Rome.Total.War.Barbarian.Invasion-MiRROR/RELOADED
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sat, 1st Oct 2005 08:14    Post subject:
Ok, this sucks, i still cant fight at nite, the option box is blacked out for every general/family member...if u can fight at nite, please post as to what faction ur playing with and ur difficulty settings for both the strat map and battles...cuz im playing moderate for both and using the alemni ppl and my guys cant attack at nite...niether could the goths when i played with them, they couldnt even build siege equipment


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outofhere




Posts: 180

PostPosted: Sat, 1st Oct 2005 08:18    Post subject:
After installing the Barbarian Invasion expansion pack, any custom music i have no longer works in the game.

Basically, what i used to do is

1. insert any .mp3 files into the /data/sounds directory

2. delete music.dat and music.idx

3. delete events.dat and events.idx

4. edit descr_sounds_music.txt in the /data/ folder such that i include the names of the .mp3 files i copied into the /data/sounds/ directory into the relevant parts.

But after installing the BI expansion, that no longer works and I get no music in-game.

Please help.
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sat, 1st Oct 2005 08:19    Post subject:
tech section man, this for game play related problems, tips and shit


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fXK




Posts: 49

PostPosted: Sat, 1st Oct 2005 09:39    Post subject:
Dam it anyone having trouble playing with the huns? i keeping getting attack by 5 hugh full armys !@#@!#!@#
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HubU
VIP Member



Posts: 11356

PostPosted: Sat, 1st Oct 2005 10:29    Post subject:
Baleur wrote:
Idiot you said CAVALRY CHARGE, you didnt mention Cataphracts AT ALL, there is a fucking huge difference mister "Pro Gamer"...

Me an idiot? Cataphracts ARE cavalry :s


You see? H O R S E !


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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manwithplanxyz




Posts: 1009
Location: Somewhere in the past looking for the future
PostPosted: Sat, 1st Oct 2005 15:44    Post subject:
THANK YOU GOD IT IS OUT!!!111


Clevesa wrote:
Murder is the best way out of this that I see.
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manwithplanxyz




Posts: 1009
Location: Somewhere in the past looking for the future
PostPosted: Sat, 1st Oct 2005 15:45    Post subject:
THANK YOU GOD IT IS OUT!!!111


Clevesa wrote:
Murder is the best way out of this that I see.
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filipenko




Posts: 20

PostPosted: Sat, 1st Oct 2005 16:53    Post subject:
Z0Bman wrote:
Baleur wrote:
Idiot you said CAVALRY CHARGE, you didnt mention Cataphracts AT ALL, there is a fucking huge difference mister "Pro Gamer"...

Me an idiot? Cataphracts ARE cavalry :s


You see? H O R S E !


Cataphracts are imba cavalry units, best of the best, elite units of old ages. Of course they cannot be stopped, their horses are armored too, so that the lances of infantry couldnt hurt them, and thats why your spearmen cannot defeat them, it's very realistic and very ok.

BTW I completed Persian campaign in 3-4 hours...bah. Too easy! One should play only on highhest difficulties
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TB666




Posts: 141
Location: Skåneland
PostPosted: Sat, 1st Oct 2005 17:05    Post subject:
SycoShaman wrote:
Ok, this sucks, i still cant fight at nite, the option box is blacked out for every general/family member...if u can fight at nite, please post as to what faction ur playing with and ur difficulty settings for both the strat map and battles...cuz im playing moderate for both and using the alemni ppl and my guys cant attack at nite...niether could the goths when i played with them, they couldnt even build siege equipment

The general needs to have a "night" trait.
You can get it if you win enough battles and sometimes the guy is born with it.
And what faction doesn't matter.
In my Allemanni game the second general had a "likes the dark" trait that enable him to fight at night.

And that all cavalry can beat spearman is not true.
Look at this test.
http://forums.totalwar.org/vb/showthread.php?t=54792
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 2nd Oct 2005 00:47    Post subject:
TB666 wrote:
SycoShaman wrote:
Ok, this sucks, i still cant fight at nite, the option box is blacked out for every general/family member...if u can fight at nite, please post as to what faction ur playing with and ur difficulty settings for both the strat map and battles...cuz im playing moderate for both and using the alemni ppl and my guys cant attack at nite...niether could the goths when i played with them, they couldnt even build siege equipment

The general needs to have a "night" trait.
You can get it if you win enough battles and sometimes the guy is born with it.
And what faction doesn't matter.
In my Allemanni game the second general had a "likes the dark" trait that enable him to fight at night.

