k will do that, i have JSGME so i disable the rest of the mods till i kinda know what i'm doing.
Edit: Seems there is a new version of KW Rocketry v0.2.33.
Yop.
They just didn't update the name of the inside folder JSGME is reporting.
There is also Payloader v1.2 which is a external tool for merging crafts (ie. POD, payload / launcher)
It is very usefull when you are experimenting stuff without the need of rebuilding the launcher part every time.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
This new demo is based on KSP 0.18.2, so it has all the newer systems, with several restrictions, of course. Here are the main differences:
* Saves are limited to a single demo profile, plus a few scenarios and tutorials.
* Part Loading is limited to the 25 Stock ones included.
* Plugin loading is disabled.
* Kerbin, the Mun and the Sun are the only celestial bodies.
* The Spaceplane Hangar and Runway facilities are inaccessible.
* You can only launch three simultaneous missions before being required to end flights to launch another.
We've revised the tutorials and scenarios so they work with the demo parts set. We've also included two demo-compatible stock rockets.
The new demo is also compiled in Unity 4, so it should have much smoother performance. We will soon release the 18.4 patch (18.3 is the demo), which brings the full version over to unity 4 as well.
* Linux Support:
There is now a native Linux version of KSP! Official support for Ubuntu 12.04, but it should work on most distributions.
* Atmospheric Effects:
Watch your spacecraft flare up as they re-enter the atmosphere, and produce vapor trails during high-speed flight.
* New Kerbal Animations:
The Kerbals got a massive overhaul on their facial expressions! The new Expressions system uses the new Mecanim animation engine from Unity, giving Kerbals a lot more expressiveness. Watch their faces distort in total panic or gleeful joy, now also when you're out on EVA.
* Rover Wheels:
Drive across the surface of other worlds with the new rover wheel parts, which are steerable and self-powered. Construct anything from tiny unmanned rovers, to exploration buggies, to huge mobile contraptions.
* Graphical and Scenery Improvements
We've got a New Launchpad model at KSC, with 100% less launch tower, a new Runway, and much improved night-time lighting, making for greatly improved visuals, especially at night.
* More New Parts
We've added several new parts for general construction. Featuring panels, girders, and a lot more!
We're very fortunate also in that we're one of the very first games to be released as a Steam Early Access title. We've been working closely with Valve recently to make sure the release went as smoothly as possible, and their new Early Access category is just perfect for us. We're all very happy here!
So, I think we should probably have a little Q&A here, to clear up what'll likely be the most frequent questions:
Q: If I've already bought the game on the KSPStore, can I switch over to Steam?
A: The answer to that is Yes, but not right now. We are going to set up a system on our store where you'll be able to get a Steam key for KSP provided you already have purchased the game. However, we are still working on the exact details of this feature, so it'll likely be a while until that's set up. We'll of course let you know when that becomes available.
Q: What platforms are supported on the Steam version?
A: KSP is available on Steam for all three platforms (Win, Mac and Linux), and the Demo is also available on all of them as well.
Q: What is this Early Access thing you speak of?
A: I think Valve can explain it better than we can.
Q: Is this in any way related to the 0.19 update being smaller than usual?
A: You've probably figured out already this is one of the main reasons we cut the 0.19 update short. We wanted KSP to look its best for the release, so we decided to get the reentry fx, animations and all the other features out in time for it. The shorter update cycle worked out nicely for us though, so we'll try to maintain that flow for future releases as much as possible. The patcher should also be ready by then.
Q: Speaking of patcher then, how does that work with Steam?
A: Steam has its own update system, so for the steam version of the game, we've turned off all version-tracking features in KSP. The Steam version will update automatically when we publish new builds, so it all happens without the need of any external tools. The patcher will only be used for the KSPStore-bought version of the game.
That's all I can think of for now. If other relevant questions pop up in the comments, I'll update this post here to include an answer to it.
Happy Launchings!
Cheers
So much Win !
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
was KSP a free thing originally, have they sold out to steam saying "pssst hey we can make u and I some monies" ? or was it always a demo mode thing with a later release.
The game is 17€ on KSP Store.
But as Steam says 1$=1€ ...
But if your are into sandbox games/simulation/fun KSP even worth 22€.
Also the future of the project is promising.
Not to mention the dev team are really crazy guys, their Devstreams are usually a good laugh time.
Personally, I would rather put 22€ in a pre-alpha game like this one, than 59€ in a "AAA" game finished in 6 hours.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum