Race Driver GRID 2
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DimasL




Posts: 1766
Location: Spain
PostPosted: Sat, 15th Jun 2013 22:18    Post subject:
I have some scary family visiting until next friday, so im kinda off to play until then.


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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Sat, 15th Jun 2013 22:18    Post subject:
Anyone know if that all cars dlc saw a release yet or wether its just a simple file edit to get it enabled?

Just playing this spltiscreen with a friend and dont wanna finish the sp to use the cars.


RTX ON
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lolozaur




Posts: 26310

PostPosted: Fri, 21st Jun 2013 20:17    Post subject:
We've applied a patch today for GRID 2, changes below:

• Fixed an issue with Hong Kong that was causing issues with frame rate.
• Pausing the game for an extended period causes proximity arrows to remain on screen after unpausing., this has now been fixed.
• Fixed an issue with the PC Benchmarking tool where control of the car was given incorrectly.
• Fixed livery issues, all colours should now display correctly.
• When upgrading a car online no visual cue was given, this has been corrected.
• Fixed an issue regarding host migration.
• Fixed an issue where transitioning straight from purchasing a livery to an online lobby causes the livery to be reset.
• LiveRoutes now appear in playlists more often.
• Fixed an issue where upon completing a vehicle challenge the vehicle appears in the garage but is not in the custom livery the player has created.
• Fixed camera issue within garage 1.
• Fixed an audio issue on the results screen.
• Fixed an issue with NVIDIA Surround that caused cars to become cut off in split screen and custom events.
• Fixed an issue with music cutting out early.
• Fixed audio issue with Engineer incorrectly saying that you’ve come first after winning round 1 or 2 in a faceoff event.
• Cars acquired from successfully completed Vehicle Challenges are now marked as "NEW" on the Vehicle Select screen afterwards.
• Previous Race Results Reversed order will place players in the grid based on their overall score in multi round events, not the previous race results.
• Miscellaneous: many various tracks / car geometry, stability, string, UI and difficulty balancing fixes.
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pikachupi




Posts: 4180

PostPosted: Fri, 21st Jun 2013 22:43    Post subject:
DimasL wrote:
I have some scary family visiting until next friday, so im kinda off to play until then.


scary family? i wonder what do you mean...sounds scary.
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scaramonga




Posts: 9800

PostPosted: Sat, 22nd Jun 2013 03:43    Post subject:
lolozaur wrote:
We've applied a patch today for GRID 2, changes below:

• Fixed an issue with Hong Kong that was causing issues with frame rate.
• Pausing the game for an extended period causes proximity arrows to remain on screen after unpausing., this has now been fixed.
• Fixed an issue with the PC Benchmarking tool where control of the car was given incorrectly.
• Fixed livery issues, all colours should now display correctly.
• When upgrading a car online no visual cue was given, this has been corrected.
• Fixed an issue regarding host migration.
• Fixed an issue where transitioning straight from purchasing a livery to an online lobby causes the livery to be reset.
• LiveRoutes now appear in playlists more often.
• Fixed an issue where upon completing a vehicle challenge the vehicle appears in the garage but is not in the custom livery the player has created.
• Fixed camera issue within garage 1.
• Fixed an audio issue on the results screen.
• Fixed an issue with NVIDIA Surround that caused cars to become cut off in split screen and custom events.
• Fixed an issue with music cutting out early.
• Fixed audio issue with Engineer incorrectly saying that you’ve come first after winning round 1 or 2 in a faceoff event.
• Cars acquired from successfully completed Vehicle Challenges are now marked as "NEW" on the Vehicle Select screen afterwards.
• Previous Race Results Reversed order will place players in the grid based on their overall score in multi round events, not the previous race results.
• Miscellaneous: many various tracks / car geometry, stability, string, UI and difficulty balancing fixes.


