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Posted: Thu, 28th Feb 2013 18:18 Post subject: |
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Namarie wrote: | This is totally aimed for bringing over the sims people. |
the game actually has a lot more depth than previous simcity games, just because you can (currently) no longer build enormous cities doesn't mean it's dumbed down.
the betas were (other than the latest one which was almost fully unlocked) a pretty poor indication on what the game is about, as the challenge doesn't really come until the density & thus the population rises, combine that with multiple cities in your region that need to somewhat seamlessly cooperate & you have a pretty good simulation going on.
yes its EA, yes there will be an endless amounts of DLC, that doesn't make the game complete shit.
besides, people who play the sims tend to not have the slightest clue on pc hardware & i doubt half of them even have a pc properly capable of running this game.
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Posted: Thu, 28th Feb 2013 18:21 Post subject: |
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http://letsallbemayor.com/en/event/going-green
Today's silly Stream : Going green
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Posted: Thu, 28th Feb 2013 18:44 Post subject: |
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I am eager to see the last day stream - 4 cities in 4 hours.
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DaLexy
Posts: 3043
Location: Germany
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Posted: Sat, 2nd Mar 2013 01:24 Post subject: |
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Im really tempted to buy this...
Hopefully there will be yarrrred version and i can test it first.... want to know before i buy if the areas are big or not.
My SysProfile ッ
I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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DXWarlock
VIP Member
Posts: 11426
Location: Florida, USA
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Posted: Sat, 2nd Mar 2013 01:25 Post subject: |
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No Dalexy
they are the medium zone size in SC4, there is none of the largest zone sizes SC4 had.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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ixigia
[Moderator] Consigliere
Posts: 65096
Location: Italy
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Posted: Sat, 2nd Mar 2013 01:57 Post subject: |
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Quote: | SimCity director Ocean Quigley has said the cities in the game will be come larger at some point, but he doesn’t know exactly when.
Speaking with Inc Gamers, Quigley said the smaller-sized cities at launch were a “performance decision” and once “mainstream computers become more capable,” Maxis could “certainly make the city sizes larger.” SimCity will be available March 8. |
This is amongst the worst excuses, ever . But no worries, that will coincidentally happen when the Enlarge-your-city DLC will be released!
http://www.vg247.com/2013/03/01/simcity-cities-to-be-expanded-in-the-future/
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Posted: Sat, 2nd Mar 2013 02:32 Post subject: |
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simulation is done on server side,because current gen pcs arent fast enough to handle it, not sure how much of that is true, or what kinda coding they used for that simulation, even if so how expensive those servers must be to handle so many connections.
in any case there wont be yaarr version
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Posted: Sat, 2nd Mar 2013 02:41 Post subject: |
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Yup. Wanna Play = Pay!, and pay, and pay................and pay etc.
Still, there is hope, I ain't paid a cent for the Sims 3, nor its money making expansions, and I now play today , albeit, 6 years too late.
This is a different beast though. Not impossible, but highly unlikely. 2019, maybe 
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Posted: Sat, 2nd Mar 2013 03:09 Post subject: |
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sims were never server side game, and was cracked on same day,
I would buy the game if it wasnt for obvious flood of dlcs i wont feel like paying for and being screwed without having them
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Przepraszam
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Posts: 14510
Location: Poland. New York.
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Posted: Sat, 2nd Mar 2013 03:37 Post subject: |
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Tuesday is the day! Cannot wait! But keys won't be delivered until March 8th ;( or later.
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Przepraszam
VIP Member
Posts: 14510
Location: Poland. New York.
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Posted: Sat, 2nd Mar 2013 08:40 Post subject: |
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scaramonga wrote: |  |
Yup. Made same mistake with Diablo 3.
Refuse to learn from that mistake.
Just kill me now 
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Posted: Sat, 2nd Mar 2013 08:42 Post subject: |
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Smikis. wrote: | simulation is done on server side,because current gen pcs arent fast enough to handle it, not sure how much of that is true, or what kinda coding they used for that simulation, even if so how expensive those servers must be to handle so many connections.
in any case there wont be yaarr version |
that's what they claimed at first, but i kind of doubt that, the thing that instantly broke that belief to me was that during the beta i purposely disconnected my web connection to see what would happen, and i could just continue playing the game like i could before, nothing was being interfered with.
I do believe the whole region thing is definately being done trough the servers though, meaning if your not connected none of the cities in your region will partake in what you're doing, commuters might not get to their jobs etc.
it's not realtime, but every couple of minutes.
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mortman
Posts: 49
Location: Morty's Twisted World
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Posted: Sat, 2nd Mar 2013 19:14 Post subject: |
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Smikis. wrote: | simulation is done on server side,because current gen pcs arent fast enough to handle it, not sure how much of that is true, or what kinda coding they used for that simulation, even if so how expensive those servers must be to handle so many connections.
in any case there wont be yaarr version |
It's typical EA bs.
They said for Sim City 4 same sort of stuff modern pcs couldn't handle what they wanted to do so loads of cuts had to be made and that is why theres perfomance issues which is rubbish that game even on good hardware after a while runs like c**p it's there sloppy coding.
