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moosenoodles




Posts: 18411

PostPosted: Mon, 10th Jun 2013 17:29    Post subject:
Bushwacka..

If you look at these fits from the uniwiki 3 out of 4 fits are leaving the 4th mid slot empty even lol..

http://wiki.eveuniversity.org/Rupture
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 11th Jun 2013 01:16    Post subject:
moosenoodles wrote:
Bushwacka..

If you look at these fits from the uniwiki 3 out of 4 fits are leaving the 4th mid slot empty even lol..

http://wiki.eveuniversity.org/Rupture

~loluniwiki~
may wanna prod them to update their fits to post retribution patch, considering quite a bunch of people looks there for fits

/edit: what sort of ruppy are you looking for btw? or rather, which purpose besides going up in flames Laughing


Last edited by bushwacka on Tue, 11th Jun 2013 01:33; edited 1 time in total
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 11th Jun 2013 01:32    Post subject:
Phil2003 wrote:
bushwacka wrote:
Phil2003 wrote:
Im always buffled by people that so deeply understand the game mechanics of eve. I played about a year on and off, but never had the patience to actually read manuals... Philosopheraptor

there's your manual:

1. get moneyz
2. look for decent fit on failheap or just anywhere that isn't battleclinic/official forums
3. fit ship
4. derp it into someone's face
5. ???
6. PROFIT!


Yeah right, in 0.0 maybe... oh wait, you rather fly into a bubble then meeting someone alone, who has loot thats worth it and w/o skill and ship to defend himself or retreat...

first off, i kinda dislike zerosec.
second, me landing in bubbles usually turns out to be rather funny since sabres are squishy, at least as long as the other guys aren't faggots who bring falcon alts for their falcon alts
third, the victim doesn't need to be alone. seperating small gangs up to entire fleets is possible, fun and adds a nice extra layer of strategy
fourth, loot? nobody pvps for fucking loot, and blingy ships are few and far inbetween. whatever drops from people i explode is a nice bonus and i think my pvp "career" actually turned a tiny profit, but that's also because i'm the scrooge mcduck of eve who has a 100 bil NAV, but still likes to fly t1 frigs.
fifth, i always like it if my opponent has skill since even if i explode, i learn from that and it usually turns out to be an awesome fight.

anyway, what i meant to say was that it really is as simple as those steps. pick a ship and fit that suits your playstyle and preferably has a wide range of ships it could kill, go roaming and throw it into the first fucking thing you see on dscan. try not to fail too badly and learn from that. worked for me and probably everyone else who isn't bad at eve.
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moosenoodles




Posts: 18411

PostPosted: Tue, 11th Jun 2013 10:56    Post subject:
bushwacka wrote:
moosenoodles wrote:
Bushwacka..

If you look at these fits from the uniwiki 3 out of 4 fits are leaving the 4th mid slot empty even lol..

http://wiki.eveuniversity.org/Rupture

~loluniwiki~
may wanna prod them to update their fits to post retribution patch, considering quite a bunch of people looks there for fits

/edit: what sort of ruppy are you looking for btw? or rather, which purpose besides going up in flames Laughing


I was using running up another toon for later use or sale, never flew minmatar before and there was a mission or mercy that was a bit of an alpha strike pain in the ass in simple lvl2 missions, but stuck me as odd as never had problems with those lvl missions ever, could just breeze through them.

anyhow apparently rupture was way to go for lvl 2's and for low skills and working backwards from this or to this fit was mentioned.

High slot :
4x 650mm Artillery Cannon II
1x Rapid Light Missile Launcher II

Medium slot :
2x Large Shield Extender II
1x 10MN Afterburner II
1x Adaptive Invulnerability Field II

Low slot :
2x Shield Power Relay II
2x Tracking Enhancer II
1x Power Diagnostic System II

Rig slots :
2x Medium Core Defense Field Purger II
1x Medium Anti EM Screen Reinforcer II

Drone :
1x Medium Combat Drone
4x Light Combat Drone

I was used to with other races just zipping around it all in frigates and destroying it all but I could not pull that off in this mission and thought something was odd, or eve had changed a ton of late etc etc..

anyhow pissed me off, lvl2's man ffs nub Very Happy
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 11th Jun 2013 17:15    Post subject:
looks good (bit anemic in the dps department though), but who the fuck fits t2 rigs on a t1 cruiser Laughing
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moosenoodles




Posts: 18411

PostPosted: Tue, 11th Jun 2013 18:22    Post subject:
bushwacka wrote:
looks good (bit anemic in the dps department though), but who the fuck fits t2 rigs on a t1 cruiser Laughing


true, this toon only has 650.000 sp as well right now Very Happy give it 2 mnths be up to scratch.

