War Thunder (Gaijin, MMO)
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 18th Mar 2013 15:41    Post subject:
no9999 wrote:
Im loving it ....found out about the game in the screenshots thread Very Happy


Same here xD I had actually been invited to the closed beta(and thus have the crappy rank 9 soviet su 2 bomber as a beta reward) but never had the time to check it out(When I got the email I had no idea what it was lol)

Thanks zmed! would have hated to miss this one

RainyDay wrote:
Meh, wwII game. On the other hand Star Conflict (from the same guys) is loads of fun xD


I can understand the aversion to ww2, its been done to death, but in terms of game quality, mechanics and overall production values star conflict pales to war thunder in my opinion.

A thing I have been getting alot (doing mostly rank 6 matches atm) is when im chasing a foe, usually near the end of a game where some foes have left the game, some random ally comes in(some retard that has 0 combat awareness) and rams me while he's trying to level/get behind target/make a run/whatever the fuck these tards do. I dont mind the ramming game in arcade much, but this blatant stupidity and total lack of ability to see whats going on gets quite annoying when it happens often.
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friketje




Posts: 2275

PostPosted: Mon, 18th Mar 2013 18:35    Post subject:
Badrien wrote:
no9999 wrote:
Im loving it ....found out about the game in the screenshots thread Very Happy


Same here xD I had actually been invited to the closed beta(and thus have the crappy rank 9 soviet su 2 bomber as a beta reward) but never had the time to check it out(When I got the email I had no idea what it was lol)

Thanks zmed! would have hated to miss this one

RainyDay wrote:
Meh, wwII game. On the other hand Star Conflict (from the same guys) is loads of fun xD


I can understand the aversion to ww2, its been done to death, but in terms of game quality, mechanics and overall production values star conflict pales to war thunder in my opinion.

A thing I have been getting alot (doing mostly rank 6 matches atm) is when im chasing a foe, usually near the end of a game where some foes have left the game, some random ally comes in(some retard that has 0 combat awareness) and rams me while he's trying to level/get behind target/make a run/whatever the fuck these tards do. I dont mind the ramming game in arcade much, but this blatant stupidity and total lack of ability to see whats going on gets quite annoying when it happens often.


Ramming is not a big deal anymore since it does not give a score anymore, but there is an occasional ram from behind from an ally. Some are tards, but sometimes it can be a mistake, i don't realy understand the "o my god rammed me$$@%" chats. Ramming is not the problem that is was anymore, but people feel good about themselves complaining about noobs I think. Yesterday I rammed a person sideways while chaising someone, could me my fault, could be his, it happens.

My only problem with the game is that it is pay to win and that this is very well hidden. Crew skills affect aim and have a huge impact on performance. I've you watch the jingles video's he makes the weirdest kills from impossible angles and long distances. There is also this historical mission video where he admits that it is so hard to hit people, having an upgraded tail gunner at least gives a chance of hitting something. He says he paid a lot of money in crew skills, for most precission. And that money can be bought. Few people do this I think, but putting a lot of real money in the game has a huge impact on performance. When i got shot by a tail gunner i always feel a bit cheated.
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 18th Mar 2013 20:27    Post subject:
I dont mind ramming either, but the occasional ally ram is happening alot to me lately.


I thought the precision etc only applied to your bomber ai gunners?


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 18th Mar 2013 20:39    Post subject:
Yes, fire spread and fire precision in the gunner skills only influences AI gunners. If you take over, they are as precise as you are. I shot down many nublets who tried to take a cheap volley at my bomber, only to be ripped to shreds by me in the gunner seat (have zero skill in gunnery). If Jingles shoots someone down, it's because he actually scored shots, not because he bought skill points.

The gunner skill can be a valid argument, but only if you are stupid enough to go against a bomber by getting on its tail and staying there. Hit-n-run is where it's at. Very Happy

Also, go to options and enable vertical targeting and set targeting distance to a comfortable range for dogfighting (~400m). VT will compensate for bullet drop, and TD will determine where the bullets will converge. Makes all the difference in the world.
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 18th Mar 2013 21:10    Post subject:
hehe Right there with you zmed, I barely use the ai gunners too. when someones tailing me i switch over to manual mode and fly with just my rolls and yaws. gotten quite a few kills that way as most just seem to tail you right on your 6, which most of the time means a kill for me. yaw right, shoot plane, profit

I cant remember being shot down by a bomber turret so far, maybe in a reserve match one but aside from that.

