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tobycoaster
Harry Potter
Posts: 598
Location: Under the stairs
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Posted: Tue, 10th Sep 2013 19:27 Post subject: |
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Woot just got an email saying my pre ordered xbox one will be the day one edition and ill recieve it on the 22nd with a free digital copy of fifa 14.
Now i just need the email about my ps4 and im set
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Posted: Tue, 10th Sep 2013 19:53 Post subject: |
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Wed, 11th Sep 2013 00:15 Post subject: |
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Quote: | 2. “Adding to that, each of our CU’s is running 6% faster. It’s not simply a 6% clock speed increase overall.” |
Yes, that is absolutely how shader clusters and clocks work.
Quote: | 3. “We have more memory bandwidth. 176gb/sec is peak on paper for GDDR5. Our peak on paper is 272gb/sec. (68gb/sec DDR3 + 204gb/sec on ESRAM). ESRAM can do read/write cycles simultaneously so I see this number mis-quoted.” |
Great job adding up bandwidth from two separate buses that aren't parallel nor serial. Absolutely works like that, because in our PC's we also have around that kind of bandwidth then, since our higher clocked DDR3 and GDDR5 can be added together, right? And with high end cards and high end memory, we clearly have 500 GB/s.
More
Quote: | 4. “We have at least 10% more CPU. Not only a faster processor, but a better audio chip also offloading CPU cycles.” |
PS4 has a sound chip. And a chip to handle background downloads. Both have chips for things like that
Quote: | 6. “Speaking of GPGPU – we have 3X the coherent bandwidth for GPGPU at 30gb/sec which significantly improves our ability for the CPU to efficiently read data generated by the GPU.” |
Which the PS4, as I explained earlier, has just the same. Except that it's 20 instead of 30, and the PS3 has coherent cache through the GDDR5 in general at 176. Also fails to mention the limitations to what and when the CPU can read, unless their own documentation is not up to date, which is even worse if they want developers to take advantage of anything.
rgb#000 wrote: | still it's 100x more coherent than drivel that passes for your posts here  |
At least he can spell my name right.
GuerrillaM6 wrote: | rgb#000 wrote: | as i've been saying for a long time, you can't directly compare consoles like for example Warelds does. it's much more complicated than that. only few years from now we'll have a clearer picture how one console compares to another. |
I agree, it's probably going to be the same as this generation. I just googled a bit for the toutings of ps3 and xbox360 and according to the data I found, Ps3 was said to have around 600Gflops while xbox360 had little more than 300 we all know how this turned out.
So I expect on par 3rd party titles with a small edge in first party for sony, just as things were this generation...
Edit:
http://www.nfohump.com/forum/viewtopic.php?t=11270&highlight=
It apparently was said to have 2Tflops...
It's kinda creepy to see those old dead posts on here, I remember being a young lurker back then  |
No, those claims were around 230 GFLOPS for the PS3, versus 77 for the Xbox 360 - but those are claims made by uneducated people. Those claims compare Cell to Xenon, which is an unfair comparison because Cell's SPEs are SIMDs. Essentially, 7 GPU shader clusters in a way. In reality, both have a total GFLOPs of somewhere between 230 and 270; you have to factor Xenos (360 GPU) in as well, which has unified shaders and thus that was where the 360 got its performance from.
I don't know where your numbers of 300 and 600 or even 2 TFLOPS ( ) came from though, those are hilarious
We'll see. I've read enough from people who have access to dev kits and documentation to show that the difference really is as about as big as the specs say.
The bullshit above at least (EACH CU RUNS 6% FASTER HURRRR ) is all bullshit claims made by some incompetent fucker who really doesn't know what he's talking about. And before you even attempt to reply rgb, no, those aren't any fucking comparisons, that's just how hardware works. You cannot add up the bandwidths from two entirely separated buses, that's just not how electronics work. And I'm sure we've got people on the hump who actually have an electrical engineering degree, for me it was just a minor. But it's basic fucking physics; go look up the maths for how to calculate total resistance across an electrical circuit. In this case, it's two separate circuits. So there is nothing to bloody calculate, everything has to be switched through a processor, where you get a lot of (relatively speaking anyway) latency.
