Civilization V
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Sat, 8th Jun 2013 15:07    Post subject:
peter980 wrote:
scaramonga wrote:
peter980 wrote:
thanks scaramonga


Welcome buddy, enjoy Smile


Just upgraded to Gold, using this weekend sale for just 2.5e.


Just did the same, thanks for the heads up!

I bought it for mp back at release and stopped after 10 min. I can hear it havent gotten much better, but I am good to go if you guys want to get a game going this weekend?
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Areius




Posts: 14860

PostPosted: Sat, 8th Jun 2013 15:30    Post subject:
I read that Firaxis is working on improving MP (at least a developer posted that in april), no idea where that patch is though Sad


PC: Yes. Console: No.
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Sat, 8th Jun 2013 19:59    Post subject:
I BOUGHT the game guys Razz CIV 5 GOLD 12.49$ (USD)


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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scaramonga




Posts: 9800

PostPosted: Sun, 9th Jun 2013 02:55    Post subject:
peter980 wrote:
scaramonga wrote:
peter980 wrote:
thanks scaramonga


Welcome buddy, enjoy Smile


Just upgraded to Gold, using this weekend sale for just 2.5e.


Excellent! Very Happy Very Happy Very Happy

Roll on a 'brave new world' Twisted Evil
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iep




Posts: 392

PostPosted: Sun, 9th Jun 2013 11:25    Post subject:


For my occasional Civ-fix, I'll still go for Civ4 + the Rhyes&Fall mod. Civ5 needs just a bit more maturity. Hope that Brave New World will provide that.

BTW, civ multiplayer = cult classic.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sun, 9th Jun 2013 11:27    Post subject:
iep wrote:


For my occasional Civ-fix, I'll still go for Civ4 + the Rhyes&Fall mod. Civ5 needs just a bit more maturity. Hope that Brave New World will provide that.

BTW, civ multiplayer = cult classic.


Cult Classic? Very Happy


shitloads of new stuff in my pc. Cant keep track of it all.
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iep




Posts: 392

PostPosted: Sun, 9th Jun 2013 12:29    Post subject:
Ankh wrote:

Cult Classic? Very Happy


Hey, it was the least negative description I could come up with Very Happy
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hehehemann




Posts: 320

PostPosted: Mon, 10th Jun 2013 00:28    Post subject:
Do any of you use mods? What mods are highly recommended?
I havent played Civ5 since the first couple of months it was released. I just thought it was terrible compared to previous civ games. I'm hoping the new expansion will bring back the one more turn syndrome.
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scaramonga




Posts: 9800

PostPosted: Mon, 10th Jun 2013 00:31    Post subject:
hehehemann wrote:
Do any of you use mods? What mods are highly recommended?
I havent played Civ5 since the first couple of months it was released. I just thought it was terrible compared to previous civ games. I'm hoping the new expansion will bring back the one more turn syndrome.


InfoAddict is the only one I use, although not when playing GOTM entries, as its against the rules Wink
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4treyu




Posts: 23134

PostPosted: Fri, 14th Jun 2013 05:00    Post subject:
So Much Win I just got Brave New World for $7.50 from eBay, thanks to a free $15 coupon I got from paypal that caught me by surprise, guess I got lucky Razz

Now on to practice some until release date, I must've got a bit rusty since the last time I played.
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locke89




Posts: 2812
Location: Poland
PostPosted: Fri, 14th Jun 2013 12:33    Post subject:
Don't know why but I was sure BNW was releasing in June... Imagine my dissapointment Sad
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Prandur




Posts: 2685

PostPosted: Fri, 14th Jun 2013 12:46    Post subject:
What/where's the cheapest price for brave new world? Any tips?
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Fri, 14th Jun 2013 12:49    Post subject:
Prandur wrote:
What/where's the cheapest price for brave new world? Any tips?


Try this mate.

It seems to be down atm, but try again later


"Why don't you zip it, Zipfero?" - fraich3
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Areius




Posts: 14860

PostPosted: Fri, 14th Jun 2013 13:03    Post subject:
Prandur wrote:
What/where's the cheapest price for brave new world? Any tips?

http://gocdkeys.com/buy-cdkey-civilization-v-brave-new-world


PC: Yes. Console: No.
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Fri, 28th Jun 2013 16:54    Post subject:
LAUNCH TRAILER

Two weeks before release. thanks for nothing...
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scaramonga




Posts: 9800

PostPosted: Tue, 2nd Jul 2013 16:01    Post subject:
Gearing up for BNW I guess Very Happy

New patch en route

Code:

Civ fans,

A new patch is on its way tomorrow. It should be dropping in around morning PDT. We'll update this thread when it's released. As always, here are the patch notes for your viewing pleasure. Lots of good fixes I'm sure you've been waiting for.