Thanks for the tip! Ill try those settings. I kinda like my targeting distance at 800 for those long range cannon shots. at 400m i usually have little trouble hitting the enemy. Ima toy around with it though who knows i might like it better, only really tried 600 and 800.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 18th Mar 2013 21:30    Post subject:
Targeting distance only really affects wing mounted guns since they are to the sides, so if the cannon is behind the propeller, it makes little difference, since it shoots straight forward. Smile
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 18th Mar 2013 22:09    Post subject:
ah targeting distance is the way guns are set? Im not too pro in aviation combat lol I thought it was the distance the extra aim thingy kicked in.

Any chanche theres a wiki page or something detailing this targeting distance tihng if its an aviation thing?


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 18th Mar 2013 22:13    Post subject:
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jrs2nd




Posts: 161

PostPosted: Mon, 18th Mar 2013 22:45    Post subject:
what does effect you though is under pilot ( if you use M&K) like me as my
old HOTAS does not have a Win7 driver... sigh .. is under pilot boost your KEEN,
VISIBILITY, & G load .. K & V will increase how soon you spot the E and how well
you see around the plane out of cockpit..

G load is the one that allows you to pull more "G's" without going into tunnel
vision or red out.. which helps when 2 or 3 try to rape you at once
and it improves your accuracy..

it goes without saying that increase your repair speed and especially repair skill
( at least have it match your planes rank) decreases repair time ( at no cost)
and whether or not they can do anything...

I've gotten my free ( no lions) repair time down to 18 mins for all my British planes..
spending (silver that you earn in game) lions , spending on crew fire and g-load pays
dividends as I've noticed they seem to hit those bastages (a lot more often)
trying to bugger me...

up to rank 6 now was working on 7 when the bastages changed things up
and the only maps for historical is now Russia.. however there are 2 maps
now and the rotate which is nice Smile

those that focused on Germans are one up ( or played a lot of arcade battles as the Russians)

I'm enjoying it so far.. will add you jiffyuk

p.s. (dang that was a wall of text)
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 19th Mar 2013 03:15    Post subject:
Thanks zmed! did some tests with 400m, havent really noticed a ton of difference yet and might be placebo, but did feel like I was hitting what I wanted to hit more often.

The vertical thing takes some getting used to, had justt gotten used to the falloff lol

anymore pro tips? Smile


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 19th Mar 2013 04:28    Post subject:
Since I'm no pro to issue pro-tips, the only thing I can say is how I use the different nations. Very Happy


Use Japanese planes for dogfighting. Very Happy They go down easy, but in a one on one turning fight, they are unbeatable. As soon as you hit the first proper Zero at L4, the default 2x machine gun comes with an extra 2x cannon, and it's no news that those are extremely efficient at taking down anything. Smile Even the pre-Zero planes are pretty good, since they turn on a dime and the guns are pretty effective even without the cannons (don't expect miracles from the biplanes though).

As far as I can tell, early-ish German planes are best at hit-n-run fighting (climb, then swoop in with lots of speed, then climb out). I'm stuck at L3-4, can't be really bothered to advance with them.

I use the Soviets to grind credits or when I don't feel like flying fighters. Their bombers are pretty decent, even though they are easily shot down (not an issue when flying high). The 500kg bombs are one shoting destroyers and pillboxes (not to be mixed up with the flimsy 500 lbs bombs of the yanks Very Happy), and can take out lots of targets if they are bunched up in a column (as they tend to). Once you unlock the heavy pylons, the 3x500kg payload can take out a carrier in two passes tops.

Brits are meh. Got myself a Hurricane MK II, but nothing after that. Didn't really leave an impact.

US planes are very hit and miss for me. The P-40 didn't turn out to be such a good fighter (shame it has pretty much a monopoly on the unlockable skins, as all except one are for that one plane), the aim tends to fall off a lot while turning, which makes it a terrible for dogfighting with a mouse (also makes taking long turns near the ground rather suicidal, unless you keep the heading cursor near the crosshairs, so the game sort-of-kinda compensate for the constant drop). The others seem to do allright-ish but not really remarkable. The Havoc is a decent low altitude bomber, since the nose guns can take out softer targets while the bombs reload.

