XCOM: Enemy Unknown
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PickupArtist




Posts: 9900

PostPosted: Sat, 5th Oct 2013 23:19    Post subject:
20 euros enemy within on gmg with this code GMG25-J2566-L2GHZ

but 20 euro for just what looks to be a beefy dlc , dont think illy buy it, 7-9 euros my limit fo beefy dlc
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dodger2020




Posts: 3537

PostPosted: Sun, 6th Oct 2013 01:59    Post subject:
The camera system is retarded. If you have a 3d game, allow me to rotate the camera freely and not fucking lock it in 90 degree increments. Morons.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sun, 6th Oct 2013 02:19    Post subject:
dodger2020 wrote:
The camera system is retarded. If you have a 3d game, allow me to rotate the camera freely and not fucking lock it in 90 degree increments. Morons.



BUT THAT'S NOT CINEMATIC ENOUGH!!!! Rage


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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Sun, 6th Oct 2013 02:19    Post subject:
4treyu wrote:
Doh! wrote:
4treyu wrote:
Would you recommend I wait for this expansion before playing the game for the first time?

Something tells me Firaxis is pulling a Civ 5 here again where the game finally became awesome and complete with the late expansions


Doh! wrote:

Why not try it first? I would say its already awesome.


4treyu wrote:
Thanks for the suggestion but no, I don't believe in "try first" unless it's about making a hard decision of buying or not buying a game. I'll just play the full thing when the time is right Smile


Why even ask then? Stop wasting my time and making assumptions of a game you havent played.




It seems that you didn't quite understand my question Wink


Your question was if you should wait because the expansion expanded the main game right? I said it was already awesome and that you should try it before commenting about how it will be alot better with the expansion like CIV5 did.

The expansion brings new things to the table yes, but I would still rather complete the base game and then have another run with the expansion. This game deserves more than one playthrough if its in your alley.

So no I do not understand why you would flat out say no, when you just asked the question above.
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4treyu




Posts: 23122

PostPosted: Sun, 6th Oct 2013 04:07    Post subject:
Doh! wrote:

The expansion brings new things to the table yes, but I would still rather complete the base game and then have another run with the expansion.


Ok, that right there is the key to this. I just don't have time to play the game twice in a short period of time. I play (or try to play) many other games and I can't afford to spend 17 out of 24 hours a day playing multiple games so I need to dose it right.

I should have cleared that up right from the start Smile
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VGAdeadcafe




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PostPosted: Sun, 6th Oct 2013 16:27    Post subject:
What happens if I ignore a council mission for a while ? Because I really need a satellite uplink and more satellites ...
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madmax17




Posts: 19315
Location: Croatia
PostPosted: Sun, 6th Oct 2013 16:30    Post subject:
Missions don't stay up forever and the council missions can result in a decrease in panic so.. I dunno what that has to do with satellites.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 6th Oct 2013 16:32    Post subject:
I thought maybe I could delay the game's advance so that I don't meet too powerful enemies too soon.
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DCB




Posts: 5410

PostPosted: Sun, 6th Oct 2013 16:43    Post subject:
You can delay the story advancing by not doing priority missions. They have no time limit. Council missions have a time limit but do not advance the story.
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VGAdeadcafe




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PostPosted: Sun, 6th Oct 2013 16:58    Post subject:
Aha, so I can delay the alien capture for a good while.
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DCB




Posts: 5410

PostPosted: Sun, 6th Oct 2013 17:26    Post subject:
Yes, but all the tech advances are tied to priority missions, so you'll only get so far before you have to do one to get the next wave of stuff. It is quite useful though at a couple of junctures to allow you to build up your gear, stockpile resources, train up new recruits, etc.
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madmax17




Posts: 19315
Location: Croatia
PostPosted: Sun, 6th Oct 2013 18:13    Post subject:
Ah the main missions you mean, I delayed them a few times so I could focus on advancing (like simply not building whatever I had to), made the last mission to easy, complete destruction.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Thu, 10th Oct 2013 09:29    Post subject:
http://www.rockpapershotgun.com/2013/10/09/hands-on-xcom-enemy-within/

Will wait for the DLC to be on Steam sale (probably summer). Perfect time to replay the game in the state it should have been from the start.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 10th Oct 2013 12:34    Post subject:
madmax17 wrote:
Ah the main missions you mean, I delayed them a few times so I could focus on advancing (like simply not building whatever I had to), made the last mission to easy, complete destruction.


Certainly useful to delay the story while building up psy powers for soldiers.
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DCB




Posts: 5410

PostPosted: Thu, 10th Oct 2013 12:56    Post subject:
Speaking of psy powers, don't forget to research the psy suit and equip it on your best psy char. Every time I forget and wonder why I can't launch the final mission....
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Thu, 10th Oct 2013 14:59    Post subject:
VonMisk wrote:
http://www.rockpapershotgun.com/2013/10/09/hands-on-xcom-enemy-within/

Will wait for the DLC to be on Steam sale (probably summer). Perfect time to replay the game in the state it should have been from the start.


but it's an expansion, not DLC. Wink

And Firaxis said all of the fixes and tweaks coming with EW will be available to the original XCom.

