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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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Posted: Fri, 8th Feb 2013 00:07 Post subject: |
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tillertow wrote: | Christ, Bethesda games still suck a big fat one, when it comes to stability.
Already given up on completing the new DLC because of constant crashes |
If you used a bunch of mods you probably screwed up your save files with script bugs and stuff.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Fri, 8th Feb 2013 00:15 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:38; edited 1 time in total
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Cabola
Posts: 132
Location: Denmark
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Posted: Fri, 8th Feb 2013 18:35 Post subject: |
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Would someone please upload iskariot "whistle" mod? Cant get it through steam workshop..
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Fri, 8th Feb 2013 19:14 Post subject: |
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Any special load order for new high res pack? Texture Bsa files go before or after addon packages?
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Posted: Fri, 8th Feb 2013 19:21 Post subject: |
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Guy_Incognito wrote: | Any special load order for new high res pack? Texture Bsa files go before or after addon packages? |
You would normally deselect the texture packs in the Skyrim launcher and just make reference to them in the Skyrim_default.ini file in the game root directory. I only had to add the HighResTexturePack03.bsa to that ini file in the appropriate line.
This normally done so you can have both the official HD textures and also the texture packs made by the community, working at the same time.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Fri, 8th Feb 2013 19:58 Post subject: |
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JB, any fixes for the new texture pack?!
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Posted: Fri, 8th Feb 2013 20:57 Post subject: |
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4treyu wrote: | Guy_Incognito wrote: | Any special load order for new high res pack? Texture Bsa files go before or after addon packages? |
You would normally deselect the texture packs in the Skyrim launcher and just make reference to them in the Skyrim_default.ini file in the game root directory. I only had to add the HighResTexturePack03.bsa to that ini file in the appropriate line.
This normally done so you can have both the official HD textures and also the texture packs made by the community, working at the same time. |
Noob question, but...so adding a bsa to that file tells Skyrim to load it first or what? That way it won't overwrite texture mods?
I wanted to upgrade Dragonborn's textures too but wasn't sure if I needed to reinstall my textures mods or not. I only want Dragonborn's textures as the rest of my game is texture modded to my liking, so I only need the 3rd official HD texture pack?
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Posted: Fri, 8th Feb 2013 21:02 Post subject: |
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Claptonvaughn wrote: | 4treyu wrote: | Guy_Incognito wrote: | Any special load order for new high res pack? Texture Bsa files go before or after addon packages? |
You would normally deselect the texture packs in the Skyrim launcher and just make reference to them in the Skyrim_default.ini file in the game root directory. I only had to add the HighResTexturePack03.bsa to that ini file in the appropriate line.
This normally done so you can have both the official HD textures and also the texture packs made by the community, working at the same time. |
Noob question, but...so adding a bsa to that file tells Skyrim to load it first or what? That way it won't overwrite texture mods?
I wanted to upgrade Dragonborn's textures too but wasn't sure if I needed to reinstall my textures mods or not. I only want Dragonborn's textures as the rest of my game is texture modded to my liking, so I only need the 3rd official HD texture pack? |
Exactly. It basically tells the game the Texture DLCs are part of the "vanilla" game. So naturally all of that would be loaded first, then the same logic of mods applies with your own mods. That way the mods will override the base game and DLC textures when appropriate.
For the Dragonborn DLC textures. You can add that to ini, then the DLC will load after your mods that you already have installed before. So you don't need to reinstall the mods.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Fri, 8th Feb 2013 21:27 Post subject: |
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It shouldn't matter with the 1.6+ patch to the game since BSA archives always give priority to loose files in the game folder though setting the three high-res BSA archives in the ini file will free up three "slots" for that 255 mod limit.
(After the default textures bsa and before the misc or interface bsa, one of them.)
(The game though probably won't be able to ever handle that many mods unless it's minor tweaks.)
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Posted: Fri, 8th Feb 2013 21:40 Post subject: |
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Oh nice! I didn't know about that change in a previous patch. I guess it was an obvious thing to do for better mod managing.
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Posted: Fri, 8th Feb 2013 21:50 Post subject: |
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Just for reference guys, if you randomly delete/uninstall any mods that use scripts without stopping the quests/scripts, (auto-equip arrows, for example) your save game is probably going to be fucked.
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Sat, 9th Feb 2013 07:50 Post subject: |
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not sure , for ex mine is like 175h and with almost everything done and it just reached 17mb.
try to save twice with an interval of a minute and see the difference in size between the 2.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 9th Feb 2013 17:01 Post subject: |
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Oh shit, was not expecting that! 
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Sat, 9th Feb 2013 17:07 Post subject: |
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Haha the Chocolate Rain guy . He's pretty awesome, recently he's made a version of the Hobbit theme too which is totally bad ass.
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Posted: Sat, 9th Feb 2013 17:51 Post subject: |
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