MULTIPLAYER
New Mode - Sequential - Similar to the way Single Player works, each player takes turns making their moves.
New Mode - Hybrid - turns are simultaneous as they've worked in the past, but when wars are declared, any players involved in the wars switch to sequential until the war is resolved. All other uninvolved players still play simultaneous.
New Mode - Pitboss - Your game can now run in a server mode, which allows players to connect, take their turn, disconnect, and come back later. Email notifications and steam notifications are built into the system. Once the system has received a healthy amount of feedback from the community, we will also include a stand-alone Pitboss server that does not require a steam account to run.
Added an "Observer" mode to watch a multiplayer game.
Added ability to play custom maps in multiplayer. Host and all players must place custom maps in the main games "maps" directory to be usable.
Added ability to kick a player in-game.
Added ability to save a game configuration from the Staging room, so players can keep various "favorite" game settings ready to go.
Reworked hot-join code to make hot-join much more reliable.
Reworked host migration to be more reliable.
Reworked lobby, added multiple improvements to the way games are setup, and added flexibility when loading a save, and all players are no longer available to play. Also added slot-type pull-downs so host can define the slot-type (like Open, Human Required, AI, and Closed).
Game will now auto-start when all humans have readied up.
Added hours/seconds label to turn timer edit box.
Tracked down and squashed many more causes of out-of-syncs and connection issues, as well as other general bugs.
Additional polish, notifications for kicks, disconnects, reconnects, host changes, multiple UI and tooltip additions and improvements, etc.


GAMEPLAY
Fixed an issue that caused workers building improvements to constantly "wake up" when hostile units were not close by.
Hun Battering Ram promotions which allows only city attacks are now lost upon upgrade.
Fix an issue where the plot under a city would not be worked after trading/gifting it.
Crabs should no longer spawn in lakes.
Many additional subtle updates to tool-tips, and information exposed to players.


IN-GAME ART/SOUNDS
New Forest and Jungle art for all terrain types.
New Road and Railroad art.
Touched up color on various terrain pieces, as well as some of the texture transitions.
Fix Rock of Gibralter national wonder so that it's surrounding terrain displays properly (there may still be rare cases where this can still occur).
Reduced texture sized on many models in-game (buildings, improvements, some leaders, etc.).
Added missing "Selection" sound entries for some base game units.


AI
Military: More aggressive AI city attacks.
Military: Refine larger unit formations, and adjust the AI to use these against City-States if appropriate.
Military: Make Great Generals more aware of danger nearby.
Military: The AI will now prioritize capturing original capitals and cities that were originally theirs.


UI
UI will now change based on the DLL that is active (base game, Gods and Kings, or Brave New World).
New Declare War Pop-up that includes an overview of all connected events (like trades that will be cancelled, City-State allies, etc.)
New Single-Player leaderboards for main game, scenarios, DLC, and mods. To add leaderboards to a mod, add the "SupportsLeaderboards" property to its mod properties.
Added a pop-up that tells the user that the game data is changing when DLC/Scenarios are activated/deactivated.
Maintenance-free units are now properly tracked in the Economic Overview.
Planes and Nukes are now considered Military Units in the Unit overview.
Fixed issues with the city Garrison ring not displaying correctly.
Natural Wonders that create Happiness will now display the yield properly in the plot tool-tip.
Fix some issues that would cause the terrain yield icons to be incorrect, or sometimes missing.
Religion: Fixed a bug where unknown civs would be revealed (via Icon) in the Religion Overview.
Add in a player option called "Quick Selection Advance" which will have the auto-unit-selection advance to the next unit without waiting for the animation to complete.
When the active player's turn starts, make sure all their city range strike icons are correct.
Multiple general fixes and improvements to touch-screen functionality.
Replay graphs are now much more accurate.
Planes and Nukes are now considered military units in the overview.
Fixed a bug in which units were not properly sorted by name in the military overview.
Correct some issues that would cause unit icons to disappear.
Multiple subtle UI improvements throughout the game.


MODS AND STEAM WORKSHOP
Fixed an issue that would cause some mods to download over and over from Steam Workshop.
Changed the way the mod database is built so that the mod library is managed correctly.
Fixed an issue with World Builder which could cause it not to launch properly on some users computers.
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Tue, 2nd Jul 2013 16:48    Post subject:
How about fixin the technical issues? for me the game doesn´t start anymore in dx11 and I tried every fucking advise... nothing. I hear a milliesecond of the introsound and then everything keeps dark and quiet. I´ve read hundred of pages about the dx 11 start problem and nothing helps.
Best thing is with the latest crack everything works fine with dx11 smells like a masterpiece of steamoverlay error or I give a fuck about whatever problem.
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Areius




Posts: 14860

PostPosted: Tue, 2nd Jul 2013 17:06    Post subject:
Not too bad for a patch, now let's wait again until they implement all SP features for MP...


