State of Decay
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warriormax
Banned



Posts: 3644

PostPosted: Fri, 27th Sep 2013 15:13    Post subject:
Gobass wrote:
anyone encounter bug like this ?

Its not a bug, you just don't know how the system works Laughing
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moosenoodles




Posts: 18411

PostPosted: Fri, 27th Sep 2013 15:14    Post subject:
@sabin

here you go this is what I was using its a spin kick, while having blunt weapon.

 Spoiler:
 
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Fri, 27th Sep 2013 15:20    Post subject:
Fun part was when I realized at the last two missions you could actually have skills and such. It was a true lol wut moment


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LOLBULLSHIT




Posts: 34

PostPosted: Fri, 27th Sep 2013 20:23    Post subject:
Started it yesterday, enjoying it though it has some confusing and annoying moments (like horrible car physics).

Really glad I've discovered this game.

Also it gives me some serious headaches, maybe it's graphics or something? Doesn't happen to me in other games.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 28th Sep 2013 04:09    Post subject:
demde wrote:
State.of.Decay.Update.3-FTS
25 MB

Better right? Smile


Haha, much Very Happy Thanks guys!
moosenoodles wrote:
Quote:
Credits:

ALI213 for SteamEmu
sabin1981 for updated files


sabin got a mention in the nfo Very Happy


Weee!

moosenoodles wrote:
@sabin

here you go this is what I was using its a spin kick, while having blunt weapon.

 Spoiler:
 


Thanks! I'll check that on my copy later, I don't remember seeing one on mine - the spin kick on mine specifically states "unarmed" Sad
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sun, 29th Sep 2013 20:14    Post subject:
I just did a test run for this game and it looks and runs miles better than the crap on 360, but I'm experiencing some massive frame rate drops intermittently @Ultra Spec 1080p. It goes from 54 to 30 frames. I'm not even sure what's so demanding in this game, foliage rendering?
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Sun, 29th Sep 2013 20:35    Post subject:
Ultra enables SSDO (Instead of SSAO.) and a number of other features, it also greatly increases draw distance of certain objects such as shadows so it's a pretty demanding preset even in this game.

From the Cvar files it seems to be mostly standard CryEngine 3.4 (Or somewhere around that version.) settings and a few custom ones to better fit this game so the game will still be quite demanding just like Crysis 2 and the CryEngine SDK releases before the recent 3.5.x branch from Crysis 3.
(Which is even more demanding but this game does not use that version of the engine.)

Also the game is limited to DX9 so some of the features might not perform quite as good as they should which might also limit performance although on the plus side there's no tessellation to worry about.
(And whatever other shader effects are exclusive to D3D11 in CryEngine.)
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fable2




Posts: 6054

PostPosted: Sun, 29th Sep 2013 20:54    Post subject:
anyway i can fix the reticule, whole UI is misaligned but the reticule thing is kinda annoying since i can't shoot for shit.
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Sun, 29th Sep 2013 20:58    Post subject:
For now you need to use a 16:9 aspect-ratio based resolution I believe.
(Up to 1920x1080, I'm unsure if it can exceed that or if doing so will cause the same problems even under 16:9 aspect.)
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demde




Posts: 6535
Location: Lake Karachay
PostPosted: Mon, 30th Sep 2013 08:14    Post subject:
How to buld up storage area? I have 1 empty space and i dont see storage area as option to build it


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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randir14




Posts: 4950

PostPosted: Mon, 30th Sep 2013 08:35    Post subject:
demde wrote:
How to buld up storage area? I have 1 empty space and i dont see storage area as option to build it


Just relocate to the mechanic warehouse in Marshall, you get the best storage for free.
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Mon, 30th Sep 2013 12:45    Post subject:
JBeckman wrote:
Ultra enables SSDO (Instead of SSAO.) and a number of other features, it also greatly increases draw distance of certain objects such as shadows so it's a pretty demanding preset even in this game.

From the Cvar files it seems to be mostly standard CryEngine 3.4 (Or somewhere around that version.) settings and a few custom ones to better fit this game so the game will still be quite demanding just like Crysis 2 and the CryEngine SDK releases before the recent 3.5.x branch from Crysis 3.
(Which is even more demanding but this game does not use that version of the engine.)

Also the game is limited to DX9 so some of the features might not perform quite as good as they should which might also limit performance although on the plus side there's no tessellation to worry about.
(And whatever other shader effects are exclusive to D3D11 in CryEngine.)


Beck, thanks for the explanation. I wasn't aware it used CryEngine. The shadows aren't perfectly rendered though. Also, are there any tweaks in the CVAR files with which we can remove the ambient occlusion altogether?
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 30th Sep 2013 15:29    Post subject:
The resolution is pissing me off bigtime... 720p is unplayable for me in fullscreen (got 16:10 1680x1050 native) and 1080p always cuts off a chunk of the picture on the right instead of giving me black bars. Tried a bit with the driver but no success (up/downscaling etc...).

