Battlefield 4
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ixigia
[Moderator] Consigliere



Posts: 65089
Location: Italy
PostPosted: Wed, 2nd Oct 2013 02:19    Post subject:
Interinactive wrote:
ixigia wrote:
Long neck soldier is back! (sort of Laughing)



That's not a bug, it's how next gen cover systems work, hit X and extend your body with Cover Anywhere™

Laughing
I think Crysis 2 used it first!




And they say Cevat doesn't innovate
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tonizito
VIP Member



Posts: 51430
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 2nd Oct 2013 02:44    Post subject:
tonizito wrote:
Areius wrote:
FireMaster wrote:
god damn all you bitching about FPS I can't even run the damn thing always stuck on loading then just nothing Laughing

Download again and update video card drivers worked for a mate of me.
Except if we are talking about AMD's x32 driver for the x64 beta Laughing Facepalm

(which is nearly/or completely useless for a x64 exe, right? Poker Face)
Joke's on me, noticeable improvement with these drivers.

Game runs much smoother Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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TheOnerf




Posts: 69

PostPosted: Wed, 2nd Oct 2013 03:16    Post subject:
game runs decent on my pc, no stuttering or lagging, and cpu is 50-75% all the time. old I7-920 with a 6950 (w/ 6970 bios)

1920x1200 90 fov, auto setting which has most everything high or ultra but no anti aliasing.
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4treyu




Posts: 23151

PostPosted: Wed, 2nd Oct 2013 03:17    Post subject:
TheOnerf wrote:
and cpu is 50-75% all the time


Crying or Very sad

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OnBoard




Posts: 2012

PostPosted: Wed, 2nd Oct 2013 04:20    Post subject:
4treyu wrote:
TheOnerf wrote:
and cpu is 50-75% all the time


Crying or Very sad


Have you given the auto settings a go Question Still need to test the other game mode tomorrow, but the conquest never got to 90% usage. TheOnerf got AMD so "can't" be a driver issue.

And not to get anyones panties on a twist I won't compare it to BF3, will just say that previous two frostbite engines used 100% all the time. No matter what number it has on the ends it's still the same code with stuff just added. This time they've seem have added something that makes CPU usage higher than before to some and lower than before to some.

Aaw fuk it, for the sake of HUMP I'll got test the other game mode and maybe even custom graphics settings to see if there is a change in CPU/GPU usage Challenge Accepted


LG 27UD58 27" 4K IPS | ASRock Z87M Extreme4 | i7-4770K @4.2GHz delid/reseal | Phanteks PH-TC14PE | Palit GTX 1070 Super JetStream coming! - Gigabyte GTX 970 G1 | 16GB G.Skill Sniper 1866Mhz | Samsung 850 EVO 250GB + Kingston UV400 480 GB | 2TB HDD | Fractal Design Newton R3 600W Platinum | Aerocool DS Window White | Logitech G9x | Corsair K70 Cherry MX Brown (MX Clear spacebar mod) | W10 Pro x64


Last edited by OnBoard on Wed, 2nd Oct 2013 04:26; edited 2 times in total
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Krest




Posts: 1961

PostPosted: Wed, 2nd Oct 2013 04:22    Post subject:
Indeed. Checked the performance and it is using all of the 6 cores at 100% of my 980x. Guess this would make sense that this is the source of the problems because I do not notice the different between high and low and even lower resolutions.


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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4treyu




Posts: 23151

PostPosted: Wed, 2nd Oct 2013 04:26    Post subject:
OnBoard wrote:
Still need to test the other map tomorrow

for the sake of HUMP I'll got test the other map




Do you work at DICE?

Btw, I did give the auto settings a go... and no go Very Happy
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OnBoard




Posts: 2012

PostPosted: Wed, 2nd Oct 2013 04:27    Post subject:
Aaw, too late to edit, Domination is what I meant Razz

4treyu wrote:
Btw, I did give the auto settings a go... and no go Very Happy


Ah Sad


LG 27UD58 27" 4K IPS | ASRock Z87M Extreme4 | i7-4770K @4.2GHz delid/reseal | Phanteks PH-TC14PE | Palit GTX 1070 Super JetStream coming! - Gigabyte GTX 970 G1 | 16GB G.Skill Sniper 1866Mhz | Samsung 850 EVO 250GB + Kingston UV400 480 GB | 2TB HDD | Fractal Design Newton R3 600W Platinum | Aerocool DS Window White | Logitech G9x | Corsair K70 Cherry MX Brown (MX Clear spacebar mod) | W10 Pro x64
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Krest




Posts: 1961

PostPosted: Wed, 2nd Oct 2013 04:41    Post subject:
Fuck this for now. It is completely weird. I enabled the fps counter and it seems it just fluctuates randomly from 15 to 60+ without anything happening. Like I just looked at the wall and it was 20 fps stable, then started shooting an enemy and fps was jumping around. Then went into an empty hallway and it was stable 20 fps even though no one was around and nothing happening. Again video settings do nothing in term of improving the fps or stability.