PC: Yes. Console: No.
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Tue, 2nd Jul 2013 19:51    Post subject:
waiting for that BNW key there scaramonga Razz I am all bought up except for that... What do you want for xmas? Where is the cheapest key for this?"

@ hirschq I do not have that issue with DX11. All bought off steam, all working fine.


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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locke89




Posts: 2812
Location: Poland
PostPosted: Tue, 2nd Jul 2013 20:24    Post subject:
Still debating if I should buy this one at launch. To be honest I'm entirely sure this expansion will add enough depth to the game to let me sink some more hours into it. I will probably wait for some sale and gonna get it for 10$ or less Razz
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4treyu




Posts: 23134

PostPosted: Tue, 2nd Jul 2013 20:55    Post subject:
Nice patch Smile

Quote:

Military: Make Great Generals more aware of danger nearby.


Good one. I just finished a standard match where I easily killed the AI's general twice because they let him alone in the frontline.
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scaramonga




Posts: 9800

PostPosted: Tue, 2nd Jul 2013 20:56    Post subject:
BLuNT318 wrote:
waiting for that BNW key there scaramonga Razz I am all bought up except for that... What do you want for xmas? Where is the cheapest key for this?"


lol. Cheapest ATM is GMG with the 25% off voucher code GMG25-BAWQB-8UQWG



Not bad at all Wink
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scaramonga




Posts: 9800

PostPosted: Tue, 2nd Jul 2013 22:17    Post subject:
Patch just released, 88.1Mb Smile

Version up to 1.03.18
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4treyu




Posts: 23134

PostPosted: Tue, 2nd Jul 2013 22:28    Post subject:
Wait, but it downloaded around 900MB like 2 hours ago here. Then again, I have BNW pre-ordered, so maybe that's it?

EDIT: yep. Got an "expansion 2" sub-folder in the DLC folders. It's 833 MB.

EDIT 2: Just watched the intro video of BNW, simply beautiful Smile
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Norton86




Posts: 20

PostPosted: Tue, 2nd Jul 2013 22:35    Post subject:
scaramonga wrote:
BLuNT318 wrote:
waiting for that BNW key there scaramonga Razz I am all bought up except for that... What do you want for xmas? Where is the cheapest key for this?"


lol. Cheapest ATM is GMG with the 25% off voucher code GMG25-BAWQB-8UQWG



Not bad at all Wink


Thanks a million!
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Tue, 2nd Jul 2013 23:11    Post subject:
Almost three years after launch, Civilization V's promised Pitboss multiplayer mode is finally arriving today in a new patch. The update also brings an observer mode, support for custom maps in multiplayer, AI tweaks, new terrain art, bug fixes, and more, making everything spick-and-span for the launch of the Brave New World expansion next week.


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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scaramonga




Posts: 9800

PostPosted: Wed, 3rd Jul 2013 01:16    Post subject:
BLuNT318 wrote:
Almost three years after launch, Civilization V's promised Pitboss multiplayer mode is finally arriving today in a new patch. The update also brings an observer mode, support for custom maps in multiplayer, AI tweaks, new terrain art, bug fixes, and more, making everything spick-and-span for the launch of the Brave New World expansion next week.


I just knew it would shine through in the end Wink This is the last expansion though, so apart from bug fixes and such, we should see support dwindling after BNW.

Roll on Civ 6 Very Happy
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4treyu




Posts: 23134

PostPosted: Wed, 3rd Jul 2013 01:19    Post subject:
Well, I don't expect Civ 6 to be even mentioned for a few years Very Happy
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Imoen




Posts: 892

PostPosted: Wed, 3rd Jul 2013 02:22    Post subject:
You rip sim city a new one? And many other games - deservedly so, but civ 5 gets a free pass and actually praise for getting this shit done after 3 years? I just don't get it. I will never understand why this abomination did not get a bigger backlash.

Yes it's an okay game now - years later, but it is still so damn lacking, especially in the multiplayer department it's unbelievable.

Looking forward to this expansion though, and finally I can judge civ 4 vs civ 5 on an "equal" basis eh?

Somehow I doubt civ 5 mods will keep the game interesting as long as the civ 4 mods have done :<
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4treyu




Posts: 23134

PostPosted: Wed, 3rd Jul 2013 02:27    Post subject:
Imoen wrote:
You rip sim city a new one? And many other games - deservedly so, but civ 5 gets a free pass and actually praise for getting this shit done after 3 years? I just don't get it. I will never understand why this abomination did not get a bigger backlash.


Despite all the problems at release the game is magnificent, that's why. It might not be as good as Civ 4 (I wouldn't know since I didn't have the chance to play it though I did play Civ 3), but it's still one of the best games released in the last decade, and my personal GoTY of 2010.

The problems with Civ 5 are not even close to the ridiculous crapfest that has been (and still is in my understanding) the new SimCity.
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