I just got her into a gnosis as well cap stable with dual t2 med rep's and an almost across all structure types 60 percent resists..

some goooood loots from that new hacking game shite!...

I like the randomness and lottery of what you might get now in a can....

http://i.imgur.com/7cszaNh.jpg
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 11th Jun 2013 19:19    Post subject:
any estimate of your isk/hour doing hacking sites, also is the new system actually fun?
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moosenoodles




Posts: 18411

PostPosted: Tue, 11th Jun 2013 19:28    Post subject:
bushwacka wrote:
any estimate of your isk/hour doing hacking sites, also is the new system actually fun?


the new system is much more fun it has to be because before I got fed up with it and now I enjoy it.. some dont, but the puking of the cans out the site ( some new things model wise to look at also btw ) is rather amusing and u are double clicking them to drag them in one by one hoping you at least pick good cans and the ones left you dont manage and explode are not the ones carrying something rare Very Happy

I have no real estimation of isk/hour, but an ex red alliance member who I know from my way here in uk is doing mighty fine in null sec. And hes not able to do much of late but still managed to pull in 500 mill in 3 days, and you have to remember thats not playing much at all the odd site back and forth with family shit etc.... so for real casual and hes still getting his feat wet with it thats not bad if you can pull a mnths sub like that and enjoy doing it.

He is in a fully fitted tengu of course with 500mill in his head plugins alone lol. Very Happy

thnk ill switch to AC's as well on the gnosis before I get heavy missiles on it.. think missiles is way to go though and fit it like a tengu/loki.. end up with 45km falloff and critting at 20-25km :O

so much training.. meh..
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grimmmy




Posts: 1014
Location: London
PostPosted: Tue, 11th Jun 2013 21:31    Post subject:
bushwacka wrote:
any estimate of your isk/hour doing hacking sites, also is the new system actually fun?


The new system is so much more fun. It's kinda restored some of my faith in PvE. The spew cans take a little time getting used to and at first I hated them but now I find I get about 40mill per site (data and relic sites which don't have npc's anymore).

In terms of normal anoms, I've found I make about 2 million per minute in null + loot/salvage but that's on the assumption that it's relatively quiet and I can pull out a big ship. If it's not quiet then well, pvp all the way.

Manufacturing also got good in null. The ore changes mean it's not impossible to to get lower minerals. I think it now takes 30 large sites to build a capital (as opposed to something like 140 before patch).
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moosenoodles




Posts: 18411

PostPosted: Mon, 17th Jun 2013 21:30    Post subject:
Finishes 2013-06-21 12:14
3d 16h 45m 40s
Skill In Training
Minmatar Frigate (2x)
Level 5 Level 4
3d 16h 45m 40s

WaAaAhHhhh!!!! fuck youuuuu Neutral

heheh .. ugh...
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 18th Jun 2013 17:07    Post subject:
so i tried the new exploration too...and yeah, the new system is far more enjoyable, especially if you drag along an inty to rape rival explorers Laughing

only problem imo is that T2 analyzers (2 weeks training time for each, fuck you ccp) make the difference between burning through difficult containers and just getting stuck, since even though it may look like it, for the most part there is fuck all strategy involved.

stopped doing it though when i dragged my loot back, only to see that decryptor prices have plummeted and buying a 2 weeks stock of those for invention Very Happy
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moosenoodles




Posts: 18411

PostPosted: Tue, 18th Jun 2013 17:12    Post subject:
bushwacka wrote:
so i tried the new exploration too...and yeah, the new system is far more enjoyable, especially if you drag along an inty to rape rival explorers Laughing

only problem imo is that T2 analyzers (2 weeks training time for each, fuck you ccp) make the difference between burning through difficult containers and just getting stuck, since even though it may look like it, for the most part there is fuck all strategy involved.

stopped doing it though when i dragged my loot back, only to see that decryptor prices have plummeted and buying a 2 weeks stock of those for invention Very Happy


are you refering to cargo scanning? whats this t2 analyzer thing about Very Happy
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Taffelost




Posts: 798

PostPosted: Tue, 18th Jun 2013 21:20    Post subject:
bushwacka wrote:
first off, i kinda dislike zerosec.
second, me landing in bubbles usually turns out to be rather funny since sabres are squishy


Nothing like fitting up a Caracal with Rapid Assault Launchers, a web and landing "accidentally" in a gate camp bubble. Then you start burning away in the opposite direction while all their expensive frigs try to catch you. When they're on top of you you're 40-50km away from their heavy hitters and you manage to kill 2-3 of their expensive frigs before you warp off or die. Your ship shoudl cost less than 10m. One of their frigs can easily cost between 60-100m. I've done that many times. Killed loads of Sabres that way too.

