted and rigid), meet contacts, evade cops etc etc
Ok, i guess u could use the above description of a game with any type of base, as oppose to ur guy being a spy, but u get my point in terms of open-ended gameplay right?
It may be just wishful thinking, but eventually, we are gunna have the computer power to be able to create games of that nature. In ten years, i suspect we are gunna be operating in TB in terms of connections and memory and hd and videocards etc etc or something new is gunna come along with the same amount of processing power and give us the needed computer power to create a truley open ended game.
Anyway, those are my thoughts. what are urs?

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Jenni
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Posted: Wed, 5th Oct 2005 11:11 Post subject: |
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The nes was hi-tech compared to the pong game I used to have.
I think the future of video games will have real world graphics indistinguishable from what we see in real life.
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SycoShaman
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Posted: Wed, 5th Oct 2005 11:14 Post subject: |
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Jenni wrote: | The nes was hi-tech compared to the pong game I used to have.
I think the future of video games will have real world graphics indistinguishable from what we see in real life. |
Well, yeah, there was nuff stuff before the NES, but the NES brought the industry to a whole new level and in a way, kinda gave birth to it.
As for the graphics part, i think so too...which is gunna be scary, at first anyway. That kinda visual manipulation could either be really beneficial to the human race or very destructive.
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_SiN_
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SycoShaman
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Posted: Wed, 5th Oct 2005 11:22 Post subject: |
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_SiN_ wrote: | I´ve thought the axact same thing. And hopefully i´ll live to experience the grat future
And think of all technology, like 20 years ago, a cell phone was luxury. Today we have kids running around with phones with built-in cameras, mp3-players, 65k color screens etc.. |
Exaclty, what we consider cutting edge and innovative today is gunna be ancient in 5, 10 and 20 years from now...I can't wait to see what kinda technological advances are thought up in the coming years
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Jenni
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Posted: Wed, 5th Oct 2005 11:24 Post subject: |
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Nah! Atari brought the games era into the home. A great little machine.
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Phluxed
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Posted: Wed, 5th Oct 2005 21:00 Post subject: |
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10 years we'll have quantum computing and won't be limited by speed or processing power, just by the artistry of the people working on the games.
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Posted: Wed, 5th Oct 2005 21:21 Post subject: |
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I think true VR will require a direct connection between our brain and the influencing unit. This will only be possible when we fully understand the brains inner most workings. A connection would be necessary at the cervical to feedback all bodily feelings. A connection somewhere on the cranium would could also add to a total immersive experience.
Think Matrix
Think Better Than Life (Red Dwarf)
Think playing for your country in the World cup. Think leading a country to World Domination or Destruction (civ style). Think controlling the power of Hado as Ryu. Endless possibilities.
But no doubt it'll mainly be used for porn & sycophantic fantasies.
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Phluxed
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Posted: Wed, 5th Oct 2005 21:47 Post subject: |
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Posted: Wed, 5th Oct 2005 21:58 Post subject: |
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Soon gaming will be like "The Matrix"
YOU'll be in the game!
I hate you.
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Posted: Wed, 5th Oct 2005 22:23 Post subject: |
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CobbMk2 wrote: | I think true VR will require a direct connection between our brain and the influencing unit. This will only be possible when we fully understand the brains inner most workings. A connection would be necessary at the cervical to feedback all bodily feelings. A connection somewhere on the cranium would could also add to a total immersive experience.
Think Matrix
Think Better Than Life (Red Dwarf)
Think playing for your country in the World cup. Think leading a country to World Domination or Destruction (civ style). Think controlling the power of Hado as Ryu. Endless possibilities.
But no doubt it'll mainly be used for porn & sycophantic fantasies. |
I don't think this will become widely accepted, as the fear of hackers would outweigh any potential benefits thisa sort of system would have.
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nerrd
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Location: Poland / USA
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Posted: Wed, 5th Oct 2005 22:37 Post subject: |
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As much as I welcome an open ended game SycoShaman is talking about, perhaps with the grfx comparable to this raytraced image, I would like the 'video games' to go in a different direction. Let's start with Pong. Pong was a toy. What made that toy fun was the fact that before you were not able to play in this (moving pixels around) very specific way before. Now this toy is going through it's natural evoulution by improving grfx, sound, speed, realism (more control over faster, better looking pixels). I think the next necessary step for this is toy is to evolve on a deeper level. What that means is change in media(hardware) altogheter, mainly the input and the output part. We see some of that happening with Revolutions controller. It wil let us play in a new, never possible way before (moving great looking pixels around without a conventional joystick). Now all we need to do is to get rid of that 2D screen. VR? Holograms? An elctric buttplug CobbMk2 is talking about? Donno. Possibly some new toy altogether.