Hmm, not bad for just a 22Mb patch Wink
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AndreaSpooky




Posts: 1260

PostPosted: Sun, 23rd Jun 2013 00:47    Post subject:
this f*cking game screwed my online savegame for the 2nd time in one week.
Im done for good with it.
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7thunders




Posts: 1480

PostPosted: Sun, 23rd Jun 2013 21:02    Post subject:
GRID.2.Update.v1.0.82.8704-RELOADED
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lolozaur




Posts: 26310

PostPosted: Tue, 25th Jun 2013 10:46    Post subject:


The Super Modified Pack includes four rare editions of cars available in GRID 2's single player, split-screen and multiplayer modes. Each new vehicle has been modified to squeeze every last ounce of performance out of the car by some of the world's leading tuning specialists to deliver a unique racing experience.

Here’s a run-down of the bundled cars:

Auto Gallery Nissan Skyline GT-R (R32) – this iconic edition of the Skyline develops a huge 890hp at 8100 RPM from its 2.8 litre turbo-charged engine.
Tomei Cusco Subaru Impreza WRX STI – the industry leading Aerodynamics kit from Voltex combines with a 4WD system to deliver huge amounts of grip and precision.
Mazda RX-7 PANSPEED – this record breaking car’s new engine is positioned deep inside the bay for a low centre of mass and perfect weight distribution.
5ZIGEN Honda Civic Super Modified – this lightening quick front-engine, front-wheel-drive racer is the ultimate turbo-charged example of the classic Honda Civic.


6$ Smug
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silviu1505
Banned



Posts: 27
Location: RO
PostPosted: Tue, 25th Jun 2013 11:48    Post subject:
now make a Global challenge with this DLC Laughing


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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 11th Jul 2013 21:35    Post subject:
RELOADED wrote:
GRID.2.Update.v1.0.83.1050-RELOADED
what about my saves ?!?


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 11th Jul 2013 22:36    Post subject:
transfer them over?


steam: Drowning witch
uplay: Haxeety
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 11th Jul 2013 23:38    Post subject:
Drowning_witch wrote:
transfer them over?
forgot to change UserName=RLD! after installing the update. no wonder my save games were in the wrong folder


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 12th Jul 2013 00:28    Post subject:
Vikerness wrote:
Drowning_witch wrote:
transfer them over?
forgot to change UserName=RLD! after installing the update. no wonder my save games were in the wrong folder


or that Smile
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lolozaur




Posts: 26310

PostPosted: Wed, 24th Jul 2013 12:14    Post subject:
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polosistealth




Posts: 3448

PostPosted: Wed, 24th Jul 2013 12:22    Post subject:
lolozaur wrote:
http://store.steampowered.com/app/221166/

shit DLC, same cars but with body kit and full upgraded Mad FU Codemasters


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lolozaur




Posts: 26310

PostPosted: Fri, 26th Jul 2013 15:09    Post subject:
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polosistealth




Posts: 3448

PostPosted: Fri, 26th Jul 2013 15:16    Post subject:
Hi all,

I'm pleased to announce that we will soon be releasing a Community Patch that stems from the feedback that we've received from you to date, especially with regards to multiplayer.

I'm also extremely excited to let you know that Demolition Derby will be returning to GRID 2, and it will be free,

I can also confirm that we will be releasing two track packs in the future, these will feature two circuits many of you have been requesting.

For all the details head on over to the forums here



Quote:
Community Patch and the Return of Demo Derby
GRID Community,

Today we’ve got some news which we’ll hope you enjoy as much as we’ve enjoyed the enthusiasm you’ve shown for GRID 2.

We have two game updates coming soon which have both been driven by that feedback. One is an extensive Community Patch which we hope will go a long way to improving everyone’s experience in the game. The other is a returning game mode from the original GRID which we’ll be releasing for free – we’re excited to let you know that Demo Derby is on its way to GRID 2!