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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OnBoard




Posts: 2012

PostPosted: Wed, 2nd Oct 2013 04:59    Post subject:
That's how CPU was on domination too (got my ass kicked though), need to tweak those auto settings. On roof it was 60fps capped, but on streets a bit low.
 Spoiler:
 


LG 27UD58 27" 4K IPS | ASRock Z87M Extreme4 | i7-4770K @4.2GHz delid/reseal | Phanteks PH-TC14PE | Palit GTX 1070 Super JetStream coming! - Gigabyte GTX 970 G1 | 16GB G.Skill Sniper 1866Mhz | Samsung 850 EVO 250GB + Kingston UV400 480 GB | 2TB HDD | Fractal Design Newton R3 600W Platinum | Aerocool DS Window White | Logitech G9x | Corsair K70 Cherry MX Brown (MX Clear spacebar mod) | W10 Pro x64
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Krest




Posts: 1961

PostPosted: Wed, 2nd Oct 2013 05:38    Post subject:
Check this out. Next gen motherfuckers.

 Spoiler:
 
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4treyu




Posts: 23151

PostPosted: Wed, 2nd Oct 2013 05:40    Post subject:
Yep, that's what happens to most people having the 99% cpu usage on all cores. At this point it's obvious that it's not intended (the cpu usage that is). I guess there's some sub-process they forgot to disable or something.
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MinderMast




Posts: 6172

PostPosted: Wed, 2nd Oct 2013 06:19    Post subject:
tonizito wrote:
tonizito wrote:
Areius wrote:

Download again and update video card drivers worked for a mate of me.
Except if we are talking about AMD's x32 driver for the x64 beta Laughing Facepalm

(which is nearly/or completely useless for a x64 exe, right? Poker Face)
Joke's on me, noticeable improvement with these drivers.

Game runs much smoother Very Happy


Yeah, I tried those last night (earlier today, really Crying or Very sad ) as well, and came to the same conclusion. I guess the x64 part is in there as well Very Happy
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Interinactive
VIP Member



Posts: 29473

PostPosted: Wed, 2nd Oct 2013 07:20    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:56; edited 1 time in total
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4treyu




Posts: 23151

PostPosted: Wed, 2nd Oct 2013 07:43    Post subject:
I take you're getting a pretty good gpu usage, right? You're among the few lucky ones Smile
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Interinactive
VIP Member



Posts: 29473

PostPosted: Wed, 2nd Oct 2013 07:45    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:56; edited 1 time in total
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totallymichael




Posts: 181

PostPosted: Wed, 2nd Oct 2013 07:55    Post subject:
Aside from BF4 still not having real-time reflections on anything (for multiplayer at least. single player trailer showed it being used on a few puddles.) it looks pretty gorgeous. These aren't the best screens in the world, but whatever. I think they did a great job on the skyscrapers. Some of them are very obviously reflecting buildings that aren't there, but hey. In a few years we'll have real-time ray tracing and all will be well.

http://imgur.com/a/TRAtq#0
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4treyu




Posts: 23151

PostPosted: Wed, 2nd Oct 2013 08:03    Post subject:
Hmmm I don't who this guy over at Mordor is, but what he says actually makes sense to me:

Quote:

Originally Posted by NinjaQuick

You do realize that the entire point of DICE's betas nowadays is to crash systems, test network and experiment with patches, right?

If you honestly think this is the retail binaries of the game then you are pretty ignorant. Why else do you think the game is so heavily CPU dependent? DICE is basically running massive amounts of debug code on your machine, debugging every thread and instruction in the stack so that the moment something unexpected happens, they can generate a report on it.


Quote:

Originally Posted by NinjaQuick

What you are testing is not the front end of the game. This is a separate branch of the code, designed specifically for the purpose of decentralized testing, and back end testing. The client is probably doing tons of sync testing to make sure everything is hunky-dory, every command is logged and at the end of each round DICE probably fetches logs from all the clients.

These are all tasks that the final game will not be handling. DICE isn't interested in delivering a playable demo, they just want to throw as much meat at their system as possible to avoid any and all launch fiascos. Or at least to minimize the impact of launch problems.


http://www.mordorhq.com/showthread.php?11314-Game-performance&p=236368#post236368

http://www.mordorhq.com/showthread.php?11314-Game-performance&p=236375#post236375

It adds up when you consider the excessive cpu usage a great amount of people are reporting. I've also noticed unusual hdd activity, and I verified it wasn't just swapping. It would aslo explain why the client takes so long to exit when you manually hit "quit". That seemed off to me the first time I saw it.

Also, DICE has stated on different occasions that the main purpose of their betas is to stress test the servers. Add to that that they recently said they wanted to specifically test the 64 bit executables, to which we are restricted now.

Of course, there'd still be the question of why some specific PCs don't sweat it with all this background activity hypotethically being handled by the client.
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warriormax
Banned



Posts: 3644

PostPosted: Wed, 2nd Oct 2013 08:22    Post subject:
Interinactive wrote:
2 x GTX780

I can't complain.


