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Neon
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Posted: Tue, 5th Feb 2013 10:43 Post subject: |
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Posted: Tue, 5th Feb 2013 11:05 Post subject: |
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Lukxxx wrote: | Interinactive wrote: | dannofdawn wrote: | This is insanely ambitious, if they pull this off, they might just beat both Bioware style and Bethesda style RPGs in 1 game. |
Bioware
They haven't got 1/10 the credibility that these guys do. I love it when we see screens and info for The Witcher games, it must make them feel incredibly stupid. They're delusional fools chasing a new idea with each game release, in an attempt to make the COD of RPGs, when all they have to do is what they always did best.
These guys are a perfect example of developers who get it right, they build upon their previous games, they don't treat their customers like idiots, DLC is free, they're transparent about everything, they are ambitious, the list goes on.
And I can't wait to preorder this, I have TW1 and TW2 CEs, I'm going to get the third without any hesitation. |
And they make a lot of bugfest Still they fix it so it's not that bad. But remember withcher 2 early realese? When you should be able to play 24 hours before every one and that backfired? Well at least Blizzard done it too.
I just wish Witcher 3 will be polished as Enhanced edition of previous games.
Another thing I hope is that the're not making a Skyboring game, open world is hard to make satisfying. BG1 and BG2 are great but I cannot remember a lot of open world story driven RPGs (i.e. Gothic is a fetch-quest and little story driven - still great but that would'nt work for the witcher). Still Witcher games are one of the best in their genre and of all time. I'm buying this for sure. |
I only said style We all know Bioware is shit right now, but how many devs out there can still do what Bioware did and to a certain extent does best? Regardless, nothing on the horizon of any genre even comes close to this game right now, I hope when it finally get released they will get the sales they deserves.
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xExtreme
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Neon
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Posted: Tue, 5th Feb 2013 11:55 Post subject: |
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It'll be interesting to see how they'll tackle storytelling in an open world game.
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vurt
Posts: 13859
Location: Sweden
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Posted: Tue, 5th Feb 2013 12:34 Post subject: |
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Meh, like expected they don't mention any possibilities of climbing or diving like in TES.. just like KoA they try to make it look like it's TES on steroids while in fact it's probably very tuned down in the exploration part.
I also find it funny that people fall for it yet another time.. they promoted Witcher 2 as an open world game too and they were very quiet about the possiblities of real exploration (possibilities of climb/jump or swim) until maybe the last few months when they were really pushed and couldnt be quiet about it any longer.
"We will combine story driven and open-world RPGs for the first time." (when interviewed about Witcher 2)
Last edited by vurt on Tue, 5th Feb 2013 12:39; edited 1 time in total
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 5th Feb 2013 12:39 Post subject: |
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If they only put one or two extensive dungeons in each city and put random monster contracts in there, that require research into what they are resistant and weak to, then I'm already happy. Not like in Skyrim, where there's a fuckton of generic dungeons (with a few good ones spread among them), and the most you can hope for is "go there and kill the bandits/vampires/etc" missions.
Obsidian already showed that there is possibility for good storytelling even in the Bethesda framework. If CDPR builds it as a story driven game from the beginning, then I'm sure they can pull it off much better then Bethesda ever could.
Last edited by zmed on Tue, 5th Feb 2013 12:41; edited 1 time in total
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Posted: Tue, 5th Feb 2013 13:01 Post subject: |
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Isn't today the big reveal of the CD Projekt Red news from the Cyberpunk trailer that all these other sites already spoiled.
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Neon
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Posted: Tue, 5th Feb 2013 13:03 Post subject: |
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tonizito
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Posted: Tue, 5th Feb 2013 13:06 Post subject: |
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vurt wrote: | Meh, like expected they don't mention any possibilities of climbing or diving like in TES.. just like KoA they try to make it look like it's TES on steroids while in fact it's probably very tuned down in the exploration part.
I also find it funny that people fall for it yet another time.. they promoted Witcher 2 as an open world game too and they were very quiet about the possiblities of real exploration (possibilities of climb/jump or swim) until maybe the last few months when they were really pushed and couldnt be quiet about it any longer.
"We will combine story driven and open-world RPGs for the first time." (when interviewed about Witcher 2) | The only thing I'm falling for is another Witcher game.
And c'mon vurt, you talk about developers promising stuff right after the phrase in which you mention bethesda (TES)...
