[PS4] [Vita] Cosmic Star Heroine [Zeboyd Kickstarter]
Page 1 of 1
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 1st Oct 2013 21:20    Post subject: [PS4] [Vita] Cosmic Star Heroine [Zeboyd Kickstarter]


http://www.kickstarter.com/projects/1596638143/cosmic-star-heroine-sci-fi-spy-rpg-for-pc-mac-ps4

Quote:

New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.

Cosmic Star Heroine is a turn-based sci-fi Japanese-style RPG from Zeboyd Games currently scheduled to come out in 2014 for the PC, Mac, PS4, and Vita!

Alyssa L’Salle is one of the galactic government’s top agents and always manages to save the day! But when she accidentally uncovers a dark conspiracy, her own government outs her as a legendary spy and the people’s champion! Sure, now she has hordes of adoring fans but every villainous organization she’s ever crossed in her career knows who she is and is out for her blood! Can she save the day once more while she faces her greatest challenge… Everyone!?


Quote:

=Unique Features=


  • Good old-fashioned classic turn-based RPG!
  • Save anywhere! Minimal grinding (unless you want to)!
  • Brisk pacing that respects your time!
  • No separate battle screen! Battles take place directly in the dungeons & areas that you explore!
  • 2D visual style straight from the height of gaming's 16-bit era!
  • Animated cutscenes reminiscent of the Sega CD & Turbo Duo era!
  • Soundtrack by Hyperduck (Dust: An Elysian Tail, Precipice of Darkness 4) inspired by the genre greats!
  • Multi-character combo techniques!
  • Intricately designed encounters make each new battle its own challenge!
  • Your own spy headquarters! Recruit new agents to help it grow!


=Gameplay=


  • Turn-based combat!
  • Four character active party!
  • Non-grid-based 2D exploration (diagonals! woohoo!)!
  • Battles take place directly on the maps that you explore! Where you fight may influence what happens in battle!
  • Upgradeable spy headquarters!
  • Character LV-Up system allows customization while still making each character unique!
  • Characters can also be further customized with equipment & support characters (allies that hang out at your spy headquarters who don't go out into the field with your main characters).
  • Multiple difficulty levels so you can fine-tune the experience to fit your own playstyle!
  • Multi-character combo techniques!
  • And much, much more!



Yippeeeeeeeee!! I freakin' love Zeboyd, their games have been nostalgia soaked in happiness, really enjoyable 16bit-style RPGs and I can't wait for this one. Sounds great, looks great, WILL be great! What I like the most? This is a Kickstarter where the developers already know exactly what they're going to make and, roughly, how long it will take .. no stretch goals, no ramping up the development difficulty and time requirement, just this game requiring our money and that's it Very Happy GIMME!! December 2014 and "possibly earlier" if they can raise more than enough money to improve development. YES! \o/

Quote:

What if the kickstarter gets overfunded? We don't know about you, but we hate it when kickstarters get a lot more money than they expected, drastically increase the scope of the game, and end up pushing the release date back months or even years. What's worse, some of these kickstarters drastically underestimate how much all those new features are going to end up costing with the result that they end up running out of money before they manage to fulfill all of their promises.

We don't want this to happen to us!

With the December 2014 fulfillment date, we've given ourselves a bit of leeway as far as development time goes. If we get enough money that we decide that we can spend a couple extra months polishing up the game, we'll be able to without pushing back that date. In addition to that, we could use additional funding to increase our audio budget and hire additional help so that we can get more done without noticeably increasing our development time.

And what if after all this, we end up finishing the game and still have a good chunk of money left over? How about using that extra money to develop some free post-release DLC? We've released some major free DLC for our previous games (the alternate storyline in Cthulhu Saves the World & the Epilogue scenario in Precipice of Darkness 3) so we'd be game for doing something similar with Cosmic Star Heroine. Maybe a separate mini-Roguelike mode ala Lufia 2's Ancient Cave...


So Much Win Me Gusta So Much Win

~edit~

Trolls go away. If you didn't like Zeboyd titles, if you're "not into JapCrap lolz" or you have nothing to contribute, just stay away and kindly don't shit up the thread.
Back to top
Page 1 of 1 All times are GMT + 1 Hour
NFOHump.com Forum Index - Console Arena
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group