I just encountered a showstopper. When i try to exit the Chinese armorer's shop, i get endless loading. FLT version. Doesn't work even if i restart the chapter, lower settings, etc.
I have steam licensed/original version, same issue:
Did you Guys alter the bUseBackgroundLevelStreaming in your ini? cause it fucks up the game if it is set to false.
Currently it is
Code:
bUseBackgroundLevelStreaming=False
for me. I had a though to change it and test that part of the game but didn't want to start over and over again. Whatever, the gear wasn't so great on there.
Completed it at 15 hours. Amazing game! The fuck am I supposed to do now though? Return to RE6?
Quote:
There’s nothing else to do once you have allowed nirvana to touch your soul; when the gods have penetrated your mind and rearranged your being you are someone else. Now go build a school in Africa.
You could never play another video game again and die happy. Friends may tell you about other games that could be deemed “good” but you will just stare them down,
Who in the fuck set the default mouse controls? Match my fucking desktop. Y'know what, how about developers just don't fucking touch it. Leave it the fuck alone. How fucking hard is that?
Who in the fuck set the default mouse controls? Match my fucking desktop. Y'know what, how about developers just don't fucking touch it. Leave it the fuck alone. How fucking hard is that?
Using the alli version with ftl crack, game works fine but cant seem to find my saves, No save folder in my games/bioshock/win32 cant seem to find it anywhere...
Wanted to format pc today but am gonna need that savegame lol. Anyone that can tell me where i can find it, or that can rar up a savegame for me?(I had just recieved the shock-jockey, and I chose the bird for jewelry earlier)
Hope someone can oblige me, this system needs a format bad.
Anyone please? Im dyin' over here =P
Search your C: drive for a folder called '8870'
Edit: FLT crack so it will be here: C:\Users\*username*\AppData\Local\FLT\Steam\8870
Whoever wanted to quit because they insulted that faggot jesus needs to be fired, there is soo much racism in this one and white power, that I cant believe he got insulted by the religious bullshit than by the way they portrait other races.
Played today some other game (Homefront multiplayer) on Steam and random friend, which I never played or chatted with, sent me a message something about Bioshock Infinite, I started to read and noticed some huge spoilers. I was like "thanks..." and he replied: "ooops, sorry, wrong person"
Possibly the best game I've played in my time. Considering we're talking about several thousands of games and I'm quite the picky sort - that has to mean something.
Well, maybe not THE best game - but definitely in my top 5 and in terms of experience it's nothing if not unique.
It does resemble Bioshock quite a bit - but unlike that game, I wasn't expecting a true System Shock game. That's in its favor.
But as a shooter, it's miles ahead of it. I never much cared for the "shooter feel" of Bioshock and felt it was average at best.
Infinite feels like a great shooter and all the weapons are strong. I adore sniper rifles, and this one is among the best of its kind. I also tend to go with "normal" weapons - and I chose the Carbine as my second one - and it's also a great implementation. I didn't try the other weapons all that much - but from what I can tell, they're all very nicely handled.
The powers are all very different and very useful - exactly as they should be. The same goes for the "gear" and I can already see a handful of interesting builds - if you're into that sort of thing.
Boiled down to its basic gameplay - Bioshock Infinite is much better than Bioshock. Everything is refined and you can tell they spent a LOT of time polishing the core of the game. The Sky Lines are great - and they do more for the experience than I thought. I would have expected them to be an even bigger part of the game, but they're certainly there enough to be extremely integral to the whole thing. I wouldn't call it much of an evolution - but it's also not negligible. It's something new in a genre that desperately needs something new.
The much more open nature of the levels allow for some wonderful long range combat - which I really missed in Bioshock. There's a ton of opportunities to take advantage of the environment and sniper rifles are obviously strong at range. You can get as creative as you want, without the game really demanding that of you. That's how I like it.
However, the gameplay is not really what makes it so fantastic. It's just a requirement for making what's fantastic shine.
