And yet everyone drooled when they heard Von Sydow's voice in the teaser and trailer.
Indeed The idea is obviously to hype and to actually later on sell a lot of copies of the game because of said hype and whatnot. I'm sure it works on some level, but some part of me says they would sell just as many copies with lesser known voice actors, just lots more of them..
I'm playing New Vegas atm, and I really think it's an engine limitation. If it's a problem with Bethesda, why would also Obsidian make a relatively lifeless gameworld? The amount of NPCs seems to be clearly limited to specific areas, the wasteland itself doesn't have much of them.
I hope technology will one day be strong enough to build huge cities with thousands, if not millions, of people. Cities in which you actually need a map.
Personally I don't think it's the lack of a certain number of NPCs, but the lack of personality of the ones present in the world.
NPCs are all way too generic. Indeed, some technical limitations may cause this. But take a careful look at how identical all NPCs are: same size, often same voice (with quite same tonality) same color palette and style in armors/clothes etc.
Who doesn't remember the shaman in Arroyo from Fallout 2?! Also, a quick more "contemporary" comparison could be done with The Witcher 2 AND 1, where, through dialogue, voice, actions and clever placement in the world one can identify easier a stand out character. No idea what's with this lack of originality from Bethesda's part in this regard...
Every race shares the same two (One for each gender.) body meshes, there's a bit more variety with hair and other parts to make certain races stand out more but otherwise it's a bit different form Morrowind where everything was modeled per character.
(But there instead there was a very limited amount of head and hair models.)
Khajiit and Argonian in TES still retain the beast race specific animations but they've otherwise become quite like the other races by now.
Another problem is the fully voiced dialogue which limits the amount of audio and thus dialogue that is possible though at least not everyone says the same thing as they did in Morrowind and earlier games though the amount of dialogue has gotten pretty small, many NPC in Skyrim only say a few responses when interacted with but can't be talked to otherwise.
EDIT: Also everyone falls under the same specific races which defines all attributes (Further divided between classes - player doesn't have a actual class choice in Skyrim though but the NPC have something like that.) plus height, various other features and such.
(Creation Kit has been upgraded a bit more with Skyrim so more unique NPC and creatures are possible, add-on system from Oblivion is mostly gone though which limits things outside of creating fully new models and syncing to existing animations and skeleton rigging.)
EDIT: Morrowind (I keep using it a lot for these examples no?) also had more broad changes between the races and also between male and female characters.
(And as a game engine limitation - also since Morrowind - character height determines their initial walk speed.)
It clearly is something planned. I doubt it would be THAT difficult for them to adjust the engine and the scripts for creating really unique characters. Both in terms of physical appearance and also in terms of personal character (as in nature, spirit, obviously).
So in the end, I think that, as players and even fans, we could make a compromise and close our eyes on aspects like height, voice and meshes IF the character of the NPC really does stand out through dialogue, voice acting and actions.
But, with Bethesda, neither don't seem to happen.
EDIT
Imagine a special NPC that would stand out through one of the following:
- * is blind
- * cannot talk and must use signs to communicate
- * is infirm (in a world filled with dragons and all kind of human hunting monsters one would expect to encounter less fortunate people that managed to save only part of their skin)
- * is mutant or half-breed
And yet everyone drooled when they heard Von Sydow's voice in the teaser and trailer.
Indeed The idea is obviously to hype and to actually later on sell a lot of copies of the game because of said hype and whatnot. I'm sure it works on some level, but some part of me says they would sell just as many copies with lesser known voice actors, just lots more of them..
I would rather there be a handful of good voice actors instead of plenty of mediocre or the all-time mod favorite Giorman-Faking-Medieval-English-UBERFAIL actors.
The problem with big time actors is that they can only do one voice, their own (why else hire a big time actor?). That's why I think hiring a big actor in a game is a major waste of money and potential. I do of course understand there might be some people having a nerd boner when they here Patrick Stewart as the emperor, even though I have no clue what importance such a thing would have in a game.
@blackeyedboy: what you mention is perfectly true, I agree fully, but I still believe games today have relatively lifeless worlds (even Witcher 2).