When we say that these are driven by your feedback, we mean it – we really do hear everything that you say and we value your feedback immensely. For instance, in the previous patch your car ghosting when you’re applied with a corner cutting penalty is something that stemmed directly from feedback from the community. The next patch is full of further examples of features you’ve been asking for. We expect it to be released sometime in August, dependent on Submission timings and we’ll let you know a more specific date the closer we get.

But first, let’s talk about some of what will be coming in the Community Patch.

Community Patch

Custom Playlist
We want to make the Custom Playlist a more worthwhile experience and as such we’ve made a change that increases the amount of experience and money you get for participating.

This will ensure that you are no longer penalised for wanting to opt out of the Online Playlists and you’ll now be able to race the way you want to race, with no hindrance to your online progression.

We'll be keeping an eye on how it goes and if needed we'll validate it with yourselves and adjust further should it be deemed necessary.

Hardcore Playlist
We’ve heard your feedback regarding the online playlists and once the patch hits there’ll be an additional playlist for you to select.

Called ‘Hardcore’, this playlist will remove the use of flashbacks and turn on full mechanical damage. It will also prioritise race events around circuits. Think you’re an elite racer? Go hardcore and prove it.

Level Cap
If you’ve hit level 30 online you’ll be pleased to know that we’re now giving you the ability to progress even further. The online level cap will be raised to 99...good luck!

Fastest Lap Times
The addition of fastest lap times is something we’ve heard come up again and again and as a result we’re pleased to confirm that they will now display at the end of an event on the race results screen while playing online.

New Liveries
We’ve loved seeing what you’ve created so far with your custom liveries and you’ll soon have access to a host of new designs, including some of the AI designs from single player.

Maximum Laps
We’ve heard a lot of feedback, especially from Clubs and Leagues, about the maximum number of laps you can set in a race. As a result we’ve increased the maximum from 5 up to 10. For those of you who want longer races we recommend using the Endurance game mode.

Veto Weighting
Previously if you wanted to veto an event type or location it turned out it was difficult to get a passing vote. We’ve made some changes to the system so that vetos are now much fairer and only require 51% of the lobby to make the vote for a change to occur.

Voice Option
As requested, you can now mute your own microphone.

Country Flags
We know many of you enjoyed this feature in the original GRID and we’re pleased to confirm it will make a return. A player’s country flag will now be displayed next to their name plate while racing and on the event results screen.

Clean Race Bonus
The amount of money rewarded for racing clean has been increased.

Skip the Level up Graphic
We understand that not everyone wants to watch the ‘level up box’ at the end of each race and you’ll now be able to skip this at the press of a button.

Anti-Cheat
We’ve also made some changes to our anti-cheat system and while we won’t go into detail about how we’ve approached these changes, what we will say is that we’re hopeful the leaderboards within the game will now be free of those who have to use illegitimate means to succeed.

These changes and updates really have been driven by your feedback and we hope will improve everyone’s experience playing the game. We’ll have more info on the Community Patch the closer we get to release, in the mean time we’d love to hear your feedback on it so please leave your comments below or on the forums.

In the coming days we’ll be issuing a cleanse of the Steam Leaderboards, this will clear all the erroneous times from being displayed and is in reaction to a bug / exploit we recently patched that allowed people to set abnormal times.

Demolition Derby – The Return (and it’s free!)
The focus with GRID 2 was all about racing in a new world of competitive motorsport, both on and offline. But it’s fair to say many of our ‘old-school’ GRID players were disappointed about the lack of a Demo Derby mode in GRID 2. Today we’re pleased to tell you that we are currently working on this mode for GRID 2 we’ll be making it available for free, across all platforms.

We’ve been quiet on this news because it genuinely wasn’t in the plan. In fact, it’s 100% driven by feedback from the Community. As such, we’ve no date for release yet unfortunately, but we want to get this out to you sooner rather than later so expect more news in the coming weeks.

New Tracks

Many of you have been requesting new tracks and we can confirm that in the months ahead we will be releasing two track packs that will feature two of the most requested circuits to date.

