DayZ - An ARMA2 Zombie Apocalypse Survival Mod
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shole




Posts: 3363

PostPosted: Thu, 28th Feb 2013 00:45    Post subject:
m3th0d2008 wrote:
Most of them are stupid anyway...

yes, variation is stupid lol wut
most of the maps are crap though
but origins has an interesting premise, with the island up north patrolled by high gear AI troops
practically no military gear on mainland, other than from other players or extremely rare loot
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Thu, 28th Feb 2013 12:06    Post subject:
game has fantastic atmosphere but sometimes i get the feeling that there is still something missing from this.... dunno what it is... suggestions?


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 28th Feb 2013 12:09    Post subject:
shole wrote:
m3th0d2008 wrote:
Most of them are stupid anyway...

yes, variation is stupid lol wut
most of the maps are crap though
but origins has an interesting premise, with the island up north patrolled by high gear AI troops
practically no military gear on mainland, other than from other players or extremely rare loot


Hey, good for you if the variation is fun to you. To me it's not. I actually envy the kinds of you a little, who're able to ignore DayZ's core issues.
I'd rather want those modders (feels wrong calling them that) focus on these very core issues instead of adding even more fluff ontop of it's rotten core.

The new team on the mod version surely isn't able to do so. They rather add food and soda cans named after and designed by community members. And they can't even get those to work properly.

Like I said countless times in this very thread already, I was playing it since June, with alot of people. Even from here. And most of us stopped for a reason you know? Sure, we're looking into it again from time to time, only to find out that it still has this bad smell.
All that fluff doesn't last long.

jippyuk wrote:
game has fantastic atmosphere but sometimes i get the feeling that there is still something missing from this.... dunno what it is... suggestions?


It's called endgame. There are not enough real goals (not imaginary) to set for yourself. That's why even the people who went up north will come down south again (on Chernarus that is) and join the freshspawn campers eventually. Because they're fucking bored.


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moosenoodles




Posts: 18411

PostPosted: Thu, 28th Feb 2013 15:36    Post subject:
Hey thats what everyone does..

run up north get all the loots come back down south camp and sniper the noobs..
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 28th Feb 2013 15:51    Post subject:
moosenoodles wrote:
Hey thats what everyone does..

run up north get all the loots come back down south camp and sniper the noobs..


Exactly Laughing

And this got boring over time. "Done it all - seen it all" mentality ensues sooner or later.
Rocket didn't come up with the idea of base building for no reason. He didn't say himself that it's bad that there is no endgame for no reason. They aren't making the SA for no reason. Very Happy

Difference is that this time they can't pull the "ArmA2 engine is just too limited for stuff like this"-get-out-of-jail-card. They got funds now and the people who made these engines to work with them.


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moosenoodles




Posts: 18411

PostPosted: Thu, 28th Feb 2013 16:43    Post subject:
well its still the mentality thats at fault..

Because you can base build in arma2 and they do it quite well at times in the mod wasteland.. people just want ALL the goodies ALL of the time, which resonates perfectly for how humans are anyhow..

Its the same underlying issue of today's thoughts on whats fun, years ago in any game you could always find a great group to rock out with even from pick up randoms, it would spread into a whole evening of complete lol worthy amusement from death runs to all sorts.. And they were usually only to go do one mission/quest in a game etc,, now its nothing like it, unless you can stick with the old foggies ( hello o/ ) and same old games..

My personal fun in dayz is just the same, grab a fun sniper rifle and suit and go hide and play hunt.. I try my best to stick to bandits though just for some sort of ok aspect of it all.

What I find personally irritating about grouping these days is the rush rush rush syndrome.. its like everyone I group with has ocd on a grand scale or something.. Nobody I can find wants to play just to play and chat and at a pace..

I guess it could be down to just getting older Smile
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 28th Feb 2013 16:51    Post subject:
Well, I'm more interested in DayZ main aspect. The survival aspect. Which includes shooting other people.

But I guess I'm in the minority in this niche game. Since the bigger audience made this into pure pew-pew. And you seem to be one of them.

