State of Decay
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moosenoodles




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PostPosted: Tue, 24th Sep 2013 02:58    Post subject:
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Interinactive
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Posts: 29446

PostPosted: Tue, 24th Sep 2013 02:59    Post subject:
⁢⁢


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 24th Sep 2013 04:07    Post subject:
Bob Barnsen wrote:
Here is a nice thread to change keybinds and resolution:

http://forums.undeadlabs.com/showthread.php?33518-How-To-Change-keybindings-and-other-graphical-settings


thx for the resolution tips link Bob. really helped improve graphics. im playing at a weird resolution of 2400x1350 just to get rid of the jaggies Laughing

playable at that res only at max settings, not ultra for me.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 24th Sep 2013 05:06    Post subject:
wow i have a fail bug.. i can't shoot with the gamepad. its a 360 gamepad.. i can fire with the mouse, but not with the pad. and mouse controls are horible atm.

early access i know Rolling Eyes


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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FireMaster




Posts: 13481
Location: I do not belong
PostPosted: Tue, 24th Sep 2013 05:20    Post subject:
I made a stupid decision
 Spoiler:
 
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Vend




Posts: 94
Location: Poland
PostPosted: Tue, 24th Sep 2013 08:53    Post subject:
Drowning_witch wrote:
wow i have a fail bug.. i can't shoot with the gamepad. its a 360 gamepad.. i can fire with the mouse, but not with the pad. and mouse controls are horible atm.

early access i know Rolling Eyes


That's not a bug. Those files that let you change the resolution do that, shooting and radio keys don't work.
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warriormax
Banned



Posts: 3644

PostPosted: Tue, 24th Sep 2013 09:43    Post subject:
FireMaster wrote:
I made a stupid decision
 Spoiler:
 

No, no, no, no, no. Also their deaths are scripted, you can't do anything about it. Its part of the story.
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djvelho




Posts: 1262
Location: Finland
PostPosted: Tue, 24th Sep 2013 11:03    Post subject:
http://forums.undeadlabs.com/showthread.php?33816-Patch-tomorrow-%289-24%29-FYI

"Notes not final yet, and it won't be our first K&M pass. Bug fixes and a little feature. Stay tuned "
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Tue, 24th Sep 2013 11:06    Post subject:
Picked up a .44 revolver and a M1 garand from a gunstore, was quite a mistake because the accuracy is impossible.

Tried shooting at a feral and a horde of zombies but not a single bullet hit, aiming is also impossible since the shot is always to the side of the crosshair but even when the bullet appeared to hit all that happened was a impact decal behind the zombie or on the ground nearby, no damage to the actual enemy.

Ended up being ripped in half by that feral due to that but luckily I managed to press ALT-F4 so when I next resumed it didn't save so I was back to base alive and with only a few minutes of progress lost.
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Sellob




Posts: 1229

PostPosted: Tue, 24th Sep 2013 11:08    Post subject:
Sheeesh, you're a sore loser JBeckman Laughing
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Tue, 24th Sep 2013 11:17    Post subject:
Commit to it!

The only way to play currently with Somewhat smooth mouse shooting is holding left trigger of controller and aiming with mouse and of course anticipating the offset (quite some trouble, but hey it's early access ).

Controller is too crap to shoot with in my opinion Sure it works but you don't see me cutting grass with hair clippers either Wink


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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 24th Sep 2013 11:37    Post subject:
Lucky bastards with your controllers and early access stuff... Sad
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Tue, 24th Sep 2013 11:49    Post subject:
Sellob wrote:
Sheeesh, you're a sore loser JBeckman Laughing


Heh well I didn't want to lose the main guy, there's only three in total from what I can tell so I'm trying to avoid any of the playable characters dying, I don't care about the others so far.
(Marcus, Ed and that girl you rescue early on or at least those are the only playable characters I've found so far.)

MORPHINEUS wrote:
Commit to it!

The only way to play currently with Somewhat smooth mouse shooting is holding left trigger of controller and aiming with mouse and of course anticipating the offset (quite some trouble, but hey it's early access ).

Controller is too crap to shoot with in my opinion Sure it works but you don't see me cutting grass with hair clippers either Wink


I'll try that the next time, shooting was impossible but this might help with aiming. Smile


I'm going to try to find a full auto rifle and see if it's possible to hit a horde of zombies with that, maybe a shotgun would work as well.
(Or a grenade launcher, but I've already confirmed that those work thanks to the explosive radius, same with grenades and molotov's which are essential for clearing out zombies stuck in furniture and such since you can't hit those with melee or ranged weapons otherwise, makes some of the infestation missions impossible so I always carry a few.)


EDIT: Oh and yeah I lost the church this morning for some reason, everyone has re-located to a burning barrel near the second town and there's no casualties but since it's classed as a outpost and not a home nothing can be done to improve it though thankfully the upgrades from the church are still in effect so we have a infirmary and workshop.
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Tue, 24th Sep 2013 12:05    Post subject:
k, guys.

buy it or get the isodemo?

which one would you recommend?
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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Tue, 24th Sep 2013 12:13    Post subject:
So there's absolutely nothing added/improved over the console version?
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warriormax
Banned



Posts: 3644

PostPosted: Tue, 24th Sep 2013 12:14    Post subject:
JBeckman wrote:
Picked up a .44 revolver and a M1 garand from a gunstore, was quite a mistake because the accuracy is impossible.