The problem with setting up a gatecamp is that you're giving the initiative to the other party. They know where you are, they know what ships you have and they can engage on their terms. People seldom can be arsed playing with gatecamps that's all. Fit up a Tornado with artillery and a cloak, use a covert ops alt for different warp-ins every time and cloak your nado just off-grid. Then when they start killing some fool warp in and alpha something and warp off. That's great fun. If they use bombers you can fit up a Cynabal with 720's. Bombers usually pop with just one salvo. I love fucking with gate camps.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 18th Jun 2013 21:37    Post subject:
i meant "funny" in a positive way. and "squishy" as in "goes down faster than a hooker in an alley (especially if doublebubble)". Wink

and i know how to handle kiting fleets in nanoships, but thx for reminding me to try out the crapacal, which is one of the few ships i never really gave a chance before.

maybe it's because of some traumata thx to fucking around in curse during primetime, but i just don't feel the desire to go back to nullsec anytime soon. same with WHs, for some reasons i get feelings of claustrophobia in them and yes i know it's god damn illogical Laughing lowsec is warm and cozy and especially since i'm rusty and didn't keep up with current meta and ship changes for the last year or so, i think i'll just stick to lowsec, while dipping my toes in the waters of nullsec from time to time.
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 18th Jun 2013 21:40    Post subject:
moosenoodles wrote:
bushwacka wrote:
so i tried the new exploration too...and yeah, the new system is far more enjoyable, especially if you drag along an inty to rape rival explorers Laughing

only problem imo is that T2 analyzers (2 weeks training time for each, fuck you ccp) make the difference between burning through difficult containers and just getting stuck, since even though it may look like it, for the most part there is fuck all strategy involved.

stopped doing it though when i dragged my loot back, only to see that decryptor prices have plummeted and buying a 2 weeks stock of those for invention Very Happy


are you refering to cargo scanning? whats this t2 analyzer thing about Very Happy

the data/relic analyzers. the virus coherence bonus is negligible, but the +10 strength makes quite a difference between 1- or 2-shotting (or 2/3) a defense node, especilly if it's one (antivirus iirc?) with 70/40
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moosenoodles




Posts: 18411

PostPosted: Tue, 18th Jun 2013 22:20    Post subject:
ah well there is no strat to it, just luck lol..

you need to find more spanners bush Very Happy and repair to max before you go blazing in, oh thats luck as well to find those Very Happy
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grimmmy




Posts: 1014
Location: London
PostPosted: Tue, 18th Jun 2013 22:29    Post subject:
Yeah, the spanners are a life saver. I found using something like a Helios makes a big differences as it gets a bonus of +10 to virus strength. Normally get about 40 mill loot per site which is far better than the old sites.

Regarding gate camps, I've recently changed my tactic with these. Pre-bubbling a gate is a bad idea if you're waiting for someone to jump in from another system. If the bubbles already up, they can pick a route while cloaked and get out relatively easily. If you bubble as they decloak and try to run, you stand a much better chance of a kill.

Obviously doesn't work if you're waiting for people that are already in system and heading for the gate but that's what drag bubbles are for. No escape from them Twisted Evil


Intel Core i7-4790K 4.00GHz - 32GB Kingston HyperX - Gigabyte Z97X-Gaming 7 - EVGA GTX 980 TI SC 6GB - Asus ROG Swift PG278Q
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Wed, 19th Jun 2013 06:48    Post subject:
has anyone here been doing fw missions since the retribution fw change? any good/worthwhile?
i need to raise about 15bil until the end of june and yes, i know i could (should) do exploration but i found my old ridiculous officer-fitted fw manticore (well hidden in the sma of an orca i forgot i had) while liquidating assets and taking it apart and selling it would be just sad Sad
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moosenoodles




Posts: 18411

PostPosted: Fri, 4th Oct 2013 19:50    Post subject:
Rubicon expansion:

was just watching the stream about it.

Syphon units you can anchor next to peoples starbases or mining/moon base ops and steal the resources right out from under the nose of the owner lol..

If of course the owner is there he can take the stuff also and destroy the module stealing his goods, but that applies to anyone that passes by also Very Happy

In high sec concorde will not get involved at all with the thefts or the destruction of the syphon modules. Very Happy
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Jakuza




Posts: 40

PostPosted: Sat, 5th Oct 2013 02:26    Post subject:
moosenoodles wrote:
Finishes 2013-06-21 12:14
3d 16h 45m 40s
Skill In Training
Minmatar Frigate (2x)
Level 5 Level 4
3d 16h 45m 40s

WaAaAhHhhh!!!! fuck youuuuu Neutral

heheh .. ugh...



