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Posted: Sun, 3rd Mar 2013 13:06 Post subject: |
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me7 wrote: | It's true that they released it unfinished and relied on the community to report bugs, but
a) it couldn't be ported to PC any other way. No publisher wants to touch it since it is considered a failure. There is no money for proper QA.
You have to compare it to indie games and extrapolate in scale (open-world action-adventure with RTS missions ported by only two programmers).
b) they actually fix reported bus really fast, releasing an update (sometimes even two) almost every business-day since launch. |
So you're fine with buying a game in alpha/bèta-stage?
Not me...
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Posted: Sun, 3rd Mar 2013 13:35 Post subject: |
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In this rare case, considering how unique the game is and how much publishers hate it, I condone what they did. Mainly because most bugs were fixed within a few days. It wasn't the same kind of ripoff as the last Need for Speed game that was unplayable for months.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Sun, 3rd Mar 2013 13:46 Post subject: |
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Indeed, seeing how other devs takes ages to fix bugs (or in some cases they just don't fix/acknowledge them), i have to give kudos to this dev for atleast trying to fix the problem within a few days/weeks...
Stop looking at only negative things...
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Sun, 3rd Mar 2013 19:48 Post subject: |
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Me7 is right, Double Fine had to publish and port this game themselves with the help of no-one, so the early bugs and performance problems are kinda 'excused', especially considering their efforts to fix them with several patches. We've got to give 'em credit for that, since otherwise we would have never played this game on PC. 
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Posted: Sun, 3rd Mar 2013 19:55 Post subject: |
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It performs okay, some stuttering in fast sections but otherwise nothing game breaking. Looks great too.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Wed, 6th Mar 2013 08:12 Post subject: |
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JBeckman, have you considered using Mega? it's hella fast and allows big files.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Wed, 6th Mar 2013 16:01 Post subject: |
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but...won't they trace your IP for whatever you up n download ..and send the cops to you? (that's what i heard,but nobody confirmed anything....) (got an account from Spain but never DL/UL'd anything because of this ^^;;;;;;;;; )
Good luck about it,thou
ASUS X570 TUF GAMING PLUS, 32GB DDR4@2666 ,RYZEN 5800X3D (NO OC),GIGABYTE RTX 4070 Super GAMING OC, Western Digital Blue 4TB 5400RPM + SAMSUNG 860 EVO 500+1TB GB SSDs , OEM SATA DVD 22xNoctua NH-D15 Chromax Black, BenQ XL2420T Case: Be Quiet! DARK BASE PRO 901. PSU CORSAIR RM1200 SHIFT
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Posted: Wed, 6th Mar 2013 16:45 Post subject: |
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DV2 wrote: | but...won't they trace your IP for whatever you up n download ..and send the cops to you? (that's what i heard,but nobody confirmed anything....) (got an account from Spain but never DL/UL'd anything because of this ^^;;;;;;;;; )
Good luck about it,thou |
what are you going on about? sharing game updates isn't illegal.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 6th Mar 2013 21:11 Post subject: |
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Where are saves located??? Wanna transfer my save from RLD to theta
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demde
Posts: 6537
Location: Lake Karachay
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Posted: Wed, 6th Mar 2013 21:49 Post subject: |
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C:\Users\USER\AppData\Local\Double Fine
Or Roaming\Double Fine
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 6th Mar 2013 21:53 Post subject: |
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yep just found out that theta loads nicely my save made with rld crack
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Fri, 8th Mar 2013 23:20 Post subject: |
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I've finally found some time to finish it, pretty solid game in my opinion. Loved the style, soundtrack (of course), and the many references/stereotypical characters.
The gameplay could have been more varied overall (too many similar missions, including the quite tiresome RTS ones) and the main story was fairly predictable and on the short side (it took me around 6 hours), but I'd give it a 7,5/10.
edit:
The graphics are nothing special, though definitely not too bad with some SweetFX:

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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sat, 9th Mar 2013 07:10 Post subject: |
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Steam shows that three downloads finished but only lists this title as updated so it seems they fixed a few things again.