I pretty much hit a brick wall with the US right now on L7. The fighters are not good enough to stand up to the others, and the bombers carry very weak bombs so can't even really grind XP with those. It's a real shame, since their jet fighter looks promising, but L20 is way out of reach.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 19th Mar 2013 11:48    Post subject:
Damn, everyone and their moms are downloading 1.29. Razz
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Lathieza




Posts: 7146
Location: NL
PostPosted: Tue, 19th Mar 2013 11:48    Post subject:
Wait... its out??? Downloading right now Smile

@Zmed
You dont like the British planes? I think they are pretty awesome (only rank 4 though), yesterday i had a very good run with my spitfire and hurricane killing 17 enemy planes while i only lost one plane ( i crashed into a mountain because overload kicked in)

Here is the replay in case you are interested (lack the computerspecs to fraps Sad)
http://www.filedropper.com/goodrun

I have to agree with you on the japanese, i think they are the most underrated tree in this game. I FUCKING LOVE THEM!! The A6M3 MOD 22 is a beast.
I think yesterday alone i got 10+ survivor (most kills without losing a plane) badges Very Happy

Also note the difference between MARK (HE) and MOD (AP) bombs Smile

Btw check out the new repair costs Smile
https://docs.google.com/spreadsheet/ccc?key=0AtU00dZ9573sdDMyM3ZIUk4tNDRPVE13UHRYS3Fuenc#gid=3


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Last edited by Lathieza on Tue, 19th Mar 2013 12:03; edited 5 times in total
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 19th Mar 2013 11:55    Post subject:
Worth turning on my gaming PC for that news... downloading now Very Happy


i5 -3570k
8GB DDR 3
Gigabyte GTX 980 Ti Gaming G1
32GB of terrible skill @ FPS games.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 19th Mar 2013 13:38    Post subject:
I already love the new damage model. Very Happy

I was flying my floatplane Zero, and for some reason the middle floater caught fire (is it used to store fuel or something?). Before, catching fire was an instant death sentence, since it would mean the plane WILL explode soon. Now it burned a bit, then it went away. Smile

Also after it got shot down, I whipped out the A5M4, some idiot bumped into me, destroying the left wing, but not severing it. It was black on the damage indicator, and when trying to fly level, it was severely dragging to the left (thankfully mouse control compensates automatically). Yet I was still able to score a few good kills, and managed to last until the match ended and finished with a 1:10 KD ratio. Very Happy

@Lathieza Yeah, British planes didn't grab me that much. Now with this new daily-first-match-gives-double-XP I'll play them at least once a day, but they didn't stand out, they felt bland. Same with the German planes.

Is that replay from before the patch? Sadly 1.27 replays are not watchable any more. Sad

Thanks for the clarification on the bomb models, I was wondering what the difference was. Very Happy


They also added a new thing in the weapon selection. You can now buy extra planes to use in a match. I don't know how to feel. They are dirt cheap, which means they are selling spawns, but they are one-use only, so if you get shot down fast, it's a waste of money, and it gets more expensive as you go up in ranks (the US jet gets one extra backup for 70 eagles).
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Lathieza




Posts: 7146
Location: NL
PostPosted: Tue, 19th Mar 2013 15:13    Post subject:
Yeah its an old replay ffs. I cant believe they couldnt make it compatible. Sad

I just played my first match and not much changed for me. Still doing great with my japanese planes and what you say, i really like the new damage models. And to be able to kill a fire... finally!!

I dont really care about the extra plane they can buy because it also doubles their repair costs and so on. And i dont see anyone using that when the rest of the team is almost dead.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 19th Mar 2013 15:59    Post subject:
Holy cow, that battle was pretty insane Lathieza. Using my L2-4 planes against ~L10 ones and still ending up as #2... Very Happy

Wish they would fix that damn screen-freeze bug already. It's either a complete freeze and have to restart, or the game goes black since it crashes the Nvidia drivers and have to wait a few seconds for them to recover. They always come at the most inappropriate times. Shooting at a bomber, driver-restart. Seconds before the perfect bomb drop, driver restart.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Tue, 19th Mar 2013 16:07    Post subject:
yeah but what happened? The game crashed for me... also one of those screen freezes but it didnt come back for me Sad but you are offline?


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 19th Mar 2013 16:09    Post subject:
For now, I'll be on in about 4-5 hours, sorry.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 19th Mar 2013 16:13    Post subject:
I wonder about trying this game. Currently playing 1-2h a week of world of warplanes, but it lacks heavy bombers.

If I start to play it, how's the crew thing and buying planes work? Jingles said to consolidate your bombers on 1-2 crews, so you can train the gunners for them..?


Lutzifer wrote:
and yes, mine is only average
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Lathieza




Posts: 7146
Location: NL
PostPosted: Tue, 19th Mar 2013 16:14    Post subject:
Hey no problem. Just making sure it wasnt bugged out or anything


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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 19th Mar 2013 16:22    Post subject:
zmed wrote:
Damn, everyone and their moms are downloading 1.29. Razz


OMG ITS HERE?! *dies*


These replays you guys speek of, using that can I record a game then watch it back later without hud?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 19th Mar 2013 16:33    Post subject:
@StrEagle I'll quickly answer before going. Smile

WoWP is absolute shit compared to this. Better plane selection, better maps, infinitely better controls, cockpit view, fair f2p model, etc. Looks great to boot. Smile

Each nation have a set number of "crew slots" (3 at the beginning, can buy 2 more with in-game cash, more with gold, but never even crossed my mind that I would need more than 5). Each slot has their own "crew" with the pilot, gunners, repairmen, etc.

