Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
Page 45 of 274 Goto page Previous  1, 2, 3 ... 44, 45, 46 ... 272, 273, 274  Next
no9999




Posts: 3437
Location: Behind you...
PostPosted: Tue, 17th Sep 2013 15:13    Post subject:
19 Million


Quote:

We are also excited to reveal the $21 million stretch goal, a major gameplay feature we have been hoping to include with Star Citizen and the culmination of several recent stretch goal unlocks!


Salvage Mechanic: Salvage isn’t an aside: it’s a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargo… or go down in history the first to make contact an entirely new alien race!
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 17th Sep 2013 15:58    Post subject:
Aw fuck YEAH!! Now *that* is a game mechanic I can fully get behind.. and not just a "mechanic" either, like mining, but an actual core gameplay element with a story and endgame So Much Win Me Gusta
Back to top
bani789




Posts: 1436

PostPosted: Tue, 17th Sep 2013 16:30    Post subject:
Is it possible for this to land somewhere in between....best thing ever created, or biggest flop in human history?

My expectations for this are sky high...I so so hope they deliver. It could be omfg amazing. Please let it be omfg amazing.
Back to top
Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 17th Sep 2013 16:38    Post subject:
Sabin and I were talking about that actually and at this point, even if they only hit 50% it's still going to be the best fucking space game ever. That would make it Freelancer 2, which already is more than I'd hope for in this day and age.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 17th Sep 2013 16:42    Post subject:
Yup. I would be blissfully happy with Freelancer using CE3 visuals, some control refinements and FPS/boarding mechanics. Freelancer was already incredible, it had a really enjoyable storyline and a huge galaxy to explore on persistent MP servers.
Back to top
moosenoodles




Posts: 18411

PostPosted: Tue, 17th Sep 2013 17:04    Post subject:
whats this I hear chris has a couple of huge mansions for him and his kids that need a large sum of wonga or his family becomes destitute...

 Spoiler:
 
Back to top
dr-nix




Posts: 996
Location: Sweden
PostPosted: Tue, 17th Sep 2013 18:34    Post subject:
Hey if they deliver a game on the level of WC 3,4 and Freelancer i'll be happy.

When the dogfighting module comes out we will see how fun the actual gameplay will be.


AMD Ryzen 9 5900X | Noctua NH-D15 chromax.black | ASUS Crosshair VIII Dark Hero | 32 GB Trident Z 3600Mhz | Gigabyte Aorus PCIe4 1TB SSD | Corsair MP510 1TB SSD |ASUS RTX 3080 Ti TUF | Fractal Design Define 7 | Seasonic 850W Platinum
Back to top
Sheepd0g




Posts: 19

PostPosted: Tue, 17th Sep 2013 21:56    Post subject:
I have tried hard to not read anything about this game or allow myself to get hyped over it. I am nearly always crushed when it turns out to be nothing like what you expect. So it is easier to just try and ignore it until it is actually released. I will let myself get hyped for some games though like GTA V which is almost guaranteed to not suck. I hope the devs can deliver their promises on this game though.
Back to top
4treyu




Posts: 23123

PostPosted: Tue, 17th Sep 2013 22:07    Post subject:
Sheepd0g wrote:
I have tried hard to not read anything about this game or allow myself to get hyped over it. I am nearly always crushed when it turns out to be nothing like what you expect. So it is easier to just try and ignore it until it is actually released. I will let myself get hyped for some games though like GTA V which is almost guaranteed to not suck. I hope the devs can deliver their promises on this game though.


Well, my guess is that you let yourself being hyped about new GTA games because of reputation (Rockstar's reputation more specifically). And if I understand correctly that's something that Chris Roberts has in shitload amounts, so the same thing would be applicable for Star Citizen Smile
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Tue, 17th Sep 2013 22:46    Post subject:
Oi wouldn't be as hyped if it wasn't for Chris Roberts tbh. If I can't trust him to bring me a good game than I can't put my trust in anyone

Feels a bit dirty to be a fanboi for once Sad


Back to top
Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 18th Sep 2013 00:50    Post subject:
4treyu wrote:
And if I understand correctly that's something that Chris Roberts has in shitload amounts, so the same thing would be applicable for Star Citizen Smile

Well the main thing for me (and Sabin Razz) is not just his reputation; David Braben has just as much reputation to build off.