I see nothing from trying the beta which shows this game is far more advanced then all other games on the market so modern pcs can't run it without help.
This is all about drm and control of content features available so they can do silly microtransactions for extra bits and they will control who purchases them because it will be on servers locked in for users so no sharing.
I think mods will be the same they will allow some but i bet they will charge for some sort of app to allow it or it becomes like diablo marketplace with EA taking a cut.
The worse thing about this is in few years this game will be useless they will turn servers off or bring out a new version of a sim city type game.
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Posted: Sat, 2nd Mar 2013 21:15 Post subject: |
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If anyone thinks this always online bullshit has to do with performance, please do the world a favor and jump off a cliff.
Squirrely: Now come on y'all. We can't waste time arguing. There could still be survivors out there. We need to hunt them down, and kill them.
Beary: How about we kill them, and then rape their bodies so we can use their blood as lubricant.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 2nd Mar 2013 22:02 Post subject: |
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Unauthorized wrote: | If anyone thinks this always online bullshit has to do with performance, please do the world a favor and jump off a cliff. |
amen
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Posted: Sat, 2nd Mar 2013 22:55 Post subject: |
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mortman wrote: |
It's typical EA bs.
They said for Sim City 4 same sort of stuff modern pcs couldn't handle what they wanted to do so loads of cuts had to be made and that is why theres perfomance issues which is rubbish that game even on good hardware after a while runs like c**p it's there sloppy coding. |
This may not be as obvious at it seems to be.
If you had a 32bits game which ran like crap 10 years ago on a 3GHz single core CPU with 3GB of memory, the same may not run better on a today 64bits multi core CPU with 16GB of memory.
If the game is single threaded and don't handle SSE like instructions it may even run worse as a single core of your quad core CPU only run at 1.6GHz.
But as you said : a bad coded game stay a bad coded game and more power wont help ^^
What the devs said about what they wished to implement in SC4 is what they did in SC5, making everything that is simulated visible by the player and not only fake Sims, fake traffic, etc. Now every part (they called "agent") is actually moving on the map and different layer in real time.
And I think this definitely couldn't be done 10 years ago, performance wise.
Quote: | I see nothing from trying the beta which shows this game is far more advanced then all other games on the market so modern pcs can't run it without help. |
True, UI has been simplified a lot. I one who like complex menu and stuff, but hey!, people are changing, look at the UI of modern smartphones compared of an old Windows mobile OS ^^
So they had to do this.
No more water pipes/power lines too, but is this a bad thing ? Really ?
Nowadays news roads underground are actually used for power/water/communication traffic so it sounds good.
Quote: | This is all about drm and control of content features available so they can do silly microtransactions for extra bits and they will control who purchases them because it will be on servers locked in for users so no sharing.
I think mods will be the same they will allow some but i bet they will charge for some sort of app to allow it or it becomes like diablo marketplace with EA taking a cut. |
I am afraid you are 100% right on this part
Quote: | The worse thing about this is in few years this game will be useless they will turn servers off or bring out a new version of a sim city type game. |
Ocean Quigley had to prostitute himself for several years for EA to accept letting him build up a team and starting a new Simcity project.
Do you really think EA is interested in projects which would not sells 5% of their AAA FPS titles ?
And as some objectives members here said, the game is a total failure with tiny city maps and stupid DRM so the game may not sold well.
This is why I don't think we are about to see a Simcity 6 by the next decade if not more.
Anyways, as I am week and don't have any willpower ... Seeing the price going up at our key stores and SC5 title appearing in some "top clic" chart ... I just preorder a damn key for 31€...
I know, I know, now it is inevitable ... I will have to install Origin ... 
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Posted: Sun, 3rd Mar 2013 00:19 Post subject: |
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Honestly, I avoided the beta because of the draconian application EULA. I posted as much on this site at the time.
After watching the interviews with Will Wright, though, I started to understand the vision. This game is intended as a simulation that's approachable, much like popular science. The best example of that is Mythbusters, which while using "science" is mostly intended to be entertaining. You can draw conclusions from their experiments but it's by no means exhaustive. This version of SimCity is the same way: it's meant to be a simulation, where you can test various things with relative accuracy, but at the end of the day it's meant to be accessible and fun.
I loved having one huge, central city in the previous games. The day I made a Megapolis in the original Simcity on SNES was one I will always remember, as it was a huge challenge. However, anybody who has been to a major city, especially in the US, knows that it's more of a metropolitan area. It's more of a neighborhood writ large in its areas. The regional design of this SimCity mimics that well, although they have a ways to go. I am aware that they intend to increase the plot size later on if it is feasible, but I can understand why they kept it small in the interest of superior simulation.
As a huge Simcity fan, though, I still can't call this a Simcity game. It's like a hardcore Star Trek fan calling the new Star Trek movie a Star Trek movie. It's not, it's separate, it's like a fan fiction with a huge budget. That doesn't mean you can't enjoy it for what it is. It's not your dream, sure, but...that's what indies are for, that's what alternative and new brands are for, that's what PC gaming is all about. It's fragmentation so that everybody can get what they want more exactly.