These packs will each contain a new circuit, some cars and also include new achievements and trophies for you to obtain. We’ll have all the info a bit closer to their release and we think you’ll like them.

Some things you may have missed lately:

Free Cars
We’ve made available the following three new cars for free:

5ZIGEN Honda Civic
Chevrolet "Tyler McQuarrie" Camaro”
Volkswagen Golf R “Tuned”

Note: all PC players receive the free cars via an automatic game patch and you should all now have them.

GRID Survey
We really do value your feedback and as part of this process we’ve created a GRID survey which we’d be extremely grateful if you could spend five minutes of your time completing, your thoughts really do matter to us, they shape the way we make the games and what we choose to do and your opinions are heard.

You can find the survey here.

The GRID 2 Soundtrack
Did you know you can download the GRID 2 Soundtrack for free? To download it simply click here.

Save Files Corrupt
Yesterday we released a patch onto Steam that should hopefully fix the issues some of you have been experiencing with save files corrupting. Early reports are very positive but we will continue to monitor this going forward

- Ben Walke / Loore
Community Manager


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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Fri, 26th Jul 2013 16:03    Post subject:
Wait is it Christmas already ?

Awesome

Demolition Derby return and Freebie !
Holly shit that will be fun to wreck you guys cars online !
Fuck Yeah


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polosistealth




Posts: 3448

PostPosted: Fri, 26th Jul 2013 17:38    Post subject:
i think wrecking will be similar to Dirt Showdown model Rolling Eyes


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scaramonga




Posts: 9800

PostPosted: Fri, 26th Jul 2013 18:20    Post subject:
A nice little patch that Smile
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lolozaur




Posts: 26310

PostPosted: Wed, 31st Jul 2013 01:05    Post subject:
https://www.surveymonkey.com/s/GRIDgame
what do you think about grid2? and all the options start with its the best blabla Laughing
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ixigia
[Moderator] Consigliere



Posts: 65100
Location: Italy
PostPosted: Wed, 31st Jul 2013 03:09    Post subject:
Such an objective poll Laughing



Added the right option Devil Troll
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scaramonga




Posts: 9800

PostPosted: Wed, 31st Jul 2013 03:47    Post subject:
ixigia wrote:

Added the right option Devil Troll


Yes, but I cant tick it? Razz Twisted Evil Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65100
Location: Italy
PostPosted: Wed, 31st Jul 2013 03:57    Post subject:
it's all an elaborate ruse.
Obviously they will simply ignore anything written there and will keep flashing their penises at each other while praising their masderpiece. Typical Codies xD
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lolozaur




Posts: 26310

PostPosted: Fri, 9th Aug 2013 15:13    Post subject:
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Fri, 9th Aug 2013 16:07    Post subject:
Smart move codies.

Let the modders implement cockpit view and some good physics ...
And move on to GRID3 online MOBA edition developpement.

Laughing


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Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
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lolozaur




Posts: 26310

PostPosted: Fri, 9th Aug 2013 16:31    Post subject:
online must be dead by now? havent played for 1 month Smile
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 9th Aug 2013 16:34    Post subject:
Quote:
Announcing an exciting new development in multiplayer gaming!

Imagine.... 2 teams of 10 drivers drive though various routes to the other team's garage and attempt to steal their vehicles, before the other team.

Each car can be upgraded with optional extras, available from the online parts store, and special rare parts and liveries can be found by ramming other drivers off the road.

Weekly competitions are available for all teams.

Imagine no more. Welcome to MOBAGrid.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

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LeoNatan
☢ NFOHump Despot ☢



Posts: 73259
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Fri, 9th Aug 2013 16:59    Post subject:
Silent_Lurker wrote:
developpement

Scratch Head
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polosistealth




Posts: 3448

PostPosted: Fri, 9th Aug 2013 17:05    Post subject:
lolozaur wrote:
online must be dead by now? havent played for 1 month Smile

nop, i play almost every day Smile


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