Gonna try my luck with the BWG tool now...


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 30th Sep 2013 15:57    Post subject:
New nVidia drivers out, 331.40 beta, bringing official SLi profiles to a bunch of games - including State of Decay. None for Shadow Warrior though, which is very odd.
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Mon, 30th Sep 2013 16:16    Post subject:
most buggiest, crap performance vs looks game i've played since Vampires: Bloodlines
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Mon, 30th Sep 2013 17:08    Post subject:
Mortibus wrote:
most buggiest, crap performance vs looks game i've played since Vampires: Bloodlines


Really? Ran rather smooth here. It makes the GPU work harder than it should for sure, but nope seen way worse examples out there (and that's comparing released games with an 'Early stage' one )


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 30th Sep 2013 17:11    Post subject:
Mortibus wrote:
most buggiest, crap performance vs looks game i've played since Vampires: Bloodlines


Aww Yeah
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 30th Sep 2013 17:12    Post subject:
Yeah, the game was sys-heavy but on the "Max" preset it ran full speed for me- it's not the most graphically awesome game ever, but I got 60 all the time and it was definitely not very buggy either. Couple of times I was caught on a curbstone, unable to WALK on it, having to jump instead, and one strange bug near the start that I had to quit/reload the game to clear, but other than that? Mostly smooth sailing Smile
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pxxxxg




Posts: 175

PostPosted: Mon, 30th Sep 2013 17:31    Post subject:
I have a solution for 1080p and 16:10 aspect monitor, with windowedborderlessgaming tool.

1. start the game
2. alt+enter (going windowed mode)
3. in game change the resolution to 720p
4. now change it to 1080p
5. now go to windowsborderleesgameing tool and press "open game settings"
6. fill the resolution 1680x1050 and posx=0 Posy=0
7. apply it
8. there you go, the game is perfectly fit in, the crosschair is Ok, radar ok, Ui is not missing in the right, Graphic is way better than 720p

For me if i simply change it to 1080p and applying WBG tool the picture is off the screen to the right. with this method it is working i dont know why! (i have update 3)
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 30th Sep 2013 17:41    Post subject:
pxxxxg wrote:
I have a solution for 1080p and 16:10 aspect monitor, with windowedborderlessgaming tool.

1. start the game
2. alt+enter (going windowed mode)
3. in game change the resolution to 720p
4. now change it to 1080p
5. now go to windowsborderleesgameing tool and press "open game settings"
6. fill the resolution 1680x1050 and posx=0 Posy=0
7. apply it
8. there you go, the game is perfectly fit in, the crosschair is Ok, radar ok, Ui is not missing in the right, Graphic is way better than 720p

For me if i simply change it to 1080p and applying WBG tool the picture is off the screen to the right. with this method it is working i dont know why! (i have update 3)


Already tried that.. enjoy your stick figures. Every is squished together with this (obviously).

I'd rather have borders... works in 720p but not 1080p for some reason. Makes no sense. Forceware isn't able to enforce it either. Can't believe that a CE game gives me so much crap with the resolution. 720p looks like a horrible vaseline smearfest in fullscreen.. as usual. But it's the only one that doesn't fuck up your view width or UI Sad


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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pxxxxg




Posts: 175

PostPosted: Mon, 30th Sep 2013 17:44    Post subject:
m3th0d2008 wrote:
pxxxxg wrote:
I have a solution for 1080p and 16:10 aspect monitor, with windowedborderlessgaming tool.

1. start the game
2. alt+enter (going windowed mode)
3. in game change the resolution to 720p
4. now change it to 1080p
5. now go to windowsborderleesgameing tool and press "open game settings"
6. fill the resolution 1680x1050 and posx=0 Posy=0
7. apply it
8. there you go, the game is perfectly fit in, the crosschair is Ok, radar ok, Ui is not missing in the right, Graphic is way better than 720p

For me if i simply change it to 1080p and applying WBG tool the picture is off the screen to the right. with this method it is working i dont know why! (i have update 3)


Already tried that.. enjoy your stick figures. I'd rather have borders... works in 720p but not 1080p for some reason. Makes no sense. Forceware isn't able to enforce it either. Can't believe that a CE game gives me so much crap with the resolution. 720p looks like a horrible vaseline smearfest in fullscreen.. as usual. But it's the only one that doesn't fuck up your view width or UI Sad


Sometimes it is not working for me too, but after 2-3 times changing resolution while in windowed mod, it works Wink
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Mon, 30th Sep 2013 17:49    Post subject:
Bob Barnsen wrote:
Mortibus wrote:
most buggiest, crap performance vs looks game i've played since Vampires: Bloodlines