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javlar
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Location: Kalmar, Sweden
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Posted: Sat, 8th Oct 2005 05:52 Post subject: |
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nerrd wrote: | As much as I welcome an open ended game SycoShaman is talking about, perhaps with the grfx comparable to this raytraced image, I would like the 'video games' to go in a different direction. Let's start with Pong. Pong was a toy. What made that toy fun was the fact that before you were not able to play in this (moving pixels around) very specific way before. Now this toy is going through it's natural evoulution by improving grfx, sound, speed, realism (more control over faster, better looking pixels). I think the next necessary step for this is toy is to evolve on a deeper level. What that means is change in media(hardware) altogheter, mainly the input and the output part. We see some of that happening with Revolutions controller. It wil let us play in a new, never possible way before (moving great looking pixels around without a conventional joystick). Now all we need to do is to get rid of that 2D screen. VR? Holograms? An elctric buttplug CobbMk2 is talking about? Donno. Possibly some new toy altogether. |
Agreed. There has been no REAL change in gaming for a good while. We still sit by our consoles with our controllers or by our computer with our keyboard/mouse. This has very specific limits when it comes to the amount of things we can actually alter at the same time.
A simple example is that a programmer could easily make a program which allowed you to control an arm with a hand, maybe click a button to make it grip things, and this would be easily accessable by using only a mouse.
But making a similar program where you can move each individual finger is quite impossible. It's very doable in the technical and graphical department but you cant control each finger simultainously (spelling?) with a mouse/keyboard. The step after that is controlling two arms with two hands and ten fingers.
Hopefully the next big controller will be a couple of gloves that allows you to do this in realtime. It's a good step towards VR but i think they can leave the boots out of it cause i dont see a generation of gamers running around in front of their computer 
Gaming - Intel Quad Q9450 @ 3.2GHZ | Radeon HD 4870 X2 2GB | SB X-Fi | PC6400 8GB | 300GB Velociraptor
HTPC - Antec Fusion Remote | AMD Athlon 7850 X2 | PC6400 2GB | 74GB Raptor
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SycoShaman
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Location: Toronto, Canada
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Posted: Sat, 8th Oct 2005 11:35 Post subject: |
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javlar wrote: | nerrd wrote: | As much as I welcome an open ended game SycoShaman is talking about, perhaps with the grfx comparable to this raytraced image, I would like the 'video games' to go in a different direction. Let's start with Pong. Pong was a toy. What made that toy fun was the fact that before you were not able to play in this (moving pixels around) very specific way before. Now this toy is going through it's natural evoulution by improving grfx, sound, speed, realism (more control over faster, better looking pixels). I think the next necessary step for this is toy is to evolve on a deeper level. What that means is change in media(hardware) altogheter, mainly the input and the output part. We see some of that happening with Revolutions controller. It wil let us play in a new, never possible way before (moving great looking pixels around without a conventional joystick). Now all we need to do is to get rid of that 2D screen. VR? Holograms? An elctric buttplug CobbMk2 is talking about? Donno. Possibly some new toy altogether. |
Agreed. There has been no REAL change in gaming for a good while. We still sit by our consoles with our controllers or by our computer with our keyboard/mouse. This has very specific limits when it comes to the amount of things we can actually alter at the same time.
A simple example is that a programmer could easily make a program which allowed you to control an arm with a hand, maybe click a button to make it grip things, and this would be easily accessable by using only a mouse.
But making a similar program where you can move each individual finger is quite impossible. It's very doable in the technical and graphical department but you cant control each finger simultainously (spelling?) with a mouse/keyboard. The step after that is controlling two arms with two hands and ten fingers.
Hopefully the next big controller will be a couple of gloves that allows you to do this in realtime. It's a good step towards VR but i think they can leave the boots out of it cause i dont see a generation of gamers running around in front of their computer  |
Yeah, fuck that...I remember using that nintendo pad thing. they had it out for certain games - where u had to run on it and shit and jump...so stupid and so tiring at the same time...and christ, I like doing shit that is impossible, like Splinter cell type of fantasy shit...I dont wanna have to actually climb a fuckin pole in my house or something to simulate climbing a pipe or rope or something in game...
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nerrd
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Location: Poland / USA
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Posted: Sat, 8th Oct 2005 16:48 Post subject: |
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I agree Syco (can i call you Syco?). We are not specifically saying that you need to run a 100 yard daysh in real life only to pass that stage in the video game. What we are saying is that games are very limited by their hardware. When a developer is making a game, hes making a game for that very specific console/controler (if hes not, look up most of the ported games, you see how bad that works out). He looks at controler and thinks what possibly can he do with it. By now most of the best ideas on how to use that contoler have been done and perfected many times over, which is one of the reasons we have so many 'clone' games. Those ideas just work right, and gamers welcome this familiar feeling from game to game. But this itself limits creativity. Now if you get some new input device that opens up a whole new world of idaes on how to interact with the game. Therefore it opens up a whone new branch of games. Thats just the controler part. If somehow we can find a new output device (tv) it wil push this whole thing even further.
Now is this whole change in the hardware profitable enough for the big N, or Sony or Microsoft is another thing. My guess is no. It's a dirty, money hungry world out there, where whatever sells, is simply copied and pasted, only in different shiny box.
