|
Page 4 of 5 |
crossmr
Posts: 2966
Location: United Kingdom
|
Posted: Fri, 5th Apr 2013 16:39 Post subject: |
|
 |
Quote: | It´s obvious that you really hate Cim2 but that´s ok. Low budget business/transportation games are niche games and that for a good reason. Compared to the price of 20$, I think it´s okayish what we get but SURE they have to fix the bugs. Whatever you pay for a product, you have the right to get something "proper". So it´s a personal decision to give them the money or not. |
The problem is this was a #1 complaint from the day the first one launched, and I could have swore that on their facebook page they claimed they'd addressed that, or it was a preview or something, but it was obviously a lie.
The problem is I want to like it, I like these kinds of games, the problem is the devs are lazy twats. So much simple shit that could completely improve the game and they just leave it unfixed.
intel ultra 7 265k, 64gb ram, 3070
|
|
Back to top |
|
 |
hirschq
Posts: 478
Location: Coromodir
|
|
Back to top |
|
 |
|
Posted: Fri, 5th Apr 2013 19:33 Post subject: |
|
 |
25% off at GreenManGaming (equal £11.25) with this coupon : GMG25-S0FSG-R7Z9B
|
|
Back to top |
|
 |
|
Posted: Sat, 6th Apr 2013 07:06 Post subject: |
|
 |
|
|
Back to top |
|
 |
crossmr
Posts: 2966
Location: United Kingdom
|
Posted: Sat, 6th Apr 2013 08:28 Post subject: |
|
 |
Vehicle speeds are not good. You got cars out racing trams, and well everything else. Buses and things move very slowly between stops. Complaints on the forums, devs response, screw you
and they hide the forum if you are logged in and don't own the game..not logged in? you can read it..makes sense..
and my vehicles never go into the depot unless they're broken from being in such poor condition, had a bus hit 10% before it decided to leave the continuous loop
epic.
got a connection between 2 tram lines. They connect at stop X
one is vertical, one horizontal
They actually share a stop
however, all the passengers get off the vertical line 1 stop early because it's within walking distance of the actually connecting stop, and walk across 2 intersections rather than just stay on the tram and get off and catch the next tram at the next stop.
intel ultra 7 265k, 64gb ram, 3070
Last edited by crossmr on Sat, 6th Apr 2013 09:01; edited 1 time in total
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73231
Location: Ramat HaSharon, Israel 🇮🇱
|
Posted: Sat, 6th Apr 2013 08:59 Post subject: |
|
 |
Sounds like transportation in Israel 101. 
|
|
Back to top |
|
 |
crossmr
Posts: 2966
Location: United Kingdom
|
Posted: Sun, 7th Apr 2013 07:17 Post subject: |
|
 |
"an endless supply" ..
I've got 28 trams in a large depot and it won't take them.. depots being able to hold an endless supply are BS
intel ultra 7 265k, 64gb ram, 3070
|
|
Back to top |
|
 |
|
Posted: Sun, 7th Apr 2013 10:44 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 7th Apr 2013 11:01 Post subject: ***** |
|
 |
*****
Last edited by Areius on Fri, 19th Sep 2025 16:13; edited 1 time in total
|
|
Back to top |
|
 |
crossmr
Posts: 2966
Location: United Kingdom
|
|
Back to top |
|
 |
|
Posted: Sun, 7th Apr 2013 11:15 Post subject: |
|
 |
`You cant find a way to crossover track? Just go under it or above it. Its really not that hard. Page Up, Page down.
What i read on the forums it was also impossible to back up with subways to switch tracks.
No more then 10 trains per depot? More then enough. Just make one depot for each side of the line. Should be plenty enough or your METRO tracks are way to long.
The only gamebreaking bug i encountered (im on chapter 4 now in campaign mode), is that this game doesnt look at your financial position. So i can borrow 400 Mill at the bank at the beginning of the map and just build metro's everywhere and the endless cash stream begins. Also when you only have metro the prices of your tickets will skyrocket.
Also i never use my stops for other lines. I just make them in the same zone, but other street. Really helps with traffic problems and who cares that they have to walk a bit 
Empty again 
|
|
Back to top |
|
 |
crossmr
Posts: 2966
Location: United Kingdom
|
Posted: Sun, 7th Apr 2013 11:20 Post subject: |
|
 |
Quote: | `You cant find a way to crossover track? Just go under it or above it. Its really not that hard. Page Up, Page down. |
That's elevation
that doesn't control back up switching. Crossover from one track to the next, something that was present in the first game.