Aww Yeah


laugh your ass off, the amount of time i was getting stuck in the bushes, unable to shoot my weapon while having enough ammo, zombies going through walls and doors, cars flying for no reason while driving at slow speed
pretty sure i forgot something, but this one just one bugfest and it runs smooth till u drive further and it starts to lag immensely
again haven't experienced so many buggs since vampires
plus apart from vegetation it looks like a ps2 game and should run at 120 fps stable, feels like and alpha build to me, that is after 2 patches

haven't tested 360 version but i can imagine how it runs on that beatbox
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 30th Sep 2013 17:52    Post subject:
Well then i was extremely lucky, or you extremely unlucky. Because i had non of those bugs, except Zeds rarely clipping through a door when i closed it in front of them.
Graphically it looks really good too.
Seems something on your end is not ok..
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 30th Sep 2013 17:53    Post subject:
pxxxxg wrote:
m3th0d2008 wrote:
pxxxxg wrote:
I have a solution for 1080p and 16:10 aspect monitor, with windowedborderlessgaming tool.

1. start the game
2. alt+enter (going windowed mode)
3. in game change the resolution to 720p
4. now change it to 1080p
5. now go to windowsborderleesgameing tool and press "open game settings"
6. fill the resolution 1680x1050 and posx=0 Posy=0
7. apply it
8. there you go, the game is perfectly fit in, the crosschair is Ok, radar ok, Ui is not missing in the right, Graphic is way better than 720p

For me if i simply change it to 1080p and applying WBG tool the picture is off the screen to the right. with this method it is working i dont know why! (i have update 3)


Already tried that.. enjoy your stick figures. I'd rather have borders... works in 720p but not 1080p for some reason. Makes no sense. Forceware isn't able to enforce it either. Can't believe that a CE game gives me so much crap with the resolution. 720p looks like a horrible vaseline smearfest in fullscreen.. as usual. But it's the only one that doesn't fuck up your view width or UI Sad


Sometimes it is not working for me too, but after 2-3 times changing resolution while in windowed mod, it works Wink


You got me wrong there. It is working... but the image is squished together and every character becomes a stick figure.

I'd rather have black bars on top and bottom than a squished image. But for some reason, neither the game gets this right nor is NV Forceware able to enforce this for some reason.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Seafort




Posts: 439

PostPosted: Mon, 30th Sep 2013 20:36    Post subject:
m3th0d2008 wrote:
The resolution is pissing me off bigtime... 720p is unplayable for me in fullscreen (got 16:10 1680x1050 native) and 1080p always cuts off a chunk of the picture on the right instead of giving me black bars. Tried a bit with the driver but no success (up/downscaling etc...).

Gonna try my luck with the BWG tool now...


Try this solution out.

http://forums.undeadlabs.com/showthread.php?33518-How-To-Change-keybindings-and-other-graphical-settings

Just dled the config files and mod them to suit your screen.

I have 1680x1050 and it works great for my screen. I just kept the file and folder where I changed the resolution settings and deleted the rest.

State of Decay/Game/libs/config/meleeprototype.cfg
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Mon, 30th Sep 2013 21:57    Post subject:


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 30th Sep 2013 22:59    Post subject:
Seafort wrote:
m3th0d2008 wrote:
The resolution is pissing me off bigtime... 720p is unplayable for me in fullscreen (got 16:10 1680x1050 native) and 1080p always cuts off a chunk of the picture on the right instead of giving me black bars. Tried a bit with the driver but no success (up/downscaling etc...).

Gonna try my luck with the BWG tool now...


Try this solution out.

http://forums.undeadlabs.com/showthread.php?33518-How-To-Change-keybindings-and-other-graphical-settings

Just dled the config files and mod them to suit your screen.

I have 1680x1050 and it works great for my screen. I just kept the file and folder where I changed the resolution settings and deleted the rest.

State of Decay/Game/libs/config/meleeprototype.cfg


Oh gawd, thank you so much. That really kinda worked. Still not perfect (I guess that's up to the devs) but at least I can play in a good resolution without a fucked up UI and no cut-offs. Very Happy


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 5th Oct 2013 09:05    Post subject:
http://www.eurogamer.net/articles/2013-10-04-state-of-decay-sells-one-million-copies

State of Decay sells one million copies (XBLA+PC) and Breakdown DLC to arrive shortly.

Quote:
The Breakdown add-on will contain a story-less Sandbox mode, new weapons, and new "Hero" NPCs that can carry items and do a better job of protecting players.


Last edited by Bob Barnsen on Sat, 5th Oct 2013 09:27; edited 1 time in total
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 5th Oct 2013 09:25    Post subject:
i presume Breakdown DLC is Sandbox Wink


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http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 5th Oct 2013 09:27    Post subject:
YES


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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