ARMA 3
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Fri, 21st Jun 2013 21:31    Post subject:
Try the GoT or fussion ones moose, the 404 ones are just crappy.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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JBeckman
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Posts: 34972
Location: Sweden
PostPosted: Fri, 21st Jun 2013 21:37    Post subject:
moosenoodles wrote:
heh nice, sp even better, mp apart from wasteland map bullshit faggotry is not bad at all either.. they should stop hosting stuff for arma 3 that is a fucked up script half arsed port from arma 2..


The engine backwards compatibility is pretty amazing though when someone has already figured out a way to put ArmA 2 and it's addons in the ArmA 3 engine.
(Though I'd imagine a lot of work is needed to then fine tune the experience.)
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moosenoodles




Posts: 18411

PostPosted: Fri, 21st Jun 2013 22:40    Post subject:
DXWarlock wrote:
Try the GoT or fussion ones moose, the 404 ones are just crappy.


i went on a GoT 2.1 or something, was a pile of poo for me... Very Happy

the kamino and agei whatever it is mission type team dm/ai stuff is all good though..
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BobblyDrillBoy




Posts: 92

PostPosted: Sat, 22nd Jun 2013 00:59    Post subject:
Ah, I've only ever tried the wasteland ones. I SOOOO want that to be good.
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moosenoodles




Posts: 18411

PostPosted: Sat, 22nd Jun 2013 01:01    Post subject:
BobblyDrillBoy wrote:
Ah, I've only ever tried the wasteland ones. I SOOOO want that to be good.


overated and cluttered to death with pointless shit if you ask me Very Happy
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BobblyDrillBoy




Posts: 92

PostPosted: Sat, 22nd Jun 2013 01:36    Post subject:
moosenoodles wrote:
BobblyDrillBoy wrote:
Ah, I've only ever tried the wasteland ones. I SOOOO want that to be good.


overated and cluttered to death with pointless shit if you ask me Very Happy


Yeah, I just like the idea of it. Especially meeting up with a few friends and dominating an area.
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Sat, 22nd Jun 2013 03:49    Post subject:
moosenoodles wrote:
BobblyDrillBoy wrote:
Ah, I've only ever tried the wasteland ones. I SOOOO want that to be good.

overated and cluttered to death with pointless shit if you ask me Very Happy

I see it the other way around, its like DayZ without the annoying pointless zombies, and having to spend 4 hours to get a gun AND bullets.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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moosenoodles




Posts: 18411

PostPosted: Sat, 22nd Jun 2013 03:53    Post subject:
DXWarlock wrote:
moosenoodles wrote:
BobblyDrillBoy wrote:
Ah, I've only ever tried the wasteland ones. I SOOOO want that to be good.

overated and cluttered to death with pointless shit if you ask me Very Happy

I see it the other way around, its like DayZ without the annoying pointless zombies, and having to spend 4 hours to get a gun AND bullets.


try breaking point instead then..
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Sat, 22nd Jun 2013 03:54    Post subject:
Usually I play wastelands for a break and some relaxing downtime from the annex and invade mode. I like that one the best, its like domination for arma2 was pretty much.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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DXWarlock
VIP Member



Posts: 11422
Location: Florida, USA
PostPosted: Sat, 22nd Jun 2013 04:47    Post subject:
moosenoodles wrote:
DXWarlock wrote:
moosenoodles wrote:

overated and cluttered to death with pointless shit if you ask me Very Happy

I see it the other way around, its like DayZ without the annoying pointless zombies, and having to spend 4 hours to get a gun AND bullets.


try breaking point instead then..

Dont see any servers with breaking point as a type or mission name. Confused


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Interinactive
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Posts: 29445

PostPosted: Sat, 22nd Jun 2013 10:31    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:21; edited 1 time in total
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4treyu




Posts: 23123

PostPosted: Sat, 22nd Jun 2013 10:34    Post subject:
Hmmm, I'm getting pretty much 90%-100% gpu usage with my GTX 670. I might remember I had to lower the view distances to something like 1200-2000, everything else maxed except for terrain quality which I lowered to High cause it's the biggest fps eater.
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moosenoodles




Posts: 18411

PostPosted: Sat, 22nd Jun 2013 14:08    Post subject:
DXWarlock wrote:
moosenoodles wrote:
DXWarlock wrote:

I see it the other way around, its like DayZ without the annoying pointless zombies, and having to spend 4 hours to get a gun AND bullets.


try breaking point instead then..

