Zeno Clash II
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7thunders




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PostPosted: Tue, 30th Apr 2013 18:55    Post subject:
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proekaan
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Location: Finland
PostPosted: Tue, 30th Apr 2013 19:05    Post subject:
Awesome...going to enjoy this one. Razz


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pikachupi




Posts: 4180

PostPosted: Tue, 30th Apr 2013 19:26    Post subject:
unfreezed;)

finaly, this must be fun game:)
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demde




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Location: Lake Karachay
PostPosted: Tue, 30th Apr 2013 19:31    Post subject:
Zeno.Clash.2-RELOADED


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7thunders




Posts: 1480

PostPosted: Tue, 30th Apr 2013 19:33    Post subject:
So Much Win
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human_steel




Posts: 33269

PostPosted: Tue, 30th Apr 2013 19:36    Post subject:
demde wrote:
Zeno.Clash.2-RELOADED

Now let's see if it's the same cesspool of a game as the first one, or even worse for that matter. Laughing
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sin4nothing




Posts: 23

PostPosted: Tue, 30th Apr 2013 20:12    Post subject:
human_steel wrote:
demde wrote:
Zeno.Clash.2-RELOADED

Now let's see if it's the same cesspool of a game as the first one, or even worse for that matter. Laughing


Hehe... nooo that was Dead Island Riptide...
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WaldoJ
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Posts: 32678

PostPosted: Tue, 30th Apr 2013 20:25    Post subject:
Dead Island was a game where the bugs and glitches and all the issues worked for the game. Only big issues were the save losses. Everything else worked well with the game. I loved the bugs and the exploits.

Riptide feels like a mess tho. I don't have the same feel that I need to explore the lands while playing as i did with DI. So riptide is worse in that aspect.

I only played first 30 minutes of Zeno Clash and it was cool. Will pirate this.


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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consolitis
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PostPosted: Tue, 30th Apr 2013 21:57    Post subject:
My first impressions (~10 min, including tutorial) ain't very good. It looks very amateurish. ZC1 was NOT like this.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Ampee




Posts: 1986

PostPosted: Tue, 30th Apr 2013 21:57    Post subject:
Art wise the game is very good. Fighting feels a bit clunky but its okay. You can level up your character by assigning skillpoints. (Aquired by touching totems)
You can recruit "followers" who go in fight with you.
Moths as collectable items and some kind of cubes.
Played around 1,5- 2 hours and Im at chapter 3 (there are 13 or 14 chapters)


The "retro mode" rocks! Razz
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prudislav
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PostPosted: Wed, 1st May 2013 14:58    Post subject:
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TimDros1987




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PostPosted: Wed, 1st May 2013 15:30    Post subject:
sounds interesting, more mini reviews are welcome, thx. Razz
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 2nd May 2013 01:57    Post subject:
The game seems to be an evolution of the first one in terms of functionality and exploration with all the connected hubs instead of a linear progression, but somehow even if the combat system has been extended when it comes to the number of moves available, it doesn't feel as responsive as the first one did.

Even the characters/background story do feel a tad more 'generic', it's like if the game has partially lost its magic (though I'm still at the beginning, so things could change).

The low FOV is really unbearable though, especially when locking-on an enemy since it gets even lower..borderline puke-worthy really. Razz
This partially fixes it, but also makes it extremely eye-fishy when not in combat:

Quote:
1. Navigate to C:\Users\<insert your windows username here>\documents\my games\UnrealEngine3\ZC2Game\config

2. Open ZC2Engine.ini

3. Find the line "AspectRatioAxisConstraint=AspectRatio_MaintainXFOV" and replace it with "AspectRatioAxisConstraint=AspectRatio_MaintainYFOV"

The only issue is that the FOV is now way too large when not in combat.


http://steamcommunity.com/app/215690/discussions/0/810923021678665672/#p3
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pikachupi




Posts: 4180

PostPosted: Thu, 2nd May 2013 02:26    Post subject:
@ixigia

i feel the same:/ the magic of the first game is not here anymore:(

i didn't play it for long yet,but till now,this is the impression.
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sin4nothing




Posts: 23

PostPosted: Thu, 2nd May 2013 02:34    Post subject:
I agree with it being "unmagical" and I played for 30 minutes and nearly fell asleep (like I did with Dead Island Riptide).
But why oh why didn't they just use the "Source" engine like the first one used. It certainly worked better than the UE3 engine (I mean for this game).
Plus why bother making a story if it's sooo cheesy.
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proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Thu, 2nd May 2013 04:14    Post subject:
ixigia wrote:
The game seems to be an evolution of the first one in terms of functionality and exploration with all the connected hubs instead of a linear progression, but somehow even if the combat system has been extended when it comes to the number of moves available, it doesn't feel as responsive as the first one did.

