Kerbal Space Program
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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Wed, 30th Jan 2013 22:55    Post subject:
Sure it you start you first play, go vanilla (but just a little bit) Very Happy

Because RemoteTech ie. add the need of communication for unmanned Pod.
So you need to plan a good comsat net first.

I would qualify as must have for early gaming :

HeatShield
Romfarer_LazorDockingCam_v22
KW Rocketry v0.2.23
uploads_2013_01_Engineer-Redux-v0.5.4.3
chatterer_0_2_1

Try the rest after being familiar with tha thing Wink


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Zanrod




Posts: 75

PostPosted: Wed, 30th Jan 2013 23:30    Post subject:
k will do that, i have JSGME so i disable the rest of the mods till i kinda know what i'm doing. Very Happy

Edit: Seems there is a new version of KW Rocketry v0.2.33.
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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Thu, 31st Jan 2013 09:59    Post subject:
Zanrod wrote:
k will do that, i have JSGME so i disable the rest of the mods till i kinda know what i'm doing. Very Happy

Edit: Seems there is a new version of KW Rocketry v0.2.33.


Yop.
They just didn't update the name of the inside folder JSGME is reporting.

There is also Payloader v1.2 which is a external tool for merging crafts (ie. POD, payload / launcher)
It is very usefull when you are experimenting stuff without the need of rebuilding the launcher part every time.


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Zanrod




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PostPosted: Thu, 31st Jan 2013 20:07    Post subject:
Will look into Payloader v1.2 sounds quite handy.
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Silent_Lurker




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PostPosted: Mon, 11th Feb 2013 09:14    Post subject:
http://www.pcgamer.com/2013/02/10/sim-plicity-i-am-a-rocket-scientist/

Excellent review ( preview? ) Very Happy


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Silent_Lurker




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PostPosted: Wed, 13th Feb 2013 00:41    Post subject:
New Free demo version out guys ! v0.18.3


Quote:
This new demo is based on KSP 0.18.2, so it has all the newer systems, with several restrictions, of course. Here are the main differences:

* Saves are limited to a single demo profile, plus a few scenarios and tutorials.
* Part Loading is limited to the 25 Stock ones included.
* Plugin loading is disabled.
* Kerbin, the Mun and the Sun are the only celestial bodies.
* The Spaceplane Hangar and Runway facilities are inaccessible.
* You can only launch three simultaneous missions before being required to end flights to launch another.

We've revised the tutorials and scenarios so they work with the demo parts set. We've also included two demo-compatible stock rockets.

The new demo is also compiled in Unity 4, so it should have much smoother performance. We will soon release the 18.4 patch (18.3 is the demo), which brings the full version over to unity 4 as well.


https://kerbalspaceprogram.com/download.php

Wink


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zmed




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Location: Orbanistan
PostPosted: Wed, 13th Feb 2013 00:43    Post subject:
Seems very generous for a demo.
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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Thu, 14th Feb 2013 18:55    Post subject:
zmed wrote:
Seems very generous for a demo.


Quite limited though.
But you still have stuff for several hours of trial and try to reach the Mun and killing tons of kerbal trying ^^

At least it is not like EA demo/beta, 1 hour limited for a 2 days period Very Happy


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Silent_Lurker




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PostPosted: Tue, 19th Feb 2013 23:43    Post subject:


Asteroids discovery from 1980 to 2010.

Scary huh ?


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sausje
Banned



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Location: Limboland, Netherlands
PostPosted: Tue, 19th Feb 2013 23:53    Post subject:
Indeed, we really gonna need to develop some sort of defense system around earth tbh >.<


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Lopin18




Posts: 3351
Location: US
PostPosted: Wed, 20th Feb 2013 00:01    Post subject:
sausje wrote:
Indeed, we really gonna need to develop some sort of defense system around earth tbh >.<


Holy crap, LOL how the fuck do we not get hit. We are the luckiest sobs ever.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 20th Feb 2013 00:07    Post subject:
99.99% of those asteroids are part of the Asteroid Belt between mars and jupiter.

http://en.wikipedia.org/wiki/Asteroid_belt

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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Sun, 17th Mar 2013 16:29    Post subject:
v 0.19 out !

* Linux Support:
There is now a native Linux version of KSP! Official support for Ubuntu 12.04, but it should work on most distributions.

* Atmospheric Effects:
Watch your spacecraft flare up as they re-enter the atmosphere, and produce vapor trails during high-speed flight.

* New Kerbal Animations:
The Kerbals got a massive overhaul on their facial expressions! The new Expressions system uses the new Mecanim animation engine from Unity, giving Kerbals a lot more expressiveness. Watch their faces distort in total panic or gleeful joy, now also when you're out on EVA.

* Rover Wheels:
Drive across the surface of other worlds with the new rover wheel parts, which are steerable and self-powered. Construct anything from tiny unmanned rovers, to exploration buggies, to huge mobile contraptions.

* Graphical and Scenery Improvements
We've got a New Launchpad model at KSC, with 100% less launch tower, a new Runway, and much improved night-time lighting, making for greatly improved visuals, especially at night.

* More New Parts
We've added several new parts for general construction. Featuring panels, girders, and a lot more!

http://forum.kerbalspaceprogram.com/content.php/148-KSP-0-19-Released%21

Servers are being hammered Simcity-like for now, unable to download the thing Mad
Nice bunch of new features though Smile


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Silent_Lurker




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PostPosted: Wed, 20th Mar 2013 08:54    Post subject:


Very Happy


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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Wed, 20th Mar 2013 12:51    Post subject:
Love this one, reminds me of some old dos game I used to play. But I suck at this, then again sucking at a game has never been so hilarious and fun.