Tried shooting at a feral and a horde of zombies but not a single bullet hit, aiming is also impossible since the shot is always to the side of the crosshair but even when the bullet appeared to hit all that happened was a impact decal behind the zombie or on the ground nearby, no damage to the actual enemy.

Ended up being ripped in half by that feral due to that but luckily I managed to press ALT-F4 so when I next resumed it didn't save so I was back to base alive and with only a few minutes of progress lost.


I posted a solution for the uncalibrated crosshair a few pages back mate.
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randir14




Posts: 4950

PostPosted: Tue, 24th Sep 2013 12:15    Post subject:
Nosmirchjgkjhghjg wrote:
So there's absolutely nothing added/improved over the console version?


It has better graphics and a higher framerate, but the game itself is the same.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Tue, 24th Sep 2013 12:41    Post subject:
warriormax wrote:
JBeckman wrote:
Picked up a .44 revolver and a M1 garand from a gunstore, was quite a mistake because the accuracy is impossible.

Tried shooting at a feral and a horde of zombies but not a single bullet hit, aiming is also impossible since the shot is always to the side of the crosshair but even when the bullet appeared to hit all that happened was a impact decal behind the zombie or on the ground nearby, no damage to the actual enemy.

Ended up being ripped in half by that feral due to that but luckily I managed to press ALT-F4 so when I next resumed it didn't save so I was back to base alive and with only a few minutes of progress lost.


I posted a solution for the uncalibrated crosshair a few pages back mate.


Yeah that's the funny thing about it, I'm trying to find some shotgun or automatic rifle and test with those. Smile


(The crosshair is accurate and it's where the bullet will hit, it's not off at all.)


(For longer distances the shoot goes to the sides a bit but that's expected, still within the crosshair sights.)


(However it can't hit the actual zombie.)


(Props are fine though, as is other breakable objects.)


(I snuck up on this zombie and shot three quick rounds, all hit the sign nearby, not the zombie and the only thing this did was to alert him and two "special" zombies nearby.)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 24th Sep 2013 12:42    Post subject:
Kurosaki wrote:
k, guys.

buy it or get the isodemo?

which one would you recommend?


Buy it. The game is fantastic, even playing on a controller.
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Tue, 24th Sep 2013 12:46    Post subject:
sabin1981 wrote:
Kurosaki wrote:
k, guys.

buy it or get the isodemo?

which one would you recommend?


Buy it. The game is fantastic, even playing on a controller.


K, thx Sabin. I'll buy it.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 24th Sep 2013 12:47    Post subject:
If you want to save some money, get it from SteamTrades or something. $11 worth of TF2 keys rather than $20 in the store Smile
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 24th Sep 2013 12:51    Post subject:
But it gets repetitive too. Sorry, just saying Sad


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 24th Sep 2013 12:54    Post subject:
m3th0d2008 wrote:
But it gets repetitive too. Sorry, just saying Sad


Name me a game that doesn't Smile All games end up being repetitive... racing games just have you racing round the same few tracks, against the same few cars, listening to the same music. Fighting games have you fighting the same characters, in the same stages with the same music. I don't know any game that doesn't get repetitive towards the end Neutral At least with this game it's EXPECTED. It's a survival simulation Razz Find a base, hunker down, send out troops to forage for supplies, survive, expand population, find larger base, rinse, repeat. The only thing that changes is the rudimentary story.. and so far everyone is shouting for a sandbox/free-roam mode to make it even MORE repetitive Very Happy
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Tue, 24th Sep 2013 13:23    Post subject:
sabin1981 wrote:
If you want to save some money, get it from SteamTrades or something. $11 worth of TF2 keys rather than $20 in the store Smile


good idea, I'll try to do that.
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CompuGeek




Posts: 610

PostPosted: Tue, 24th Sep 2013 13:32    Post subject:
Since using a controller on any pc game equates to a console port to me...I shall wait for K&M mode or not play if it never happens.
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garus
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Posts: 34200

PostPosted: Tue, 24th Sep 2013 13:33    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:55; edited 1 time in total
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 24th Sep 2013 13:35    Post subject:
they didnt even touched it yet and they will ad proper k+m support in following weeks


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 24th Sep 2013 13:50    Post subject:
Vend wrote:
Drowning_witch wrote:
wow i have a fail bug.. i can't shoot with the gamepad. its a 360 gamepad.. i can fire with the mouse, but not with the pad. and mouse controls are horible atm.

early access i know Rolling Eyes


That's not a bug. Those files that let you change the resolution do that, shooting and radio keys don't work.


oh thx, wow that sucks... so its either shooting or purrty graphics? Sad

Kurosaki wrote:
sabin1981 wrote:
If you want to save some money, get it from SteamTrades or something. $11 worth of TF2 keys rather than $20 in the store Smile


good idea, I'll try to do that.


ill pm you links of guys that sell it for 6 keys if you want.
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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Tue, 24th Sep 2013 14:07    Post subject:
randir14 wrote:
Nosmirchjgkjhghjg wrote:
So there's absolutely nothing added/improved over the console version?


It has better graphics and a higher framerate, but the game itself is the same.


Thanks for the reply, I'll pass then, already have the 360 version.
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Interinactive
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Posts: 29446

PostPosted: Tue, 24th Sep 2013 14:23    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 02:59; edited 1 time in total
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