And that all cavalry can beat spearman is not true.
Look at this test.
http://forums.totalwar.org/vb/showthread.php?t=54792


Thanks for answering dude Very Happy

Hmm, maybe ive had some generals who had the trait but I doubt it cuz I would have jumped at the chance to battle at nite, I fight all the battles too, no siming. Well, now in my game Ive taken over like 60% of the Roman Western Empire, and still no option to fight at nite? Does it gotta be on hard for both map and battles? or does nite fighting work on hard for map and moderate for battles?


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Starforcefan




Posts: 690
Location: Canada
PostPosted: Sun, 2nd Oct 2005 00:49    Post subject:
pffffff , these fucking homo who created that game was in hurry to make their fucking expansion pack instead of releasing patch to their fucking buggeg game .
Man im proud you guys steal these fags .

this fucking game is not even using the gpu . rolf
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 2nd Oct 2005 00:58    Post subject:
Starforcefan wrote:
pffffff , these fucking homo who created that game was in hurry to make their fucking expansion pack instead of releasing patch to their fucking buggeg game .
Man im proud you guys steal these fags .

this fucking game is not even using the gpu . rolf


I dunno man, Im really really really liking this game, its fun, new units, buildings, more factions to play through the game with, different types of attacks, decent graphics...what more can ya ask for from a game? especially one u can play differently an unlimited amount of times

Im sure a patch will be out soon, hopefully to fix the nite fighting thing, I swear i think mine is bugged, but still, its a good expansion imo, worth the money - i have both rtw and rtw:bi orig's right


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Starforcefan




Posts: 690
Location: Canada
PostPosted: Sun, 2nd Oct 2005 01:03    Post subject:
SycoShaman wrote:
Starforcefan wrote:
pffffff , these fucking homo who created that game was in hurry to make their fucking expansion pack instead of releasing patch to their fucking buggeg game .
Man im proud you guys steal these fags .

this fucking game is not even using the gpu . rolf


I dunno man, Im really really really liking this game, its fun, new units, buildings, more factions to play through the game with, different types of attacks, decent graphics...what more can ya ask for from a game? especially one u can play differently an unlimited amount of times

Im sure a patch will be out soon, hopefully to fix the nite fighting thing, I swear i think mine is bugged, but still, its a good expansion imo, worth the money - i have both rtw and rtw:bi orig's right


The game is good , the problem is , its not using the GPU . We pay for graphic card over 500$ and i expect them to use it .
Most players got FPS under 20 .
Its a joke .
Its not using the GPU , i mean lol .

If the game was using the gpu than i would buy the expansion like i did for RTW.
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 2nd Oct 2005 01:10    Post subject:
Starforcefan wrote:
SycoShaman wrote:
Starforcefan wrote:
pffffff , these fucking homo who created that game was in hurry to make their fucking expansion pack instead of releasing patch to their fucking buggeg game .
Man im proud you guys steal these fags .

this fucking game is not even using the gpu . rolf


I dunno man, Im really really really liking this game, its fun, new units, buildings, more factions to play through the game with, different types of attacks, decent graphics...what more can ya ask for from a game? especially one u can play differently an unlimited amount of times

Im sure a patch will be out soon, hopefully to fix the nite fighting thing, I swear i think mine is bugged, but still, its a good expansion imo, worth the money - i have both rtw and rtw:bi orig's right


The game is good , the problem is , its not using the GPU . We pay for graphic card over 500$ and i expect them to use it .
Most players got FPS under 20 .
Its a joke .
Its not using the GPU , i mean lol .