So kindly... fuck off! Stop polluting my dream game! Cool Face


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moosenoodles




Posts: 18411

PostPosted: Thu, 28th Feb 2013 17:37    Post subject:
m3th0d2008 wrote:
Well, I'm more interested in DayZ main aspect. The survival aspect. Which includes shooting other people.

But I guess I'm in the minority in this niche game. Since the bigger audience made this into pure pew-pew. And you seem to be one of them.

So kindly... fuck off! Stop polluting my dream game! Cool Face


 Spoiler:
 


and you totally miss read my post..
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 28th Feb 2013 17:43    Post subject:
I know, I suck at reading sometimes. Please forgive me Sad


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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Thu, 28th Feb 2013 20:25    Post subject:
well i for one DO NOT like the idea of an endgame scenario.
the thing that makes DayZ different than other games is that gamers find their game inside the sandbox. as soon as there is some kind of an objective set, the game will loose its charm, at least for me.

the game originally was set to be a survivor game, where zombies were the main antagonist and look what happened.

My endgame scenario is not to die. To be able to survive for the longest possible.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 28th Feb 2013 20:52    Post subject:
noflip wrote:
well i for one DO NOT like the idea of an endgame scenario.
the thing that makes DayZ different than other games is that gamers find their game inside the sandbox. as soon as there is some kind of an objective set, the game will loose its charm, at least for me.

the game originally was set to be a survivor game, where zombies were the main antagonist and look what happened.

My endgame scenario is not to die. To be able to survive for the longest possible.


What I meant with endgame isn't what you described. The underground bases for example are considered endgame to me. It's longterm goal to achieve with a group and the game doesn't end when you have one. It's actually where even more fun ensues just because of it. Since you'll need to defend it too and such.


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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Thu, 28th Feb 2013 22:55    Post subject:
well i agree with that, but what happens when all of this gets boring as well? i mean you've mentioned that at one point you have the most expensive gear and there is nothing new left to do. not that i don't agree with that, i've experienced it myself, its just that in my opinion constant adding of new stuff just changes the game, it doesn't mean that it makes it better. same goes for objectives.

the way i see it the game needs to get harder. for newbies it is hard enough as it is, but once you get the hang of it it becomes pretty easy and predictable.

i still stand by my statement that zombies should die only from headshot. you might be able to cripple them and make them move slow, but if they are hard to kill, the game boosts its primary goal (not objective) to be a survivor horror game. i think that the reason people quickly started killing each other is because zombies became pretty easy to kill and predict once you die a couple of times and find your first couple of weapons. at this point zombies are no more than stupid NPC's which fill in the space between player encounters.
i want to be scared of the zombies. i want to know that even if i have advanced gear, it would mean nothing against 5 or more zeds. i want to be scared to go into cities alone, as i was when i first started playing the game. this is the feeling that made me like the game so much and basically made me like the dying survivor horror genre so much.
this is supposed to be an apocalypse scenario or something similar. then the hordes of zombies should have the upper hand, not the players. the players need to try to survive as long as possible without dying.

and what do we see being added to the game at this point? new graphics. clothes. zombie animations. shiny new weapons and lots of them.
i really REALLY hope this game does not follow the steps of Resident Evil and becomes an action game with horror elements at some point.
people keep forgetting that zombies are not scary because they are covered in blood or look like corpses. zombies are scary because they are strong, hard to kill and you CANNOT reason with them in any way. and if you don't have the means to protect yourself, you're pretty much fucked. and that feeling right here is the point which everyone in the industry seems to be missing. and in my opinion that's why horror games keep transforming into action games.
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red_avatar




Posts: 4567

PostPosted: Thu, 28th Feb 2013 23:26    Post subject:
That might be good if

a) the game wasn't laggy as hell

b) aiming wasn't like your arms swimming in treacle

I can easily kill a player a mile away in any other game but in this game, the mouse "lag" is so bad, even a zombie several feet away is a pain to headshot.
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noflip




