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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 31st Aug 2013 21:59 Post subject: |
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Yeah, that's for the FUQ. How was it in Freelancer?
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 31st Aug 2013 22:03 Post subject: |
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No, I meant, what can you do in FL private server?
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Posted: Sat, 31st Aug 2013 22:05 Post subject: |
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Oh! That depends on what mod they're running, but a lot of mods drastically changed the game and it's entirely different playing with those versus stock. Servers don't have story mode enabled, just open-ended freeplay and they simply leave it running as a persistent world. Same galaxy as the base game, again depending on the mod as some mods add new systems and planets, just without the story mode.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 31st Aug 2013 22:07 Post subject: |
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Meh.
I would like an expansive story-based space game. Kind of like an X game but with a story that is actually worth a damn. Let's see how good that 42 turns out to be. Let me guess, an afterthought that serves as the training mode for MMO. 
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Posted: Sat, 31st Aug 2013 22:09 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 31st Aug 2013 22:22 Post subject: |
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Haven't you learned yet that fanboying over something would 99.999999999% get you just disappointed? Chances are, most people's fears of p2w will come true. Every microtransactions game developer and publisher states in interviews and FAQs that their game is not a p2w and paying is just there as a small alternative. I have not seen one game with microtransactions yet that is not p2w. I just don't see how modding and microtransactions can coexist. Either they are trolling for funding right now, or didn't think it through, or they did, but are trolling people for favorable early opinion, so they can troll for funding. I backed this, and still am very very skeptical of the final project. Huge games like Freelancer are things of the past.
And these designers or developers with celebrity status seem to be the most disappointing when it comes to expectations because of their past offsprings.
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Posted: Sat, 31st Aug 2013 22:29 Post subject: |
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Because the microtransactions aren't game-changing, they're not there to give advantages, this is a pay-for game just like Guild Wars and the current microtransactions are literally just incentives for people to donate more money. RSI said that the initial goal is $20m to complete the game, they got $2.5m from KS and were originally going to get the rest from investors, only now they don't have to. Everything in the "store" right now is stuff you can acquire in game via normal gameplay - and, if the news posts are to be believed, most of it is low-level stuff that doesn't compare to what you can acquire via playing the game.
While I do think Chris Roberts has a tendency to promise grand functionality and then fall slightly short of that, I also think that this is a guy that loves the genre and isn't merely trolling for funds, I don't see the profit or the motive in that. I really do think this is the one and there's every reason to believe huge games like Freelancer can make a comeback .. just look at X3, look at the upcoming Rebirth, we even have Elite 4 in development as well - not to mention the indie titles like Evochron. Besides, I'm a huge fan of Freelancer so even if all the wonderful claims fell short in SC and we ended up with Freelancer 2.0 with improved visuals, I'd be overjoyed.. seriously.
Last edited by sabin1981 on Sat, 31st Aug 2013 22:36; edited 1 time in total
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 31st Aug 2013 22:36 Post subject: |
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Yeah, I wouldn't put Evochron in the same category as Freelancer. I recall a good story in Freelancer, albeit I have not played it in years. X series are very nice, I love them, but they are not story games. I want a story. What is the point of exploring and mining if there is no story. Some people just want to go to work while they are away from work. I don't. I have hopes for Rebirth, but I will likely get disappointed (they promised a great story for each of the X3 games and we all know how those went storywise). Egosoft being a German developer, it has different priorities. I can respect it but don't have to like it. Now with Rebirth they are again trying to wink to the American crowd with more promises of a story-focused game. Let's see. We've been there with X3 Reunion.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 31st Aug 2013 22:39 Post subject: |
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See edits. 
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sat, 31st Aug 2013 22:44 Post subject: |
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Any microtransactions are not going to apply to private servers, obviously. And private servers are where modding will happen (unless a mod were to be adopted by the official ones obviously).
Yes, there will be microtransactions; but you can only make 25k/day with a total limit of 150k, regardless of whether you do it in-game or with real money. Next, none of the things real money buy are exclusive to real money. And in fact, even though you can buy ships with real money *now* - after launch they've already confirmed that the only things you can buy with real money are credits and cosmetic things.
The economy itself will also not be player driven; players play a role in it, but it essentially is NPC driven. In other words, controlled by CIG [on official servers]. With this and the caps on how much money you can actually get they can prevent inflation. Likewise, they're controlling the presence of the crazy ships like Corvettes.