If the game was using the gpu than i would buy the expansion like i did for RTW.


oh, my bad, I misunderstood.
yeah, thats very true, my card was nuff money and it barely uses it...I can alt tab out of the game and watch a streaming movie pretty much...most new games, my cpu isnt fast enough or his being utilized by the game to much to do that, i have a p4 2ghz. x850 256mb card, 768mb ram


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pallebrun




Posts: 2052

PostPosted: Sun, 2nd Oct 2005 01:38    Post subject:
Vietcong was also a game that was known to depend way too much on your cpu and basicly nothing on your gpu. It's really pathetic when developers program like that. Luckely it doesn't happen that often. Smile
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Starforcefan




Posts: 690
Location: Canada
PostPosted: Sun, 2nd Oct 2005 02:00    Post subject:
pallebrun wrote:
Vietcong was also a game that was known to depend way too much on your cpu and basicly nothing on your gpu. It's really pathetic when developers program like that. Luckely it doesn't happen that often. Smile


Vietcong was not really good anyway , and vietcong 2 is even worse .
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Narog




Posts: 108
Location: 2nd Ring of the 7th Circle
PostPosted: Sun, 2nd Oct 2005 10:52    Post subject:
So Rome doesn't use the GPU? Heh. Try swapping your card for one without a GPU and see if you notice any difference... Rolling Eyes

The fact is that the game is CPU-taxing mainly because it has to keep track of each and every one of the thousands of soldiers (the same would happen in Shogun and Medieval if you put too many men on the battlefield), not because the GPU isn't doing its share of the work.
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Starforcefan




Posts: 690
Location: Canada
PostPosted: Sun, 2nd Oct 2005 11:04    Post subject:
Narog wrote:
So Rome doesn't use the GPU? Heh. Try swapping your card for one without a GPU and see if you notice any difference... Rolling Eyes

The fact is that the game is CPU-taxing mainly because it has to keep track of each and every one of the thousands of soldiers (the same would happen in Shogun and Medieval if you put too many men on the battlefield), not because the GPU isn't doing its share of the work.


hey homo , we tested it and its even official on their board .
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Narog




Posts: 108
Location: 2nd Ring of the 7th Circle
PostPosted: Sun, 2nd Oct 2005 11:37    Post subject:
Starforcefan wrote:
hey homo

Hey 12-year old.

Starforcefan wrote:
we tested it

Then you suck at testing.

Starforcefan wrote:
and its even official on their board .

No it's not, so stop spreading lies.
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 2nd Oct 2005 11:40    Post subject:
here's a lil bit of info that will add to the replay value

Unlock Some Unplayable BI Factions
http://p223.ezboard.com/fshoguntotalwarfrm7.showMessage?topicID=29842.topic

Very Happy


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r4iney
Banned



Posts: 49

PostPosted: Sun, 2nd Oct 2005 11:47    Post subject:
A short review after completing it a few times ...

- The AI is worthless and smart as a door. I defended a castle with 150 men against 3200 and won quite easy.
- The 'Auto-resolve battle' is random and not based on the sizes of your army.
- The game itself only has a few new units and some religous aspects to it. This could be handled with a free patch instead of an expansion pack because there is hardly any new things in this pack.
- The game gets boring quick since it feels like you have done it all before.
- This game is not worth buying.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sun, 2nd Oct 2005 13:15    Post subject:
r4iney wrote:
A short review after completing it a few times ...

- The AI is worthless and smart as a door. I defended a castle with 150 men against 3200 and won quite easy.
- The 'Auto-resolve battle' is random and not based on the sizes of your army.
- The game itself only has a few new units and some religous aspects to it. This could be handled with a free patch instead of an expansion pack because there is hardly any new things in this pack.
- The game gets boring quick since it feels like you have done it all before.
- This game is not worth buying.


You obviously have NO idea what your talking about

You completed this game a few times already ?

There is NO way you were playing it on Very Hard

It has NOTHING to do with size .... "The 'Auto-resolve battle' is random and not based on the sizes of your army. " LMAO no shit!
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r4iney
Banned



Posts: 49

PostPosted: Sun, 2nd Oct 2005 16:10    Post subject:
Yes I completed it a few times on very hard, you need me to write it in bold for you to understand?

Cartoon - If you need any help or advice with this game - just ask me
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Ispep
VIP Member



Posts: 4117

PostPosted: Sun, 2nd Oct 2005 16:24    Post subject:
My experiences with Barbarian Invasion are very good. Movement within tight areas, such as sieges and what have you is much improved. The opposition AI is more adept and challenging, making good use of flanking manouveres and knowing when to sit back or press forward. It'll never replace the geniune challenge of playing against a real opponent online, but given the scope of the game what we have here is both improved suitably from the original and more fun to play with & against.