Posts: 765
Location: Sofia, BG
PostPosted: Thu, 28th Feb 2013 23:47    Post subject:
well, yes, this is true.
besides i forgot to mention, that if the headshot thing actually gets implemented into the game, another aspect of the zombies should be handicapped or they will become too strong. for example they might not be as fast as they are now or runners might be removed from the game as a whole (although i don't think most of the players would agree on that scenario).
probably the Walkers from The Walking Dead, but running in speed half the speed of the current ingame zombies are my perfect configuration. of course this is just my view on the issue.
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moosenoodles




Posts: 18411

PostPosted: Fri, 1st Mar 2013 00:50    Post subject:
m3th0d2008 wrote:
I know, I suck at reading sometimes. Please forgive me Sad


im not phased Very Happy

tried playing regnum online on linux today.. was hoping for a mmo that would be good other than ryzom lol's... warzone stuff open world pvp all fine and what i was looking for but,.,., you cant fooking rebind the action bar keys.... gee that ended it for me fast.
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Sat, 2nd Mar 2013 18:59    Post subject:


Hilarious..
nuff said Smile


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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Sat, 9th Mar 2013 11:00    Post subject:
a bit of Alpha footage and goofing around
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huxanomaly2




Posts: 2261
Location: Bucharest
PostPosted: Sun, 10th Mar 2013 01:35    Post subject:
My guess is that it's gonna take a while to get used to the standalone. It's rather different to the mod. And the movement seems sluggish; it's either due to the netcode and lag, or the actual in-game performance.
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randir14




Posts: 4950

PostPosted: Sun, 10th Mar 2013 08:20    Post subject:
I wonder if they'll be able to import ArmA 3's improved movement and animations at some point down the road.
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huxanomaly2




Posts: 2261
Location: Bucharest
PostPosted: Sun, 10th Mar 2013 16:32    Post subject:
The player models are from ArmA 3, the animations were mocapped for zeds - and maybe they'll mocap for players too. AFAIK Rocket made the game look a lot more casual atm, and I seriously doubt he'll port the improved movement and animations to his game.
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ixigia
[Moderator] Consigliere



Posts: 65097
Location: Italy
PostPosted: Sun, 10th Mar 2013 21:56    Post subject:
It's a shame really, but I think that the Arma community will surely find its way into Arma 3 within a month or two. (Scripting shouldn't be that different, and assets can be ported quite easily -on paper-). I can see some drama coming out in the future. Razz
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JahLux
Banned



Posts: 3705

PostPosted: Mon, 11th Mar 2013 11:41    Post subject:
Theres already a zombie mod for arma 3 Razz
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Mon, 11th Mar 2013 12:09    Post subject:
I read that the scripting on arma3 was totally different than arma2 (java now if im not mistaken)

Not to say that the cannot get it ported over to the arma 3 engine but it doesnt seem like its such a simple task as we first assumed.

Apart from that, the alpha runs worse for me, way worse than arma2 ever did so will be sticking to vanilla dayz on a2 for now until the SA comes out or they improve the performance in arma3 first.

Besides that SimCity is seriously sucking up my time, great stuff Smile


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Breezer_




Posts: 10828
Location: Finland
PostPosted: Mon, 11th Mar 2013 16:36    Post subject:
Dunno but starts to look really good!
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huxanomaly2




Posts: 2261
Location: Bucharest
PostPosted: Mon, 11th Mar 2013 17:05    Post subject:
wat
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 11th Mar 2013 17:33    Post subject:
jippyuk wrote:
I read that the scripting on arma3 was totally different than arma2 (java now if im not mistaken)


Nope, they just added scripting in java ontop of it.


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shole




Posts: 3363

PostPosted: Tue, 12th Mar 2013 12:20    Post subject:
java is not in alpha, but is planned for final
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Rasmus




Posts: 462
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PostPosted: Sun, 21st Apr 2013 17:06    Post subject:
vlad u get online ! u got kicked from our serveR? Very Happy


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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Mon, 22nd Apr 2013 22:08    Post subject:
great... pretty much every server I try, go to eat something kicked for script violation #20... and it seems that isn't a new one either - if people are gonna run servers they should keep em updated


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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Mon, 22nd Apr 2013 23:26    Post subject:
Scripting in Java? Are you sure that they didn't say javascript?!


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