Should focus on bringing em back now. Before I have a trillion in space with no means back xD


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Silent_Lurker




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Location: France
PostPosted: Thu, 21st Mar 2013 02:08    Post subject:
KSP Now Available on Steam

So Much Win

http://store.steampowered.com/app/220200/


Quote:
We're very fortunate also in that we're one of the very first games to be released as a Steam Early Access title. We've been working closely with Valve recently to make sure the release went as smoothly as possible, and their new Early Access category is just perfect for us. We're all very happy here!

So, I think we should probably have a little Q&A here, to clear up what'll likely be the most frequent questions:

Q: If I've already bought the game on the KSPStore, can I switch over to Steam?
A: The answer to that is Yes, but not right now. We are going to set up a system on our store where you'll be able to get a Steam key for KSP provided you already have purchased the game. However, we are still working on the exact details of this feature, so it'll likely be a while until that's set up. We'll of course let you know when that becomes available.

Q: What platforms are supported on the Steam version?
A: KSP is available on Steam for all three platforms (Win, Mac and Linux), and the Demo is also available on all of them as well.

Q: What is this Early Access thing you speak of?
A: I think Valve can explain it better than we can.

Q: Is this in any way related to the 0.19 update being smaller than usual?
A: You've probably figured out already this is one of the main reasons we cut the 0.19 update short. We wanted KSP to look its best for the release, so we decided to get the reentry fx, animations and all the other features out in time for it. The shorter update cycle worked out nicely for us though, so we'll try to maintain that flow for future releases as much as possible. The patcher should also be ready by then.

Q: Speaking of patcher then, how does that work with Steam?
A: Steam has its own update system, so for the steam version of the game, we've turned off all version-tracking features in KSP. The Steam version will update automatically when we publish new builds, so it all happens without the need of any external tools. The patcher will only be used for the KSPStore-bought version of the game.


That's all I can think of for now. If other relevant questions pop up in the comments, I'll update this post here to include an answer to it.


Happy Launchings!

Cheers


So much Win !


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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 21st Mar 2013 08:14    Post subject:
Yeah good stuff.. I like having my games consolidated on steam.
Always a bit of a hassle to have something I have to update manually outside of steam Smile

I hope I can get my steam key from them soon!


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Morphineus
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Location: Sweden
PostPosted: Thu, 21st Mar 2013 12:01    Post subject:
That is great news, prolly get it once it gotten a bit further in development Smile


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speedgear




Posts: 2697
Location: portugal
PostPosted: Thu, 21st Mar 2013 13:12    Post subject:
this game looks fun, weird ive never notice it,gonna try it when i have time, stange, i have a "spore feeling " bout this one.


Sin317 wrote:
while you can't "turn gay", you can cut off your balls. believe me, you'll never think of women again.


zmed wrote:
Or just a defense mechanism. If you fart, you'll most definitely smell it so your brain tells you it ain't bad as strangerfarts.
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moosenoodles




Posts: 18411

PostPosted: Thu, 21st Mar 2013 14:01    Post subject:
was KSP a free thing originally, have they sold out to steam saying "pssst hey we can make u and I some monies" ? or was it always a demo mode thing with a later release.
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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Thu, 21st Mar 2013 14:20    Post subject:
There was a free demo (and still is)

But the real thing (pre alpha, aka sandbox ready version) wasn't free, it was 15$ and recently around 23$.

Which make 23€ on Steam of course Evil or Very Mad


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Silent_Lurker




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Location: France
PostPosted: Thu, 21st Mar 2013 15:27    Post subject:
And now this is just insane :



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moosenoodles




Posts: 18411

PostPosted: Thu, 21st Mar 2013 15:52    Post subject:
ah ok I grabbed it, failed first attempt at lift off :O looked ok on the drawing board Very Happy
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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Thu, 21st Mar 2013 16:28    Post subject:
Very Happy

The learning curve in this game is all about "don't do this again in the future" moments Laughing

They should add a "Kerbals killed" counter ^^


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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Wed, 27th Mar 2013 02:00    Post subject:


Laughing


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dodger2020




Posts: 3537

PostPosted: Wed, 27th Mar 2013 03:45    Post subject:
Silent_Lurker wrote:
And now this is just insane :



I laughed my ass off in the end. Oops. hahaha
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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Wed, 27th Mar 2013 16:50    Post subject:


This is getting hilarious ! Laughing


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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Wed, 27th Mar 2013 18:45    Post subject:
http://forum.kerbalspaceprogram.com/entry.php/611-Optional-Steam-Transfer


Steam transfer ready !

Smile


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Hellifant




Posts: 2008
Location: getMoreMoney
PostPosted: Wed, 27th Mar 2013 20:24    Post subject:
22€ for this is kinda harsh in my opinion :/
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Silent_Lurker




Posts: 7495
Location: France
PostPosted: Wed, 27th Mar 2013 20:41    Post subject:
Hellifant wrote:
22€ for this is kinda harsh in my opinion :/


The game is 17€ on KSP Store.
But as Steam says 1$=1€ ...


But if your are into sandbox games/simulation/fun KSP even worth 22€.
Also the future of the project is promising.
Not to mention the dev team are really crazy guys, their Devstreams are usually a good laugh time.

Personally, I would rather put 22€ in a pre-alpha game like this one, than 59€ in a "AAA" game finished in 6 hours.
Wink


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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