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TSR69
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Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Mon, 25th Feb 2013 06:14    Post subject:
The Yogscast does Voltz and discovers some new toys. Laughing


Formerly known as iconized
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Mon, 25th Feb 2013 06:56    Post subject:
Just tried an a-bomb..entertaining Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 25th Feb 2013 08:53    Post subject:
TSR69 wrote:
The Yogscast does Voltz and discovers some new toys. Laughing


hahahhahahha.

"lets set up a red matter explosive they said ... and then lets throw an anti matter bomb in the black hole from it ..."

oh the horrors Smile
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BearishSun




Posts: 4484

PostPosted: Mon, 25th Feb 2013 10:20    Post subject:
TSR69 wrote:
The Yogscast does Voltz and discovers some new toys. Laughing


Hilarious Very Happy
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KillerCrocker




Posts: 20501

PostPosted: Tue, 26th Feb 2013 02:33    Post subject:
Now I am in a mood for some Minecraft :d

1.4.7 is newest right ?
I want to just play some survival mode and build fortress and explore... I know how to play it etc, Becase I played version 1.1 to death almost year ago.

What mods do I need? Especially graphical mods. suggestions?

edit:... what was the name of that must have mod which added options and performance? I remember playing with it year ago... Playin minecraft looks bad... and I can see through floor with far distance
edit2: got it. optifine


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DXWarlock
VIP Member



Posts: 11422
Location: Florida, USA
PostPosted: Tue, 26th Feb 2013 03:46    Post subject:
Im been playing around gett a bukkit one back up..since tekkit and bukkit are in a pissing match, the tekkit/server/lite thing is a mess.. I gave up on keeping it up Razz

Thinking about just going back to bukkit, for RPG/tabletop type ruleset..since bukkit isnt going anywhere (hopefully...that tekkit/bukkit dick waving contest between them turned me off from hosting tekkit)

I been playing with the shaders the last few days..they are amazing if you got the PC for this.
I just took these today
 Spoiler:
 


And your welcome to hop on the server, not much there but its a 10000x10000 map, just got it back up a few days ago after killing the tekkit one.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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moosenoodles




Posts: 18411

PostPosted: Tue, 26th Feb 2013 04:02    Post subject:
nice shadows on the shaders, could never get them to look sharp, but i tried them ages ago... shame FTB does not have much plugin support running off std minecraft as it does.. its a good option to normal tekkit, direwolf20/FTB is rather nice.
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 27th Feb 2013 13:10    Post subject:
DXWarlock wrote:
Im been playing around gett a bukkit one back up..since tekkit and bukkit are in a pissing match, the tekkit/server/lite thing is a mess.. I gave up on keeping it up Razz

Thinking about just going back to bukkit, for RPG/tabletop type ruleset..since bukkit isnt going anywhere (hopefully...that tekkit/bukkit dick waving contest between them turned me off from hosting tekkit)

I been playing with the shaders the last few days..they are amazing if you got the PC for this.
I just took these today
 Spoiler:
 


And your welcome to hop on the server, not much there but its a 10000x10000 map, just got it back up a few days ago after killing the tekkit one.

There went all my hard work. Sad Never mind I burned out in the end. For Minecraft SMP you need more than 1 player online. Btw that Voltz is hard. You need tons of stuff to craft some serious things and that mod has no options for easy gathering (quarry for example). But with Red Matter explosives one can figure out how a world will end up. Very Happy
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moosenoodles




Posts: 18411

PostPosted: Wed, 27th Feb 2013 14:14    Post subject:
TSR69 wrote:
DXWarlock wrote:
Im been playing around gett a bukkit one back up..since tekkit and bukkit are in a pissing match, the tekkit/server/lite thing is a mess.. I gave up on keeping it up Razz

Thinking about just going back to bukkit, for RPG/tabletop type ruleset..since bukkit isnt going anywhere (hopefully...that tekkit/bukkit dick waving contest between them turned me off from hosting tekkit)

I been playing with the shaders the last few days..they are amazing if you got the PC for this.
I just took these today
 Spoiler:
 


And your welcome to hop on the server, not much there but its a 10000x10000 map, just got it back up a few days ago after killing the tekkit one.

