The Dark Mod (Standalone Thief mod)
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Kein
Banned



Posts: 6101

PostPosted: Wed, 9th Oct 2013 01:56    Post subject:
Of all the platform/engines - why Doom3/ID?

I dun get it.
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Wed, 9th Oct 2013 02:08    Post subject:
Kein wrote:
Of all the platform/engines - why Doom3/ID?

I dun get it.

I believe they initially chose it because of the advanced dynamic lighting/shadows system, then after some years it obviously became quite obsolete, but still good enough for this kind of gameplay in my opinion. Razz
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Wed, 9th Oct 2013 12:25    Post subject:
This looks absolutely fantastic!

Couldn't have come at a better time, now that I am nearing the end of Thief 1 Gold. Smile

http://www.pcgamer.com/2013/10/09/the-dark-mod-gets-standalone-release-thief-inspired-fps-now-playable-without-doom-3/



You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Bendi




Posts: 3397

PostPosted: Wed, 9th Oct 2013 12:30    Post subject:
Heh, great Smile A proper Thief (well, Thief-like) game, now finally standalone.


sin317 wrote:

typical jew comment
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Wed, 9th Oct 2013 12:37    Post subject:
I wonder if one can JUMP in this one... Smug


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Bendi




Posts: 3397

PostPosted: Wed, 9th Oct 2013 12:45    Post subject:
What are you thinking, make Gar....errr...a completely new person jump like a maniac? That would break tha immershun.


sin317 wrote:

typical jew comment
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flipp




Posts: 1972

PostPosted: Wed, 9th Oct 2013 12:57    Post subject:
Can't remember that I had to jump in Thief 3, also I can only remember to make a jump in the training mission in this game/mod. Why would I even jump, it makes just too much noise if you are going for a stealth only playstyle. Mostly you are using the "climb" feature, which I guess will be the mechanic used in Thief 4. Too big fuzz about a feature removed that is not even needed.

e:
here's a changelog: http://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-20-standalone

main page is under heavy load/offlne right now, so this might come in handy


Last edited by flipp on Wed, 9th Oct 2013 12:59; edited 1 time in total
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The_Zeel




Posts: 14922

PostPosted: Wed, 9th Oct 2013 12:59    Post subject:
awesome, a proper new thief game Very Happy
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Wed, 9th Oct 2013 13:31    Post subject:
does it have a story? i took a quick look and it seems it's just different missions.which is OK, I guess, but, hey, having a story related to all these missions would be nice.


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Bendi




Posts: 3397

PostPosted: Wed, 9th Oct 2013 16:27    Post subject:
Not right now, but there could be one. I think it was planned for the standalone version as a later goal.


sin317 wrote:

typical jew comment
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Kein
Banned



Posts: 6101

PostPosted: Wed, 9th Oct 2013 16:32    Post subject:
It's not just you! http://www.thedarkmod.com looks down from here.

Check another site?
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Cohan




Posts: 26

PostPosted: Wed, 9th Oct 2013 17:35    Post subject:
Kein wrote:
It's not just you! http://www.thedarkmod.com looks down from here.

Check another site?


Hard to believe there's so many old taffers playing video games that would bring the site to its knees.

reddit has a torrent up;
http://www.reddit.com/r/Games/comments/1o0ck5/the_dark_mod_20_standalone_now_released/

magnet:?xt=urn:btih:c88dcde604cabbdf6913e0171ce759e878eedf2f&dn=tdm%5Fwin.zip&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80%2Fannounce
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dodger2020




Posts: 3537

PostPosted: Wed, 9th Oct 2013 18:20    Post subject:
Cohan wrote:
Kein wrote:
It's not just you! http://www.thedarkmod.com looks down from here.

Check another site?


Hard to believe there's so many old taffers playing video games that would bring the site to its knees.

reddit has a torrent up;
http://www.reddit.com/r/Games/comments/1o0ck5/the_dark_mod_20_standalone_now_released/

magnet:?xt=urn:btih:c88dcde604cabbdf6913e0171ce759e878eedf2f&dn=tdm%5Fwin.zip&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80%2Fannounce


Slowest torrent ever! After 5 minutes I was getting about 15KB/s.

edit: the one on TPB was even slower . wtf.
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Wed, 9th Oct 2013 18:22    Post subject:
1.5 MB/s from TPB atm.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Wed, 9th Oct 2013 23:04    Post subject:
All the downloadable single missions that are compatible with the Release 2.0:

http://wiki.thedarkmod.com/index.php?title=Missing_assets_by_map#READY_FOR_2.0_RELEASE
Have fun Very Happy

edit:
Thanks for the torrent Cohan, I can actually download it at decent speed now Smile
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Interinactive
VIP Member



Posts: 29461

PostPosted: Thu, 10th Oct 2013 01:15    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:55; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Thu, 10th Oct 2013 01:41    Post subject:
Interinactive wrote:
A lot of those are 404ing Crying or Very sad

FUUU, true that
There are some mirrors on the official forums: http://forums.thedarkmod.com/forum/57-fan-missions/ (you'll have to search for the threads manually though Razz)
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sat, 12th Oct 2013 13:38    Post subject:
for the mod it has most user unfriendly controls ever
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Kein
Banned



Posts: 6101

PostPosted: Sun, 13th Oct 2013 19:14    Post subject:
Yeah, some controls are weird.