Dont see any servers with breaking point as a type or mission name. Confused


breaking point is an arma 2 mod with masses of varying loots.. like each gun can have a different version of optics etc etc.. about 200 out of the 600 in at the moment, all sorts of vehicles.. Although struggling at times with some of the free hosting servers not updating in a timely way but CA and UK servers are not free hosted servers so they get done first and suffice while waiting each time an update comes out.

its just more amusing than dayz standard, just mentioned it cause u said something along the lines of "spending 4hrs just to find a weapon and some food" Very Happy it has more loot and new areas on cherno aircraft carriers you can run arround on in the water with loot on, cemetary places with new loot spawns dotted around, just more fun overall really.

He will/is porting it to arma 3 also but not just yet. lots of people trash talk the admins saying they kick for everything ban for anything, but I sit on the ts help desk and listen to all the shit they deal with its mildly amusing Very Happy so many kids whining about being banned due to the anti hack they use..

"I just dl breaking point and joined a server and never got in its just a screen saying you are banned" wtf did I do ..... cry cry whine..

they dont take prisoners they ban for any hack stuff found in use or have been in use with arma games.. they dont risk them ruining it for the players that dont hack and get a ton of shit for it Very Happy its good though seems to be working fairly well, and the admins are active and go check shit out if you go mention it to them.
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Interinactive
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Posts: 29445

PostPosted: Sun, 23rd Jun 2013 09:19    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:21; edited 1 time in total
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4treyu




Posts: 23123

PostPosted: Sun, 23rd Jun 2013 09:23    Post subject:
Maybe the game isn't properly optimized for SLI? I've noticed that's the case for quite a few games recently.
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Interinactive
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Posts: 29445

PostPosted: Sun, 23rd Jun 2013 09:28    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:21; edited 1 time in total
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rampart




Posts: 866

PostPosted: Sun, 23rd Jun 2013 13:15    Post subject:
Interinactive wrote:
It feels like it's CPU bound or something,


Sadly ARMA 3 is very much like its predecessor in the fact that the game does use the CPU more than the GPU. You have so much in terms of the AI that the CPU as to render on AI maps.
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highfe




Posts: 1611

PostPosted: Sun, 23rd Jun 2013 15:17    Post subject:
anyone wanna try it: IC90C-M46EX-HMHBM
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dodger2020




Posts: 3537

PostPosted: Mon, 24th Jun 2013 00:18    Post subject:
highfe wrote:
anyone wanna try it: IC90C-M46EX-HMHBM


Better hurry if you do since the alpha lite expires soon
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Lopin18




Posts: 3359
Location: US
PostPosted: Mon, 24th Jun 2013 23:50    Post subject:
Boooouuughhtttt, Very Happy So what now. Razz
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Tue, 25th Jun 2013 13:39    Post subject:
Isn't beta gonna be released today?
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RazorsEdge




Posts: 1342
Location: Wehrmacht
PostPosted: Tue, 25th Jun 2013 13:39    Post subject:
Roger_Young wrote:
Isn't beta gonna be released today?


It's already out, since few days ago.
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Smokeythedemon




Posts: 870

PostPosted: Tue, 25th Jun 2013 13:47    Post subject:
RazorsEdge wrote:
Roger_Young wrote:
Isn't beta gonna be released today?


It's already out, since few days ago.