A one-size-fits-all solution like this SimCity is fine by me, just as spending $60 on GW2 for just 3 months of social fun is fine by me. I just manage my expectations appropriately. If anything, the interviews have me more excited since I realize that maybe the earlier games were flawed in some ways. Will Wright was bored of them for the last decade - the staleness of a repeated IP is just as bad as a flawed interpretation. Cynicism needs to be replaced not by hope, but of a shifting perspective. One doesn't have to be a fanboy to appreciate novel nuances.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sun, 3rd Mar 2013 01:34 Post subject: |
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Quote: | I am aware that they intend to increase the plot size later on if it is feasible, but I can understand why they kept it small in the interest of superior simulation. |
Nowhere have they said, that's apologist spin. They only said that it was "possible", they said nothing about remotely considering it later on in the quote provided about that. Modern quad core computers should be more than capable of handling this game, and it would be nothing to release the ability to have bigger cities with the caveat that people should know that bigger cities take more power. They are acutely aware that most of their customers, like those associated with the Sims franchise, are complete and utter morons who simply can't understand that. I can remember years ago when TS2 first came out and the sims BBS tech section was just full of people who couldn't tell a keyboard from a hard drive figuring they could play this new modern game on a toaster and get the best performance ever on it.
EA probably realize that if they did do that and even with a big giant sticker that said, "Hey you, yes you, you stupid moron, you cannot play large cities on your 6 year old Dell that doesn't even have a real video card in it", they'd still have people complaining on their forums and facebook about how they can't run large cities. Unfortunately for EA, that isn't my problem. There are other ways that that could have been handled, instead of gimping the game. EA could have included a benchmark tool that when certain levels were reached, it would unlock larger cities or things like that. The fact that they are taking the choice out of the players hands is just lies and spin, and nothing more. They want to control everything and EA only wants to control something so that they can make money off it. If people honestly believe EA is going to open the game wide open for complete and free modding, you're dreaming. EA will never allow any mods in the game that directly compete with any DLC they're offering.
intel ultra 7 265k, 64gb ram, 3070
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DXWarlock
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Location: Florida, USA
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Posted: Sun, 3rd Mar 2013 01:56 Post subject: |
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crossmr wrote: | EA will never allow any mods in the game that directly compete with any DLC they're offering. |
You haven't played sims 3 have you? Its the biggest DLC money cow they have. You cant start the game without being assaulted by "BUY ME NOW!" items.
Every bit of its DLC content is available as 3rd party mods in some form or another also (and much much MORE as mods). Hell most the mods are inspired by the DLC.
They don't discourage or try to block the mods. They even have added expanded support for the parameters modders use for item stats to be easier to tweak.
They know that the majority of player will rather just buy DLC with one click, than learn how to install mods, what they are, how they work, what they need to get it ingame..etc. They know modders may be cutting into the profits of DLC for those that care to use mods, but also know without the mods allowed the initial, and continuing sales of the core game will dwindle too..As less 'DIY" players will buy it.
They know for every 10 casual "just get the DLC" player they have, they can have 1 or 2 loyal modder fans, that will buy every expansion..but no DLC. And a loyal fan is a loyal fan to make money off of...They are not dumb when it comes to making money, we can all agree on that. to cut off 1/3 of thier sales due to blocking mods is just plain stupid. They showed in Sims 3, they know how important the mod communities box sales money is...The community itself may not mean anything to them..but its green paper does. And it speaks to them to allow it.
So what basis are you making this "EA wont allow mods that compete" data record from? Its not from its previous simulation games, as it shows the total opposite of what you say...so where is this basis from other than just your bias to say so?
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Last edited by DXWarlock on Sun, 3rd Mar 2013 03:12; edited 1 time in total
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Posted: Sun, 3rd Mar 2013 02:29 Post subject: |
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crossmr wrote: | Nowhere have they said, that's apologist spin. They only said that it was "possible", they said nothing about remotely considering it later on in the quote provided about that. |
Actually, the quote you're referencing is outdated. Within the last 24 hours the creator director "went on to say that Maxis will expand the maximum city size."
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Sun, 3rd Mar 2013 02:47 Post subject: |
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Those interested, TB is streaming this right now: http://www.twitch.tv/totalbiscuit
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Przepraszam
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Posts: 14510
Location: Poland. New York.
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Posted: Sun, 3rd Mar 2013 02:55 Post subject: |
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hahahaha
"wow, schools are expensive, no wonder America have no education"
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Przepraszam
VIP Member
Posts: 14510
Location: Poland. New York.
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Posted: Sun, 3rd Mar 2013 03:40 Post subject: |
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Immunity wrote: | Boy, his layout/play style is downright painful to watch!  |
OMG! Yes it is. His roads are ALL CROOKED despite lines are shown you. I guess he must have messed up right at start, moved his mouse by an accident and everything later is just one big mess.
EDIT: LOL at dino looking creature 
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Posted: Sun, 3rd Mar 2013 04:19 Post subject: |
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is he playing the beta or what is that ?
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