Even if it turns out only slightly different than TW2 I'm still fairly sure that CDProjekt will still deliver another great game.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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vurt
Posts: 13859
Location: Sweden
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Posted: Tue, 5th Feb 2013 13:28 Post subject: |
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There's wayyy to much detail already for it to be anything but an open world game. They're hinting landmass' size, providing insights into game systems spanning over several in-game countries. They also mention having to change their design philosopy to take open world structure into account. I do hope they don't decide on limiting the exploration (Amalur style), but even if they do... with Witcher-like atmosphere and storytelling on top of it, it'll be a wonderfull game to play.
*edit*
And here's a dev commentary video: http://www.youtube.com/watch?feature=player_embedded&v=8gIsYuPIKco#at=94
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Posted: Tue, 5th Feb 2013 13:35 Post subject: |
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I'm really... unexcited about this right now. We'll see...
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Posted: Tue, 5th Feb 2013 13:58 Post subject: |
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Posted: Tue, 5th Feb 2013 13:59 Post subject: |
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Damn, again with this stupid "quantity over quality" approach.
I loved TW2 exactly because it had a good tight narrative, a map not so big but very polished and with a "hand-crafted" feel to it and subquests that were well structured and interesting, rather than numerous.
To me open world equals large stretches of repetitive "nothing" to fill the map, hundreds of boring fetch quests to justify it's size and a main plot that can never be very engaging or detailed, since it has to take into account the player's ability to go anywhere and customize everything, which results in the story being as generic as it gets.
I really hope I'm wrong on this one, but I have a very bad feeling...
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Ashok0
Posts: 1733
Location: Ohio
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Posted: Tue, 5th Feb 2013 14:16 Post subject: |
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Wow, how the heck are there negative comments in this thread? Am I in the Twilight Zone?
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Posted: Tue, 5th Feb 2013 14:36 Post subject: |
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Ashok0 wrote: | Wow, how the heck are there negative comments in this thread? Am I in the Twilight Zone? |
You think everyone will be in a drug blizz just because it's witcher? Well, i'm happy we get a new witcher, what i'm not happy about is the sandbox witcher. I could do without. I will play it, but i hold no illusions that this will be as satisfying as the previous 2 games.
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Posted: Tue, 5th Feb 2013 14:46 Post subject: |
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Stormwolf wrote: | Ashok0 wrote: | Wow, how the heck are there negative comments in this thread? Am I in the Twilight Zone? |
You think everyone will be in a drug blizz just because it's witcher? Well, i'm happy we get a new witcher, what i'm not happy about is the sandbox witcher. I could do without. I will play it, but i hold no illusions that this will be as satisfying as the previous 2 games. |
This
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Neon
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vurt
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Posted: Tue, 5th Feb 2013 15:24 Post subject: |
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Ashok0 wrote: | Wow, how the heck are there negative comments in this thread? Am I in the Twilight Zone? |
....welcome to nforce, you must be new here?
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Neon
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Posted: Tue, 5th Feb 2013 15:28 Post subject: |
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And apparently TW3 will end Geralt's storyline, but CDP won't abandon the setting and lore, this might be a hint of character creation possibilities in TW4?
http://www.tvn24.pl/internet-hi-tech-media,40/w-2014-r-nadejdzie-nowy-wiedzmin-cd-projekt-zapowiada-rewolucje,304501.html
Translated from Polish:
Quote: | The full name of the new Witcher is "The Witcher 3: Wild Hunt". It will be the final part of the trilogy. CDPRed says that although the main story arc of the protagonist Geralt is going to end in 2014, the company won't abandon the setting known from the books by Andrzej Sapkowski. What that means is, CDPRed leaves the door open when it comes to making more games set in The Witcher universe. |
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Posted: Tue, 5th Feb 2013 18:11 Post subject: |
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Holy shit, GOAT game of the universe 
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prudislav
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ixigia
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Posted: Tue, 5th Feb 2013 18:20 Post subject: |
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Holy guacamole, "30 times bigger than the previous game"
It's not easy to combine Witcher's story/characters and Skyrim's sandbox, but if they pull this off successfully, it will be truly epic. 
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Posted: Tue, 5th Feb 2013 18:25 Post subject: |
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Has the whole load of details been posted since I already saw a few chunks of it here and there?
Spoiler: | - The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingredients needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Reworking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button press mapped to a single strike
- Each move takes a roughly equivalent time to perform
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle |
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Posted: Tue, 5th Feb 2013 18:32 Post subject: |
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Lukxxx wrote: | Next-gen games do not dramaticly increas costs. |
The next gen of consoles should actually be good for devs in that the Xbox 3/PS4 are both running almost identical versions of essentially off the shelf x86 hardware (same AMD CPU, similar AMD GPUs). Closer similarities between the 2 consoles and PCs mean easier (and therefore cheaper) multiplatform production costs.
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