You can assign planes to crews, and if you want to assign the same plane to another crew, you have to pay for training them again. The planes currently assigned to the crews will be taken into battle.

Crews gain XP individually, based on the performance of their assigned plane in combat. If you assign a Peashooter to one crew, and a Havoc bomber to another, you can take out as many ground targets as you want with the Havoc, it will have zero influence on the Peashooter's crew.

The better you preform, the more skill points you get for the crew. And yeah, it's better to plan ahead on which crew will do what. Spending skill point on the gunner skills is utterly pointless if you plan on using that crew with fighters only.

@Badrien You mean you haven't seen the replay function yet? o.O How do you think I made those screenshots? Smile

Every match is automatically recorded and about the last 10-ish are kept (if you rename the replay entry it will be kept forever). There you can play with the camera, slow down replay, etc (didn't find an option to rewind though).
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 19th Mar 2013 16:54    Post subject:
zmed wrote:


@Badrien You mean you haven't seen the replay function yet? o.O How do you think I made those screenshots? Smile

Every match is automatically recorded and about the last 10-ish are kept (if you rename the replay entry it will be kept forever). There you can play with the camera, slow down replay, etc (didn't find an option to rewind though).


haha No I had not, Been busy with a fuckton of stuff past time so the few moments I do have free i just queue up for battle lol.

Was thinking of doing some soviet propoganda and t hat replay thing will make things so much easier! So aside from all the stuff you list I can also do all that and remove the hud(Judging by your screenshot comment thats a big fat yes lol)

*donces* Benchmarks, replays... this game really has it all
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friketje




Posts: 2275

PostPosted: Tue, 19th Mar 2013 17:55    Post subject:
zmed wrote:
Yes, fire spread and fire precision in the gunner skills only influences AI gunners. If you take over, they are as precise as you are. I shot down many nublets who tried to take a cheap volley at my bomber, only to be ripped to shreds by me in the gunner seat (have zero skill in gunnery). If Jingles shoots someone down, it's because he actually scored shots, not because he bought skill points.

The gunner skill can be a valid argument, but only if you are stupid enough to go against a bomber by getting on its tail and staying there. Hit-n-run is where it's at. Very Happy

Also, go to options and enable vertical targeting and set targeting distance to a comfortable range for dogfighting (~400m). VT will compensate for bullet drop, and TD will determine where the bullets will converge. Makes all the difference in the world.


It is hard to find information about this, but a lot of people think gunner skills does affect player (as in non ai) aim.
I tend te believe this based on the Jingles videos: he is a mouse player as I am and I can't hit the stuff he seems to be hitting at cerain angels/distances. For me, hitting planes over 500m is a lost case, even aiming dead center at te auto aim pointer does not hit a plain for any real damage (rest aside shooting the thing down). His videos show this is possible with an upgraded gunner, Jingles is an avarage player buth his aim seems perfect. He admits that he upgraded his gunners for a huge some of money and he is convinced that this improves his aim.
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 19th Mar 2013 18:37    Post subject:
friketje wrote:
zmed wrote:
Yes, fire spread and fire precision in the gunner skills only influences AI gunners. If you take over, they are as precise as you are. I shot down many nublets who tried to take a cheap volley at my bomber, only to be ripped to shreds by me in the gunner seat (have zero skill in gunnery). If Jingles shoots someone down, it's because he actually scored shots, not because he bought skill points.

The gunner skill can be a valid argument, but only if you are stupid enough to go against a bomber by getting on its tail and staying there. Hit-n-run is where it's at. Very Happy

Also, go to options and enable vertical targeting and set targeting distance to a comfortable range for dogfighting (~400m). VT will compensate for bullet drop, and TD will determine where the bullets will converge. Makes all the difference in the world.


It is hard to find information about this, but a lot of people think gunner skills does affect player (as in non ai) aim.
I tend te believe this based on the Jingles videos: he is a mouse player as I am and I can't hit the stuff he seems to be hitting at cerain angels/distances. For me, hitting planes over 500m is a lost case, even aiming dead center at te auto aim pointer does not hit a plain for any real damage (rest aside shooting the thing down). His videos show this is possible with an upgraded gunner, Jingles is an avarage player buth his aim seems perfect. He admits that he upgraded his gunners for a huge some of money and he is convinced that this improves his aim.