Physics as well. If there is a small box and it is surrounded by few bottles - good luck trying to drag it out. In HL it would just push the bottles, but here these glass spires stand as indestructible and unmovable fortress.

But overall it looks kinda decent. Problem is - it just bunch of unrelated missions. It would be better if they took another year and made a small campaign at least.
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Mon, 14th Oct 2013 05:27    Post subject:
Kein wrote:
Yeah, some controls are weird.

Physics as well. If there is a small box and it is surrounded by few bottles - good luck trying to drag it out. In HL it would just push the bottles, but here these glass spires stand as indestructible and unmovable fortress.

But overall it looks kinda decent. Problem is - it just bunch of unrelated missions. It would be better if they took another year and made a small campaign at least.

There's this wip campaign which looks really great (it's ~half the lenght of Thief Gold), but as you can see unfortunately there isn't a release date yet:

http://forums.thedarkmod.com/topic/13280-announcing-the-crucible-of-omens-a-campaign-for-the-dark-mod/

Also this one is the first of a series of connected missions: http://forums.thedarkmod.com/topic/14214-fan-mission-in-the-north-by-grayman-20121020/ (should be released soonish)

So yeah, only single missions for now Razz. Some of them are quite long though. *it's something*
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 14th Oct 2013 05:30    Post subject:
It's the same with most user-created content, you get samples and small singular missions, but nothing grand or expansive. I guess that's the downside to progressing technology and visuals, the complexity and time cost that comes with the territory - gone are the days where DoomED and Worldcraft were the king and any bedroom coder could knock up a few dozen levels or a TC in a matter of weeks or months, now you're lucky if you're not waiting years as the level of skill and dedication required for making truly epic-sized mods is pretty much that which you'd normally be paid an epic-sized sum of money for as a programmer for EA or ID Laughing Crying or Very sad TDM started development in 2004, had its first release in 2008 and is now standalone five years later in 2013. That's nearly a DECADE of development time.. for a fan-mod... doesn't it just make your testicles shrivel up in horror at that? Laughing

Just so there's no misunderstanding; please don't get me wrong, I'm not knocking modders in ANY way, I have nothing but respect for all they accomplish and that respect grows in part because of the reasons above. The skill, time, dedication, talent and love for the respective games, skill enough to put together mods like this, is staggering.
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Mon, 14th Oct 2013 05:52    Post subject:
Exactly, creating really good (and meaty) unofficial expansions by using complex 3D engines is an incredibly tough task, they require an insane amount of work and cooperation for people who do it in their free time.
So many promising mods have disappeared because of that reason, and it's a real shame. However, some great ones eventually manage to get released after years and years and years, like The Nameless One for Deus Ex (7), Nehrim (~4 I think), Black Mesa Forever Drooling and so on, which instantly make the long wait worthwhile.



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Wed, 23rd Oct 2024 19:28; edited 2 times in total
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beyondthesun




Posts: 275

PostPosted: Wed, 16th Oct 2013 22:22    Post subject:
Just wanted to chime in, you guys should really try the fan mission called Requiem if you didn't already. Huge, richly detailed level, amazing storytelling and music, with a very atmospheric mood. One of the best missions that the Dark Mod has to offer, I can't recommend it enough.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 16th Oct 2013 22:27    Post subject:
Nice one, thank you bud!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 6th Feb 2017 06:52    Post subject:
On Steam Greenlight now:
http://steamcommunity.com/sharedfiles/filedetails/?id=858048394


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 15th Feb 2017 18:35    Post subject:



Looks much better than when i tried this mod a few years ago.
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beyondthesun




Posts: 275

PostPosted: Wed, 15th Feb 2017 19:42    Post subject:
Everyone who likes the classic Thief series gameplay mechanics should give this a try when it hits Steam. There are some really amazing missions that shouldn't be missed, like "Requiem" and "A House of Locked Secrets".

Also version 2.05 just got released:

http://www.thedarkmod.com/posts/announcing-the-release-of-tdm-2-05/
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Sun, 3rd Feb 2019 15:13    Post subject:
There is a new release available (2.07) which fixes many technical issues and adds enhancements as well (including AI, mantling etc.), pretty interesting. Very Happy

Quote:
- Soft Shadows with real MSAA
- Multi-Core without Crashes
- Glass effects with no line artifacts
- Bumpmap artifacts eliminated
- EFX Reverb only where it belongs
- Mission Statistics Fixed


Full changelog: http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.07

Download: http://www.thedarkmod.com/download-the-mod/
Missions/levels: http://www.thedarkmod.com/missions/
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sun, 3rd Feb 2019 15:32    Post subject:
Pretty neat, will check out!
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Tue, 7th Feb 2023 16:38    Post subject:
Just a small heads up, there's a new version available that (finally) fixes quite a few long-standing bugs and improves the lighting, performance, AI and so on. Good stuff: https://www.thedarkmod.com/posts/the-dark-mod-2-11-has-been-released/
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