Unlike Bioshock, this game isn't just a great and promising premise. In fact, I'd say the premise and the location of Columbia isn't quite as strong as the underwater city known as Rapture. However, it's still amazingly well made and the story stays strong and engaging from start to finish. Bioshock fizzled out around halfway through, and you definitely didn't want to pay too much attention to details as it'd fall apart pretty quickly.
Now, I haven't had time to digest Bioshock Infinite - and given the nature of the plot and what goes on as you progress - there's ample space for a zillion plot holes. But I honestly haven't noticed any as I've played through it. That's about all I need from my plots. So, in this way - it's FAR ahead of Bioshock. It's also dealing with some seriously interesting stuff - but I won't get into that for fear of spoiling the story.
What I WILL say - is that the ending is, without a shred of doubt, the single best ending of any game I've ever played.
As for the other "big" part of the game, that's obviously the character of Elizabeth. She has to be the LEAST annoying and MOST useful of any NPC in a game I've played. I didn't have a SINGLE issue with her being stuck or her doing something that I wouldn't want her to do (except for some story stuff, but I'm talking technical stuff here). That's quite an accomplishment. I think the best part of her is that they've managed to make her very endearing and completely non-sexualised. I found that surprising, given that she's not THAT young. But they stayed completely away from that without it seeming wrong or forced - and there's a very good reason for it as well, which I won't spoil. She even manages to beat that girl from ICO when it comes to sympathising with her plight.
That's not all the good parts. No, not by far. The game has several interesting choices as you progress - and I have no idea what it will be like with different ones. I can't say if they're truly significant or not - but there's one particular choice that has to be. But this means that it's quite replayable - and the gear/power/weapon design is such that you'd have to play through it 3-4 times to see all the interesting combinations. That's another thing that you didn't get with Bioshock - but they've learned their lesson here.
Want more good stuff? Well, there's the playtime. Steam tells me I played for 19 hours - but you can probably take away an hour or two of idle time and stuff. I think I probably played for 16-18 hours - and I didn't go OCD all the way. That's a decent chunk more than both System Shock 2 and Bioshock - both of which I completed in significantly less time - the first time. So, it's also quite big for this genre.
Even better? Those hours are CRAMMED with content. There's not a single other game out there with this level of unique and high-quality content with such density. It's an explorer's dream come true. You get richly rewarded by being curious and exhaustive. The design makes every toy or gift worthwhile and interesting - so it's not just a completionist thing at all.
The production values are through the roof. Everything looks amazing. Voice acting is superb - especially from the two main characters. So much quality comes at you at a relatively high pace - that you can't possibly take it all in. I certainly felt exhausted after playing it. I'm tempted to go back and replay it right now - and I never replay games. At least, I never replay them right after completing them. Only my mental exhaustion prevents me from doing it now.
Talking about pacing - this game was made with someone like myself in mind. Unlike the vast majority of shooters (including the more "cerebral" ones like Dead Space) - this game has a LOT of quiet moments. It does exactly what it should do - which is to give you room to enjoy everything about it - and you really get to soak up the content as you prepare for your next encounter. I think you play for something like 45 minutes before you even get into your first fight - and though the pace slowly ramps up - it never suffocates you with a feeling of grinding similar fights.
The balance is also strong. I played on Hard mode - and it started out being surprisingly hard. Then it became somewhat too easy, only to soon after become quite challenging. Even with a semi-optimised gear/weapon setup - I felt very challenged for most of the game. I don't know how 1999 mode sets itself apart, but I think it would have been too hard for a first playthrough. For my inevitable second playthrough, however, it's a given.
Of course, there's the automatic respawn mechanic - but I think it works well enough. You're respawned with half health - and your enemies get health back as well. Taking people out with melee is much harder than it was in Bioshock (though it might be easier if you spec for it) - so you can't just whittle away health. You'll eventually run out of ammo - so it's not really a good idea to keep dying. I don't much mind it.
Something even better? There are NO stupid boss fights. All fights follow fair rules and you don't have to do "gamey" shit to get through anything. MUCH better than Bioshock.
Surely there must be something bad about the game?
Well, yeah - a few things.