Found this on their forums.
**3/8/13 Patch 2**
Second patch for March 8th. We wanted to get a few changes in your hands for the weekend:
* We tuned the score adjustments for ranked matches, and properly save the new ranking of the winning player
* Remapping multiple controls and directional inputs has been fixed
* The Wall of Speakers effect render properly
* The beer delivery mission works correctly with hi-fi sim
* New command line option: "-reassignWithAnalog". With that flag, you can start using a gamepad by moving an analog stick, or start using the mouse by moving it
* New command line option: "-disableXInput". This forces all gamepads to use DirectInput drivers instead of XInput drivers
**3/8/13 Patch**
And another patch!
Major Fixes
* Improved skill matches for ranked games
* Fix for the disconnect crash
* Fix for the flocking spiders
* Fix for the 'Favored' achievement, which should retroactively unlock if necessary
EDIT:
http://www30.zippyshare.com/v/31021703/file.html
http://www30.zippyshare.com/v/98974731/file.html
https://mega.co.nz/#!Dcc2BKDL!Ntbm50z6JXr9ATy35NnOn3rITdkMsuHDj-5gXJ6d3ks
https://mega.co.nz/#!OR9wmbQT!IOBCOGlmN3eBPSdq4TbgFnPlfFFh0Wa1vbrKpYJlvgY
(What files I could find that had been updated March 9th.)
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Posted: Sat, 9th Mar 2013 16:37 Post subject: |
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Brutal.Legend.Update.4.to.8-RELOADED
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Posted: Sat, 9th Mar 2013 18:40 Post subject: |
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ixigia wrote: | it took me around 6 hours |
what the shit? i remember spending 20 or more hours in the game
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Fluppy
Posts: 213
Location: Bermuda Triangle
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Posted: Sat, 9th Mar 2013 19:42 Post subject: |
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JBeckman wrote: | Steam shows that three downloads finished but only lists this title as updated so it seems they fixed a few things again.
Found this on their forums.
**3/8/13 Patch 2**
Second patch for March 8th. We wanted to get a few changes in your hands for the weekend:
* We tuned the score adjustments for ranked matches, and properly save the new ranking of the winning player
* Remapping multiple controls and directional inputs has been fixed
* The Wall of Speakers effect render properly
* The beer delivery mission works correctly with hi-fi sim
* New command line option: "-reassignWithAnalog". With that flag, you can start using a gamepad by moving an analog stick, or start using the mouse by moving it
* New command line option: "-disableXInput". This forces all gamepads to use DirectInput drivers instead of XInput drivers
**3/8/13 Patch**
And another patch!
Major Fixes
* Improved skill matches for ranked games
* Fix for the disconnect crash
* Fix for the flocking spiders
* Fix for the 'Favored' achievement, which should retroactively unlock if necessary
EDIT:
http://www30.zippyshare.com/v/31021703/file.html
http://www30.zippyshare.com/v/98974731/file.html
https://mega.co.nz/#!Dcc2BKDL!Ntbm50z6JXr9ATy35NnOn3rITdkMsuHDj-5gXJ6d3ks
https://mega.co.nz/#!OR9wmbQT!IOBCOGlmN3eBPSdq4TbgFnPlfFFh0Wa1vbrKpYJlvgY
(What files I could find that had been updated March 9th.) |
is a full patch with all updates so far available?
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Sat, 9th Mar 2013 20:08 Post subject: |
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Intel_NVIDIA wrote: | ixigia wrote: | it took me around 6 hours |
what the shit? i remember spending 20 or more hours in the game |
That was just for the main story, the several side missions + exploration guaranteed me several more hours of gameplay. (I think something around 10-12 hours)
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Posted: Sat, 9th Mar 2013 20:18 Post subject: |
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Yes, the main campaign is rather short if you don't suck at the RTS missions.
I haven't touched the game since it's console release and I've just started playing it again. I have forgotten how much character the game has. How the world is plain stupid but makes perfect sense by its own rules.