It means you have to put a loop, underground of expensive metro on each line. This is mickey mouse stuff.
All of the bad design decisions which were present in the first are still present in the second which means they didn't listen to a word the players or fans said.
Tiny capacity vehicles, shit traffic AI, routes that simply can't function with more than a few stops before it just becomes impossible to manage them properly (one of the devs even said that on their forums), and then removing features that were in the first that were more or less essential..
intel ultra 7 265k, 64gb ram, 3070
|
|
Back to top |
|
 |
|
Posted: Sun, 7th Apr 2013 11:23 Post subject: |
|
 |
Hmmm... yeah i dont use that anyway since i only use circle lines. With one line going south and the other going north.
What annoys me the most is that you can't upgrade tracks or streets without having to destroy them completely again.
Empty again 
|
|
Back to top |
|
 |
crossmr
Posts: 2966
Location: United Kingdom
|
Posted: Sun, 7th Apr 2013 11:32 Post subject: |
|
 |
The excessive need for depots is a joke.
yes, since i discovered that they don't have to start at the depot..that is easier, problem is the large depots can't really handle enough buses for more than a couple decent sized lines at once. More than that, and they constantly get jammed up going in, and will actually say there isn't room, despite there not being a limit.
So they sit out on the street and block traffic.
why in gods name do subways have to start out above ground?
See this is another stupid thing. Underground rail way? You still need to waste above ground space putting depots everywhere.
intel ultra 7 265k, 64gb ram, 3070
|
|
Back to top |
|
 |
hirschq
Posts: 478
Location: Coromodir
|
Posted: Sun, 7th Apr 2013 13:11 Post subject: |
|
 |
crossmr wrote: | The excessive need for depots is a joke.
yes, since i discovered that they don't have to start at the depot..that is easier, problem is the large depots can't really handle enough buses for more than a couple decent sized lines at once. More than that, and they constantly get jammed up going in, and will actually say there isn't room, despite there not being a limit.
So they sit out on the street and block traffic.
why in gods name do subways have to start out above ground?
See this is another stupid thing. Underground rail way? You still need to waste above ground space putting depots everywhere. |
So far, I build 1 Depot for every line. That´s not that bad because every line comes from the outskirts of the city and get a little loop in the center of the city. Every line gets a 1 hour schedule so I have max of 4 or 5 vehicles in the depot and they can be maintained. Like you like to say: It´s unrealistic to send vehicles on an infinite loop till they are broken.
No jams, 93% coverage, maintained vehicle, 70% reputation (rising) and no ugly track-laying-workaurounds.
Next what are you grumbling about the whole time are the capacities of the vehicles???? The vehicles are smaller than in RL, they are cheaper than in RL, the passenger amount is smaller than in RL and the ticket prices are higher than in RL. Coincidence? YEAH BECAUSE IT´S A FUCKIN GAME. IT`S CALLED SCALE! You know? That´s the different between boring RL and pc gaming. You have to adjust things in a pc game to not lift it up to boring stuff.
Your problem is, you want to squeeze your own playstyle and imagination of RL into the game and that just doesn´t work, not here. Believe it or not. No game on earth is like reality. Not transport tycoon nor Cim or something else. The game is not working like you want it and because of that you are whining about every feature.
Like subway depots. Just because it´s called underground railway nobody ON EARTH would move a million tons of earth just to park the vehicles under the earth. Are you that narrow minded? Every FUCKIN SUBWAY ON EARTH drives above it here and there, it´s nothing game braking 
|
|
Back to top |
|
 |
hirschq
Posts: 478
Location: Coromodir
|
Posted: Sun, 7th Apr 2013 13:22 Post subject: |
|
 |
PRO TIP FOR EVERY GAMER ON WORLD!
If your playstyle doesn´t work. Analyze what happened, start over and do it better. Try to identify the problems of your strategy and search for solutions.
The game doesn´t allow any of your possible solutions BUT every other dumbass fucker got it sooner or later? Sorry. You are a douche! Draw residential zones and lower the taxes. All problems solved.
|
|
Back to top |
|
 |
crossmr
Posts: 2966
Location: United Kingdom
|
Posted: Sun, 7th Apr 2013 13:59 Post subject: |
|
 |
Quote: | So far, I build 1 Depot for every line. That´s not that bad because every line comes from the outskirts of the city and get a little loop in the center of the city. Every line gets a 1 hour schedule so I have max of 4 or 5 vehicles in the depot and they can be maintained. Like you like to say: It´s unrealistic to send vehicles on an infinite loop till they are broken. |
How tiny is your city?
