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Posted: Sat, 30th Mar 2013 13:07 Post subject: |
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chiv wrote: |
It's a great game, but it really does feel kinda neutered to be honest... Wonder if it was a time issue, budget issue, or console audience issue.
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I think time and budget. Something to note with the industry over the past 3 years or so is that games that are close to release but not released during the Festive period end up coming out in the first 3 months of the year. Why? Quarterly and Yearly financials.
Pixieking
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Posted: Sat, 30th Mar 2013 13:13 Post subject: |
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Any news on the patch on the PC patch which will fix the stuttering ?
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Posted: Sat, 30th Mar 2013 13:39 Post subject: |
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chiv wrote: | It's a great game, but it really does feel kinda neutered to be honest... Wonder if it was a time issue, budget issue, or console audience issue. |
It's fairly well documented that the game had plenty of development drama. At least two major release delays and key staff members quitting halfway through development point to things going less than smooth. Add to that the likelihood that numerous technical sacrifices had to be made to get the game to even run as piss-poorly as it does on consoles.
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Posted: Sat, 30th Mar 2013 13:48 Post subject: |
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A mainstream AAA game dealing with quantum physics in a mature and challenging way is pretty much a miracle.
I'm amazed any publisher would get behind the original Bioshock - and even more so that they greenlit something like Infinite.
Still, after 8 million copies sold - it makes sense to let IG do their thing. Most publishers aren't that sensible, though.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sat, 30th Mar 2013 13:55 Post subject: |
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meanwhile, over in the console universe...
"A mainstream AAA game dealing with magic in such a stupid random poorly written way is pretty lame... still, the game looked fuckin' sweet bro!... no multiplayer though, wtf!!11"
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xExtreme
Posts: 5811
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Posted: Sat, 30th Mar 2013 14:03 Post subject: |
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Posted: Sat, 30th Mar 2013 14:03 Post subject: |
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It's an outstanding game. My only real complaint is the length really. I can't remember but I had thought I got more play time out of Bioshock. Also, I feel as though bioshock had better combat. I can't put my thumb on it but the weapons felt better and the powers felt better in the first game. There was also more customization of the weapons in the first game as well.
Still, Infinite is a great game for sure. I think the first one is still better though. The first one had more horror elements to it as well. Infinite is more straight up an action shooter and less horror like the first game was.
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Posted: Sat, 30th Mar 2013 14:05 Post subject: |
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I can't get sweetfx working with this game. Nothing changes at all for me when toggling on and off. I've read fraps can cause an issue, but it doesn't even work for me whith fraps off.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Sat, 30th Mar 2013 14:13 Post subject: |
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Mchart wrote: | It's an outstanding game. My only real complaint is the length really. I can't remember but I had thought I got more play time out of Bioshock. Also, I feel as though bioshock had better combat. I can't put my thumb on it but the weapons felt better and the powers felt better in the first game. There was also more customization of the weapons in the first game as well.
Still, Infinite is a great game for sure. I think the first one is still better though. The first one had more horror elements to it as well. Infinite is more straight up an action shooter and less horror like the first game was. |
i agree on the length... i played both games the same way, and clocked in more hours with the first game.. it also felt a lot more open and freer than infinite did, which was much more linear by comparison.
i will say that i dont know why you think bioshock had better weapon customisation, because you could only pick one upgrade per station, and each weapon only had 2 upgrades to it. I DID however, much more appreciate the VISUAL upgrades to the weapons in the first game.. it was really nicely in sync with the atmosphere of the game, and was actually a nice little reward seeing a steampowered bodged together upgrade of my weapons... i really appreciated that little piece of visual flair.
as for the combat... for me, i dunno.. the aiming just didnt feel very tight on the pc. dont know if others experienced that, but it just didnt feel right for me, it just wasnt all that smooth and natural? bioshock also had this problem, but when i got used to it, it felt more responsive than infinite, which i never really adjusted to very well.

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Posted: Sat, 30th Mar 2013 14:32 Post subject: |
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Interesting - I completed Bioshock in around 10 hours - and System Shock 2 in around 14 hours - both on my first playthrough.
