Warlock: Master of the Arcane
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peter980




Posts: 1977

PostPosted: Wed, 7th Nov 2012 20:14    Post subject:
Six more days till DLC:

 Spoiler:
 
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peter980




Posts: 1977

PostPosted: Fri, 9th Nov 2012 23:36    Post subject:
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Sat, 10th Nov 2012 11:01    Post subject:
Are they going to fix the cheating AI?


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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peter980




Posts: 1977

PostPosted: Tue, 13th Nov 2012 20:20    Post subject:
Patch Notes 1.4 (should go live on 15th of Nov.)
http://forum.paradoxplaza.com/forum/showthread.php?646240-Patch-Notes-1.4-%28should-go-live-on-15th-of-Nov.%29

Quote:
Patch Notes 1.4 (should go live on 15th of Nov.)

• New Ancient and Teramorphing Spells. Overall 20 new spells, some of them can be found, not researched.
• The "pocket" worlds were generally redesigned, so they are more playable and valuable. Also added some super-monster lairs with super-loot inside. The monster in such pocket worlds don't spawn until someone come inside, but after they do they actively seek the portals to come to Ardania and Rampage there a bit.
• New landscapes in game, including life, death, burnt, magicated, each having their effects on units, buildings and economy.
• A Bug fixed when a player could order his unit to move over an allied unit that was hidden in fog of war, leading to crash.
• A Bug fixed when loading early in the game could disable some random events.
• A Bug fixed when loading a multiplayer game all users except host could not see their quests.
• A Crash fixed when a player had his Hall of Lords full.
• A Bug fixed, when some units of earlier vanquished Great Mage could emerge later in the game.
• A Bug fixed in Multiplayer when a player casts Resurrect spell and every other player got a "select a unit" window pop-up.
• A Bug fixed when a player got incorrect News after he successfully casts a global spell.
• Monsters spawned together with their lairs now cannot go rampage on the same turn.
• Some spells and events make the world tremble. Literary.
• AI now understands the danger of damaging landscape and acts accordingly.
• AI now uses portals to/from pocket worlds more actively.
• AI cleans the landscape with appropriate spells when needed.
• AI now can use terramorphing spells offensively.
• A Bug fixed when AI tried to use totems like basic units (and failed).


Should probably add DLC content too.
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Tue, 13th Nov 2012 20:21    Post subject:
thanks peter980


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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peter980




Posts: 1977

PostPosted: Wed, 14th Nov 2012 20:14    Post subject:
New patch should be out now (1.4.0.54).

JB,
Do you have maybe patched files to share?
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Thu, 15th Nov 2012 06:04    Post subject:
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peter980




Posts: 1977

PostPosted: Thu, 15th Nov 2012 06:58    Post subject:
thx
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 15th Nov 2012 10:09    Post subject:
JB to the rescue, as usual!

Thank, you mate.
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Thu, 15th Nov 2012 10:22    Post subject:
Well I still have the game installed and it's very few files (Everything is packed into those archive files.) so it's very easy to manage. Smile

(Plus a guy from Telia - the ISP I'm using - called some month ago and asked about testing their 100/100 offer for a while for just a bit under what I'm current paying for 100/10 so uploading is no longer a problem for anything as long as the website can handle the data which usually consists of splitting the archive into smaller chunks, going to have to switch back eventually but for now it's quite handy to have.)
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peter980




Posts: 1977

PostPosted: Thu, 22nd Nov 2012 20:27    Post subject:
Nice let's play series of WMotA using Armagedon DLC:


Good way to get familiarized with new DLC/patch content until crack arrives.
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peter980




Posts: 1977

PostPosted: Thu, 6th Dec 2012 21:47    Post subject:
Crack for patch v1.4.0.54 should be out now.


Hint: use google and combine with JB files.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 6th Dec 2012 23:51    Post subject:
peter980 wrote:
Crack for patch v1.4.0.54 should be out now.


Hint: use google and combine with JB files.

quite suprised that its on GCW Very Happy that site wasnt that actual lately as far as i remeber - maybe new admins
BTW: is skidrow version and JB files and this crack enough or i need some other patches?
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peter980




Posts: 1977

PostPosted: Fri, 7th Dec 2012 07:52    Post subject:
that should be enough
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Prandur




Posts: 2685

PostPosted: Fri, 7th Dec 2012 11:39    Post subject:
By the way, does anyone know of some way (perhaps a mod) which would limit city spam in this game?
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peter980




Posts: 1977

PostPosted: Mon, 24th Dec 2012 20:40    Post subject:
Quote:
Patchnotes 1.4.1 - will go live later today

