Knock Knock-WaLMaRT (indie horror puzzler)
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Waargh




Posts: 6997
Location: hell on earth
PostPosted: Sat, 5th Oct 2013 11:27    Post subject: Knock Knock-WaLMaRT (indie horror puzzler)


Today I didn't even need to use my AK. I gotta say it was a good day. (c) - Ice Cube
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 5th Oct 2013 12:00    Post subject:
Good concept I hope they flesh it out.
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Kein
Banned



Posts: 6101

PostPosted: Tue, 8th Oct 2013 02:50    Post subject:
Holycrap:

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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 8th Oct 2013 02:53    Post subject:
Kein wrote:
Holycrap:



Enable vsync in nVCP/AMDCP, I had it too since the game doesn't have a vsync option and it ends up running ludicrous speed and burning the card up >_<
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Kein
Banned



Posts: 6101

PostPosted: Tue, 8th Oct 2013 03:12    Post subject:
Yeah, I know, but still. I don't even recall any 2D games lately (those I played) on D3D renderer that would produce such resource usage.

EDIT: clarification - the game uses OpenGL, not D3D.

Not that I'm planing to play this game, it is not exactly what I expected and does not live up to the hype it was surrounded with.

I'd rather suggest to play Illuminator


Last edited by Kein on Tue, 8th Oct 2013 04:38; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 8th Oct 2013 03:54    Post subject:
The art-style is really great but the gameplay itself is indeed lacking and kinda on the repetitive side, imo.

Perhaps the game is too hipster for me to understand, but the character and his voice ruined great part of the atmosphere in my case. Razz
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 8th Oct 2013 03:59    Post subject:
Yeah, I'm with the both of you; I'm just not "into" it, I tried, thought the idea had merit but.. yeah, it's not doing it for me.
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