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JackQ
Non-expret in Derps lagunge
Posts: 14181
Location: Kibbutznik, Israel
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Posted: Wed, 11th Sep 2013 07:03 Post subject: |
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so in short,if I understand correctly:
Quote: | " it's Microsoft spokerman... ,and I think all what he had say is bullshit" |
well, he himself as connection with the Hardware engineers.
now,I still think you can't 100% compare them like PC.
you do have a good points,however, but if you are so sure about the hardware,maybe go to neogaf and interrogate him about some of the point you made, or post something that counter it.
as for the bandwidths,here he further said:
Spoiler: | Quote: | So if you're saying you can't add bandwidth - you can. If you want to dispute that ESRAM has simultaneous read/write cycles - it does.
I know this forum demands accuracy, which is why I fact checked my points with a guy who helped design the machine.
This is the same guy, by the way, that jumps on a plane when developers want more detail and hands-on review of code and how to extract the maximum performance from our box. He has heard first-hand from developers exactly how our boxes compare, which has only proven our belief that they are nearly the same in real-world situations. If he wasn't coming back smiling, I certainly wouldn't be so bullish dismissing these claims.
I'm going to take his word (we just spoke this AM, so his data is about as fresh as possible) versus statements by developers speaking anonymously, and also potentially from several months ago before we had stable drivers and development environments.
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http://www.neogaf.com/forum/showpost.php?p=80962073&postcount=426
Spoiler: | Quote: | Last post? Not even close. Sorry - still many more meme's yet to come.
As was kindly suggested by someone in a PM, it's unlikely anything more I'm going to post on this topic will make it better. People can believe me and trust I'm passing on the right information, or believe I'm spreading FUD and lies.
When I first started coming on, I said what I wanted to do was speak more directly and more honestly with the community, clarifying what we could because you guys have more detailed questions then we had been dealing with.
Regarding the power, I've tried to explain areas that are misunderstood and provide insight from the actual engineers on the system. We are working with the technical folks to get more in-depth. As I said - they are more credible then I am, and can provide a lot more detail. Best I leave it to them.
Next stop - launch itself. Only then, when the games release and developers will inevitably be asked to compare the systems, will we there be a satisfying answer.
Until then, as I have been, I'll try and answer what I can. But I'm not going to add more on this topic.
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http://www.neogaf.com/forum/showthread.php?p=80967909#post80967909
rgb#000 wrote: | LeoNatan wrote: | Article feels like has been written for/by KillerCrocker or rgb#000 (intel_nvidia) |
still it's 100x more coherent than drivel that passes for your posts here  |

"Fuck Denuvo"
Your personal opinions != the rest of the forum
Last edited by JackQ on Wed, 11th Sep 2013 21:50; edited 21 times in total
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Posted: Wed, 11th Sep 2013 13:03 Post subject: |
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Thank god we have JackQ here to set the record straight with his years and years of arduous, painstaking, deliberating and scientific wholesale copying of other people's comments without actually understanding any of it, whilst still fighting tooth and claw with people infinitely more knowledgeable. We'd be so lost without him. Thank you Based Jack!
So let that be a lesson to you, Warealds, and don't let me catch you disputing The Lord again!
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JackQ
Non-expret in Derps lagunge
Posts: 14181
Location: Kibbutznik, Israel
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Posted: Wed, 11th Sep 2013 13:12 Post subject: |
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@1981
unbelievable
you were doing the exact same thing not only you were so sure at your arugmant for the point of starting cursing and banning people
also
, as rgb and ron ron being mention , you agree with someone else but barely doing anything to prove them at your own,it happened on Diablo 3 console thread,and the Political thread as well, you rely on someone else to be "on the right side", as for my "argument",you may have noticed, but few people here, actually agree with rgb and my points here,and I so far,we have yet to be proven wrong for the main claim here as far as I know.
so,if you so sure about your "know it all" knowledge,please,make counter argument at your own if you are so sure I'm 100% wrong here.
and point out my flaw.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
Last edited by JackQ on Wed, 11th Sep 2013 17:30; edited 7 times in total
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no9999
Posts: 3437
Location: Behind you...