There went all my hard work. Sad Never mind I burned out in the end. For Minecraft SMP you need more than 1 player online. Btw that Voltz is hard. You need tons of stuff to craft some serious things and that mod has no options for easy gathering (quarry for example). But with Red Matter explosives one can figure out how a world will end up. Very Happy


voltz is tekkit.. it has all that tekkit does including quarry.
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inz




Posts: 11914

PostPosted: Wed, 27th Feb 2013 14:38    Post subject:
moosenoodles wrote:

voltz is tekkit.. it has all that tekkit does including quarry.


Not according to the mod list:

http://www.technicpack.net/voltz/
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moosenoodles




Posts: 18411

PostPosted: Wed, 27th Feb 2013 18:02    Post subject:
inz wrote:
moosenoodles wrote:

voltz is tekkit.. it has all that tekkit does including quarry.


Not according to the mod list:

http://www.technicpack.net/voltz/


Ok ill rephrase a little.

The Voltz mod pack is a mod pack that is like Tekkit, but simpler. It basically adds electricity to Minecraft, and also some bombs.

Its not much more than that.
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 27th Feb 2013 18:15    Post subject:
It's is very suitable for warfare between groups and the whole package adds quite a lot without perpetuum mobiles or indefinite energy possible with Tekkit. Although last version had a very easy to find dupe bug.
http://voltzwiki.com/wiki/Main_Page

Edit: Hmm in English it is called perpetuum motion apparently.
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DL120




Posts: 31

PostPosted: Mon, 4th Mar 2013 11:49    Post subject:
Yesterday I finished exams and next week we start the next semester :S
Me and a friend want to play the game for a week.. Is it possible to play it online with each other without spending 20$ each to play the game just for 1 week?
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Mon, 4th Mar 2013 12:36    Post subject:
Yeah, get some cracked version and the server. The server doesn't feature any copy protection. The only thing you need to do is set in the ini the online mode to false, so that it doesn't authenticate your accounts against mojang.

Then just enter the ip of the guy who runs the server and have fun together Smile


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moosenoodles




Posts: 18411

PostPosted: Mon, 4th Mar 2013 14:47    Post subject:
and then go to mpgh site and grab a hacked jar full of goodies and troll ur buddy for the whole week lol Very Happy
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Tue, 12th Mar 2013 00:17    Post subject:
Recently stumbled upon the vids from Direwolf20:


He uses a special selection of mods, also many newer versions of the mods in contrary of Tekkit.
Download and install is quite easy via the FTB launcher: http://www.feed-the-beast.com/
Especially the lastest Thaumcraft mod looks very interesting.

His vids might not be very entertaining but technically >> Yogscast.

Edit: I guess I completely missed your post. Embarassed
moosenoodles wrote:
nice shadows on the shaders, could never get them to look sharp, but i tried them ages ago... shame FTB does not have much plugin support running off std minecraft as it does.. its a good option to normal tekkit, direwolf20/FTB is rather nice.
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Fri, 15th Mar 2013 12:59    Post subject:
I was wondering if some people would be interested in Doing FTB or Voltz or some customised package? I have some server rented in the UK at the moment with 1024 slots. Very Happy My guess though that with more users it needs much more memory. This will make it more expensive. Anyway this server came with a free Teamspeak server (I guess also with 1024 slots Very Happy) and unlimited bandwidth and disk space, nice! These days Ventrilo or Teamspeak is absolutely necessary in a MMO.

Perhaps a small humps community is possible, as far as I am concerned the wishes of the group come first. Voltz is very suitable for warfare between two (or more) groups and FTB I think is more suitable for social coop. Might even be possible to combine it partially. Like doing the warfare in an other Mistcraft world so the structures in the Overworld stay intact.


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moosenoodles




Posts: 18411

PostPosted: Fri, 15th Mar 2013 14:16    Post subject:
The only trouble with FTB type server is the lack of protection.. you can pretty much bypass everything and god mode is doable, you cant move ur stuck in one spot but u still wont die while standing there.