The fact that they are even not just going to allow, but support private servers and modding tools is also an indication that it's not just cash grabbing.
Will you be able to just "turn off" the MP and go solo? That's something they haven't been clear about yet. But what they *have* said is that 90% of the game's activity will come from NPCs; that's where the missions come from. There will be NPC protection, NPC pirates, NPC trading. That's where the content is at. The fact that there are other players in that same world is just an added incentive to attract both types of players. Like you said though, running your own server may very well be an option or perhaps that is exactly how they do it if you want to go offline.
At least that's all stuff that's been said in interviews and such so far 
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 31st Aug 2013 22:50 Post subject: |
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Yes yes, again, all you say is found in the FAQs in the internets. But this has been said time and time again. Oh no, you don't have to pay at all - just grind for 59782634897236487263487 hours and you will get the same content. Or pay 3 dollars. That's why I asked about the private servers. Will it have an entire universe simulated or something empty where people just go to shoot each other? I don't mind running a server of my own for myself.
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Posted: Sat, 31st Aug 2013 22:52 Post subject: |
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It will be the entire universe, same as official.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 31st Aug 2013 23:01 Post subject: |
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sat, 31st Aug 2013 23:03 Post subject: |
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LeoNatan wrote: | Oh no, you don't have to pay at all - just grind for 59782634897236487263487 hours and you will get the same content. Or pay 3 dollars. |
Again, there's a cap on what you can get daily as well as a total cap of how much money you can have at any given point. So say a Constellation is the most expensive thing in the game and actually costs the full 150k. Assuming they keep credit prices as they are ($1 per 1000 UEC), that means spending $150 over 6 days. And then you've got a bare ship, no insurance. Now, I doubt you'll be able to make 150k in-game in 6 days. But it's not as if you can just dish out $25 and get it instantly either. And there's no mining or other resource gathering like in Eve either, so there's not going to be any (or many) bots. They'd need tons of accounts as well, since each would only hold 150k.
Oh and as for LTI (for kenny ), it gives you a bare ship back. Not one of the bare ships, Corvette excluded, is particularly powerful. The "kamikaze" stuff isn't going to happen, noone's just going to kamikaze in to you and lose all his upgrades.
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Posted: Sun, 1st Sep 2013 00:49 Post subject: |
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If LTI gives you back a bare ship, then what happens when you don't have lti at all ? you loose your ship forever? but if you don't have money to buy new one then what happens ? or can you just "make" new ship ?
Sorry about these noobish question, i'm little bit confused what is the point of LTI if you get back bare ship? or is it for bigger and better ships so you don't loose them, but it is useless for the starting ships ?
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sun, 1st Sep 2013 01:11 Post subject: |
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MisterBear wrote: | If LTI gives you back a bare ship, then what happens when you don't have lti at all ? you loose your ship forever? but if you don't have money to buy new one then what happens ? or can you just "make" new ship ?
Sorry about these noobish question, i'm little bit confused what is the point of LTI if you get back bare ship? or is it for bigger and better ships so you don't loose them, but it is useless for the starting ships ? |
No, LTI is just insurance without premium for backers. You can get the same level of insurance in the game itself as well at a monthly (probably) credit fee. Not sure what happens if you have none though, they haven't spoken about that I think 
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Posted: Sun, 1st Sep 2013 01:38 Post subject: |
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IIRC it's illegal in UEE systems to not have insurance and NPC might fine you for that, but non UEE regulated system will let outlaws be
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no9999
Posts: 3437
Location: Behind you...
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Posted: Sun, 1st Sep 2013 05:22 Post subject: |
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How do you navigate the holo thing? I tried hitting every key once I "activate" it and nothing happens. Doh .
couleur wrote: | Everything I don't understand is a mental disorder.  |
couleur wrote: | If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s |
russ80 wrote: | Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON. |
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Posted: Sun, 1st Sep 2013 05:28 Post subject: |
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For those essentially wanting a single player game, it's not entirely out of the realms of possibility that we may eventually see some sort of total conversion that uses a private server as a basis. At the very least, I'm sure there will be attempts to port/recreate some older space games. Imagine a recreation of X-Wing in CE3.....
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Posted: Sun, 1st Sep 2013 14:05 Post subject: |
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Posted: Sun, 1st Sep 2013 18:10 Post subject: |
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How do you activate AA with AMD hardware? Especially 4SSAA would be good. Just activate it in the driver? Doesn't work for me!
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Peef
Posts: 388
Location: Belgium
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