[iPhone] Epic Citadel (Unreal Engine 3) [R]
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sausje
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PostPosted: Wed, 13th Mar 2013 12:43    Post subject:
Intel_NVIDIA wrote:
why are you using "high performance" preset?


Oops, didn't see you can change that.


My Sensation results:

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And the One S results:

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headshot
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PostPosted: Wed, 13th Mar 2013 16:02    Post subject:
How are you getting the benchmarks on this? Is it an added feature for the Android version?


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sausje
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PostPosted: Wed, 13th Mar 2013 16:18    Post subject:
No idea, it's been in there since the start.
We just press the dropdown button in the top middle of the screen and press benchmark Neutral

Maybe the ios one is updated now aswell to have that?


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rgb#000
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PostPosted: Wed, 13th Mar 2013 16:19    Post subject:
headshot wrote:
How are you getting the benchmarks on this? Is it an added feature for the Android version?

don't know how it is on ios, but in android version you click on that leather thingy top middle of the screen and menu pops out with benchmark etc. also you can click tiny gear icon to customize graphics a little
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PostPosted: Thu, 14th Mar 2013 12:38    Post subject:
I got Epic Citadel when it first came out on the iPhone way before Infinity Blade and it was awesome. I then deleted it as it was boring and limited. Having seen a release for Android, I have since downloaded it for the iPhone but its pretty much the same as I remember it and I was unable to find a benchmarking option.

Maybe its only included in the Android version due to the many different mobile devices which run Android as there is probably a wide range of hardware specifications.

Just an assumption.


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sausje
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PostPosted: Thu, 14th Mar 2013 12:43    Post subject:
headshot wrote:
Maybe its only included in the Android version due to the many different mobile devices which run Android as there is probably a wide range of hardware specifications.

Just an assumption.


That's prolly it, makes most sense as to why Razz


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