Somehow I dont see all the nfohump community going legit Razz
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Fri, 15th Mar 2013 15:36    Post subject:
Hmm okey would you be interested in doing Voltz then? Let's say old-timers versus Padawans or so? Very Happy


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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Fri, 15th Mar 2013 15:38    Post subject:
wouldn't mind giving voltz a proper try.
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moosenoodles




Posts: 18411

PostPosted: Fri, 15th Mar 2013 15:43    Post subject:
TSR69 wrote:
Hmm okey would you be interested in doing Voltz then? Let's say old-timers versus Padawans or so? Very Happy


I would recommend for first set of plugins:

Essentials, Essentials Anti-Build, EssentailsChat, Essentials Protect, Essentails Spawn,
Essentials Group Manager (or) Permissionsex, No Cheat Plus, Maybe Factions, Autosave World, and Simple Afk.

Also something for sethome/spawn etc

Whitelist the server of course and get the config sorted Very Happy

factions though in pvp server would be interesting on the hump Very Happy You can see an armada titled "leosatans" right now can't you Razz
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 20th Mar 2013 01:22    Post subject:
Hmm have been playing with it for a couple of days. Lotsa went wrong, 1st the Technic Launcher started borging. If you have problems installing Tekkit classic like me or the Voltz pack here is a solution (for error: Update failed):
- Close the launcher, go to your user profile (Win7): Something like C:\Users\[your Windows login name]\AppData\Roaming\.techniclauncher
- Delete the folder for the corresponding pack (Tekkit = technicssp these days and Voltz = voltz).
- Empty the cache folder
- Download the used Minecraft version (1.2.5 for Tekkit Classic, 1.4.7 for Voltz):
Voltz: http://assets.minecraft.net/1_4_7/minecraft.jar
Tekkit Classic: http://assets.minecraft.net/1_2_5/minecraft.jar
You can find all versions there btw.
- Rename that file to minecraft_1.2.5.jar for Tekkit Classic or minecraft_1.4.7.jar for Voltz and place it in the aforementioned cache folder.
- Restart the launcher, hopefully installing goes smooth now.
This will prolly raise issues with other (custom) packs though. Edit: But you will get those prolly anyway since the Technic launcher is borged.

After that I managed to get Voltz running on my rented server but the recommended version 1.0.11 creates a very wrong ore spawn. Some ores were just completely missing. Took me a while to figure that out, was playing in survival mode with normal difficulty. Okay upgraded to 1.0.12, world ore spawn seems okay... But several hours later still hadn't found a diamond (they are there but very rare). This is intended I think. You need diamonds and other uncommon or rare goodies for the endgame stuff, but it is really hard to get those. I mean it costs too much time. I guess if a couple of people split into two or more factions to war each other with possible outcome almost total destruction of the world, we don't want to spend months on it. Well it should be possible to change the occurence of the ores before generating the world of course, just haven't figured it out yet how.

But yeah I spend some time (hours) playing Voltz, it's fun! Still some of the mods are quite useless at the moment (Fluid Mechanics) or too bothersome to use (Assembly Line). Maybe those two need to be removed and Buildcraft, Redstone and Redpower need to be added. Will try to get those mods mentioned by Moose installed with Forgebukkit (or BukkitForge?), after that I will post the login details. Also thinking about creating a new mod pack myself. Smile
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Wed, 20th Mar 2013 09:50    Post subject:
TSR69 wrote:
The Yogscast does Voltz and discovers some new toys. Laughing



Great video! ahahahaha

Noobs Very Happy


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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Mon, 1st Apr 2013 14:28    Post subject:
A little update about my plans to host a Voltz server. Having played on several existing servers I have come to the conclusion that it needs a very secure set-up from the start. There are some people out there who just love to nuke a server. Not using nukes but some flaws in the mods so the server runs out of memory and crashes, restarts and crashes... Some items will have to be banned like the faulty 60/120/240 Volt transformers of Electrical Expansion.

Have been playing with CraftBukkit, it nicely allows to load a whole bunch of Bukkit plugins. My provider has a nice MCMyAdmin tool so installing the plugins is a piece of cake. Configuring it will take more time. And yeah I am pretty sure I will create my own mod package. Swapping probably Fluid Mechanics (only water pumping works) and Assembly Line for some parts of RedPower 2.0. Hmmz going to be a lot of testing and still not sure if I should wait till the essential mods of Universal Electricity are ready for MC 1.5.1.