Not officially.
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DimasL




Posts: 1766
Location: Spain
PostPosted: Tue, 25th Jun 2013 14:24    Post subject:
And theres the beta!! Very Happy


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Lopin18




Posts: 3359
Location: US
PostPosted: Tue, 25th Jun 2013 14:52    Post subject:
Ohhh launched it this morning, looks beautiful, what are the best modes and mods to play online right now? or single player? I launched a mode about Cops vs Robbers, looks fun, wondering what else is out there.
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LuftBrada




Posts: 1003
Location: from Hell
PostPosted: Tue, 25th Jun 2013 18:46    Post subject:
hmm nice beta out. downloading. Smile
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KaSssss




Posts: 2136

PostPosted: Sat, 29th Jun 2013 19:16    Post subject:
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dodger2020




Posts: 3537

PostPosted: Sat, 29th Jun 2013 19:34    Post subject:
KaSssss wrote:
Reaction
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moosenoodles




Posts: 18411

PostPosted: Wed, 10th Jul 2013 10:32    Post subject:
09-07-2013
EXE rev. 107502
Size: ~760 MB

Known issue: various visible script errors. These are reports of undefined variables - the actual functionality of said scripts is unchanged.
Staging of the upcoming default branch update - changelog is due with its SPOTREP.

10-07-2013
EXE rev. 107443 (deliberately older to simulate patch candidate better)
Size: ~15MB

Fixed: Constant script warnings


SITREP #00017
reported
by Joris-Jan van 't Land
on Tuesday 9th July 2013

FROM: Project Lead
TO: Beta Users
INFO: Beta patching, MP invites, Fatigue effects
PRECEDENCE: Flash
SITUATION

Later this week we are wanting to release the first Beta patch on the main branch. There is a long list of cool updates that many of you have already seen on Development branch (a few are highlighted below). This first patch will not yet contain the bigger additions you are no doubt waiting for. As we stated before, we will stage and test those on dev branch first. This patch release is the starting signal for that deployment. We will begin with BattlEye, Workshop integration and content package #1. This package is to feature two brutal new heavy vehicles - one for BLUFOR and one for OPFOR. They both embody the firepower and logistics themes we're exploring in the Beta perfectly. Before the assets appear on the branch, we'd like to share a teaser shot of these beasts via our usual channels - stay tuned!
INTELLIGENCE

Continued efforts to leverage the Steamworks-integration have brought a few small cool features. You can now invite Steam friends into your public MP game. Those friends can accept the invites within the game and connect to whichever server you are on, without having to search the server list.

Another nice fix has been the removed need for a loading screen when closing the in-game map. You can now much quicker get back to the action after checking your position on the battlefield.
OPERATIONS

With the release of Beta and newly separated Post-Processing video options, came feedback about the blurring caused by fatigue. These effects had been in Alpha for many weeks, but it became apparent to people because they were no longer linked to any of the settings. Since the blurring causes motion sickness and head aches for some people, we feel it's important to be able to disable this type of feedback. Our first step in addressing this has been to switch to a type of blur that can be disabled via the PP options.

There is one graphical enhancement we are going to have to take out for the initial release of Arma 3. You may have noticed more use of functioning doors on vehicles while getting in and out. Unfortunately there are issues with this approach we do not have time to address (without taking away resources from more critical areas). Examples relate to doors on large shared passenger compartments and grenades thrown into vehicles. Even if we were able to correct those, we would not have time to enable it for all vehicles (their meshes are not all prepared for it). This inconsistent state is not acceptable to us and therefore we will disable the doors for release. Since it does look very cool, we hope to re-visit this post-release and do it right.

Another enhancement did finally make it in: animated fire mode selectors on personal weapons. It's a little touch to be able to see the selected mode on your weapon when looking down (especially when bullpup rifles place them in rather awkward places!), but it's cool nonetheless.
LOGISTICS

The Community Focus widget on the main Arma 3 website got refreshed with two nice fan-made Beta trailers. We also link out to our friends in the French community. Finally, there is a look at the added freedom to look around when using 6DOF head-tracking in helicopters.

Our programmers have recently had some wins in the field of optimization, but we want to be careful sharing these performance gains. As we keep saying: this is a forever ongoing effort. Just because we were able to sneak in a few extra frames per second here and there, does not mean we believe this task is done. Please also understand that there are many types of optimizations. Some are global, some relate to specific graphics hardware vendors and / or drivers, some work only in specific game scenes, some are CPU-based and some GPU-based, some relate to network traffic, etc.
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flipp




Posts: 1972

PostPosted: Wed, 10th Jul 2013 14:49    Post subject:
Quote:
Another nice fix has been the removed need for a loading screen when closing the in-game map. You can now much quicker get back to the action after checking your position on the battlefield.
OPERATIONS

sweet
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