Even the characters/background story do feel a tad more 'generic', it's like if the game has partially lost its magic (though I'm still at the beginning, so things could change).

The low FOV is really unbearable though, especially when locking-on an enemy since it gets even lower..borderline puke-worthy really. Razz
This partially fixes it, but also makes it extremely eye-fishy when not in combat:

Quote:
1. Navigate to C:\Users\<insert your windows username here>\documents\my games\UnrealEngine3\ZC2Game\config

2. Open ZC2Engine.ini

3. Find the line "AspectRatioAxisConstraint=AspectRatio_MaintainXFOV" and replace it with "AspectRatioAxisConstraint=AspectRatio_MaintainYFOV"

The only issue is that the FOV is now way too large when not in combat.


http://steamcommunity.com/app/215690/discussions/0/810923021678665672/#p3


Thanks,I tried to make this work on multimonitor earlier,but couldn't find the proper command line. This kinda works,but it makes the HUD disappear...maybe it can be tweaked. Smile

As for the game,ya it's not as good as the first but at least there is a bit more exploration and I still feel like I'm roaming the bizarro world so I'll reserve my final score until I have finished it.


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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Thu, 2nd May 2013 16:38    Post subject:


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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human_steel




Posts: 33269

PostPosted: Thu, 2nd May 2013 16:47    Post subject:
I went through it in a few hours last night. I wouldn't call it a disaster/failure as I had thought I would, but it is definitely a bland game. The art and atmosphere are good, but the rest is generic beyond belief. Not a game I will go back to when I feel the need to play something bizarre and strange.
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FireMaster




Posts: 13482
Location: I do not belong
PostPosted: Fri, 3rd May 2013 03:26    Post subject:
GT review matches the game's weirdness

http://www.gametrailers.com/reviews/cqmg2t/zeno-clash-2
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JBeckman
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Posts: 34976
Location: Sweden
PostPosted: Fri, 3rd May 2013 07:23    Post subject:
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prudislav
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Location: The land of beer and porn
PostPosted: Fri, 3rd May 2013 07:30    Post subject:
JBeckman wrote:
http://steamcommunity.com/app/215690/discussions/0/810923580558592179/

First patch.

nice and a lot of stuff is promised to another patch next week
and LOL at reviewers
[ACE] cbordeu wrote:
A similar thing goes for the targeting system. Some people and reviewers hate the auto-lock on system. I prefer it. Much easier to aim punches with it. And you auto-unlock at any moment with the run or lock key. It is super comfortable.

I'm pretty upset to see some reviewers of some major gaming websites that went through the whole game and then complained about the targeting system and they never thought to disable it in the controls menu. Facepalm... did we have to even tutorialize that!?!

LOL
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prudislav
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PostPosted: Fri, 3rd May 2013 12:15    Post subject:
i am stupid Wink


Last edited by prudislav on Fri, 3rd May 2013 12:28; edited 1 time in total
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FireMaster




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PostPosted: Fri, 3rd May 2013 12:26    Post subject:
repostle
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consolitis
VIP Member



Posts: 27318

PostPosted: Fri, 3rd May 2013 22:41    Post subject:
Zeno_Clash_2_Update_1-REVOLT


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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ace2kx




Posts: 1992

PostPosted: Fri, 3rd May 2013 22:55    Post subject:
Thanks men.
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human_steel




Posts: 33269

PostPosted: Mon, 6th May 2013 13:33    Post subject:
Zeno.Clash.2.Update.v1.01-RELOADED
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7thunders




Posts: 1480

PostPosted: Sat, 18th May 2013 13:59    Post subject:
Zeno.Clash.2.Update.v1.02-RELOADED

All previous updates included
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 4th Jun 2013 17:40    Post subject:


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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JBeckman
VIP Member



Posts: 34976
Location: Sweden
PostPosted: Tue, 30th Jul 2013 20:49    Post subject:
A 1.7 GB large update downloaded.

http://steamcommunity.com/app/215690/discussions/0/846960481954201588/

Quote:

Frame-rate Challenge Mode:
In this unique challenge, surreal wireframe enemies begin spawning with increasing frequency. The enemies still require skill to beat, but the waves are only limited by one thing: the PC’s performance. Eking every last ounce of computational horsepower will be the key to surviving as long as possible in this highly unusual challenge.

Coliseum Challenge Mode:
50 waves of enemies to defeat, with increasing difficulty. True mastery of Zeno Clash 2’s first-person combat system of deadly combos will lead brawlers to victory, but there is some respite between rounds as players will have access to the store to buy weapons, power-ups, even allies. Unlike the game, there’s no restriction on the number of allies either, so get ready for the most intense, all-out, battle royale in all of Zenozoik.


And Steam trading card support.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 30th Jul 2013 20:49    Post subject:
Aaaaaaand the price is currently -60% too.

http://store.steampowered.com/app/215690/
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