I want Double Fine to do another AAA game like Psychonauts and Brütal Legend. Their small games are fun in their own regard, but their talent is clearly wasted on small-scale projects.
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Sat, 9th Mar 2013 22:39 Post subject: |
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me7 wrote: | Yes, the main campaign is rather short if you don't suck at the RTS missions.
I haven't touched the game since it's console release and I've just started playing it again. I have forgotten how much character the game has. How the world is plain stupid but makes perfect sense by its own rules.
I want Double Fine to do another AAA game like Psychonauts and Brütal Legend. Their small games are fun in their own regard, but their talent is clearly wasted on small-scale projects. |
Agreed, they give their absolute best when it comes to creating big worlds full of crazy characters, though even their "minor" games still have more gameplay than most of the AAA games around. 
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Posted: Thu, 14th Mar 2013 13:47 Post subject: |
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The latest patched fixed it for me.
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MapHtH
Posts: 74
Location: Enclave Oil Rig
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Posted: Thu, 14th Mar 2013 17:48 Post subject: |
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Could someone upload the newest patch?
Thanks
"... and the world will become my playground."
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Posted: Thu, 14th Mar 2013 19:10 Post subject: |
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The changes in the newest patch are only for multiplayer and Steam achievements. Shouldn't be needed for "yarr" version.
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Posted: Fri, 15th Mar 2013 00:33 Post subject: |
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new update today 160mb dont know what it fixes
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Posted: Fri, 15th Mar 2013 00:36 Post subject: |
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From the Steam forum:
Quote: | **3/14/13 Patch**
Major Fixes
* Fix for matchmaking
* Fix for the Tourist and Champion achievements
* Performance improvements for rendering foliage |
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Posted: Sun, 24th Mar 2013 13:32 Post subject: |
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Brutal Legend Update 9 to 13-RELOADED
Quote: | Update 13:
This patch contains several performance optimizations in the rendering code
On most machines, the game should run about 20% faster
Update 12:
Major Fixes
* no more quitting crash
* Game crashes when opponent disconnects
* Some people are finding the game is rendering cutscenes and menus far too
big for their screens, resulting in the screen only showing the top left
1/4 of the image. - Caused by forcing a resolution under graphics drivers
* Favored achievement doesn't unlock, as game doesn't correctly track spent
tributes
* Tiny spiders don't spawn from bodies in lair
* Feedback visual effect caused by the amps on the Screaming Wall sometimes
causes brief screen tearing and artifacts (both in-game and in cutscenes)
This is more pronounced on the story mission involving it
* Beer mission extremely hard in high-sim
* When changing the heads of Mt.Rockmore the UI says to press Esc to exit
It should really be 'E', Esc only bring up the in-game menu. I believe
other prompts for this area have been reported as incorrect too
* Ambient Occlusion visible through grass
* History/lore background is transparent (shows game screen), instead of
opaque black
* Broken Achievements: Overkill and Protector
* Reward for hunting missions does not unlock
* Raptor elk (Summoned with call of the wild) don't cast any shadows unless
Eddie is riding one
* Deuce has weird ghosting effect during cutscenes on high-sim
* Some prompts are not appearing, including "concept art unlocked" popups
and bound serpent/motorforge-related popups. Improving, but not yet fixed
Rewards for getting serpents still missing
* Sound effects seem to be significantly lower quality than music/VO
* Late in the game when you return to bladehenge, everything is completely
black and white Probably related to skies afire bug below
* When switching from controller to mouse, mouse input registers as extremely
slow movement, and stops after the pointer hits the edge of the screen
* Mouse control on radial menus can be tricky to select diagonal options
sometimes
* Game not saving properly for some people. Chapters list shows completed
chapters, but can't load chapter saves or select continue