The first map alone that's impossible.
Going from the edge into the center of even one island is quite a distance that on a loop would take way more than 4-5 vehicles.
Quote: | Next what are you grumbling about the whole time are the capacities of the vehicles???? The vehicles are smaller than in RL, they are cheaper than in RL, the passenger amount is smaller than in RL and the ticket prices are higher than in RL. Coincidence? YEAH BECAUSE IT´S A FUCKIN GAME. IT`S CALLED SCALE! You know? That´s the different between boring RL and pc gaming. You have to adjust things in a pc game to not lift it up to boring stuff. |
You really are a moron. The problem is not everything scaled. Like the first game, if places get popular you can have hundreds of people going through that stop.
It's nearly impossible to clean up with vehicles that have 10-30 capacity. Another day 1 complaint from the first game. And it isn't really scale when everyone in the city is more or less represented in game. You can't represent all the people then claim 10 passenger buses are scale. If you'd been involved in the original game for more than a couple hours, you'd realize that this is something that was discussed to death at release last time.
Quote: | Like subway depots. Just because it´s called underground railway nobody ON EARTH would move a million tons of earth just to park the vehicles under the earth. Are you that narrow minded? Every FUCKIN SUBWAY ON EARTH drives above it here and there, it´s nothing game braking |
Again, first game, there was no need for stupid depots, so you just laid your underground track and slapped trains on it. The first map, for most of the areas, the only non-building space is a couple of random parks and that's it.
Means you've got to start bulldozing buildings just to insert transit. Doesn't make sense.
every subway on earth drives above the ground at some point, but not all of them have all their depots above ground. Seoul has all kind of line terminating depots and train storage areas under ground.
Hey cool my mouse just slipped trying to hover over the tiny little square you need to delete a stop and instead I deleted 40k worth of track I can't afford to replace right now.. you must have some kind of sado-masochistic personality disorder that makes you like broken games.
intel ultra 7 265k, 64gb ram, 3070
|
|
Back to top |
|
 |
Moshi
Posts: 346
Location: Slovenia
|
Posted: Sun, 7th Apr 2013 15:11 Post subject: |
|
 |
@crossmr did this game give you traumas in childhood or what?
Why are you delibaretly trying to blackmail its name and steer off potential customers??
Yes, we get it. You don't like it. You probably hate this game for whatever reason.
I normally post a negative review of a game in a topic and then back off because people who are trying to play this game will use the topic to post useful information in it and one's constant negative and annoying presence gives YOU an image of a spoiled 12 year old kid with some hyperactivity disorder.
|
|
Back to top |
|
 |
hirschq
Posts: 478
Location: Coromodir
|
|
Back to top |
|
 |
crossmr
Posts: 2966
Location: United Kingdom
|
Posted: Mon, 8th Apr 2013 02:28 Post subject: |
|
 |
Quote: | Why are you delibaretly trying to blackmail its name and steer off potential customers?? |
Shit game, from lazy devs, and that's not the meaning of blackmail.
Quote: | Yes, we get it. You don't like it. You probably hate this game for whatever reason. |
Had you been following along, you would have seen the reasons. Broken, bad gameplay.
Quote: | Sandbox... so far away from tiny Surprised Are you really talking about the TUTORIAL MAP What´s up with you? It´s a tut city and not even intended to be played longer than the cam movement lesson oO |
No, I'm not talking about the tutorial map. I'm talking about the first actual map. There is no way you could run a line from the side to the center and only use 4/5 vehicles.
It's just not physically possible unless you have no stops on the lines. At the speed that buses and things travel, which are inexplicably much slower than cars, It would be a 6+ hour round trip from side to center even on a point to point.
Quote: | 1. Keep the routes SHORT (as many stops you´ll prob like). Most common routes are from the city border straight (more or less) to city center/metro stop |
This is a huge map, there are already several complaints about this. Maps were smaller in the first, but there have been no improvements, bigger maps and people still have to make the routes tiny. Yes, quality!
Quote: | 3. connect the citys (or the boundaries) with the metro und distribute with trams or buses |
Because when you start a map, you've got all kinds of money to lay out a metro and make an effective scenario. Unless you are going to exploit a broken loan system, there is no way you can lay that kind of system out at the beginning, and since it relies heavily on the metro, you're left holding an ineffective and broken system until you can afford it which no one will really want to take until you put that metro in there.