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SycoShaman
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Location: Toronto, Canada
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Posted: Sun, 9th Oct 2005 01:53 Post subject: |
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nerrd wrote: | I agree Syco (can i call you Syco?). We are not specifically saying that you need to run a 100 yard daysh in real life only to pass that stage in the video game. What we are saying is that games are very limited by their hardware. When a developer is making a game, hes making a game for that very specific console/controler (if hes not, look up most of the ported games, you see how bad that works out). He looks at controler and thinks what possibly can he do with it. By now most of the best ideas on how to use that contoler have been done and perfected many times over, which is one of the reasons we have so many 'clone' games. Those ideas just work right, and gamers welcome this familiar feeling from game to game. But this itself limits creativity. Now if you get some new input device that opens up a whole new world of idaes on how to interact with the game. Therefore it opens up a whone new branch of games. Thats just the controler part. If somehow we can find a new output device (tv) it wil push this whole thing even further.
Now is this whole change in the hardware profitable enough for the big N, or Sony or Microsoft is another thing. My guess is no. It's a dirty, money hungry world out there, where whatever sells, is simply copied and pasted, only in different shiny box. |
yeah, syco is fine
Yeah, we need some sort new input devices as the traditionally keyboard and mouse/analog controller is fuckin gettin tiring...but i dont wanna see a change in the industry until they perfect or come close to perfect interaction of the brain and device...i wanna be able to think of something and the character will do it, or i have to do it, but with very minimal physical input.
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Posted: Sun, 9th Oct 2005 05:34 Post subject: |
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Jenni wrote: | The nes was hi-tech compared to the pong game I used to have.
I think the future of video games will have real world graphics indistinguishable from what we see in real life. |
I agree , Jenni .
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Phluxed
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Posted: Sun, 9th Oct 2005 05:38 Post subject: |
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you like to agree with Jenni do you.
Well, I agree with her as well, but what she said is clearly a given. That's all that is being worked towards, more realisitic graphics.
I think the future of 'video' games is based in the world of quantum computing interacting with your neural patterns.
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javlar
Posts: 1921
Location: Kalmar, Sweden
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Posted: Sun, 9th Oct 2005 05:47 Post subject: |
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SycoShaman wrote: | javlar wrote: | nerrd wrote: | As much as I welcome an open ended game SycoShaman is talking about, perhaps with the grfx comparable to this raytraced image, I would like the 'video games' to go in a different direction. Let's start with Pong. Pong was a toy. What made that toy fun was the fact that before you were not able to play in this (moving pixels around) very specific way before. Now this toy is going through it's natural evoulution by improving grfx, sound, speed, realism (more control over faster, better looking pixels). I think the next necessary step for this is toy is to evolve on a deeper level. What that means is change in media(hardware) altogheter, mainly the input and the output part. We see some of that happening with Revolutions controller. It wil let us play in a new, never possible way before (moving great looking pixels around without a conventional joystick). Now all we need to do is to get rid of that 2D screen. VR? Holograms? An elctric buttplug CobbMk2 is talking about? Donno. Possibly some new toy altogether. |
Agreed. There has been no REAL change in gaming for a good while. We still sit by our consoles with our controllers or by our computer with our keyboard/mouse. This has very specific limits when it comes to the amount of things we can actually alter at the same time.
A simple example is that a programmer could easily make a program which allowed you to control an arm with a hand, maybe click a button to make it grip things, and this would be easily accessable by using only a mouse.
But making a similar program where you can move each individual finger is quite impossible. It's very doable in the technical and graphical department but you cant control each finger simultainously (spelling?) with a mouse/keyboard. The step after that is controlling two arms with two hands and ten fingers.
Hopefully the next big controller will be a couple of gloves that allows you to do this in realtime. It's a good step towards VR but i think they can leave the boots out of it cause i dont see a generation of gamers running around in front of their computer  |
Yeah, fuck that...I remember using that nintendo pad thing. they had it out for certain games - where u had to run on it and shit and jump...so stupid and so tiring at the same time...and christ, I like doing shit that is impossible, like Splinter cell type of fantasy shit...I dont wanna have to actually climb a fuckin pole in my house or something to simulate climbing a pipe or rope or something in game... |
I get your drift and i agree to the minimal physical input. All i was saying is that some new controller is needed. And as for the glove-thing, what about a glove instead of the mouse for your right hand. Then the normal keyboard for the rest and a TrackIR or a VR-helmet for looking. That would be kick ass
Btw i use the TrackIR for flight-sims and imo it's the farthest we've come to a new kind of controller.
Gaming - Intel Quad Q9450 @ 3.2GHZ | Radeon HD 4870 X2 2GB | SB X-Fi | PC6400 8GB | 300GB Velociraptor
HTPC - Antec Fusion Remote | AMD Athlon 7850 X2 | PC6400 2GB | 74GB Raptor
Server - Athlon 64 X2 4200+ | Radeon HD 3450 | SB X-Fi | PC5300 2GB | 4TB+ total space
XBOX360 Gamertag: javlarmate
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