With Infinite - it took me 16-18 hours (Steam is unreliable) and it felt longer too. I missed 9 logs and some other stuff - so it's not like I went OCD on it.
As for aiming and the "shooter feel" - I felt Infinite was MUCH better than Bioshock. I loved the long range stuff as well, and I'm a big fan of the sniper. I like that you can only carry two weapons - because it adds to the replayability. In Bioshock - you could carry around all the weapons - and you could experience pretty much everything in your first playthrough - where you have to be careful how you upgrade powers in Infinite.
The only thing I felt Bioshock did better was the Security/Hacking aspect. That said, System Shock 2 is the king when it comes to mechanics in this subgenre.
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Posted: Sat, 30th Mar 2013 14:52 Post subject: |
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I'd say they are just as long and open, I'll give Inifinte a slight edge because of the wide open area vs a confined space in Bioshock (It is underwater after all). Bioshock felt quite short for me. I recently finished it again to prepare for Infinite, it took me around 10 hours. I did miss a few logs however, so that could be another 1-2. but Infinite took me 14-15.
As for the combat, Plasmids were more direct in their nature than Vigors. So while they will all feel similar in nature, I had more incentive to use them because their functions don't overlap as much as Vigors did. Most Vigors are just crowd control abilities in their own way. Plasmids can have a different role in combat. With the right tonics, you can play like a fire mage with just incinerate and wrench, add any plasmids as support and it will all still work. With Vigors, you just throw one of the crowd control like Crow, then swap to a more active one like charge, you don't need any other.
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chiv
Posts: 27530
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Posted: Sat, 30th Mar 2013 14:54 Post subject: |
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i have to admit, i was quite partial to using that water one later in the game.
it made the barge fights perhaps a bit too easy. skyhook, lunge attack, squirt, wilhelm scream, done 
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Posted: Sat, 30th Mar 2013 17:00 Post subject: |
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Well, I just finished this too, took me around 25 hours on 1999 Mode, which is quite something for such a game. On top of that, out of all those 25 hours I wasn't bored a single second. Apart from the stuttering which kept annoying me, there are very few and small things that bothered me about this game. All in all it was an exceptional game. And here's the thing, it managed to deliver such an amazing story (also, that ending was just... wow!), while being an actual fucking game. It had a few scripted events but those felt right and there were no QTEs and also no cinematics. The game that was there was very good, unlike the previous ones which is what I loved the most about the game actually. The strongest point for me wasn't the graphics or the story, it was the gameplay. It's a very competent shooter with some powers and really well designed levels for the most part.
I don't know if this will get the overall GOTY award from me since Divinity: Original Sin is coming out, amongst other games, but I will probably give it the GOTY for the shooters genre. The game was such a fantastic ride and I'm glad a really good game was finally released this year after all those idiotic ones which I shall not mention here.
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deelix
PDIP Member
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tywyn
Posts: 550
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Posted: Sat, 30th Mar 2013 17:36 Post subject: |
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A marvellous game and am thoroughly enjoying it. For once a game that lives up to and exceeds the hype. I haven't enjoyed playing a SP game so much for many a year, so much so that I almost feel guilty for pirating it.
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Frant1c
Posts: 311
Location: Not here.
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Posted: Sat, 30th Mar 2013 17:54 Post subject: |
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Yeah it didn't make much sense to be honest. There were weapons dropped by enemies or just laying around all over the place anyway, plus Elizabeth occasionally tossing you one or opening a tear with one. Might as well just have let the player carry one of each and be done with it.
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Posted: Sat, 30th Mar 2013 18:05 Post subject: |
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When I started playing this, I would have agreed with you (just like I would have agreed that the saving system is stupid), but not anymore. Playing this on 1999 Mode made me see that the weapon limit brings good to the game. It's one of the factors that make each battle so intense. You run out of ammo a lot and you're hiding somewhere and you know there's that other weapon there and even if you don't like it, even if it's worse than your upgraded weapons, if you could reach it would give you the chance to turn the tide. The game is perfectly balanced and not a single time did I feel frustrated. That balance wouldn't be there if you could carry all the weapons in the game. The reason is not realism, but balance. I'm actually glad they handled it this way. There's also a piece of gear based around the idea of you dropping a weapon.