It's the enthusiasm. Every single update (and there are fucking craploads of them) the enthusiasm from him and his entire team just shines through. You can tell that they are working their butts off to deliver the best product possible. Chris himself, unlike Braben, also has a "FUCK I'VE BEEN DYING TO DO THIS FOR SO GODDAMN LONG" feel about him in every video.

There's that and the fact that everything they have shown so far oozes the quality we all hope for; the concept art is some of the best I've ever seen and the in-engine/-game bits they've shown (or released, in the case of the Hangar for example) all look nothing short of marvellous. And that's just the visual side of things; when they just started, it was all about the technical stuff. About how the physics will work and such - they had all that worked out before they even got to Kickstarter.



Yes, I'm a fanboi on this one and there's not a single game I'm looking forward to more than this. Nor has there been in a very long time. Not even GTA V tops my hype meter for this one Smile
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 18th Sep 2013 01:03    Post subject:
Werelds wrote:
Yes, I'm a fanboi on this one and there's not a single game I'm looking forward to more than this. Nor has there been in a very long time. Not even GTA V tops my hype meter for this one Smile


Pretty much this absolutely. SE could announce a 3D remake of FFVI, in the same style as FFIII and IV, and I wouldn't be as hyped for that as I am for Star Citizen. It'd be close, but not close enough Razz It's exactly what you said as well, same as conversation on Skype earlier; it's the enthusiasm. Braben tried to Elite 4 based on his name alone, with a really poor KS, very few updates and no passion behind it whatsoever.. just... depressing really. Roberts said "Hey, you all know me. You know what I've done before.. well.. how about this...?" and then blasted our friggin' faces off with one of the slickest KS and crowdfunding campaigns around -- and it's STILL going. The KS finished nearly year ago and they've already made almost TEN TIMES more money after the KS campaign finished. This is a game people want and it's because Roberts is really selling it to people in the right way.
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Wed, 18th Sep 2013 01:41    Post subject:
That's Roberts alright, always loved his passion and commitment and of course the joy he has in his work. You rarely see it that genuine Smile


Back to top
dannofdawn




Posts: 2227

PostPosted: Wed, 18th Sep 2013 02:39    Post subject:
sabin1981 wrote:
Werelds wrote:
Yes, I'm a fanboi on this one and there's not a single game I'm looking forward to more than this. Nor has there been in a very long time. Not even GTA V tops my hype meter for this one Smile


Pretty much this absolutely. SE could announce a 3D remake of FFVI, in the same style as FFIII and IV, and I wouldn't be as hyped for that as I am for Star Citizen. It'd be close, but not close enough Razz It's exactly what you said as well, same as conversation on Skype earlier; it's the enthusiasm. Braben tried to Elite 4 based on his name alone, with a really poor KS, very few updates and no passion behind it whatsoever.. just... depressing really. Roberts said "Hey, you all know me. You know what I've done before.. well.. how about this...?" and then blasted our friggin' faces off with one of the slickest KS and crowdfunding campaigns around -- and it's STILL going. The KS finished nearly year ago and they've already made almost TEN TIMES more money after the KS campaign finished. This is a game people want and it's because Roberts is really selling it to people in the right way.


Indeed, just when I was starting to forget about the game, they release the Hangar. Now I own 2 ships instead of 1.
Back to top
4treyu




Posts: 23123

PostPosted: Wed, 18th Sep 2013 02:42    Post subject:
I have to agree with you, I haven't been followinng the whole process as carefully as you guys have, but I have noticed all that enthusiasm you talkabout. It really looks like they dream of playing their own game when it's done (as long as they don't neglect the support Razz).
Back to top
Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 18th Sep 2013 10:41    Post subject:
Yeah, that's exactly it Razz

Which is also why I'm not too worried about all the stuff they need to do, because I'm pretty sure that the people already there are working their asses off to get it done and they'll no doubt be hiring more.