(!) Fixed frequent crash on some hardware configurations. - Thank you, Hero!
* Fixed bug with disappearance of some game news after long game session.
* Fixed crash with hero resurrected after he died in a boat.
* Fixed crash with perks after enemy capital surrender.
* Fixed bug when side units got more damage from cleave attack then middle one.
* After Great Mage’s death all perks made by him should now disappear.
* Food bonus on life land tiles was decreased
*New hotkeys (hotkey buttons now are visible in hints):
**Rest: R
**Sentry: F
**Next city for building: Ctrl+Tab
**Prev city for building: Ctrl+Shift+Tab
** Camera selection focus with “HOME” button
* Perks mechanics of “Frenzy” and “HitAndRun” was fixed
* Unit doublehealing bug fixed
* Conquered city name is now correctly reflected in the list
* AI became better with negotiating
* Minor bugs with unit info screen fixed
* Unit maximum cap increased
* Some new SFX added


Quote:
Also ranged AOE attacks now work correctly (fire breath)
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trucane




Posts: 1300

PostPosted: Mon, 24th Dec 2012 22:24    Post subject:
Omg it took this long for them to add hotkeys? Amazing...
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barash




Posts: 832
Location: Norway
PostPosted: Mon, 24th Dec 2012 22:45    Post subject:
Holy hotkeys batman, that was my biggest gripe with it. I might just buy this then, when they're done with the DLC BS and release a complete edition, that is ^_^
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trucane




Posts: 1300

PostPosted: Tue, 25th Dec 2012 00:15    Post subject:
barash wrote:
Holy hotkeys batman, that was my biggest gripe with it. I might just buy this then, when they're done with the DLC BS and release a complete edition, that is ^_^


I bought it like 2 months after release and I was 100% sure they would have added hotkeys by then but my my how wrong I were...
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peter980




Posts: 1977

PostPosted: Thu, 27th Dec 2012 07:57    Post subject:
1.4.1 patch should be out now.

JB, do you maybe have patched files to share?
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Thu, 27th Dec 2012 08:47    Post subject:
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peter980




Posts: 1977

PostPosted: Thu, 27th Dec 2012 21:44    Post subject:
thanks!5
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Prandur




Posts: 2685

PostPosted: Thu, 27th Dec 2012 22:08    Post subject:
And still no cure for the city spam...
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peter980




Posts: 1977

PostPosted: Fri, 28th Dec 2012 07:41    Post subject:
Warlock - Master of the Arcane [v1.4.1.56 EN/RU] Fixed Files [Web]
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 13th Feb 2013 14:21    Post subject:
Does anyone know, if it's possible to somehow use the cracked DLC with your legal Steam version ?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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peter980




Posts: 1977

PostPosted: Mon, 6th May 2013 12:31    Post subject:
Paradox opened modding forums for Warlock.
They also allowed use and discussion on 3rd party modding tools there.

Quote:
I will be setting up a modding sub forum shortly. To access the modding forum it will required to register a copy of the game here on the forums.

Please keep distribution of any mods developed on our forums!

More information to be given in the dedicated subforum shortly. 2Coats will be your moderator as usual


Quote:
Quote:
any chance this could be an open forum - only as someone pondering whether to buy this game being able to see what mods are available could tip the balance


It will not be open, sorry. Here at Paradox we believe that DRM's are usually more of a hassle to legit users and we try to keep all that to a minimum. We do however try to provide extra content on our forums as a motivation to obtain a legal copy of the game.



Personally, I don't blame them for making forums private.

On the other hand, I would still like to take jab on those 3rd party modding tools. Very Happy
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Prandur




Posts: 2685

PostPosted: Mon, 6th May 2013 13:38    Post subject:
I'll actually buy the game if there's a mod that gets rid of city spam in a smart way.
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peter980




Posts: 1977

PostPosted: Sat, 22nd Jun 2013 07:40    Post subject:
-50% Steam sale for the game and DLCs:
http://store.steampowered.com/app/203630/

Same for Majesty Collection (Majesty2/Warlock/Defenders).



P.S.
I think I'll finally get original and peek into modding forums.
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Markup




Posts: 41

PostPosted: Wed, 26th Jun 2013 06:26    Post subject:
Came back to the game again after all its DLCs and patches released and got nothing else better to play at moment.

It's almost sad how they nazified any attempt to mod the game at beginning. But now, they even hide 3rd-party tools and mods in a registered forum. FY paradox!
Is there no other place to download any modding tools beside the official forum? A link from the forum would be highly appreciated too! I had no luck with google yet.
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peter980




Posts: 1977

PostPosted: Wed, 26th Jun 2013 07:28    Post subject:
Well, you won't be able to see content of moding forum, without game registration:
http://forum.paradoxplaza.com/forum/forumdisplay.php?649-Warlock-Master-of-the-Arcane
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