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JackQ
Non-expret in Derps lagunge
Posts: 14181
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Posted: Wed, 11th Sep 2013 14:47 Post subject: |
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JackQ
Non-expret in Derps lagunge
Posts: 14181
Location: Kibbutznik, Israel
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Posted: Wed, 11th Sep 2013 16:03 Post subject: |
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Adrian Chmielarz,that claims that PS4 is 1.5 times stronger then Xbox one(which still need to be taken carefully) also claims that most Multi won't see significant differences
http://www.neogaf.com/forum/showthread.php?t=672097
see UPDATE #3
Spoiler: | Quote: | I think Adrian should jump into the conversation. He does it all the time in his blogs.
Here I am. So...
1. I am not doing a damage control, but I do want to clarify one thing. But first, yes, devs I know -- and as someone has shown it before in this thread, some other devs already talked about it too -- claim that there's 50% speed difference WHEN DEVELOPING in cross-gen/next-gen PS4/XO games. So there we are, I said it and I stand by it. Notice: WHEN DEVELOPING. It'll become clear in a second.
2. Will this change in the future? WIll devs discover some tricks to narrow the gap? Will stuff like XO cloud computing help? Hell if I know. Uhm, maybe? I know that devs -- well, most of them -- will do whatever they can do get you the best games possible. You're going to see a lot of multiplatform games this next gen, just as you've seen them in this gen, so it's in studios' best interest that there's no clear advantage in one version over the other.
3. Does it mean studios will cripple PS4 versions to match XO ones? Not really, do not underestimate the devs. Even if this happens, you will not know that and that's okay. You've never seen most games in their most powerful form anyway (when we work on them on our ninja dev PCs in 1080p 120fps with all the antialiasings and stuff turned on for shits and giggles). But most of the time devs have a target and they meet this target. If it's a multiplatform game, it's designed with this in mind from the start. So maybe it's not maxing out one console while going 100% on the other. Maybe it's 100% on both, but they take extra time for super-extra optimizations on the weaker hardware to make sure things look the same as on the more powerful platform. Etc. etc.
4. So what is that "one thing" I want to clarify, that some people may consider "damage control", but really is just an explanation. Someone mentioned Titanfall, which looks money and enjoys a great hype. Exactly. A great dev will make a great game no matter what's the hardware. Current gen CoDs looks great and it's 60 fps, on both platforms (well, and PC . To most devs that is just impossible to achieve. And yet...
Think about it this way. X360 is faster than PS3. Not just easier to program on, it's faster overall (although PS is faster/better in SOME areas). And yet no exclusive on X360 looks like The Last of Us. Halo 4 looks great. Gears blew my mind in 2006. And still, the best looking AAA game of this generation belongs to the supposedly weaker platform.
So if you think that the war is over because PS4 is 50% faster TODAY, then you're delusional. This is far from over, and will probably never be over, at least not this upcoming gen. |
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Posted: Wed, 11th Sep 2013 17:46 Post subject: |
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the thing now is NOT what platform is stronger but on what platform is easy to code
even when the ps3 is faster is pain in the ass to code for abstract hardware thats why xbox360 won this generation ... in quantity of games but not in quality of exclusives that the PS3 has and beats the competition
now we have two new consoles ... one has faster ram the other does not ... so what they do , first spring with comments "numbers are not important games are" then they do 180 "Our ram and Cpu is faster then the competition games will look more stunning"
time will tell
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Posted: Wed, 11th Sep 2013 21:25 Post subject: |
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JackQ
Non-expret in Derps lagunge
Posts: 14181
Location: Kibbutznik, Israel
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Posted: Wed, 11th Sep 2013 21:37 Post subject: |
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thanks Shocktrooper,it sure a slap for Albert claims,but that's actually good.
if I understand correctly,there are going to be updated answers form him on gaf:
Spoiler: | As to the follow-up questions; I posted earlier I'm working with the engineers directly who I think (and you guys think) will be more credible than I am. I did say that I went to them for some supporting points which I posted here - so at this point it's probably best to let them speak on it. I'm not sure when, but more detail will show up |
,and Kotaku going to analyst it as well,I hope we will find more accurate information soon now that will finally determined the power differences between the consoles.
