I've seen all the reasons people hate the game, but I find it incredibly fun to play. There's plenty of great games with bad AI... Crysis, Civ 5, pretty much any racing game ever.
I honestly don't understand why people hate on it all the time. Is it because it took the Splinter Cell name and changed the style? I get that. I'd have preferred two separate franchises too. But it certainly isn't a bad game.
Yes, the stealth element of the game is based on certain mechanics. You can't argue that Dishonored has any kind of depth and variety there.
Hell, Thief 1 had more complex stealth. Enemies there reacted to gradual visibility change, light and shadow mattered, different sounds, open doors, missing items.
In Dishonored all of that is GONE. Simple cone of vison with binary reactions and 3 levels of sound recognition. Plus you are given a very overpowered ability with unlimited uses that takes most if not all the challenge out of stealth.
I consider Dishonored an excellent 'modern' stealth game but I see your points about AI complexity, lack of a shadows system, overpowered abilities etc. That depends on how the player decides to use them though.
I've played through he game keeping my superpowers to a minimum, and trying to sneak past enemies instead of strangling them and I have to say, it was damn satisfying.
It's true though that with this generation our standards might have been lowered when it comes to stealth mechanics. We're so used to cinematic fuckyea stuff that any attempts to bring back the old times are welcomed with open hands, and praised even if they're not 100% perfect. It's inevitable. Sadly, pure AAA stealth games will never be released anymore, so a game like Dishonored is basically the best that we can have these days (and it's damn fine to me ). Unless of course someone starts some epic kickstarter project to bring back the stealth genre to its old unforgiving glory.
Whether you’re playing in multiplayer or co-op or single-player, you have the same base,” Raymond explained. “You’re not feeling like, ‘okay, I’m booting up a different game for multiplayer.’ You can see on the map where your friends are playing. Do I want to jump in and join them on a multiplayer mission? ‘Oh, my buddy’s online. Maybe we want to do a co-op mission together. Or I can play single-player. I see that someone beat my score in this other thing, so I’ll jump into that mission.’ You see all of these things lit up on the map as options that you can play. All of the economy system is linked. Stuff you do in one mode can affect the others. You can invest in your multiplayer, invest in leveling up Sam, or invest in leveling up the plane, which affects all of your missions. All of it is fully integrated.”
Well, the PC multiplayer community of modern Ubi titles is pretty nonexistent (see: each AC game and SC:Conviction) so I doubt any of us will have any problems with it.
Whether you’re playing in multiplayer or co-op or single-player, you have the same base,” Raymond explained. “You’re not feeling like, ‘okay, I’m booting up a different game for multiplayer.’ You can see on the map where your friends are playing. Do I want to jump in and join them on a multiplayer mission? ‘Oh, my buddy’s online. Maybe we want to do a co-op mission together. Or I can play single-player. I see that someone beat my score in this other thing, so I’ll jump into that mission.’ You see all of these things lit up on the map as options that you can play. All of the economy system is linked. Stuff you do in one mode can affect the others. You can invest in your multiplayer, invest in leveling up Sam, or invest in leveling up the plane, which affects all of your missions. All of it is fully integrated.”
Some other "great" bits from her interview with IGN
Quote:
“No matter what, any franchise, you have to keep on innovating, because otherwise you’re making the same game over and over again, and who wants to play that? Why bother buying a new game if it’s not innovative?
The things at the core of the franchise that made it popular from the start and that we feel make it special and define Splinter Cell. How do we bring those back, but in a more modern way? The more action-oriented elements – the killing in motion, the fluidity, being able to traverse the environment in a seamless way – are all things you expect as a default these days in games.
But how do we get that to mesh with the Splinter Cell experience and still deliver the non-lethal takedowns, the ability to ghost through levels, all the gadgets that people want to see? How do we evolve those gadgets in this gameplay that can be faster at times? It was an interesting challenge.”
Quote:
"Everything needed to be integrated and be the same, whether you’re playing with a buddy in co-op, whether you’re playing multiplayer, or whether you’re playing single-player. We wanted a seamless, integrated experience.”
And actually an interesting bit:
Quote:
As for the possibility of releasing both current and next-gen versions (like Double Agent did back in 2006), Raymond simply said “we have a very good PC version coming out that’s been announced. So I can’t say that’s not something we consider, obviously. The PC version has a lot of optimized graphics and a lot of other optimized features. It’s also a version where we’re planning on some additional features for online. There’s some additional community and other online features we won’t have in the console versions.
Some other "great" bits from her interview with IGN
Quote:
“No matter what, any franchise, you have to keep on innovating, because otherwise you’re making the same game over and over again, and who wants to play that? Why bother buying a new game if it’s not innovative?
The things at the core of the franchise that made it popular from the start and that we feel make it special and define Splinter Cell. How do we bring those back, but in a more modern way? The more action-oriented elements – the killing in motion, the fluidity, being able to traverse the environment in a seamless way – are all things you expect as a default these days in games.
In a (once) stealth oriented franchise? Sure, if you're a complete retard.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Some other "great" bits from her interview with IGN
Quote:
“No matter what, any franchise, you have to keep on innovating, because otherwise you’re making the same game over and over again, and who wants to play that? Why bother buying a new game if it’s not innovative?
The things at the core of the franchise that made it popular from the start and that we feel make it special and define Splinter Cell. How do we bring those back, but in a more modern way? The more action-oriented elements – the killing in motion, the fluidity, being able to traverse the environment in a seamless way – are all things you expect as a default these days in games.
In a (once) stealth oriented franchise? Sure, if you're a complete retard.
There was a time when you needed to be careful with your human-like slow and realistic movements, timing was crucial and a step into the wrong direction meant certain death. But now, with Panther Sam, clumsy movements and planning are a thing of the past! He just devours his prey with the pressing of a single button. He's being spotted? lol, you can jump out of the windows and the retarded AI will fall for it, every single time xD *me points at Neona's videos
(BTW a similar thing happened with Tomb Raider too )
haha yeah, try to kill yourself by falling down a cliff in Tomb Raider, its more challenging than regular in-game navigation. whenever you come close to a source of danger some magical force creates temporary invisible walls or carefully autopilots Lara around. her arms must be made of magnetized rubber or else it wouldnt be possible to grab edges that clearly were missed. the game autosaves periodically, its not possible to get even slightly frustrated or having to replay sections. on the contrary, sometimes I botched a stealth section and wanted to replay it but I couldnt because the game saved right after the encounter. it was Ubi that started with that crap (AC games etc.) and I got the impression that Squeenix is trying to copy Ubi on many levels, started noticing this back when Sleeping Dogs came out
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