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Posted: Thu, 4th Apr 2013 07:21 Post subject: |
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Phil2003 wrote: | How can you still all play this game? I mean nearly 8 years hunting item sets which get replaced every few weeks by new ones. Doesnt it get boring? :O |
for me the content it gets boring fast.
i dropped wow as soon as i reached level 80 with my hunter after the launch of mop (payed for 1 month, played like 1-2 weeks).
in those free 7 days i got my gear for lfr, did some lfr runs ... disappointed.
rest of the days i spent soloing old content/raids with my hunter. this is fun for me, and is still fun in wow.
and i would played more, but no way i will pay to do that.
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Posted: Thu, 4th Apr 2013 12:01 Post subject: |
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because for a casual gamer is really easy to get into a heroic raid.
i'm judging a game by the content i'm allowed in. (btw according to some users of hump i'm a blind fanboy of blizzard).
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Posted: Thu, 4th Apr 2013 12:06 Post subject: |
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LFR completely destroy the game, its filled of idiots who dont know how to play and whines about everything. Anyway i understand everyone cant get into awesome guild which can do heroics, but normal should be doable, and its much more fun than derp LFR (while being easy aswell).
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Fri, 5th Apr 2013 00:15 Post subject: |
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I would understand it, if the sets would look really cool, and like a real upgrade to your toon. But it all looks like a big glowing mix of colours, nothing really stands out imho. That was somehow different in vanilla and BC.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Fri, 5th Apr 2013 00:22 Post subject: |
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Phil2003 wrote: | That was somehow different in vanilla and BC. |
Well didn't their design team for those armors move to another job back then?
I think there was something among the lines of the old design team of WoW moving to a new project or so?
But yeah, i agree with that, even tho i only played since Wrath, i do feel like i missed out on something awesome in vanilla and TBC 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Fri, 5th Apr 2013 00:48 Post subject: |
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Hehe, i know the pain of raiding every weekday, in Wrath with the guild we had 7 till 12 raidtimes aswell >.<
But i mean especially the design of the instances, Wrath felt too easy when hearing the people from vanilla and TBC had stories to tell about their raids back then 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Fri, 5th Apr 2013 00:58 Post subject: |
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It was intense, it was so hard to get 40 actual good players to raid. Also it was hard to actually get into the raids because you needed attunements in there (a.k.a you need complete previous hard raids to get access to new raid). Not only it was time consuming but required shitloads of teamwork and skill. Especially fights like Lady Vashj in TBC or Twin Emperors in Vanilla... It was hard, it was so hard man... The coordination needed there was way beyond what was needed after that even in heroic raids.
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Przepraszam
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Posts: 14489
Location: Poland. New York.
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Posted: Fri, 5th Apr 2013 01:06 Post subject: |
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sausje wrote: | But i mean especially the design of the instances, Wrath felt too easy when hearing the people from vanilla and TBC had stories to tell about their raids back then  |
The part of getting 40 people together was awesome, my guild even had two teams..imagine that
It was fun being one mage in a raid sometimes, making food AND water for entire raid was NOT fun.(Back in the day mage food was separate)
Many classes specs were practically useless. Warlocks were only here to summon people. , shaman was only brought for out of combat rez because they were that useless, you brought druids only to use innervate on priests, and sometimes mages but you would get yelled at And list could go on.
Getting an epic mount at level 60 for 1000g was A MAJOR accomplishment.
Imagine the game with NO LFG/LFD. Summoning stones were use to queue for instance NOT to summon. Getting together UBRS (15 people) took few hours. And then take another hour to find someone with key to open the door. And getting a key for that place was really a bitch. But I made quite a bit of gold by selling to open the door.
I could go on and on, what was good&bad about Vanilla but those days are long gone and never will come back. Atmosphere was a lot different too. There was a lot of going on, on servers forums. If someone would ninja something they would get blacklisted, and now? No one really cares about that stuff anymore. These days it's just "Leave me alone, I want to play by myself"
I think I had my best days in Vanilla, maybe it was because I was in really awesome guild and even more awesome people that I still talk to.
Remember this one game I used to play with few people is when a rogue would die, we would take a shot of vodka and frankly half of the rogues died on every trash pull in Molten Core.
I think the game improved in a lot of areas while was it was dumbed down in other parts. I do not think I would be able to level character now without a mount at level 20, maybe because we have been spoiled that much? It's such a drag to level another character to highest level. I think the magic is gone, for me at least. Something perished between Burning Crusade and release of Wrath Of The Lich King.