UPDATE on the bandwidths from neogaf:
Quote: | Albert was sure to write that it was peak on paper, and technically afaik, his statement was correct. |
Spoiler: | Quote: | You can add bandwidths in scenarios, where you can saturate the bandwidth to the ESRAM pool with meaningful read/writes of data that fits into that pool, and where you can saturate the bandwidth to main memory with meaningful read/writes as well. In a simplified rendering workflow, you could read texture data from main memory [until that bandwidth is saturated] and read/write pixels from and into several pixelbuffers [in ESRAM until that bandwidth is saturated]. Pixelbuffers generally fit into small memory pools since their size is determined by the amount of pixels in the target resolution multiplied by the amount of information (e.g. color) per pixel.
In such scenarios you can add up bandwidths because you are lucky enough that the bandwidth and pool size needs of your workflow match the architecture.
But you may be limited in flexibility if there are workflows which needs do not fit the architecture. If you need to read/write more data from or into main memory than DDR3 allows, you are bottlenecked and can't saturate the theoretical bandwidth sum. If your ESRAM pool cannot hold all of your buffers, then you are limited by that. If you constantly need to copy data (like textures) between main memory and eSRAM then you "waste" bandwidth on both paths that you would not have to waste if you had a single fast pool of memory where no copying is necessary. (The XB1 seems to have its DMEs to support such copy operations from a perspective of computation resources but the general concept still holds true: you are mitigating a problem that you don't have with a single pool).
So it depends on the scenario and the details. But you can't add up bandwidths generally as if there were no difference between a single memory pool setup and the XB1's setup. |
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so Albert actually wasn't that wrong after all! at least for 2 claims he pointed out. we needs more clear info about the others.
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tobycoaster
Harry Potter
Posts: 598
Location: Under the stairs
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Posted: Thu, 12th Sep 2013 18:41 Post subject: |
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tobycoaster wrote: | Woot just got an email saying my pre ordered xbox one will be the day one edition and ill recieve it on the 22nd with a free digital copy of fifa 14.
Now i just need the email about my ps4 and im set |
Just got the second email stating my pre ordered PS4 is gonna be delivered on launch day aswell , happy days 
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Posted: Fri, 13th Sep 2013 14:18 Post subject: |
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http://www.edge-online.com/news/power-struggle-the-real-differences-between-ps4-and-xbox-one-performance/
Quote: | Our contacts have told us that memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster.
One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One.
“Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.
Xbox One does, however, boast superior performance to PS4 in other ways.
“Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster,” said one developer. |
ouch
but to MS defense, they have recently improved their drivers, and they are being used just now, probably after those interviews were conducted
That's about all the Xbox One advantages over the PS4:
- dedicated audio processor of Xbone is really good I heard
- CPU has more raw power than PS4
- ESRAM will be better suited for a few specialized things (but the other disadvantages outweigh the advantages)
- maybe they'll do some kind of global illumination thingy with the cloud
(not enough)
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JackQ
Non-expret in Derps lagunge
Posts: 14181
Location: Kibbutznik, Israel
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Posted: Fri, 13th Sep 2013 14:40 Post subject: |
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thanks for the article and points Shocktrooper. the PS4 seems to be indeed the better platform in terms of hardware tanks to it's better GPU and Ram overall.
so in short: the PS4 is basically the stronger hardware(from that article at least) and that's being mention for also better drivers,but it's still yet to be seeing how the gap will be after optimisation though.
Aquma wrote: | That's more or less what I expected Anyone trying to downplay the difference should probably ask themselves if M$ would really go as far, as overclocking XO only months from launch, if performance wasn't a possible, severe disadvantage for their console. All these "it's not that bad" talks are just PR nonsense. Hardware is what it is, you can't change that through wishul thinking. |
I disagree,while I never said here the Xbone games going to be as good as PS4,in terms as FPS,graphics.
as being mention in the article it self,bone still has it's own advantages. I'm still sure better drivers from Microsoft and after optimisation from developers,the gap in Multiplatfroms will still be similar to this in PS3/360,
here is similar 50% claim,with stating the exact same thing about optimisation .
read #Update 3
"Fuck Denuvo"
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Posted: Fri, 13th Sep 2013 15:01 Post subject: |
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Optimisation will be done for both platforms, so I don't expect the gap to be shrinking all that much. Also, let's get one thing straight: noone is disputing that 3rd party titles will probably look more or less the same on both platforms, but that has more to do with the way business is done, than with any particular platform's performance.