From what ive found I dont agree. I have 2 bomber crews with pretty high gunner skills, and dont hav any gunner skills on my fighter crews. Tried a fighter on the bomb crew and noticed no difference. Dont have a problem killing targets over 500 either, just dont aim for cartilage, use your bursts wisely and take into account bullet drop. If you can get the altitude bombers are easy long range kills


do these replays also work with singplayer missions?


Last edited by Badrien on Tue, 19th Mar 2013 19:17; edited 1 time in total
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friketje




Posts: 2275

PostPosted: Tue, 19th Mar 2013 19:17    Post subject:
Badrien wrote:
friketje wrote:
zmed wrote:
Yes, fire spread and fire precision in the gunner skills only influences AI gunners. If you take over, they are as precise as you are. I shot down many nublets who tried to take a cheap volley at my bomber, only to be ripped to shreds by me in the gunner seat (have zero skill in gunnery). If Jingles shoots someone down, it's because he actually scored shots, not because he bought skill points.

The gunner skill can be a valid argument, but only if you are stupid enough to go against a bomber by getting on its tail and staying there. Hit-n-run is where it's at. Very Happy

Also, go to options and enable vertical targeting and set targeting distance to a comfortable range for dogfighting (~400m). VT will compensate for bullet drop, and TD will determine where the bullets will converge. Makes all the difference in the world.


It is hard to find information about this, but a lot of people think gunner skills does affect player (as in non ai) aim.
I tend te believe this based on the Jingles videos: he is a mouse player as I am and I can't hit the stuff he seems to be hitting at cerain angels/distances. For me, hitting planes over 500m is a lost case, even aiming dead center at te auto aim pointer does not hit a plain for any real damage (rest aside shooting the thing down). His videos show this is possible with an upgraded gunner, Jingles is an avarage player buth his aim seems perfect. He admits that he upgraded his gunners for a huge some of money and he is convinced that this improves his aim.


From what ive found I dont agree. I have 2 bomber crews with pretty high gunner skills, and dont hav any gunner skills on my fighter crews. Tried a fighter on the bomb crew and noticed no difference. Dont have a problem killing targets over 500 either, just dont aim for cartilage, use your bursts wisely and take into account bullet drop. If you can get the altitude bombers are easy long range kills


I don't know, perhaps you're right, I still have my doubts. Can't find the video with the easy kills anymore though for proof. BTW, auto aim compensates for bullet drop.
Still, the game would be better of selling xp boosters and vanity stuff only, the crew skills are a shame, they do impact performance.
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 19th Mar 2013 20:21    Post subject:
friketje wrote:
Badrien wrote:
friketje wrote:


It is hard to find information about this, but a lot of people think gunner skills does affect player (as in non ai) aim.
I tend te believe this based on the Jingles videos: he is a mouse player as I am and I can't hit the stuff he seems to be hitting at cerain angels/distances. For me, hitting planes over 500m is a lost case, even aiming dead center at te auto aim pointer does not hit a plain for any real damage (rest aside shooting the thing down). His videos show this is possible with an upgraded gunner, Jingles is an avarage player buth his aim seems perfect. He admits that he upgraded his gunners for a huge some of money and he is convinced that this improves his aim.


From what ive found I dont agree. I have 2 bomber crews with pretty high gunner skills, and dont hav any gunner skills on my fighter crews. Tried a fighter on the bomb crew and noticed no difference. Dont have a problem killing targets over 500 either, just dont aim for cartilage, use your bursts wisely and take into account bullet drop. If you can get the altitude bombers are easy long range kills


I don't know, perhaps you're right, I still have my doubts. Can't find the video with the easy kills anymore though for proof. BTW, auto aim compensates for bullet drop.
Still, the game would be better of selling xp boosters and vanity stuff only, the crew skills are a shame, they do impact performance.


autoaim?..
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Tue, 19th Mar 2013 20:36    Post subject:
When playing Arcade it autmatically adjusts the convergence of your guns as well as account for any drop.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 19th Mar 2013 20:40    Post subject:
The Leading indicator only compensates for bullet drop if you enable "Vertical targeting".

Really simple to test if gunner skills affect the Pilot actually. Get a plane with lots of guns (Hurricane MK2 has 8 ), put them into a slot with 0 skills in gunnery, and take it to a test flight. If it shoots straight, then it's pretty much decided. I did it, just to check.

Crew skills in gunnery.


No noticeable fire spread.




If Fire Precision had any influence on the pilot, then at zero skill level it should be spraying all over the place. Gunner skills as far as I can tell only influenced AI gunners.
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