The new campaign also offers a different kind of approach to the total war franchises usual standard campaign. Instead of starting off with very little and having to make your way to the top you actually begin in most cases with a very large army and very large borders and the challenges this represents is quite enormous at first (when expanding yourself from the beginning you are meticulous in keeping things prim and proper, not allowing unrest to occur - in this instance you don't have a choice; it already has!) The new horde feature that Barbarian factions can fall back on is also a neat addition that has me won over.

One thing you have to remember is that this is merely an expansion pack - it's not a new game, it's not meant to do things differently, it's only intended to add a few new units and 'levels' so to speak. Nothing more.

Barbarian Invasion is a very good expansion, it's not great, it's not excellent. It's just good. If you like Rome Total War you'll like this. Whether you consider it worth paying for depends on a number of factors. It's an expansion pack for starters and when has an expansion pack ever been a 'must buy'?


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Aephir




Posts: 332

PostPosted: Sun, 2nd Oct 2005 21:44    Post subject:
the AI has been improved, i've played for quite some time now as saxons. and you no longer win battles like these : you got 3000 CPU got 3000 you kill 2900 they kill 100... they actully put up a struggle witch make this quite good according to me, ooh btw is it just me or are those berserker units the lombardian have a bit overpowered? they are insane, my guys got cought in the gate VS them and they went berserk, they were 46 (think its their full size) and they wasted about 500 guys for me.. (my troops got stuck in a big mess in the gate)
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Ispep
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Posts: 4117

PostPosted: Sun, 2nd Oct 2005 23:07    Post subject:
Yes battle AI is tangibly different. You will notice it straight away if you played Rome Total War a lot.


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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 2nd Oct 2005 23:47    Post subject:
r4iney wrote:
Yes I completed it a few times on very hard, you need me to write it in bold for you to understand?

Cartoon - If you need any help or advice with this game - just ask me


I need some help...how the hell do I fight at nite? this shit is vexing me hardcore...I know ur generals are supposed to be born with the trait, but none of mine (i control half the map now) have that trait, ive triple checked...is this a bug? or am i doing something wrong?
Im paying moderate for both map and battle...no wait, moderate for battles and hard for map


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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Sun, 2nd Oct 2005 23:49    Post subject:
Ispep wrote:
Yes battle AI is tangibly different. You will notice it straight away if you played Rome Total War a lot.


Dude, can u fight at nite in ur game? if so, what are ur settings? like the faction ur using and the difficulty settings for the map and battles


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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Mon, 3rd Oct 2005 00:15    Post subject:
SycoShaman wrote:
r4iney wrote:
Yes I completed it a few times on very hard, you need me to write it in bold for you to understand?

Cartoon - If you need any help or advice with this game - just ask me


I need some help...how the hell do I fight at nite? this shit is vexing me hardcore...I know ur generals are supposed to be born with the trait, but none of mine (i control half the map now) have that trait, ive triple checked...is this a bug? or am i doing something wrong?
Im paying moderate for both map and battle...no wait, moderate for battles and hard for map


I dont think they are born with it.. they gain it over time..

And also i belive some factions are ALOT more likely to have night battles.. eg the goths.
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Mon, 3rd Oct 2005 00:16    Post subject:
-=Cartoon=- wrote:
SycoShaman wrote:
r4iney wrote:
Yes I completed it a few times on very hard, you need me to write it in bold for you to understand?

Cartoon - If you need any help or advice with this game - just ask me


I need some help...how the hell do I fight at nite? this shit is vexing me hardcore...I know ur generals are supposed to be born with the trait, but none of mine (i control half the map now) have that trait, ive triple checked...is this a bug? or am i doing something wrong?
Im paying moderate for both map and battle...no wait, moderate for battles and hard for map


I dont think they are born with it.. they gain it over time..

And also i belive some factions are ALOT more likely to have night battles.. eg the goths.


not the goths in my game...played with them and took over like 10 cities and none of my generals had nite fighting...thats why I stopped playing with them and switched to alemani - same shit tho


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