Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
That's a great list, even though, like BLaM! said, half are multiplat. lol @ League of Legends being there.
Also, Mirror's Edge 2 and Prey 2 on that list.
I hope they don't disappoint with Fable 4 and Crackdown 3.
sabin1981 wrote:
I believe it's fake, Halo Spartan Assault was revealed recently and it's a Windows 8 game; which means Windows 8/WinRT/Mobile stuff.
Some guys in the press have said that it might very well launch on iOS after a few months.
This is microsoft and they love the xbox more that any of their other products; arguably it's their most popular one too. Do you honestly believe it's not going to be on x360/xone?!
It will be on XBLA before the end of this year.
Considering Yankbox is running Windows 8, I wouldn't be surprised -- BUT! I'm simply going by their recent announcement; Spartan Wars is a Windows Phone/Tablet/Win8 exclusive as of right this second, with no indication it will leave those platforms.
From those exclusive to X1 I would only love to see new Killer Instinct..for the rest I don't care that much or at all..so far Im really considering PS4 for my first buy..
Hard to say whethery those are multi plats.
Bge2 is serious.
Banjo is serious
Me2 is serious.
Ms and ea are hand in hand this gen.
I wouldn't be surprised if bge2 and me2 are xo exclusives.
Those two alone if done well will sell xo and it'll be filled with tears.
Banjo is if its done right... Will bring back rare fans to the console.
And if there will be more banjo games in the future I might get xo.
Rumor: Microsoft Under Clocking Xbox One By 100-200mhz
Quote:
About a month ago I was told by an unnamed source that Microsoft was having heating issues with the Xbox One. There wasn’t enough details to go forward with a story so it was kept under wraps until more information surfaced on this issue. Today, a completely different source close to the Xbox One project, informed me that Microsoft will have to under clock the Xbox One about 100-200mhz to fix the systems heating issues.
What does this mean to developers? Well we already know that the PS4 is more of a powerhouse than the Xbox One. It has faster RAM and bus bandwidth than the Xbox One already. Under clocking the system will widen the gap between the two consoles, but at the same time will keep the failure rate on the Xbox One very low. The last thing we need is another RRoD fiasco. In terms of games, you will see a significant difference in multiplatform titles. Lower clock speed means lower frame rates. This means that a game running 60fps on PS4 may only run at 30fps on Xbox One. Even given the current specs, this would probably still be the case except now we are under clocking the GPU. This could affect other things like the Peak Shader Throughput. If Minecraft were to be released for both Xbox One and PS4, you’d see no difference. A game like Battlefield 4 my run at a lower framerate on the Xbox One than it does on the PS4. We still don’t know how much the eSRAM is going to boost or hinder performance of the Xbox One. We also can’t leave out the fact that every developer, every game and every engine runs differently. They could theoretically boost frame rates on the Xbox One to match PS4 by turning off AA effects and lowering resolution.
I’ve received this information from two different sources, but I would still chalk it up as a rumor until we are able to get more information from Microsoft. Things could still change between now and launch. I wouldn’t worry too much about this problem because under clocking the system is the safest route to go when issues like this arise. The biggest test will be when Digital Foundry gets their hands on the first multiplatform next generation title.
I understood the lending part differently, that's the original quote from the ms page:
Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
This looks to me, like it's meant for lending and not for selling. You can lend the game to one of your friends. After that you can still sell it at a retailer I suppose (I could be wrong though ). While not great by any means it's not as bad as initially thought.
I can't find anything about it being locked to your friends account or not being able to sell it after lending it, am I missing something?
Edit:
and it seems you can turn off kinect:
You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.
Players will be able to trade, trade-in or resell games provided that game publishers allow it. No fee will be charged for lending a game to a friend. However, the person loaning the game must have been on your friends' list for at least 30 days, and each game can only be loaned once.
"We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games," the console's license page reads.
Elsewhere the company confirmed that the Xbox One will allow gameplay offline, but only for a maximum of 24 hours on the primary console and up to one hour logged onto a separate console accessing your library through the cloud.
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