Of course you can't Rolling Eyes
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Interinactive
VIP Member



Posts: 29473

PostPosted: Wed, 2nd Oct 2013 08:23    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:56; edited 1 time in total
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si110




Posts: 334
Location: Hobart,Australia.
PostPosted: Wed, 2nd Oct 2013 08:38    Post subject:
lol


BF3 = Stompya
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russ80




Posts: 4679
Location: Romania
PostPosted: Wed, 2nd Oct 2013 08:52    Post subject:
totallymichael wrote:
Aside from BF4 still not having real-time reflections on anything (for multiplayer at least. single player trailer showed it being used on a few puddles.) it looks pretty gorgeous. These aren't the best screens in the world, but whatever. I think they did a great job on the skyscrapers. Some of them are very obviously reflecting buildings that aren't there, but hey. In a few years we'll have real-time ray tracing and all will be well.

http://imgur.com/a/TRAtq#0


What am i missing? On ultra both in vids and screenshots reflections look pretty real time to me.

Anyway, the game looks amazing for the most part, can't wait to try it out on the 4th unlike you lucky mofos Very Happy
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 2nd Oct 2013 09:05    Post subject:
4treyu wrote:
Hmmm I don't who this guy over at Mordor is, but what he says actually makes sense to me:

Quote:

Originally Posted by NinjaQuick

You do realize that the entire point of DICE's betas nowadays is to crash systems, test network and experiment with patches, right?

If you honestly think this is the retail binaries of the game then you are pretty ignorant. Why else do you think the game is so heavily CPU dependent? DICE is basically running massive amounts of debug code on your machine, debugging every thread and instruction in the stack so that the moment something unexpected happens, they can generate a report on it.


Quote:

Originally Posted by NinjaQuick

What you are testing is not the front end of the game. This is a separate branch of the code, designed specifically for the purpose of decentralized testing, and back end testing. The client is probably doing tons of sync testing to make sure everything is hunky-dory, every command is logged and at the end of each round DICE probably fetches logs from all the clients.

These are all tasks that the final game will not be handling. DICE isn't interested in delivering a playable demo, they just want to throw as much meat at their system as possible to avoid any and all launch fiascos. Or at least to minimize the impact of launch problems.


http://www.mordorhq.com/showthread.php?11314-Game-performance&p=236368#post236368

http://www.mordorhq.com/showthread.php?11314-Game-performance&p=236375#post236375

It adds up when you consider the excessive cpu usage a great amount of people are reporting. I've also noticed unusual hdd activity, and I verified it wasn't just swapping. It would aslo explain why the client takes so long to exit when you manually hit "quit". That seemed off to me the first time I saw it.

Also, DICE has stated on different occasions that the main purpose of their betas is to stress test the servers. Add to that that they recently said they wanted to specifically test the 64 bit executables, to which we are restricted now.

Of course, there'd still be the question of why some specific PCs don't sweat it with all this background activity hypotethically being handled by the client.


i said several times there is debugger running. Several times. People never listen to me Sad
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4treyu




Posts: 23151

PostPosted: Wed, 2nd Oct 2013 09:41    Post subject:
Well for now that's just speculation, but I do remember that you said it. I personally mentioned that something unusual had to be running in the background Razz
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MinderMast




Posts: 6172

PostPosted: Wed, 2nd Oct 2013 09:50    Post subject:
DICE said as much during/after BC2 and BF3 betas - this shouldn't really be a surprise.
But, unfortunately, with game being popular as it is you'll get overrun with raging "OMG this is bullshit!!!" posts from people expecting this to be a demo despite all the warnings.

With that said, I don't think DICE intended for this to have such a huge impact as it did for many.
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donka




Posts: 197

PostPosted: Wed, 2nd Oct 2013 10:01    Post subject:
Pretty bad pr on their side. I wouldn't be surprised if they lost some sales thanks to that beta. Some people might be put off by low performance in beta (after all where is fun in playing first person shooter at 30 fps or lower?) and its uncertain how well will game run after release.
Wanted to buy the game but now after reading reports of atrocious performance I am not so sure.
Will probably wait for iso demo or something Razz
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Wed, 2nd Oct 2013 10:04    Post subject:
It was great last night. Last time we played with that many Humpers was with the Battlefield 3 release and the best of all, we were all on the same team the whole evening! Very Happy
And I really like the 5 man squads, even though we were with 7 in a squad in one match, haha.


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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Areius




Posts: 14858

PostPosted: Wed, 2nd Oct 2013 10:20    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:15; edited 1 time in total
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russ80




Posts: 4679
Location: Romania
PostPosted: Wed, 2nd Oct 2013 10:22    Post subject:
So what you're saying is that.. cpu usage is normal?

Please...


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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4treyu




Posts: 23151

PostPosted: Wed, 2nd Oct 2013 10:28    Post subject:
Areius wrote:

It is not a debug build, you can check this in IDA for example. People said the same about BF3 beta, you still remember how that turned out? Razz


The only thing I remember about BF3 beta is that it didn't run remotely as bad with the gpu I had back then as this one is running now. And no crazy ass cpu usage either Wink
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