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ixigia
[Moderator] Consigliere
Posts: 65089
Location: Italy
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Posted: Wed, 2nd Oct 2013 02:19 Post subject: |
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Interinactive wrote: | ixigia wrote: | Long neck soldier is back! (sort of )
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That's not a bug, it's how next gen cover systems work, hit X and extend your body with Cover Anywhere™ |
I think Crysis 2 used it first!
And they say Cevat doesn't innovate 
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tonizito
VIP Member
Posts: 51430
Location: Portugal, the shithole of Europe.
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Posted: Wed, 2nd Oct 2013 02:44 Post subject: |
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tonizito wrote: | Areius wrote: | FireMaster wrote: | god damn all you bitching about FPS I can't even run the damn thing always stuck on loading then just nothing  |
Download again and update video card drivers worked for a mate of me. | Except if we are talking about AMD's x32 driver for the x64 beta
(which is nearly/or completely useless for a x64 exe, right? ) | Joke's on me, noticeable improvement with these drivers.
Game runs much smoother 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 2nd Oct 2013 03:16 Post subject: |
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game runs decent on my pc, no stuttering or lagging, and cpu is 50-75% all the time. old I7-920 with a 6950 (w/ 6970 bios)
1920x1200 90 fov, auto setting which has most everything high or ultra but no anti aliasing.
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Posted: Wed, 2nd Oct 2013 04:20 Post subject: |
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Posted: Wed, 2nd Oct 2013 04:22 Post subject: |
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Indeed. Checked the performance and it is using all of the 6 cores at 100% of my 980x. Guess this would make sense that this is the source of the problems because I do not notice the different between high and low and even lower resolutions.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Posted: Wed, 2nd Oct 2013 04:26 Post subject: |
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Posted: Wed, 2nd Oct 2013 04:27 Post subject: |
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Posted: Wed, 2nd Oct 2013 04:41 Post subject: |
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Fuck this for now. It is completely weird. I enabled the fps counter and it seems it just fluctuates randomly from 15 to 60+ without anything happening. Like I just looked at the wall and it was 20 fps stable, then started shooting an enemy and fps was jumping around. Then went into an empty hallway and it was stable 20 fps even though no one was around and nothing happening. Again video settings do nothing in term of improving the fps or stability.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Posted: Wed, 2nd Oct 2013 04:59 Post subject: |
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That's how CPU was on domination too (got my ass kicked though), need to tweak those auto settings. On roof it was 60fps capped, but on streets a bit low.
Spoiler: | |
LG 27UD58 27" 4K IPS | ASRock Z87M Extreme4 | i7-4770K @4.2GHz delid/reseal | Phanteks PH-TC14PE | Palit GTX 1070 Super JetStream coming! - Gigabyte GTX 970 G1 | 16GB G.Skill Sniper 1866Mhz | Samsung 850 EVO 250GB + Kingston UV400 480 GB | 2TB HDD | Fractal Design Newton R3 600W Platinum | Aerocool DS Window White | Logitech G9x | Corsair K70 Cherry MX Brown (MX Clear spacebar mod) | W10 Pro x64
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Posted: Wed, 2nd Oct 2013 05:38 Post subject: |
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Check this out. Next gen motherfuckers.
Spoiler: |
lol everything is on low and resolution scaling is at 25% and yet that awesome fps. Though it did go up all the way to 30.
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Posted: Wed, 2nd Oct 2013 05:40 Post subject: |
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Yep, that's what happens to most people having the 99% cpu usage on all cores. At this point it's obvious that it's not intended (the cpu usage that is). I guess there's some sub-process they forgot to disable or something.
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Posted: Wed, 2nd Oct 2013 06:19 Post subject: |
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Posted: Wed, 2nd Oct 2013 07:20 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:56; edited 1 time in total
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Posted: Wed, 2nd Oct 2013 07:45 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:56; edited 1 time in total
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Posted: Wed, 2nd Oct 2013 07:55 Post subject: |
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Aside from BF4 still not having real-time reflections on anything (for multiplayer at least. single player trailer showed it being used on a few puddles.) it looks pretty gorgeous. These aren't the best screens in the world, but whatever. I think they did a great job on the skyscrapers. Some of them are very obviously reflecting buildings that aren't there, but hey. In a few years we'll have real-time ray tracing and all will be well.
http://imgur.com/a/TRAtq#0
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Posted: Wed, 2nd Oct 2013 08:03 Post subject: |
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Hmmm I don't who this guy over at Mordor is, but what he says actually makes sense to me:
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Originally Posted by NinjaQuick
You do realize that the entire point of DICE's betas nowadays is to crash systems, test network and experiment with patches, right?