On the note of the Hangar; obviously the hangars and ships look pretty great, but the part that I find most interesting is the holo interface. I can only assume that that will be the standard interface across the universe and damn it is good Very Happy
Back to top
PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Wed, 18th Sep 2013 10:45    Post subject:
There is so much room for bugs and so on in this game, it feels as if they want to achieve so much with so little money Sad


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 18th Sep 2013 10:50    Post subject:
PumpAction wrote:
There is so much room for bugs and so on in this game, it feels as if they want to achieve so much with so little money Sad


I wouldn't exactly call it "so little money" - they've already raised $19m and it will be $22m by the end of the year, though I'm not sure how much Freelancer cost during development, heh. The only reason shit like Cowadoody costs so much is because of the marketing Sad Already having the full engine ready and waiting should help keep the cost down as well Smile
Back to top
Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 18th Sep 2013 10:53    Post subject:
Don't forget that development didn't start with the KS, they had a lot of shit done long before then.
Back to top
PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Wed, 18th Sep 2013 12:08    Post subject:
sabin1981 wrote:
PumpAction wrote:
There is so much room for bugs and so on in this game, it feels as if they want to achieve so much with so little money Sad


I wouldn't exactly call it "so little money" - they've already raised $19m and it will be $22m by the end of the year, though I'm not sure how much Freelancer cost during development, heh. The only reason shit like Cowadoody costs so much is because of the marketing Sad Already having the full engine ready and waiting should help keep the cost down as well Smile

500$ per man day I'd expect (at very very least). So they have 40.000 man days at 20.000.000$. Meaning at 50 people they could work a little over 3 years on this project. But this is excluding the rent, technical accessories (their whole equipment) and additional costs like services for the workers, free food whatever and of course the tons of money that would go to shit that I don't know Laughing


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
Back to top
sanchin




Posts: 763
Location: Poland
PostPosted: Wed, 18th Sep 2013 13:01    Post subject:
PumpAction wrote:

Meaning at 50 people they could work a little over 3 years on this project.


A little over 2 years to be more precise. Last time I checked, years had more than 260 days Very Happy
Back to top
dannofdawn




Posts: 2227

PostPosted: Wed, 18th Sep 2013 13:17    Post subject:
Don't forget they got investors thanks to the crowd funding success. That was part of the deal. I think I heard it was around 50mil then, but I could have remember the number wrong.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 18th Sep 2013 13:18    Post subject:
dannofdawn wrote:
Don't forget they got investors thanks to the crowd funding success. That was part of the deal. I think I heard it was around 50mil then, but I could have remember the number wrong.


No no no, the investors are gone now. That was the IDEA, to take $2m from KS and the investors would cover the rest. Once the crowdfunding hit $10m (or thereabouts, I forget the exact numbers) Roberts said they were talking about foregoing investors and then, at $15m, confirmed that weren't going to take the investment money and instead fully crowdfund. Now the game is completely crowdfunded with no investors Smile

~edit~

Quote:

Star Citizen's model, inspired by the slow release of Minecraft, is part of Kickstarter's most successful campaign, with over $15 million raised to date. The original plan was to have the crowdfunding backed up by investor's money, but it's proven so successful that Roberts has decided to make Star Citizen entirely community funded.

"I'm actually not taking money from investors now. The budget for what we're delivering is about $20 million, and we're almost there - we'll probably be there before the end of the year," he told Eurogamer.

"The nice thing about not taking the investor's money is, as much as they're nice investors, they want a return at some point. If this thing's a big success, they'll say, 'EA and Activision want this for about $100 million and that gives me a certain return on my investment' - but that may not be the best thing for the game. I like the idea that the game gets 100 per cent community funded because all they care about is getting a great game, and all I care about is making a great game."


http://www.eurogamer.net/articles/2013-08-22-star-citizen-begins-rolling-out-next-week
Back to top
PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Wed, 18th Sep 2013 14:20    Post subject:
sanchin wrote:
PumpAction wrote:

Meaning at 50 people they could work a little over 3 years on this project.