The problem with big time actors is that they can only do one voice, their own (why else hire a big time actor?). That's why I think hiring a big actor in a game is a major waste of money and potential. I do of course understand there might be some people having a nerd boner when they here Patrick Stewart as the emperor, even though I have no clue what importance such a thing would have in a game.
@blackeyedboy: what you mention is perfectly true, I agree fully, but I still believe games today have relatively lifeless worlds (even Witcher 2).
If you want a living breathing world you need to find yourself a MMO sandbox.
The problem with big time actors is that they can only do one voice, their own (why else hire a big time actor?). That's why I think hiring a big actor in a game is a major waste of money and potential. I do of course understand there might be some people having a nerd boner when they here Patrick Stewart as the emperor, even though I have no clue what importance such a thing would have in a game.
@blackeyedboy: what you mention is perfectly true, I agree fully, but I still believe games today have relatively lifeless worlds (even Witcher 2).
If you want a living breathing world you need to find yourself a MMO sandbox.
People will always be superior to AI in games.
Yea but I want a semi-realistic breathing world and not one filled with mmo players, doing mmo stuff: queing up in front of quest givers, running around between vendors, waiting for monsters to respawn, spouting nonsense in chat, etc
I'd take Gothic or even Skyrim over any mmo despite the obvious limitations.
Last edited by dsergei on Fri, 18th Jan 2013 11:47; edited 2 times in total
Yea but I want a semi-realistic breathing world and not one filled with mmo players, doing mmo stuff: queing up in front of quest givers, running around between vendors, waiting for monsters to respawn, spouting nonsense in chat, etc
I'd take Gothic or even Skytim over any mmo despite the obvious limitations.
Yea but I want a semi-realistic breathing world and not one filled with mmo players, doing mmo stuff: queing up in front of quest givers, running around between vendors, waiting for monsters to respawn, spouting nonsense in chat, etc
I'd take Gothic or even Skytim over any mmo despite the obvious limitations.
This.
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You should be able to use the injector version of ENB and then use the D3D9.dll file for something else, can also use the D3D9.dll for ENB and set d3d9_smaa.dll or similar as a proxy via the ini file.
It should work to just press shift+f12 to turn ENB completely off but still keep core features enabled like just the framerate limit functionality.
(Unsure what to call it, basically everything ENB can't change during runtime or how it's called, frame limit, various bug fixes and speed hacks and some other smaller stuff.)
Which version to get from the enb site?
Graphic modifications:
Aliens VS Predator 2010
Black Mesa
Burnout Paradise
Collapse
Deus Ex
Deus Ex Human Revolution
Dragon Age
Fallout New Vegas
FlatOut 2
GTA 3
GTA 4
GTA San Andreas
GTA Vice City
Guilty Gear
Half Life 2
Mass Effect 3
Max Payne 2
NBA Live 08
Resident Evil 4
Richard Burns Rally
Stalker
TES Oblivion
TES Skyrim
Test Drive Unlimited 2
Vampire The Masquerade Bloodlines
I'm guessing the difference is between graphical presets?
I'm intending to use it pretty much for any DX9 game, but only with a dx9.dll frame limiter and the included SMAA (which I'm assuming it's the same or as good as the SMAA injector, right?)
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
So it's a two month exclusivity for the larger DLC then?
(Apparently Dawnguard was a two month exclusive as well, Hearthfire was one month and a week and this seems to be more or less exactly two months again.)
EDIT: It's a shame they can't discuss such things about contracts and what not without a lot of interference or they could just have said it would be a two month minimum, would still have annoyed people though so I guess either way there's little they can do.
legend tells of a hero known as the Oranghkiin , a warrior with the body of a fruit and soul of a magnate, whose destiny it is to destroy the evil pomaceous apple Alduin Cook xD
So it's a two month exclusivity for the larger DLC then?
(Apparently Dawnguard was a two month exclusive as well, Hearthfire was one month and a week and this seems to be more or less exactly two months again.)
EDIT: It's a shame they can't discuss such things about contracts and what not without a lot of interference or they could just have said it would be a two month minimum, would still have annoyed people though so I guess either way there's little they can do.
Yeah, instead of being a 0 month exclusivity deal like it should... it doubles for two months now?
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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