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Posted: Mon, 12th Sep 2005 07:05 Post subject: |
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i tried AOE3 the other day and i am disappointed with it. it has a gargantuan interface that covers 1/3 of the screen like Ground Control 2 did at launch (though i admit this may be gone by release), and graphically the units were far from stunning, i had seen some screens where the units looked very lifelike, but in game... blah.
i cant tell the AOE, RON, & Empire Earth series apart, and that seems bad to me as far as these games developing independently and inspiring some kind of innovation. as mentioned by others, AOE3 would have been much better off as a graphical upgrade of AOE1. i miss the dark age and the haunting music of AOE1.
dont even get me started on the interface and overall control, clunky as hell, but maybe i should play some more (but the thought of playing it again seems boring to me...)
“There's nothing an agnostic can't do if he doesn't know whether he believes in anything or not”
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-=Cartoon=-
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Location: South Pacific Ocean
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Posted: Mon, 12th Sep 2005 10:27 Post subject: |
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the devs have already confirmed the interface is smaller in the final game..
Anywyas its obvious from the demo lots of things are missing.. eg high resolution textures are not in the demo
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Posted: Mon, 12th Sep 2005 11:38 Post subject: |
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Well the demo was neat in the "Oh hey, I've played this a billion times before" kinda way. It's worth playing if you crave a generic RTS (which can happen actually), but I won't be getting it until it's down to 20$. I can't fathom how anyone who'se played RTS' in the past can call this "amazing", unless they are wowed by cute graphics and havok physics.
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-=Cartoon=-
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Location: South Pacific Ocean
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Posted: Mon, 12th Sep 2005 12:50 Post subject: |
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earth 2160 looks way better
Quote: | PC awesome button = Uninstall! |
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Posted: Mon, 12th Sep 2005 13:44 Post subject: |
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-=Cartoon=- wrote: | the devs have already confirmed the interface is smaller in the final game..
Anywyas its obvious from the demo lots of things are missing.. eg high resolution textures are not in the demo |
It's missing alot more then high res textures.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Mon, 12th Sep 2005 14:48 Post subject: |
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I can still play this for hours.
dust.
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Posted: Mon, 12th Sep 2005 16:51 Post subject: |
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its imo an amazing game, pre ordered it now
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Posted: Mon, 12th Sep 2005 16:55 Post subject: |
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I can't believe that in 2005 and all the RTS games we have had, bad and good, people are still so easy in buying and liking a mediocre product with good graphics and a popular name... heh...
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Posted: Mon, 12th Sep 2005 18:14 Post subject: |
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-=Cartoon=-
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nightlith
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Location: Land of Bagged Milk
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Posted: Tue, 13th Sep 2005 05:18 Post subject: |
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One thing I don't understand at all is the point of the Havoc physics?? I've seen it mentioned and demonstrated before, of mortar and stuff falling on soldiers and killing them during a town siege. Sure it looks pretty, and you could potentially hurt the oppositions army, but why stop there?
I also remember seeing or mentioned that you could see artillery fire blowing the sails off of a windmill. Would it not stand to reason that said detruction should hamper food production? Would that not be a cool little bit of strategy? Instead of taking the time to blow the windmill to bits, chop off the sails to cut production of that mill down to a miniscule amount and then focus fire on another building. You get the benefit of crippiling an opponents army/peasant production, and you're albe to really micromanage how you take over a town. It could also leave open the option of not completely destroying a town and instead allowing you to take control of it by driving out the opponent. RoN offers this, and it made the territory control feature that much more interesting.
But no...this is an ES game. Far be it from them to shake things up a bit and actually USE the technology they paid for (at least, use it more than just make you petty fanbois go gaga over pretty graphics). Instead, for the player to build farm after farm to create some superficial food supply system.
Fuck. As far as I'm concerned The Settlers series of games has an RTS economy system down to a science.
Don't get me wrong, for an Action RTS I'm sure this could be a fun diversion. But any hardcore strategists should skip over this dung pile, and anything else ES decides to crap out in the future.

i can has computar?!
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Posted: Wed, 14th Sep 2005 16:34 Post subject: |
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the graphics is nice, but much to be done in the final version of the game to call it best rts.
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