A little over 2 years to be more precise. Last time I checked, years had more than 260 days Very Happy


I think you meant 4 then, but you don't expect to work them during their holidays, vacation and weekends Laughing

My main concerns are actually regarding the engine. I do not know how good the cry engine is to emulate "endless" space... And how optimized the game can be, because the cry engine is as far as I can see the most advanced gaming engine out there and has a huge range of renderable effects, of which most are of almost next to none importance in a space game (f.e. simulated global illumination and so on), so how far is the engine capable of skipping this stuff during dogs fights in space but able to render it inside a space ship, (where global illumination would be crucial, else you'll have doom3 gfx Very Happy )


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
Back to top
locke89




Posts: 2812
Location: Poland
PostPosted: Wed, 18th Sep 2013 14:34    Post subject:
Hopefuly they won't spend 99% of the budget on the game itself and 1% on Q&A Razz
Anyway, the modules approach (hangar, then dogfight, etc.) + alphas and betas should make it reasonably bug free if they really commit to it.
Back to top
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 18th Sep 2013 17:30    Post subject:
I think they will have more than enough alpha/beta testers, don't you? lol

Q/A for this game is going to be particularly impressive, as has been proven already, not only is he willing to listen to the 'fans', he actively encourages discussion and suggestion and works with them to give us as close as possible to what we all want.

So I think personally, bug and balancing wise, it's going to be of epic quality.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Wed, 18th Sep 2013 17:34    Post subject:
they'd rather should take the additional money to hire additional employees to refine existing elements. I'd rather have a star citizen with 10 well tested features than 100+ badly implemented and buggy features. Give us optimized graphics engine, immersive destruction physics, functioning AI and so forth.
Back to top
dannofdawn




Posts: 2227

PostPosted: Wed, 18th Sep 2013 17:39    Post subject:
sabin1981 wrote:
dannofdawn wrote:
Don't forget they got investors thanks to the crowd funding success. That was part of the deal. I think I heard it was around 50mil then, but I could have remember the number wrong.


No no no, the investors are gone now. That was the IDEA, to take $2m from KS and the investors would cover the rest. Once the crowdfunding hit $10m (or thereabouts, I forget the exact numbers) Roberts said they were talking about foregoing investors and then, at $15m, confirmed that weren't going to take the investment money and instead fully crowdfund. Now the game is completely crowdfunded with no investors Smile

~edit~

Quote:

Star Citizen's model, inspired by the slow release of Minecraft, is part of Kickstarter's most successful campaign, with over $15 million raised to date. The original plan was to have the crowdfunding backed up by investor's money, but it's proven so successful that Roberts has decided to make Star Citizen entirely community funded.

"I'm actually not taking money from investors now. The budget for what we're delivering is about $20 million, and we're almost there - we'll probably be there before the end of the year," he told Eurogamer.

"The nice thing about not taking the investor's money is, as much as they're nice investors, they want a return at some point. If this thing's a big success, they'll say, 'EA and Activision want this for about $100 million and that gives me a certain return on my investment' - but that may not be the best thing for the game. I like the idea that the game gets 100 per cent community funded because all they care about is getting a great game, and all I care about is making a great game."


http://www.eurogamer.net/articles/2013-08-22-star-citizen-begins-rolling-out-next-week

Oh I had no idea, thanks Very Happy
Back to top
Stormwolf




Posts: 23680
Location: Norway
PostPosted: Wed, 18th Sep 2013 17:53    Post subject:
"Console versions not ruled out, and Chris Robert's game is now 100 per cent community funded." Holy shit he better fucking confirm this as an PC excluside or i'm gonna fly over there and beat him to a pulp. I was extatic when i saw the first trailer about how PC was going to rise again.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 18th Sep 2013 18:21    Post subject:
I don't mind if this comes to XB/PS4, I don't mind at all, in fact.. I'd be glad if it did because it would reach a larger (like-minded!) audience and would hopefully generate interest in the genre again -- but only as long as the PC version remains unchanged, exactly how it should be. Develop for PC, downscale or tweak or adjust for other platforms accordingly. What has caused such a fucking disgrace for PC gaming is that the opposite is how most developers program these days; code for PS360 and then "upscale" to PC and that invariably means we end up with a shitty port.
Back to top
Page 45 of 274 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 44, 45, 46 ... 272, 273, 274  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group