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Posted: Fri, 5th Apr 2013 01:51 Post subject: |
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I agree with the cross realm dungeon finder. It was something completly different if you found 4 guys over the lfg channel and traveled to the dungeon. Everyone was excited to get through that dungeon, and people didnt just leave like that, because of the time needed to find another group. If someone was an asshole, he made himself a name quite fast on the server.
Nowadays you press a button and boom youre into the dungeon with a group. No ones greeting and it makes no difference if you fight or not, sometimes even healers or tanks can be afk. If someone leaves, it gets replaced within seconds.
For me thats one of the main reasons i lost any motivation.
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Przepraszam
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Posts: 14489
Location: Poland. New York.
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Posted: Fri, 5th Apr 2013 02:34 Post subject: |
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Breezer_ wrote: | It took fucking forever in vanilla to get 1-60 your first character (i leveled warrior in tank spec ), also the 1000G for ground epic mount was insane amount of gold back then (was so good feeling when i finally got it) . 1000G were like 100K now. |
Leveling a warrior in Vanilla was just plain retarded. I mean, I leveled a warrior alt in BC and that was stupid. I had to buy new weapons every 1-2 levels because you would just die instantly. They were just so gear-dependent.
Not sure how even now people can level without heirlooms, it's probably easier but still. I can't level a character without full set of heirloom, that provides about 25% more exp plus random level 25 guild for the perks.
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Posted: Fri, 5th Apr 2013 02:45 Post subject: |
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This game makes me wanna come back. Its still a good mmo men.
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Posted: Fri, 5th Apr 2013 15:11 Post subject: |
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i played at that time only to see how lore evolved, and run all the quests available.
i never intended to run dungeons more than 1 time, or get into raids.
i know that i dont want to play wow anymore, in the way is suppose to be played. i doubt that blizzard can do anything in wow to lure me back.
if it would be free, i would get the gear i need from lfr/pvp, and just get back in vanilla/tbc/cata content and solo raids bosses. that is the only thing that is interesting in wow. (for me).
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Posted: Fri, 5th Apr 2013 15:34 Post subject: |
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Przepraszam wrote: | Breezer_ wrote: | It took fucking forever in vanilla to get 1-60 your first character (i leveled warrior in tank spec ), also the 1000G for ground epic mount was insane amount of gold back then (was so good feeling when i finally got it) . 1000G were like 100K now. |
Leveling a warrior in Vanilla was just plain retarded. I mean, I leveled a warrior alt in BC and that was stupid. I had to buy new weapons every 1-2 levels because you would just die instantly. They were just so gear-dependent.
Not sure how even now people can level without heirlooms, it's probably easier but still. I can't level a character without full set of heirloom, that provides about 25% more exp plus random level 25 guild for the perks. |
No you(we) are just a spoiled crybaby now, no offense. Levling warrior in vanilla was fine, it was just less forgiving and you couldn't pull 34534543 at the same time.
Now its just wrong, you are too damn powerful, with absurd heirloom gear, almost impossible to die. Vanilla had it pretty much right, and now we all are spoiled to death.
My first 60 was a warrior and I used polearms only, because it was so damn cool. It didn't matter if I outlvl'd the weapon, I still used it untill I found a new cooler polearm. And guess what? I did just fine, being a newbie and all.
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Przepraszam
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Location: Poland. New York.
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Posted: Fri, 5th Apr 2013 17:03 Post subject: |
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Imoen wrote: | My first 60 was a warrior and I used polearms only, because it was so damn cool. It didn't matter if I outlvl'd the weapon, I still used it untill I found a new cooler polearm. And guess what? I did just fine, being a newbie and all. |
Hey, I still have my Thunderstrika A.K.A Vendorstrike on my warrior 
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JBeckman
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Location: Sweden
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Posted: Tue, 2nd Jul 2013 07:32 Post subject: |
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http://www.shacknews.com/article/79998/former-blizzard-dev-world-of-warcraft-killed-the-mmo-genre
Quote: |
Former Blizzard dev: World of Warcraft killed the MMO genre
by John Keefer, Jul 01, 2013 2:30pm PDT
Related Topics – World of Warcraft, World of Warcraft: Wrath of the Lich King, World of Warcraft: The Burning Crusade, World of Warcraft: Cataclysm, World of Warcraft: Mists of Pandaria, Blizzard, Activision, PC, World of Warcraft Series
Old-school MMO players from before the days of World of Warcraft remember how the genre used to be. Games like the original EverQuest or Ultima Online took forever to go up a single level. Players would wander looking for quest givers without exclamation marks over the heads, and could struggle just as mightily when looking for the place to turn them in. But in the end, a level felt like an accomplishment, a completed quest was a job well done.