Quote: | 4. Once in a while I have more the 10 people at a stop (60 or 70) because the metro brings in the working class |
Which would take you at least 2-3 hours to clear out unless you are overcrowding/got them more than 1 hour intervals.
The other problem surrounding vehicles is that anything other than the smallest ones have really terrible service qualities/speed. Even the small buses are slower than cars. No bus should really be slower than cars going across a bridge. This all effects movement.
Quote: | IF YOU READ MY POSTINGS EARLIER you could have seen that I have a rising rep so for gods sake IT`S IMPOSSIBLE that I have to much passengers at one stop where they aren´t took away because this would have a deep impact on my rep. Conclusion: I have no problems with the size of the vehicles... only you. So start to think about your strategy... |
Sometimes it's hard to filter the idiot out. Only tons of people since the first game was released. It's probably theoretically possible to create some kind of perfect lay-out where everything clicks, but it's only one layout in one scenario. That isn't how these kinds of games should work. Reasonable alternatives shouldn't so utterly fail to function.
I've got routes that are note hugely long but a reasonable length to be useful. I've got transit at 1 hour or faster.
The buses in the residential area aren't bad, but that one route that goes across the bridge just can't keep up no matter what. The trams I have which only go a few blocks , despite being tied into multiple bus/ troley and other tram routes to give multiple travel routes, still end up just jam packed on 10 stops, so that even every 45 minutes isn't enough to keep them happy on that route. The Depots can't really handle enough vehicles for a reasonable route on a fast schedule.
That is just idiotic game design.
intel ultra 7 265k, 64gb ram, 3070
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Moshi
Posts: 346
Location: Slovenia
|
Posted: Mon, 8th Apr 2013 12:45 Post subject: |
|
 |
Yeah, my bad. I thought more of a denigrate its name.
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Apr 2013 16:30 Post subject: |
|
 |
Alrighty. So Im building my network. Its the first monday. Everything is turning a profit. Lots of riders. Next thing you know Ive blown through 80 grand. Everything is making money so why did I go through my cash so fast? Answer. It was 3 hours real time and it was only fucking Tuesday!! Said I was making 12 grand or so per WEEK. WTF? Do you just sit there and stare at things for hours till you recoup your money?
Riders just pile up at certain points, and yes you can see where they live and work, but how they ended up where they are and how to smooth it out is a freeking mystery.
Riders show up at stops already pissed from the very start, so your reputation keeps dropping, with nothing to be done about it
Riders will get off the bus and walk forward to the very next stop and wait for another bus...on the same fucking route!!
Buses get caught in gridlock on bridges and the passengers just get off and walk and kill the rep
Because of inconsistent queues optimum ticket pricing is all over the place. But I guess if you have hours to kill till you make back that first dollar you spent you can fill it by raising and lowering ticket prices non fucking stop.
And yes I do understand that probably a lot of the problems are due to the fact that I am clueless to the fine parts of this game. But even though they make it appear that there is tons of data to go over, the things that you would expect to be evident to correct are simply not in the game.
Lines It will say that there for example is 8 buses on a route that requires 4. So logic would tell me that they are going out too frequent. But ALAS! The route is full of riders that are bitching about overcrowding and long waits. I just dont know.
People complaining about crashing. Ive never had a crash. Only thing ive seen is a stutter in the sound every minute or so, and if I alt-tab the trees get corrupted.
Some quests are broken. Says build route point a b c etcetera. Wont complete.
The zoom function centers on a point thats dead center from a top view, so trying to just watch routes ie lots of dead time. doesnt feel natural with the object in a wierd spot.
Its a fun tinckering game to kill time, and not get all hardcore gamey
Just not enough feedback and or immersion to give you an idea if you are winning or failing. Needs alerts of "this route is not profitable due to blah" Not so much of hand holding, but info that a real transpo company would have access to
|
|
Back to top |
|
 |
|
Posted: Mon, 8th Apr 2013 17:04 Post subject: |
|
 |
This game is just plain awful, I want my money back!