If base defense truly is in there, that would make it all worthwhile.
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dsergei




Posts: 4051
Location: Moscow, Russia
PostPosted: Thu, 10th Oct 2013 15:11    Post subject:
My guess is that it's just one plot mission in the Exalt storyline.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 18th Oct 2013 01:13    Post subject:
http://www.shacknews.com/article/81614/xcom-enemy-within-adds-save-scum-option-for-players-that

You can set the option so that saving/loading resets the random seed so you're not locked into the pre-rolled Win/Lose state during each round. Helps "save scummers" but I really don't like the implication that someone is SCUM because they play differently to others, that's a pretty shitty mindset from TwatNews.
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MisterBear




Posts: 940

PostPosted: Fri, 18th Oct 2013 01:45    Post subject:
Site was quoting lead disainer. If you go to original source you can see that lead disainer sayd it, i don't really care, i have heard that term before and i think it is the 'official' term for that. Its nothing personal, many people use that term for this kind of save/load abuse. Smile


Last edited by MisterBear on Fri, 18th Oct 2013 01:49; edited 1 time in total
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Fri, 18th Oct 2013 01:47    Post subject:
sabin1981 wrote:
http://www.shacknews.com/article/81614/xcom-enemy-within-adds-save-scum-option-for-players-that

You can set the option so that saving/loading resets the random seed so you're not locked into the pre-rolled Win/Lose state during each round. Helps "save scummers" but I really don't like the implication that someone is SCUM because they play differently to others, that's a pretty shitty mindset from TwatNews.


If you want the above result, you just do something else with your characters. But hey its single player...

Less than a month to go!
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 18th Oct 2013 01:49    Post subject:
MisterBear wrote:
Site was quoting lead disainer. If you go to original source you can see that lead disainer sayd it, i don't really care, i have heard that term before and i think it is the 'official' term for that, its nothing personal, many people use that term for that kind of save/load abuse. Smile


Nowhere on the original article does the designer call anyone scum nor even hint at it. The afterword came from TwatNews who said "So, feel free to abuse the save system in Enemy Within. Just be mindful that Firaxis won't think very highly of you. There is a reason why it's called scum, after all." Though it still doesn't change the fact that it's a shitty description. Alec on RPS has a point though;

~edit~

Ah wait, my apologies; I see the RPS quote about Jack Solomon "It’s called Save Scum, in honour of what Jake Solomon likes to call players who do this." What a cunt.

Quote:

Won’t affect me, though I am convinced that something’s been done to ensure an inflated number of misses on shots with 90% and above chances – I’d miss on 95% shots far more often than I would on 60 or 70 percenters.


I experienced the same thing when I was playing XCOM; I'd miss FAR more shots with 90%+ chance to hit, than I did with ones that were 70%


Last edited by sabin1981 on Fri, 18th Oct 2013 01:55; edited 1 time in total
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MisterBear




Posts: 940

PostPosted: Fri, 18th Oct 2013 01:55    Post subject:
Oh ok, i misunderstood then, i tought you were mad at the term. I didn't see the afterword at first. Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 18th Oct 2013 01:56    Post subject:
Oh I am. I think it's pathetic derogatory bullshit that little shits like to throw around in order to feel superior. I *don't* abuse save/load, but even if I *chose* to do that, it wouldn't give anyone else the right to call me "scum" over it. It's the mindset of a pretentious twat.

"It’s called Save Scum, in honour of what Jake Solomon likes to call players who do this."

So we design a fundamentally broken system that predetermines the outcome before you've even made your move, but if you try and get around that we'll call you scum
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DCB




Posts: 5410

PostPosted: Fri, 18th Oct 2013 04:15    Post subject:
I never understood the bullshit to do with reloading a save to get an optimal outcome. It's a single player game, who gives a fuck how someone chooses to play it? It's the same as using cheats or a trainer; people should be free to enjoy a game however they want, without anyone - including the developer - dictating the terms under which fun is allowed.
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HubU
VIP Member



Posts: 11353

PostPosted: Fri, 18th Oct 2013 05:36    Post subject:
DCB wrote:
I never understood the bullshit to do with reloading a save to get an optimal outcome. It's a single player game, who gives a fuck how someone chooses to play it? It's the same as using cheats or a trainer; people should be free to enjoy a game however they want, without anyone - including the developer - dictating the terms under which fun is allowed.




"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 18th Oct 2013 12:57    Post subject:
DCB wrote:
I never understood the bullshit to do with reloading a save to get an optimal outcome. It's a single player game, who gives a fuck how someone chooses to play it? It's the same as using cheats or a trainer; people should be free to enjoy a game however they want, without anyone - including the developer - dictating the terms under which fun is allowed.


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kumkss




Posts: 4834
Location: Chile
PostPosted: Fri, 18th Oct 2013 17:03    Post subject:
+1

As an old gamer, I hate games that only permit to save at some "checkpoints". Game shall be awesome to continue my play under that mandate. And only a few have that awesomes.

Maybe this game will be one of those games? I remember having a great time playing it the first and only time i've played it... And yes, I remember to saving and loading a lot. Razz
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Wed, 23rd Oct 2013 15:17    Post subject:


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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warriormax
Banned



Posts: 3644

PostPosted: Wed, 23rd Oct 2013 15:52    Post subject:
The customization addons from the Slingshot DLC will be available in the Enemy Within right? I mean not that they are featured in EW, but if you have the Slingshot DLC you can use those in EW.
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LOLBULLSHIT




Posts: 34

PostPosted: Wed, 23rd Oct 2013 16:00    Post subject:
Wish it would be available now... and be way cheaper Laughing
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