Surround sound support seems borked - and I know I'm not the only one. It actually seems to NOT support it at all - though I can't really believe that. Anyway, I couldn't get it working.
I was not THAT impressed with Columbia. At first, it was fantastic - and you really get into that whole bright "up in the air" thing - but it never quite matches Rapture. In fact, I think somewhere around the middle of the game, the location takes a clear back seat to the story and the characters. In Bioshock, the primary character was Rapture. Not so here.
I missed the hacking. Bioshock hacking was tiresome at length, but as done in System Shock 2 - it's a nice addition to spice up the gameplay. Also, I think the security systems were a bit superfluous - seeing as how you couldn't shut them down or anything. But they did add the secret codes and the lockpick mechanic - so it almost evens out
I think that's about it for the bad stuff.
I was sort of pissed at Ken Levine after Bioshock. Partly because it wasn't System Shock and partly because I didn't appreciate the attention it got - when System Shock should have gotten it back in 1994. Also, I didn't care for how Levine failed to follow through on the strong premise - and I frankly thought he was a bit of a hack designer.
I don't know how much of Levine is in Infinite - but clearly he's a big part of bringing it to life. He's definitely behind the story and the characters - and that's enough for me.
He's been redeemed in my eyes - and I must concede that he's a very talented guy.
Bioshock Infinite is something you need to play - and you need to play it right now.
9.5/10
Last edited by Casus on Wed, 27th Mar 2013 23:31; edited 1 time in total
after saving elizabeth and finding the electric jockey thing
any solution?..playing on ultra settings and the game normally goes on 60FPS or above...
Try to reduce some DX11 features like alternative post processing or HDAO.
to wich setting for both?..thou...what's HDAO? (Spanish version here,sorry)
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I think Levine's influence is pretty apparent. It is apparent when looking at both BioShock and Infinite, and then taking a look at BioShock 2.
Actually, I have no idea how much of Levine is part of the game systems, weapon, gear and power design. Stuff like that is what truly makes the game work as a story delivery device from start to finish.
That's the "design" part - which is what I felt was rather underwhelming in Bioshock.
If Levine is responsible for those things, then he's clearly a better designer than what I gave him credit for.
Anyway, Infinite proves (to me) that he's a better storyteller than I thought.
Just completed it. Has to be the first game in a loooong time where i couldn't immediately tell how the story was going to play out. Maybe i'm just tired, but for me it was a bit of a mindfuck. Loving iiiit!
Depends, have you finished the game? You'll get the real meaning of CAGE near the end. And also about the bird. But yea, choice of it makes no difference in ending, just some little things
I think Levine's influence is pretty apparent. It is apparent when looking at both BioShock and Infinite, and then taking a look at BioShock 2.
Actually, I have no idea how much of Levine is part of the game systems, weapon, gear and power design. Stuff like that is what truly makes the game work as a story delivery device from start to finish.
That's the "design" part - which is what I felt was rather underwhelming in Bioshock.
If Levine is responsible for those things, then he's clearly a better designer than what I gave him credit for.
Anyway, Infinite proves (to me) that he's a better storyteller than I thought.
Levine even has his hands in some of the lyrics for several songs. I think he is involved with most of the production design, as well as overall story writing. He probably did not write all dialog and all scenes line by line, but he headed the team of writers.
Depends, have you finished the game? You'll get the real meaning of CAGE near the end. And also about the bird. But yea, choice of it makes no difference in ending, just some little things
Finished yup. guess the choice was meaningfull at some point of developement.
Ahh what a sad state usnet is in these days. This is the first game in years I have had to torrent because nothing on usenet worked. The initial post by jinivus is missing files all around.. and every other post after that are password protected survey bait. There might be code named versions posted but who knows what they are.
Depends, have you finished the game? You'll get the real meaning of CAGE near the end. And also about the bird. But yea, choice of it makes no difference in ending, just some little things
Finished yup. guess the choice was meaningfull at some point of developement.
Spoiler:
It was, but CAGE being the song you need to control the bird, Songbird that was all, still nice
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