I would advise all potential suitors to save your money, go get a big mac meal every day this week instead. You will enjoy it a whole lot more than this clunky, laggy crap.
|
|
Back to top |
|
 |
Sin317
Banned
Posts: 24322
Location: Geneva
|
Posted: Mon, 8th Apr 2013 17:16 Post subject: |
|
 |
played a bit, runs fine and smooth without any issues. Sure, its a bit boring, but thats not really the games fault, but rather me not being into this kinda thing (anymore). But the game itself runs fine.
|
|
Back to top |
|
 |
|
Posted: Tue, 9th Apr 2013 04:45 Post subject: |
|
 |
Well played more and getting a little better at it. Beat the first level then getting close to winning the second. All of a sudden my rep started nose diving fast and bad. well the map gets to be such a cluster it took a while to find the problem. Water buses. they all got caught in a cluster fuck, couldnt get to the dock or back to the depot, so they all broke down in a pile. Meanwhile the docks were loaded with 200 standing and a constant stream of those giving up and more coming. Once I fixed the water bus lines, there was such a back log of passengers ram rodding into the system, that I had to micro manage a shitload to try to push it through. As in finally geting back logs moving, then they pile up down the line. By the time I was done my ass had turned to jello, my rep was still at 0 for most of the classes. It says in the tutorial that the time manager is preset to a good working setting. Thats BULLSHIT!! You have to mess with that constantly or you are fucked. Another thing is the copy from another line you made. You would think it would copy the entire scheduel , but no!
You have to copy each time table for each one. Anyways unless I an just god awful terrible at this game, it seems to not be a tycoon game. As in dont get all worked up about massing a huge bank roll. Seems I always am turning a profit, but always have to borrow to expand. So what im saying is that when you use borrowed money to expand, you make enough money off it to cover the interest and payment plus a little extra, but If you wanted to wait till you can pay cash in hand you will be waiting fee ricking ever to do that. So always making money but always owing the bank and always borrowing. But yeah, pathfinding bug ruined that entire game. Shit is like a house of cards.
|
|
Back to top |
|
 |
crossmr
Posts: 2966
Location: United Kingdom
|
Posted: Tue, 9th Apr 2013 15:10 Post subject: |
|
 |
What a mess this game is..
My rep was tanking..like really bad.. down to 20%..despite trying to individually attend to each line to do my best to keep the passengers flowing it seemed impossible.
On a whim.. I took this one bus line..it was a little long..not bad..but it did go deeper into the system than it needed to. I chopped off about 20% at one end, so that the bus turned back sooner.
Rep is 40% and climbing.
Are you fucking kidding?
one entire line holding the whole thing hostage?
I've got like 16+ lines in the system.. and 1 line was bringing the entire rep down..
despite the fact that the other lines all have yellow and red faces on them.. so despite my tram lines being constantly overloaded, with regular red faces..they don't affect the rep.only this one bus line that was a tad bit long..
makes total sense.
A new tram line I made is also a mess. just like 6 stops on a circle, but it needs to turn left.. just a joke.. traffic doesn't clear intersections properly so at night, it always complains its out of vehicles..yes..because 6 trams are lined up at one fucking intersection because no one can turn left, because there is always one stray car left in the intersection.
intel ultra 7 265k, 64gb ram, 3070
|
|
Back to top |
|
 |
Sin317
Banned
Posts: 24322
Location: Geneva
|
|
Back to top |
|
 |
crossmr
Posts: 2966
Location: United Kingdom
|
|
Back to top |
|
 |
crossmr
Posts: 2966
Location: United Kingdom
|
Posted: Fri, 12th Apr 2013 03:02 Post subject: |
|
 |
Just got a handful of lines cleaned up, covered a new part of the city, was going to save to close the game and it crashes on me.
Happiness is just way too sensitive.
A new line, not yet connected to the main system, tram line.. 8-9 stops.
barely any ridership, yet still have trams every hour.
One guy shows up to ride it, and almost immediately he's a yellow face. It seems like the riders get upset way too quickly in this game. Like if there isn't someone on hand to give them a foot massage while they wait the few minutes for the bus they're giving you a bad review.
And also, wtf is up with the fares in this game?
Could you imagine if a real transit company changed their fare price as often as you need to in this game?
I imagine it would go something like this:
Customer: How much is it?
Driver: it's 1.50 right now
Customer digs around in his pocket
C: Okay, here it is 1.50
D: Actually it's 1.70 now
C: uhm..okay
roots around some more
D: 1.80
C: what?
D: 1.90, hurry up we need to get to the next stop
C: I..
D: Actually it's back to 1.50 you still got that?
I think this is why the buses are so slow, they have to train and replace new drivers every couple of stops from all the passengers who lose their shit and start killing people.
intel ultra 7 265k, 64gb ram, 3070
|
|
Back to top |
|
 |
Page 4 of 5 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|