* Eddie's ID tags frequently pass through his chest in cutscenes
* Shadows seem to be drawn in reverse - as you approach, they vanish
* Skies Afire turns the game to black and white - not the washed out grey/red
look on consoles, but proper black/white (including the sky)
* Missing prompts for unlocking songs, changing tracks when in-car
* Colour correction goes too far during lamprey feeding area (SP), making it
way less saturated than on consoles. Issue begins shortly after breaking
through the doors in the car
* After alt-tabbing, menus are completely black. Loading a multiplayer match
then leaving resolves this. This can also be triggered by changing anything
other than brightness under display settings
* Chrome shader broken, causing many chrome objects to appear black
(including spiders)
* Special characters in some languages (French confirmed) are displayed as
black boxes
* When using a controller, the mouse cursor is not hidden
* Default key binds still place the right speaker attack and exit stage
functions on the same key so you can't use the right speaker
* Whispering Rock achievement doesn't unlock
* Map is hard to navigate with keyboard, and can't be used with the mouse
(may need to delete preferences file for this to take effect
located in C:\Users\USERNAME\AppData\Roaming\Doublefine
* Sometimes keyboard stops responding, while mouse continues to function
* Some users reporting issues with default sound mix
* Druid chanting in the opening sequence is too loud
* Career totals aren't always saved correctly, and have been known to get
stuck or reset
* "Leaving map" warning not present in MP
* Mouse moves camera while using radial menus
* MISSING DIALOGUE - Many of Ozzie's comments when buying stuff are not
played. May only apply when using a mouse
* Back slot category in the motor forge glitches out
* Oceans often fail to render on AMD cards
* Light of the gods (marker beacon) doesn't appear 80% of the time
* Feeding area monster has no roar in cutscene
* Map doesn't let you instantly get out of it after looking at it
(backspace won't respond again after a few seconds)
* MISSING CUTSCENE - Doviculus finding Ophelia's knife, after bridge escape
* Spiral in sky is broken on Feeding Area (probably other maps too)
* Some menu elements are still not mouse clickable, most notably the
"difficulty," "invite friends," and "back" buttons in the AI Practice menu
as well as the buttons in the confirmation dialogue after hitting back on
this menu. Other confirmation dialogues are clickable though
* Lines appearing through unit construction indicators
* Character animation sometimes plays at a lower framerate than everything
else
* After entering the menu, the displayed FPS through Fraps remains at 60
but it seems to be introducing microstutters which I suspect means it drops
to 30. To reproduce this, start a new match and fly. Use the mouse to rotate
the camera at a constant slow speed
(or better, use a controller's right stick)
Pause and resume the game, and watch the background
Everything moves much less smoothly
* Doviculus doesn't cast a shadow, only his sceptre/staff does
* Add maps to loading screens (as seen on consoles)
* Ophelia's wings are solid black sheets, and appear to be missing the wispy
tendrils they had on consoles
* Framerate is locked to 30FPS
* Remove "Do not turn off power" message during startup. People don't do that
* Shadows are completely nonfunctional on some computers now
* Transparency is broken on some of the UI elements in game
(such as the completion notice for guitar solos)
* Some people are getting horzontal lines on the ground in game where there
are no shadows
* No option to remap the sprint key (it's called Boost)
* The Chains of Hell solo from Tainted Coil doesn't seem to be working at all
* Camera speed has a maximum, so trying to make quick turns with a mouse is
frustrating (even with sensitivity on maximum)
* Massive framerate drops at the end of multiplayer matches - appears to be
linked to Tainted Coil stage collapse
* Mouse selection in the radial menus is very sluggish and hard to use
Update 11:
Major Fixes
* Fix for crash when players disconnect
* Fix for crash when starting a multiplayer game
* Fix for users getting a loss when opponents quit
Update 10:
Major Fixes
* Fix for matchmaking
* Fix for the Tourist and Champion achievements
* Performance improvements for rendering foliage
Update 9:
Major Fixes
* Fix for the disconnect crash
* Fix for the authentication error
* Authentication errors will no longer count as a loss
* Fix for the fan geyser leech alignment
* Fire Tributes earned from mission victories now count toward the 'Favored'
achievement |
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