I believe they initially chose it because of the advanced dynamic lighting/shadows system, then after some years it obviously became quite obsolete, but still good enough for this kind of gameplay in my opinion.
Can't remember that I had to jump in Thief 3, also I can only remember to make a jump in the training mission in this game/mod. Why would I even jump, it makes just too much noise if you are going for a stealth only playstyle. Mostly you are using the "climb" feature, which I guess will be the mechanic used in Thief 4. Too big fuzz about a feature removed that is not even needed.
does it have a story? i took a quick look and it seems it's just different missions.which is OK, I guess, but, hey, having a story related to all these missions would be nice.
Physics as well. If there is a small box and it is surrounded by few bottles - good luck trying to drag it out. In HL it would just push the bottles, but here these glass spires stand as indestructible and unmovable fortress.
But overall it looks kinda decent. Problem is - it just bunch of unrelated missions. It would be better if they took another year and made a small campaign at least.
Physics as well. If there is a small box and it is surrounded by few bottles - good luck trying to drag it out. In HL it would just push the bottles, but here these glass spires stand as indestructible and unmovable fortress.
But overall it looks kinda decent. Problem is - it just bunch of unrelated missions. It would be better if they took another year and made a small campaign at least.
There's this wip campaign which looks really great (it's ~half the lenght of Thief Gold), but as you can see unfortunately there isn't a release date yet:
It's the same with most user-created content, you get samples and small singular missions, but nothing grand or expansive. I guess that's the downside to progressing technology and visuals, the complexity and time cost that comes with the territory - gone are the days where DoomED and Worldcraft were the king and any bedroom coder could knock up a few dozen levels or a TC in a matter of weeks or months, now you're lucky if you're not waiting years as the level of skill and dedication required for making truly epic-sized mods is pretty much that which you'd normally be paid an epic-sized sum of money for as a programmer for EA or ID TDM started development in 2004, had its first release in 2008 and is now standalone five years later in 2013. That's nearly a DECADE of development time.. for a fan-mod... doesn't it just make your testicles shrivel up in horror at that?
Just so there's no misunderstanding; please don't get me wrong, I'm not knocking modders in ANY way, I have nothing but respect for all they accomplish and that respect grows in part because of the reasons above. The skill, time, dedication, talent and love for the respective games, skill enough to put together mods like this, is staggering.
Exactly, creating really good (and meaty) unofficial expansions by using complex 3D engines is an incredibly tough task, they require an insane amount of work and cooperation for people who do it in their free time.
So many promising mods have disappeared because of that reason, and it's a real shame. However, some great ones eventually manage to get released after years and years and years, like The Nameless One for Deus Ex (7), Nehrim (~4 I think), Black Mesa Forever and so on, which instantly make the long wait worthwhile.
Just wanted to chime in, you guys should really try the fan mission called Requiem if you didn't already. Huge, richly detailed level, amazing storytelling and music, with a very atmospheric mood. One of the best missions that the Dark Mod has to offer, I can't recommend it enough.
Everyone who likes the classic Thief series gameplay mechanics should give this a try when it hits Steam. There are some really amazing missions that shouldn't be missed, like "Requiem" and "A House of Locked Secrets".
There is a new release available (2.07) which fixes many technical issues and adds enhancements as well (including AI, mantling etc.), pretty interesting.
Quote:
- Soft Shadows with real MSAA
- Multi-Core without Crashes
- Glass effects with no line artifacts
- Bumpmap artifacts eliminated
- EFX Reverb only where it belongs
- Mission Statistics Fixed
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