Oh no...
Skill at lvl5 = 168
Skill at lvl4 = 77 etc

... and Eve went to boring game at least 3 years ago when CCP fcked up the whole system whit tidi and other sh*t changes.
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frogster




Posts: 2860

PostPosted: Sat, 5th Oct 2013 08:36    Post subject:
before i quited and sold my accounts for $, i played for at least 1 year doing rtm. only for rtm.
quited when almost all people i knew begun to do it themself, but by using bots. at least i put some effort doing that. my excel files for market manipulation exceeded at some point 100 mb/file.

wonder what my old PL alliance is doing Smile
i had the best time in eve beign the underdog under bob skin when bob were considered the elite of eve.
i was gradually getting bored and bored when pl became one of the most feared alliance. or maybe i got to old for it.
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moosenoodles




Posts: 18411

PostPosted: Sat, 5th Oct 2013 13:09    Post subject:
Jakuza wrote:
moosenoodles wrote:
Finishes 2013-06-21 12:14
3d 16h 45m 40s
Skill In Training
Minmatar Frigate (2x)
Level 5 Level 4
3d 16h 45m 40s

WaAaAhHhhh!!!! fuck youuuuu Neutral

heheh .. ugh...



Oh no...
Skill at lvl5 = 168
Skill at lvl4 = 77 etc

... and Eve went to boring game at least 3 years ago when CCP fcked up the whole system whit tidi and other sh*t changes.


I am not sure what you are saying here. Are you saying you have skills that take 168 days and 77 now due to what you are training or did train?

I'm well aware how long it can take later on but thats how eve is, once you are already above the viable training area it slows right down when up with cap ship and higher training, its when others catch up in skills though Very Happy
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Jakuza




Posts: 40

PostPosted: Sat, 5th Oct 2013 14:10    Post subject:
moosenoodles wrote:
Jakuza wrote:
moosenoodles wrote:
Finishes 2013-06-21 12:14
3d 16h 45m 40s
Skill In Training
Minmatar Frigate (2x)
Level 5 Level 4
3d 16h 45m 40s

WaAaAhHhhh!!!! fuck youuuuu Neutral

heheh .. ugh...



Oh no...
Skill at lvl5 = 168
Skill at lvl4 = 77 etc

... and Eve went to boring game at least 3 years ago when CCP fcked up the whole system whit tidi and other sh*t changes.


I am not sure what you are saying here. Are you saying you have skills that take 168 days and 77 now due to what you are training or did train?

I'm well aware how long it can take later on but thats how eve is, once you are already above the viable training area it slows right down when up with cap ship and higher training, its when others catch up in skills though Very Happy


No, i just said i how many skills i have. Razz
168 lvl5 skills
77 lvl4 skills etc. over 150 million skillpoints

But the main thing is, the Eve went to wrong way at least 3 years earlier, nerfs over nerfs almost all every update and tidi and other concetps just ruined the whole game.
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moosenoodles




Posts: 18411

PostPosted: Sat, 5th Oct 2013 14:20    Post subject:
ah right Very Happy add a plural to the info then skill at/ skills at

150 million sp's lol Very Happy insane and never knew someone had that many in eve I thought 90-100mill was the most common range at best.

thats some wonga's worth in real money for sure.
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moosenoodles




Posts: 18411

PostPosted: Wed, 4th Dec 2013 00:47    Post subject:
Haha nice cant say I noticed this before for some reason.

 Spoiler:
 
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moosenoodles




Posts: 18411

PostPosted: Sat, 4th Jan 2014 18:58    Post subject:
Hey do you want that hearthstone key still Very Happy ?
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sun, 2nd Feb 2014 19:23    Post subject:
just reactivated my account, well turned my old trial account into a paid acc.

I had an account back in 2004 but I forgot my login info Sad

anyway, my name is: Asteriel

starting from 0... this game changed so much, damn it seems really difficult now.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Sun, 2nd Feb 2014 20:00    Post subject:
Wasnt it always difficult? hehe!
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moosenoodles




Posts: 18411

PostPosted: Sun, 2nd Feb 2014 20:48    Post subject:
Kurosaki wrote:
just reactivated my account, well turned my old trial account into a paid acc.

I had an account back in 2004 but I forgot my login info Sad

anyway, my name is: Asteriel

starting from 0... this game changed so much, damn it seems really difficult now.


The cliff got more steep
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 2nd Feb 2014 21:20    Post subject:
Spreadsheet Online is just a business sim with lasers, I really wish I could have gotten into it, but I honestly believe it's virtually impossible now unless you are part of a fairly generous corp.

Definitely not something I would play again, I like the solitude of my own company most of the time Neutral


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

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