There are 2 advantages PS4 may hold, however:
1. 1st party titles - first wave of games might not show it fully (for the reasons mentioned in that Edge article), but future PS4 exclusives may be a lot more impressive than their XO counterparts. Esspecially since Sony has some REALLY skillfull studios under their thumb.
2. Time - consoles get old. This time around it may actually happen faster than people think. Devs will be forced to squeeze more power through optimisations. It'll be a lot easier to achieve results on Sony's console, and it'll almost surely show. Lower resolution, framerate problems. Just look at early R* (GTA IV, RDR, but not MP3) and late Capcom (Dragon's Dogma, Binary Domain) games for the PS3, and you'll know what I'm talking about. Dragon's Dogma, esspecially, was at times almost unplayable because of framerate drops. That's more or less what's waiting for XO owners down the line. Except, possibly worse, since the difference in raw power this time around is a lot more visible.
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JackQ
Non-expret in Derps lagunge
Posts: 14181
Location: Kibbutznik, Israel
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Posted: Fri, 13th Sep 2013 15:08 Post subject: |
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Optimisation and better Drivers=better use of the hardware it self.
now,if Shocktrooper post is accurate,it seems Albert points on gaf,were true,mostly. he never claim which console is generally stronger,but he did pointed out the Xbone advantages over PS4 seems to be almost in per with out the article is saying...
which I believe can be used to narrow the gap,at some degree at least.
aside that,I pretty much agree with anything else.
"Fuck Denuvo"
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Posted: Fri, 13th Sep 2013 16:24 Post subject: |
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Oh dear, this turned out to be a larger post than I expected
But since I took the time to write it out, I might as well leave it here
Microsoft Spoderman claimed the difference was negligible, and one developer and analyst after another claims the difference is easily up to 50%. You can optimise both consoles, and PS4 was supposedly designed to allow performance gains that can be "unlocked" after mastering the hardware. I don't see XBone being some magic device that can substantially narrow the gap of 50% with some super optimisations, while PS4 just sits where it is right now.
It's another question whether or not 3rd party developers will bother with squeezing everything out of a PS4, or simply enjoy the easier development process allowed by the performance headroom (which is a plus either way).
I can see large publishers pushing for lower development costs and try to utilise the similarities between the consoles to just get the same build (in a sense) working on both consoles. You don't really need two specialised teams now, like you did with completely different architectures with this gen consoles, so you might not have each team working on their own, trying to squeeze everything out of their platform.
Although even with that cheapest route, you could argue that it would be simpler to cut down on features and visual fidelity to reach the desired performance, rather than wasting dev time trying to squeeze that game onto a allegedly inferior hardware that is the XBone. I suppose MS, would want to bring out some powerful dev-tools that would make it a much simpler task to utilise whatever advantages their Box does have (I still don't see it being enough to narrow a 50% gap of raw hardware power, though)
Considering that multi-platform games will also likely to be released on PCs, they will already have higher quality assets/options. The devs will probably work "downwards" (cutting down on features until it runs) and for PS4 that bar is going to be higher. So, at the very least, the developers are likely to have an easier time making games run like they want on a PS4.
Still, all this time until now, developers have been working within the limitations of the X360 and PS3 and somehow managed to make games look adequate, and if they will need to tweak for the XBone, I don't see them not making the least bit of effort to do the same for the PS4 and at least get it running with a higher resolution, better AA and/or higher framerate. I am sure Sony will try to nudge the publishers/developers in that direction if it will be needed.
Either way, if the publishers will start to completely cheap out, I suppose it won't bode well for gaming as a whole...
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JackQ
Non-expret in Derps lagunge
Posts: 14181
Location: Kibbutznik, Israel
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Posted: Fri, 13th Sep 2013 17:25 Post subject: |
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1.it was never stated by Albert how much big the differences,"aside it's not 30%" gap,which sure developers are saying otherwise.
but nor I or him ever said the word "negligible", he did stated however the differences may not as big as people may think,and as far as I know it still can be proven true:
also
as I stated my self previews page that the term "significant" is also disputable
http://www.nfohump.com/forum/viewtopic.php?p=2293745#2293745
2."the 50%" gap may not be accurate statement,as I mention earlier,there is still contradict statement that varieties the gap,even the in the article they are saying 40 to 50%,which also added the xbone didn't have good drivers as PS4.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Fri, 13th Sep 2013 19:16 Post subject: |
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Your statement that "significant" is disputable is disputable
50% is (very) significant, 40% is (still quite) significant, 30% is significant. Anything between 30% and 50% is a lot of ground to make up. And, as was said before, PS3 and Xbox360 have nothing to do with this, they barely had anything in common in terms of hardware.