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Posted: Sat, 30th Mar 2013 18:09 Post subject: |
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Finished it a few minutes ago. Not sure if the stuttering is unique to certain setups, but it ran perfectly on very high + ultra textures on my GTX 670. Graphically and artistically exceptional, which is something pretty rare.
I did have one question though:
Spoiler: | Does anyone know if ANY decisions that the player makes end up having ANY impact on the ending? |
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Posted: Sat, 30th Mar 2013 18:11 Post subject: |
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The two weapon limit also greatly supports replayability - because you're going to want to focus on those two weapons - and then for the next playthrough, you'll be able to try something new.
I think it's a great aspect - and who cares how many weapons you can carry in ARMA? Carrying more than two weapons of significant size is NOT realistic considering the acrobatics Booker is doing.
Not that the game is about realism - but I like that you can't just have everything in your pocket.
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Posted: Sat, 30th Mar 2013 18:15 Post subject: |
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I just finished it on hard and felt frustrated because I ran out of ammo in a two set piece battles. When you limit the number of weapons, at least make sure that the player gets enough ammo for the weapon he is carrying.
The game reminds me of Max Payne 3, which had shooter perfection in its grasp were it not for the forced weapon change after cutscenes. I still wait for a mod to fix that.
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Posted: Sat, 30th Mar 2013 18:52 Post subject: |
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If somebody finished the game and didn't understand how it all works, watch the video in the spoiler. The guy covers pretty much everything there is to cover and explains it pretty well.
Spoiler: | http://www.youtube.com/watch?v=-NRQNit7nmI |
I must say, the whole story is very well thought out. I'm really amazed by what they pulled off in that respect.
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Posted: Sat, 30th Mar 2013 19:01 Post subject: |
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I Have finally finished the game in 1999 Mode with Scavenger Hunt achievement in 14 hours (according to steam).
Truly this is a masterpiece, however there were some parts where enemies were overwhelming (either 3 snipers at the same spot or a swarm of enemies), however it's esily manageable sometimes i had to be revived 3-4 times for 400$ :/
Pistol, machine gun and carbine maxed, shield maxed first, then hp was maxed and salts part was only upgraded by 5-6 points. Stat upgrades are pretty easy to find if you pick all lockpicks.
Also, i really used melee a lot to restore health. My clothing combination included electro melee attack to stun heavy hitters, healing on low hp kill and healing on melee execution + a piece of cloth which made executioner easier (on higher enemy hp).
Used this one through the whole game, couldn't have done it without it. Never died permanently, but i always had 500$ with me.
Really, one of the best experiences i had in the last couple of years.
Have no idea what are they going to include into DLC, but already bought a season pass in steam.
The game was hanging on me (max settings) after i upgraded to the latest nvidia drivers (created for bioshock:infinite ones lol - 314.22), so i rolled back to the previous WHQL driver (314.07) and was able to complete the game just fine with GTX670 2gb on ultra.
No, we have no bears on the streets here in Russia.
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Posted: Sat, 30th Mar 2013 19:14 Post subject: |
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I think story DLC could expand in a rich way on...
Spoiler: |
The Luteces. After all it's by their hand that all the events in the game could happen.
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Posted: Sat, 30th Mar 2013 19:16 Post subject: |
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4treyu wrote: | I think story DLC could expand in a rich way on...
Spoiler: |
The Luteces. After all it's by their hand that all the events in the game could happen.
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And i would find it great, btw.
Spoiler: | Multiverse traveling inventors? All the way, baby! |
No, we have no bears on the streets here in Russia.
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Posted: Sat, 30th Mar 2013 19:18 Post subject: |
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They could also keep Booker as the playable character and show us the actual battle of Wounded Knee. It could explain how Booker became the man he is in the game with a lot of shooting action.
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Posted: Sat, 30th Mar 2013 19:53 Post subject: |
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Or a Comwell rise to power DLC.
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