Space Rangers HD: A War Apart
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 23rd Oct 2013 08:51    Post subject:
peter980 wrote:
Nice how nobody bordered to nuke this.


Surprising isn't it? Usually protection-triggered games are nuked fairly quickly.

Rean wrote:
http://snk-games.ru/forums/viewtopic.php?f=39&t=1345
this is almost ridiculous lol. i didnt think they would go that far to prevent any kind of piracy. its an overkill for a game nobody knows about


Agreed, but then... that's Eastern Europe for you, always going overboard on anti-piracy protection Laughing
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 28th Oct 2013 01:16    Post subject:
This must be completely mediocre... since release barely a comment on it at all.


intel ultra 7 265k, 64gb ram, 3070
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capretto




Posts: 521
Location: Italy
PostPosted: Mon, 28th Oct 2013 01:50    Post subject:
crossmr wrote:
This must be completely mediocre... since release barely a comment on it at all.


It's not mediocre by any stretch of imagination - Space Rangers 2 is one of the best games I've ever played.

The problem is that the RLD release is still infested with anti-piracy triggers which pretty much make the game unplayble.


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Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
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peter980




Posts: 1977

PostPosted: Mon, 28th Oct 2013 07:44    Post subject:
Some guys on PirateBay reversed engineered how to bypass triggers through Cheat Engine.

Now, if only someone could make proper exe from this...
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 28th Oct 2013 09:21    Post subject:
Aye, it looks like squid830, bananaman and duy1124 have been able to bypass the triggers by using Cheat Engine to modify the memory. If that's possible with CE, let's hope it won't be long before the changes can be baked into the EXE \o/
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Rean




Posts: 60

PostPosted: Mon, 28th Oct 2013 10:48    Post subject:
one of the triggers makes the save file corrupted and unrecoverable, savefile size becomes very large over time and at one point game refuses to load it.

this is the main trigger they need to fix
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madmax17




Posts: 19318
Location: Croatia
PostPosted: Mon, 28th Oct 2013 13:12    Post subject:
Saw one it says "Working crack with anti-piracy triggers disabled. Copy everything in main folder."

Posted today at 12:24.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Tue, 29th Oct 2013 01:10    Post subject:
I just downloaded that and tried it..so far it seems to be working.


intel ultra 7 265k, 64gb ram, 3070
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Tue, 29th Oct 2013 01:24    Post subject:
that file disappeared quickly it seems,why is that? Mad


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Tue, 29th Oct 2013 09:44    Post subject:
No idea, seems to be working otherwise.
I haven't had a chance to play more yet.


intel ultra 7 265k, 64gb ram, 3070
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Tue, 29th Oct 2013 09:47    Post subject:
I just noticed a comment someone claiming it wasn't work..but I just played through the tutorial without issues..no sun damage, no super fast planets or asteroids.


intel ultra 7 265k, 64gb ram, 3070
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madmax17




Posts: 19318
Location: Croatia
PostPosted: Tue, 29th Oct 2013 12:11    Post subject:
Maybe it needs more tweaking if it was removed.
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moosenoodles




Posts: 18411

PostPosted: Tue, 29th Oct 2013 12:21    Post subject:
madmax17 wrote:
Maybe it needs more tweaking if it was removed.


Or its not what it seems Very Happy
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Rean




Posts: 60

PostPosted: Thu, 31st Oct 2013 10:15    Post subject:
soo any news if its working properly?
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gartlan




Posts: 13

PostPosted: Wed, 6th Nov 2013 08:19    Post subject:
Crackfix has appeared on KA Bt site, not able to test this at present but fingers crossed this is legit...
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pxxxxg




Posts: 175

PostPosted: Wed, 6th Nov 2013 11:09    Post subject:
I am playing it with GCW files. 5 years in to the game no issues till now.
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moosenoodles




Posts: 18411

PostPosted: Wed, 6th Nov 2013 12:52    Post subject:
pxxxxg wrote:
I am playing it with GCW files. 5 years in to the game no issues till now.


so you had no issues but now you do?
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pxxxxg




Posts: 175

PostPosted: Wed, 6th Nov 2013 14:01    Post subject:
I have zero issues. It is my bad english only, sorry.
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moosenoodles




Posts: 18411

PostPosted: Wed, 6th Nov 2013 16:26    Post subject:
pxxxxg wrote:
I have zero issues. It is my bad english only, sorry.


dont be sorry I was just trying to clarify the situation Very Happy you would say if you would like to know, " I am playing it with GCW files. 5 years in to the game, no issues even now."