Yes, in the end it will be the actual content that will affect my decision on which console to get, but right now we are simply comparing specs based on the information we have available. And that information is that PS4 has a substantial lead both by the specs and by the alleged performance figures from the devs. At this moment there is nothing to dispute that other than some theoretical optimisations and potential tweaks coming for the Xbox.
So I'd say it's the Xbox closing the gap that is disputable, not the PS4's advantage.
Until we have more data, obviously
I am sure MS will want some devs to speak up on the gains they have made once it happens. There seems to be too much negativity being thrown the Xbox's way for them to simply ignore it.
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JackQ
Non-expret in Derps lagunge
Posts: 14181
Location: Kibbutznik, Israel
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Posted: Fri, 13th Sep 2013 19:40 Post subject: |
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it was never denied PS4 and Xbone being more similar this time,
but PS3 and 360 being more different overral doesn't equal are not Comparable,people did,and does it all time.
in the end,there ARE disadvantages and advantages for both,PS3 better CPU,360 better GPU etc...
the precent things,for now is just playing with numbers,
it was claimed numerous times that WIIU is 50% more powerful then 360 and PS3
now,I don't have Data figure,I think WiiU has better Card,but weaker CPU,if I remember right,in any case,there is No significant different in WiiU games from 360 and PS3 that I know of.
Tekken Tag Tournament 2
Spoiler: | http://www.youtube.com/watch?v=SOa27MoFm7o |
Assassin's Creed 3
Spoiler: | http://www.youtube.com/watch?v=7wTbxWxkThc |
Need For Speed Most Wanted
Spoiler: | http://www.youtube.com/watch?v=gZeDsbZfTMk |
Rayman Legends
Spoiler: | http://www.youtube.com/watch?v=kqZNdqupWfQ |
Splinter Cell Blacklist
Spoiler: | http://www.youtube.com/watch?v=vXaCPKi_zAU |
Resident Evil Revelations
Spoiler: | http://www.youtube.com/watch?v=Qn9pg_BDM8I |
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JackQ
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Posts: 14181
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Posted: Sat, 14th Sep 2013 09:31 Post subject: |
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Microsoft respone to the article:
Quote: | UPDATE: A Microsoft spokesperson has responded to Kotaku's request for comment with the following statement:P
“Ten years ago, you could argue that a console’s power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade.
Xbox One architecture is much more complex than what any single figure can convey. It was designed with balanced performance in mind, and we think the games we continue to show running on near-final hardware demonstrate that performance. In the end, we’ll let the consoles and their games speak for themselves.” |
http://kotaku.com/report-ps4-is-50-faster-than-xbox-one-1308239556?utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter&utm_medium=Socialflow
"Fuck Denuvo"
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Posted: Sat, 14th Sep 2013 13:38 Post subject: |
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i will add translation to it for DERPS to understand pr crap
“Ten years ago, you could argue that a console’s power was summed up in terms of a few of its specs,[10 years ago we had the most powerful console] but Xbox One is designed as a powerful machine to deliver the best blockbuster games today [we Think we have the best Exclusives ]and for the next decade [Our sever infrastructure are ready for MMO games the future or gaming].
Xbox One architecture is much more complex than what any single figure can convey [We know your new console has weak performance but we will say bunch of complex word to sound it is not]. It was designed with balanced performance in mind [as a semi-powerful internet based machine with cloud computing in mind not machine computing ], and we think the games we continue to show running on near-final hardware demonstrate that performance [Xbox One games where running on Win7 PCs on hardware that is in constant overclocking fazes to not overheat the system but still be comparable with the opposition]. In the end, we’ll let the consoles and their games speak for themselves.[In the end ,bunch of numbers and performance of consoles are not important, but the wast numbers in games we WILL have]”

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Posted: Sat, 14th Sep 2013 13:53 Post subject: |
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BLaM!
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Location: Germany
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Posted: Sat, 14th Sep 2013 14:29 Post subject: |
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