If you honestly think this is the retail binaries of the game then you are pretty ignorant. Why else do you think the game is so heavily CPU dependent? DICE is basically running massive amounts of debug code on your machine, debugging every thread and instruction in the stack so that the moment something unexpected happens, they can generate a report on it.
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Quote: |
Originally Posted by NinjaQuick
What you are testing is not the front end of the game. This is a separate branch of the code, designed specifically for the purpose of decentralized testing, and back end testing. The client is probably doing tons of sync testing to make sure everything is hunky-dory, every command is logged and at the end of each round DICE probably fetches logs from all the clients.
These are all tasks that the final game will not be handling. DICE isn't interested in delivering a playable demo, they just want to throw as much meat at their system as possible to avoid any and all launch fiascos. Or at least to minimize the impact of launch problems.
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http://www.mordorhq.com/showthread.php?11314-Game-performance&p=236368#post236368
http://www.mordorhq.com/showthread.php?11314-Game-performance&p=236375#post236375
It adds up when you consider the excessive cpu usage a great amount of people are reporting. I've also noticed unusual hdd activity, and I verified it wasn't just swapping. It would aslo explain why the client takes so long to exit when you manually hit "quit". That seemed off to me the first time I saw it.
Also, DICE has stated on different occasions that the main purpose of their betas is to stress test the servers. Add to that that they recently said they wanted to specifically test the 64 bit executables, to which we are restricted now.
Of course, there'd still be the question of why some specific PCs don't sweat it with all this background activity hypotethically being handled by the client.
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Posted: Wed, 2nd Oct 2013 08:23 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:56; edited 1 time in total
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si110
Posts: 334
Location: Hobart,Australia.
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Posted: Wed, 2nd Oct 2013 08:38 Post subject: |
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russ80
Posts: 4679
Location: Romania
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Wed, 2nd Oct 2013 09:05 Post subject: |
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4treyu wrote: | Hmmm I don't who this guy over at Mordor is, but what he says actually makes sense to me:
Quote: |
Originally Posted by NinjaQuick
You do realize that the entire point of DICE's betas nowadays is to crash systems, test network and experiment with patches, right?
If you honestly think this is the retail binaries of the game then you are pretty ignorant. Why else do you think the game is so heavily CPU dependent? DICE is basically running massive amounts of debug code on your machine, debugging every thread and instruction in the stack so that the moment something unexpected happens, they can generate a report on it.
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Quote: |
Originally Posted by NinjaQuick
What you are testing is not the front end of the game. This is a separate branch of the code, designed specifically for the purpose of decentralized testing, and back end testing. The client is probably doing tons of sync testing to make sure everything is hunky-dory, every command is logged and at the end of each round DICE probably fetches logs from all the clients.
These are all tasks that the final game will not be handling. DICE isn't interested in delivering a playable demo, they just want to throw as much meat at their system as possible to avoid any and all launch fiascos. Or at least to minimize the impact of launch problems.
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http://www.mordorhq.com/showthread.php?11314-Game-performance&p=236368#post236368
http://www.mordorhq.com/showthread.php?11314-Game-performance&p=236375#post236375
It adds up when you consider the excessive cpu usage a great amount of people are reporting. I've also noticed unusual hdd activity, and I verified it wasn't just swapping. It would aslo explain why the client takes so long to exit when you manually hit "quit". That seemed off to me the first time I saw it.
Also, DICE has stated on different occasions that the main purpose of their betas is to stress test the servers. Add to that that they recently said they wanted to specifically test the 64 bit executables, to which we are restricted now.
Of course, there'd still be the question of why some specific PCs don't sweat it with all this background activity hypotethically being handled by the client. |
i said several times there is debugger running. Several times. People never listen to me 
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Posted: Wed, 2nd Oct 2013 09:50 Post subject: |
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DICE said as much during/after BC2 and BF3 betas - this shouldn't really be a surprise.
But, unfortunately, with game being popular as it is you'll get overrun with raging "OMG this is bullshit!!!" posts from people expecting this to be a demo despite all the warnings.
With that said, I don't think DICE intended for this to have such a huge impact as it did for many.
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Aeon
Posts: 8700
Location: Netherlands
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Posted: Wed, 2nd Oct 2013 10:20 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:15; edited 1 time in total
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russ80
Posts: 4679
Location: Romania
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Posted: Wed, 2nd Oct 2013 10:22 Post subject: |
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So what you're saying is that.. cpu usage is normal?
Please...
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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