About cheating the X-ray mod doesn't work yet with Voltz AFAIK, but there is an easier way using X-ray textures packs, wonderful. :/ Anyone knows some kind of strategy against that? I am sure as hell not going to babysit a server 24/7.

Edit: Never mind, I see that Orebfuscator also works versus cheat texture packs. Hmm that plugin does have quite an impact on a server though (CPU and memory).
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moosenoodles




Posts: 18411

PostPosted: Mon, 1st Apr 2013 18:19    Post subject:
TSR69 wrote:
A little update about my plans to host a Voltz server. Having played on several existing servers I have come to the conclusion that it needs a very secure set-up from the start. There are some people out there who just love to nuke a server. Not using nukes but some flaws in the mods so the server runs out of memory and crashes, restarts and crashes... Some items will have to be banned like the faulty 60/120/240 Volt transformers of Electrical Expansion.

Have been playing with CraftBukkit, it nicely allows to load a whole bunch of Bukkit plugins. My provider has a nice MCMyAdmin tool so installing the plugins is a piece of cake. Configuring it will take more time. And yeah I am pretty sure I will create my own mod package. Swapping probably Fluid Mechanics (only water pumping works) and Assembly Line for some parts of RedPower 2.0. Hmmz going to be a lot of testing and still not sure if I should wait till the essential mods of Universal Electricity are ready for MC 1.5.1.

About cheating the X-ray mod doesn't work yet with Voltz AFAIK, but there is an easier way using X-ray textures packs, wonderful. :/ Anyone knows some kind of strategy against that? I am sure as hell not going to babysit a server 24/7.

Edit: Never mind, I see that Orebfuscator also works versus cheat texture packs. Hmm that plugin does have quite an impact on a server though (CPU and memory).


nothing works for blocking xray if its coded well. tekkit/ftb/minecrack/std/voltz/ etc all doable, can even fly around and speed walk wtih the no cheat plugin on, you just hit the anti no cheat hack first before you engage ur flying etc. God modes even work, although with most that are coded you get god mode but u cant move while doing so.

you need to play with people you know and be an active admin with invisible tp to watch what people are doing. Hence why servers always asking for such people to become possible mods, you cant watch people on ur own 24/7
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Lordas




Posts: 544

PostPosted: Sat, 20th Jul 2013 14:05    Post subject:
Do we still have a vanilla server (hump one?) I kinda missed minecraft and living in the server with you guys Cool

Would love to build a cool world, like the first ever NFOhump world we had with my skyscrapers. Rolling Eyes


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polosistealth




Posts: 3447

PostPosted: Sat, 20th Jul 2013 14:38    Post subject:
i want to play on vanilla server.... IP please Smile


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sabin1981
Mostly Cursed



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PostPosted: Thu, 25th Jul 2013 18:39    Post subject:
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moosenoodles




Posts: 18411

PostPosted: Thu, 25th Jul 2013 18:58    Post subject:
sabin1981 wrote:
http://www.pcgamer.com/2013/07/21/mod-of-the-week-galacticraft-for-minecraft/

Very Happy Very Happy Very Happy


played with it mnths ago Very Happy Very Happy Very Happy Very Happy
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Tue, 3rd Sep 2013 15:18    Post subject:
http://www.shacknews.com/article/80949/minecraft-kicks-off-dlc-mash-ups-with-mass-effect

Quote:

We all knew Minecraft was pretty dang big, but when EA teams up to release stuff for your game, that's something else. A smattering of Mass Effect-themed DLC is coming to the dig 'em up's Xbox 360 edition this week, including skins of Mass Effect characters and a high-tech texture set. It's the first of a planned series of "Mash-ups" with other video games.

The Minecraft: Mass Effect Edition will add 36 Mass Effect character skins, including several flavors of Shepard, along with a texture set and UI theme, 22 music tracks from Mass Effect 3, and a save with a recreation of that game's Mars Facility level. Due Wednesday, it'll cost $3.99.

Ubisoft last year put together a Far Cry 3 pack for Minecraft on PC, but that was a small bit of marketing ahead of FC3's launch, and a free release. The Mash-up series seems far more ambitious--and is actual paid DLC. What cross-over would you like to see next?

(There's no Minecraft thread in the console section so this get's posted here, not much else to say but version 1.6.2 should be available since a while back.)
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