Very Happy
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madmax17




Posts: 19318
Location: Croatia
PostPosted: Fri, 8th Nov 2013 16:15    Post subject:
Seems to be working, I think.. there are a couple of systems with like 12 pirates that just kill me immediately, there is too many of them.
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Rean




Posts: 60

PostPosted: Fri, 8th Nov 2013 19:27    Post subject:
pirates are strong in general, you have to kite them and kill the fastest first
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moosenoodles




Posts: 18411

PostPosted: Fri, 8th Nov 2013 19:33    Post subject:
madmax17 wrote:
Seems to be working, I think.. there are a couple of systems with like 12 pirates that just kill me immediately, there is too many of them.


Enlighten us all on what release version numbers crack etc you are using please Very Happy
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madmax17




Posts: 19318
Location: Croatia
PostPosted: Sat, 9th Nov 2013 10:35    Post subject:
Just what the guy above me said, used the GCW crack Very Happy the one that says 'English', version proly 1.2 or something. To my shock when I started the game it was in Russian, you have to change the language manually via text editor in one of the files to English.
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Airwolf




Posts: 242

PostPosted: Sat, 9th Nov 2013 11:37    Post subject:
To change the language from russian to english, go into the install dir of the game and find lumaemu.ini and change the line "game language" from russian to english. And that's it.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 22nd Nov 2013 15:44    Post subject:
http://steamcommunity.com/games/214730/announcements/detail/1658744521404908459

Quote:

Bug fixes
- Fixed a bug that caused the tutorial script not to start sometimes;
- During the tutorial it is no longer required to visit the government at a planet where you need to sell medicine;
- Fixed a bug when sold goods weren't counted for a tutorial quest and one of Khan rank special missions;
- At the “Khan” rank special mission (filmmaking) the ruler now deals only minor damage during his fight with Bambays;
- Fixed missing ship names at ship hiring special mission for achieving Khan rank;
- Fixed various text mistakes and mistypes;
- All acrynic equipment and micromodules bonuses descriptions were reworked to make them clearer;
- Manual update and other minor fixes.

Balance changes
- Reduced the amount of pirate rank score given for destruction of Coalition bases;
- AI logic for choosing the hulls, equipment, micromodules and loot spending has been significantly reworked;
- AI equipment generation mechanism at planets and space stations has been reworked, also the advanced adjustment option for availability of large-sized hulls to Coalition and pirate ships has been removed;
- Pirate AI is updated, now they can run from their systems instead of fighting till the end;
- Cowardice of peaceful ships was increased, now they are more likely to accept aggressor’s demands;
- If there is only one military base left, it will not jump to dominator systems anymore;
- Electronic cutter and Flow Blaster now can be dropped by destroyed dominators at galactic tech level (GTL) 3 instead of 4;
- Amount of experience given for system liberation has been reduced;
- Durability of an item can be seen as an absolute value now. Durability bar size is now proportional to item durability;
- Durability and other parameters of various hull series and acrynic equipment has been adjusted;
- Pirate generation mechanism has been adjusted: if they have only a few systems under control, less but better equipped pirate ships will be built;
- “Shadow of Empire” now has 3 weapon slots instead of 5;
- Planetary battle bonuses have been rebalanced. Now the global game difficulty will also proportionaly affect friendly fire level for player robots. The bonuses themselves were increased, but mission reward for playing with bonuses has been reduced.

Additions
- Two new dominator ship types with unique capabilities, Klig and Bertor, were added to the game. See details in the manual;
- Micromodules dropped into space are now amimated;
- Search function has been updated – now it’s possible to use multiple words in a search, so it’s easier to find modified weapons and items. Search results include item durability;
- Copy protection lock from English dat file has been removed and new options for modders were added.

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