Then came the dreaded word: Accessibility. Where did the MMO go wrong?
"We labored over the user interface for [World of Warcraft], going through many iterations, to find one that would be easy and intuitive for players new to the genre," said former Blizzard dev Mark Kern in a blog post on MMORPG.com. He now works with developer Red 5 creating Firefall. "We created a massive number of quests to lead the player through the world, making sure that they never had to think about what to do next."
He said the plan worked, and people came into the game by the millions, making World of Warcraft the most popular MMO ever. Then came quest trackers, more XP, and leveling so fast that gear you got earlier in the day was obsolete by the time you logged off.
"But at what cost? Sometimes I look at WoW and think "what have we done?" Kern said. "I think I know. I think we killed a genre. ... It's not the end game that we should be worried about, it's the journey. An MMO should be savored, a lifetime of experiences contained within a single, beautifully crafted world. The moment to moment gameplay should be its own reward. You should feel like you could live your whole life there,"
Of course, Kern's current title will look to carve its niche in the MMO space, so it is logical for him to find flaws with the competition. But he is speaking to what many fans of the old-school MMO scene--and even vanilla WoW--have lamented for some time, that there is no challenge any more.
World of Warcraft may very well be feeling the effects of stagnation, as the subscriber base is down to its lowest point in years, although still the 800-pound gorilla with more than 8.3 million subscribers. Blizzard has promised for frequent updates to keep the user base more "engaged."
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I wouldn't say it killed the genre since the MMO market is very active and growing, it's more like it changed it.
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Posted: Tue, 2nd Jul 2013 08:00 Post subject: |
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firefall blows. at one moment really shined, but latest beta just sucks. endless boring grind.
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Posted: Tue, 2nd Jul 2013 09:38 Post subject: |
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MMOs are here to stay. You can't kill that genre. WoW did a lot of things right - and they introduced the concepts to an entire world.
The issue isn't so much what Blizzard did - but what all those fucking copy-cat suits tried to do - by emulating something they don't really understand.
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Posted: Tue, 2nd Jul 2013 15:02 Post subject: |
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people always like to team with the underdog and hate on the big "bully", thats why it seems very popular these days to hate on the xbox one as it was popular to hate on windows 8 - and its always the kind of people that never used either ( well you can't have used the xbox one yet ofcourse )
wow is still the best mmorpg there is and ever was ( honorary mention to ultima online at this place )
and i haven't even played it since wotlk, but i have played a lot other mmorpgs ever since, and they honestly never did it right
guild wars 2 came close, gave a good impression at the beginning, but couldn't motivate a lot of people to continue playing after they hit max level - something was simply missing
and thats pretty much it, warhammer online wasnt all too terrible either, then you had ofcourse a lot of failures, like rift, swtor, the hero games (dc universe, city of heroes, marvel heroes etc)
so im really just still waiting for the next good mmo, and it seems like it still could take forever
im hoping for a good one because mmorpgs are actually kind of cool
i remember the early days of wow, it all so mysterious, you didn't know how deep the content would go, everything had such brilliant detail and it simply fit together and kept you playing
and its been how long since the release ? 8 years ? its a little sad actually that nothing on-par was ever released by someone.
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Posted: Tue, 2nd Jul 2013 15:46 Post subject: |
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akvma wrote: | people always like to team with the underdog and hate on the big "bully", thats why it seems very popular these days to hate on the xbox one as it was popular to hate on windows 8 - and its always the kind of people that never used either ( well you can't have used the xbox one yet ofcourse )
wow is still the best mmorpg there is and ever was ( honorary mention to ultima online at this place )
and i haven't even played it since wotlk, but i have played a lot other mmorpgs ever since, and they honestly never did it right
guild wars 2 came close, gave a good impression at the beginning, but couldn't motivate a lot of people to continue playing after they hit max level - something was simply missing
and thats pretty much it, warhammer online wasnt all too terrible either, then you had ofcourse a lot of failures, like rift, swtor, the hero games (dc universe, city of heroes, marvel heroes etc)
so im really just still waiting for the next good mmo, and it seems like it still could take forever
im hoping for a good one because mmorpgs are actually kind of cool
i remember the early days of wow, it all so mysterious, you didn't know how deep the content would go, everything had such brilliant detail and it simply fit together and kept you playing
and its been how long since the release ? 8 years ? its a little sad actually that nothing on-par was ever released by someone. |
cant say it better. fact!
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